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Returning 35 results for 'sacred grows'.
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sacred gods
monsters
", "rollType":"to hit", "rollAction":"Spellcasting"} to hit with spell attacks):
At Will: Darkness, Detect Magic, Fog Cloud, Guidance, Mending, Resistance, Sacred Flame (3d8;{"diceNotation":"3d8
subterranean cities, creeping to the surface to steal, stalk, or make mischief. Each caligni serves in a specific role and grows into a specific form as determined by supernatural traditions and influences
Wave
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
with aquatic animals as if using a speak with animals spell, using telepathy to involve its wielder in the conversation.
Personality
When it grows restless, Wave has a habit of humming tunes that vary
from sea chanteys to sacred hymns of the sea gods.
Wave zealously desires to convert mortals to the worship of one or more sea gods, or else to consign the faithless to death. Conflict arises if the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
conversation. Personality. When it grows restless, Wave has a habit of humming tunes that vary from sea chanteys to sacred hymns of the sea gods. Wave zealously desires to convert mortals to the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
conversation. Personality. When it grows restless, Wave has a habit of humming tunes that vary from sea chanteys to sacred hymns of the sea gods. Wave zealously desires to convert mortals to the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
from the forest. Characters who are accepted into a forest shrine find it to be a guarded, peaceful place, an excellent shelter against enemies and weather. Sacred animals and hunting weapons are
in or around such a place. Forest Shrine Adventures d10 Adventure Goal
1 Get permission from the shrine’s druids to take part in a sacred hunt with them.
2 Prevent game hunters from
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
from the forest. Characters who are accepted into a forest shrine find it to be a guarded, peaceful place, an excellent shelter against enemies and weather. Sacred animals and hunting weapons are
in or around such a place. Forest Shrine Adventures d10 Adventure Goal
1 Get permission from the shrine’s druids to take part in a sacred hunt with them.
2 Prevent game hunters from
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, with no adult staying longer than a few months and none ever returning for a second stint. The instruction that young githyanki undergo is unrelenting and unforgiving. As a crop of youngsters grows
have proven them worthy, and now only their loyalty to the Revered Queen remains to be determined. As their last test, a group of githyanki entering adulthood must slay a mind flayer as a sacred rite
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, with no adult staying longer than a few months and none ever returning for a second stint. The instruction that young githyanki undergo is unrelenting and unforgiving. As a crop of youngsters grows
have proven them worthy, and now only their loyalty to the Revered Queen remains to be determined. As their last test, a group of githyanki entering adulthood must slay a mind flayer as a sacred rite
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
areas of the Material Plane to raise their young. Doubling as military academies, these creches train young githyanki to harness their psychic and combat abilities. When a githyanki grows to adulthood
and slays a mind flayer as part of a sacred rite of passage, it is permitted to rejoin its people on the Astral Plane. Githyanki Knight Githyanki Knight
Medium humanoid (gith), lawful evil
Armor
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to visit sacred dwarven sites before continuing on to Goldenfields. They were last seen at the west end of the Stone Bridge, turning south to proceed overland through the heart of the Sumber Hills
that the elemental cults are on the brink of unleashing unthinkable disasters. As an elemental apocalypse grows nearer, the characters discover passages leading from the cult-controlled territory in
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
areas of the Material Plane to raise their young. Doubling as military academies, these creches train young githyanki to harness their psychic and combat abilities. When a githyanki grows to adulthood
and slays a mind flayer as part of a sacred rite of passage, it is permitted to rejoin its people on the Astral Plane. Githyanki Knight Githyanki Knight
Medium humanoid (gith), lawful evil
Armor
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to visit sacred dwarven sites before continuing on to Goldenfields. They were last seen at the west end of the Stone Bridge, turning south to proceed overland through the heart of the Sumber Hills
that the elemental cults are on the brink of unleashing unthinkable disasters. As an elemental apocalypse grows nearer, the characters discover passages leading from the cult-controlled territory in
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
, read, and understand Aquan. It can also speak with aquatic animals as if using a speak with animals spell, using telepathy to involve its wielder in the conversation. Personality. When it grows
restless, Wave has a habit of humming tunes that vary from sea chanteys to sacred hymns of the sea gods. Wave zealously desires to convert mortals to the worship of one or more sea gods, or else to
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
, read, and understand Aquan. It can also speak with aquatic animals as if using a speak with animals spell, using telepathy to involve its wielder in the conversation. Personality. When it grows
restless, Wave has a habit of humming tunes that vary from sea chanteys to sacred hymns of the sea gods. Wave zealously desires to convert mortals to the worship of one or more sea gods, or else to
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Tier 1 Locations The first tier, the ground floor of the gardens, appears on Map: Garden of Sacred Repose. This tier is called the Garden of Sacred Repose. G1: Hall of the Dragon This wide, vaulted
: Garden of Sacred ReposeView Player Version The frescoes in these chambers depict four githyanki building and tending the gardens, conquering the surrounding region, and feasting in celebration. An
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Tier 1 Locations The first tier, the ground floor of the gardens, appears on Map: Garden of Sacred Repose. This tier is called the Garden of Sacred Repose. G1: Hall of the Dragon This wide, vaulted
: Garden of Sacred ReposeView Player Version The frescoes in these chambers depict four githyanki building and tending the gardens, conquering the surrounding region, and feasting in celebration. An
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
list. Guidance, Sacred Flame, and Thaumaturgy are recommended. Whenever you gain a Cleric level, you can replace one of your cantrips with another cantrip of your choice from the Cleric spell list
. Spellcasting Focus. You can use a Holy Symbol as a Spellcasting Focus for your Cleric spells. Level 1: Divine Order You have dedicated yourself to one of the following sacred roles of your choice. Protector
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
list. Guidance, Sacred Flame, and Thaumaturgy are recommended. Whenever you gain a Cleric level, you can replace one of your cantrips with another cantrip of your choice from the Cleric spell list
. Spellcasting Focus. You can use a Holy Symbol as a Spellcasting Focus for your Cleric spells. Level 1: Divine Order You have dedicated yourself to one of the following sacred roles of your choice. Protector
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
list. Guidance, Sacred Flame, and Thaumaturgy are recommended. Whenever you gain a Cleric level, you can replace one of your cantrips with another cantrip of your choice from the Cleric spell list
. Spellcasting Focus. You can use a Holy Symbol as a Spellcasting Focus for your Cleric spells. Level 1: Divine Order You have dedicated yourself to one of the following sacred roles of your choice. Protector
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
list. Guidance, Sacred Flame, and Thaumaturgy are recommended. Whenever you gain a Cleric level, you can replace one of your cantrips with another cantrip of your choice from the Cleric spell list
. Spellcasting Focus. You can use a Holy Symbol as a Spellcasting Focus for your Cleric spells. Level 1: Divine Order You have dedicated yourself to one of the following sacred roles of your choice. Protector
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
powerful adventurers in combat. As soon as a hag takes damage, the hag flees, hoping to interfere with the characters’ activities elsewhere on this tier. G15: Bog of the Green Hags A murky grove grows
connects 20 feet below to the Antechamber of Sacred Repose (area G9) and 20 feet above to the gardens’ pinnacle (area G25). G20: Astral Garden The rush of falling water resounds in this misty room. Four
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
powerful adventurers in combat. As soon as a hag takes damage, the hag flees, hoping to interfere with the characters’ activities elsewhere on this tier. G15: Bog of the Green Hags A murky grove grows
connects 20 feet below to the Antechamber of Sacred Repose (area G9) and 20 feet above to the gardens’ pinnacle (area G25). G20: Astral Garden The rush of falling water resounds in this misty room. Four
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. This noblewoman from Waterdeep has an interesting tale to tell, and we shall enjoy interrogating her further. Keep a close watch on the Sacred Stone Monastery. I want to know what our enemy is planning
this enclosure, a small lawn grows upon the top of the tower. Four paths paved with white stones point the directions of the compass, each path ending in a pointed stone crenellation. At the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. This noblewoman from Waterdeep has an interesting tale to tell, and we shall enjoy interrogating her further. Keep a close watch on the Sacred Stone Monastery. I want to know what our enemy is planning
this enclosure, a small lawn grows upon the top of the tower. Four paths paved with white stones point the directions of the compass, each path ending in a pointed stone crenellation. At the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
-topped rock at the cavern’s center. Orchids bearing large white flowers wrap around the tree.
The ancient tree is a sacred plant that Chimagua cultivated. It rises 20 feet to the cavern ceiling. Night
. Every few years, a ghost orchid colony grows a black pod as thick as a human fist that holds three soft, black seeds. A creature that consumes one of these black seeds is affected by the spell feign
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
-topped rock at the cavern’s center. Orchids bearing large white flowers wrap around the tree.
The ancient tree is a sacred plant that Chimagua cultivated. It rises 20 feet to the cavern ceiling. Night
. Every few years, a ghost orchid colony grows a black pod as thick as a human fist that holds three soft, black seeds. A creature that consumes one of these black seeds is affected by the spell feign
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Zone of Truth 9 Beacon of Hope, Dispel Magic 13 Freedom of Movement, Guardian of Faith 17 Commune, Flame Strike Level 3: Sacred Weapon When you take the Attack action, you can expend one use of your
slaughter helpless villagers, when a tyrant defies the will of the gods, when a thieves’ guild grows too violent, when a dragon rampages through the countryside—at times like these, paladins arise and swear
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
area as covered in caltrops (see “Adventuring Gear” in the Player’s Handbook). T12. Sacred Pool The stairs behind the statue in the shrine lead down to a dimly lit chamber. A soft white glow rises from a
The air grows cooler as you near the top of the tower, and it carries a putrid scent. What might once have been an elegant bedroom has long since been soiled and ruined. Murals of Sune that lined the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
area as covered in caltrops (see “Adventuring Gear” in the Player’s Handbook). T12. Sacred Pool The stairs behind the statue in the shrine lead down to a dimly lit chamber. A soft white glow rises from a
The air grows cooler as you near the top of the tower, and it carries a putrid scent. What might once have been an elegant bedroom has long since been soiled and ruined. Murals of Sune that lined the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
following sacred roles of your choice. Magician. You know one extra cantrip from the Druid spell list. In addition, your mystical connection to nature gives you a bonus to your Intelligence (Arcana or
Fury The option you chose for Elemental Fury grows more powerful, as detailed below. Potent Spellcasting. When you cast a Druid cantrip with a range of 10 feet or greater, the spell’s range increases
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Zone of Truth 9 Beacon of Hope, Dispel Magic 13 Freedom of Movement, Guardian of Faith 17 Commune, Flame Strike Level 3: Sacred Weapon When you take the Attack action, you can expend one use of your
slaughter helpless villagers, when a tyrant defies the will of the gods, when a thieves’ guild grows too violent, when a dragon rampages through the countryside—at times like these, paladins arise and swear
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
following sacred roles of your choice. Magician. You know one extra cantrip from the Druid spell list. In addition, your mystical connection to nature gives you a bonus to your Intelligence (Arcana or
cause the target to take an extra 1d8 Cold, Fire, Lightning, or Thunder damage (choose when you hit). Level 15: Improved Elemental Fury The option you chose for Elemental Fury grows more powerful, as
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
following sacred roles of your choice. Magician. You know one extra cantrip from the Druid spell list. In addition, your mystical connection to nature gives you a bonus to your Intelligence (Arcana or
cause the target to take an extra 1d8 Cold, Fire, Lightning, or Thunder damage (choose when you hit). Level 15: Improved Elemental Fury The option you chose for Elemental Fury grows more powerful, as
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
following sacred roles of your choice. Magician. You know one extra cantrip from the Druid spell list. In addition, your mystical connection to nature gives you a bonus to your Intelligence (Arcana or
Fury The option you chose for Elemental Fury grows more powerful, as detailed below. Potent Spellcasting. When you cast a Druid cantrip with a range of 10 feet or greater, the spell’s range increases
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
River, south of the Lurkwood. During the winter, most of Shining White is buried under snow. During the summer, the grass atop the mound grows tall. Two raised rings of grass-covered earth form
Bridge is a sacred site of pilgrimage for many dwarves. Long ago, the dwarf god Moradin appeared atop the bridge to rally dwarves of the Ironstar clan against a horde of orcs, and the founder of the