Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 34 results for 'same of range declared vile'.
Other Suggestions:
some of rage declared view
some of rage declared voice
some of rage declared value
some of rage declared veils
same of ranger declared vine
Monsters
Heroes of the Borderlands
Multiattack. Narthus makes two attacks using Vile Mace or Fateful Bolt in any combination.
Vile Mace. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Vile Mace
"}, reach 5 ft. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2", "rollType":"damage", "rollAction":"Vile Mace", "rollDamageType":"Bludgeoning"} Bludgeoning damage plus 3 (1d6);{"diceNotation":"1d6", "rollType
Monsters
Baldur’s Gate: Descent into Avernus
;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4);{"diceNotation":"1d4+4","rollType":"damage","rollAction":"Dagger
business, the rise of organized crews and vigilantes is interfering with Guild operations. After a carefully coordinated attack on a patriar’s estate fell to pieces when a vigilante clumsily alerted the estate guards, Keene declared open season on do-gooders of all stripes.
Monsters
Curse of Strahd
;{"diceNotation":"1d20+2","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4);{"diceNotation":"1d4","rollType":"damage","rollAction":"Dagger
spell component, a ritual object, or a potion ingredient.
Barovian witches use the find familiar spell to call forth familiars. They are particularly fond of cats, though snakes and toads are also common. These animals lurk amid the clutter of the witches' lairs, seldom wandering far from their vile masters.
Magic Items
The Book of Many Things
draw from the deck again; together, the two draws count as one of your declared draws.
Night. You gain darkvision within a range of 300 feet. This darkvision lasts for 8 hours.
Order. You gain
. Unless a card states otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card you declared no more than 1 hour after the previous draw. If you fail to draw
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Creature.Thought to be as old as the Abyss itself, sibriexes haunt remote parts of that plane, where they use their vile abilities to create new horrors and they seek ancient lore. Rivulets of blood and
whip.
66–70
The target’s entire eyes turn black, and it gains darkvision out to a range of 120 feet.
71–75
The target swells, tripling its weight.
76–80
The
Magic Items
The Book of Many Things
takes effect. You must draw each card you declared no more than 1 hour after the previous draw. Unless a card states otherwise, if you fail to draw the chosen number, the remaining number of cards fly
*
65
Warrior
66
Well
67–00
Roll again
*Found in the Deck of Many Things as depicted in the Dungeon Master’s Guide
Aberration. You gain telepathy within a range of 90
Monsters
Fizban's Treasury of Dragons
Queen has declared war on an ancient sapphire dragon who has annexed the heart of her cult’s Underdark territory.
Sapphire Dragon Lairs
Sapphire dragons make their lairs in enormous
", "rollAction":"Awesome Thunder", "rollDamageType":"thunder"} thunder damage and be stunned until the end of its next turn.
Beguiling Whisper. The dragon telepathically whispers to one creature within range
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Bolt in any combination.
Vile Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage plus 3 (1d6) Necrotic damage.
Fateful Bolt. Ranged Attack Roll: +4, range 120 ft. Hit: 8
Medicine +4, Religion +2
Gear Chain Shirt, Mace
Senses Passive Perception 12
Languages Common
CR 1 (XP 200; PB +2)
Actions
Multiattack. Narthus makes two attacks using Vile Mace or Fateful
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
still lingers in this place. Vile creatures continue to crawl up from the depths of Khyber. And there are a handful of primordial ruins sustained by dark magic… ruins that may still be home to fiends
and their treasures. A mountain range known as the Labyrinth separates the Demon Wastes from the Eldeen Reaches. Due to ancient warding magic, any foul thing that wishes to leave must pass through the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. A tribe that wanders into the territory of a dragon will offer it tribute to win its favor. An evil dragon might exploit lizardfolk for its own vile ends, turning them into raiders and plunderers
+ 3) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
Trident. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Druids of Khorvaire The
SHARN INQUISITIVE
It happened in the Forest: Tree Hugger Tell-All!
The alliance of rebel farmers in western Aundair has declared an alliance with the Great Druid Oalian
leader of a diverse range of druids spread across the region. Another interesting fact about Oalian? He’s a tree! Some say he’s a child of Eberron herself, while others assert that he’s the spirit of an
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Erinyes “They live by the sword and kill by the sword. Their beauty is nothing compared to their wrath.”
— from THE BOOK OF VILE DARKNESS
The most beautiful and striking of all lesser and greater
to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts
Compendium
- Sources->Dungeons & Dragons->Monster Manual
petty offenses. Spirit nagas seek to claim what they believe they deserve. Their schemes often involve poisons, vile spells, cursed objects, or magical compulsions, eventually making them wellsprings
.
Bite. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.
Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to its lawlessness, and declared himself its secret lord. Jarlaxle likes to weave a tangled web of schemes that leave his enemies baffled — the latest of which is a plan to legitimize Luskan by making
. A few have flatly declared that the city will never be welcome in the alliance. Nonetheless, Jarlaxle aims to persuade Laeral Silverhand, the Open Lord of Waterdeep, to champion Luskan’s cause
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
amid the clutter of the witches’ lairs, seldom wandering far from their vile masters. Barovian Witch
Medium humanoid (human), chaotic evil
Armor Class 10
Hit Points 16 (3d8 + 3)
Speed 30 ft
Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and snuffs its living breath, its spirit cries out to the demon lord Orcus or some vile god of the underworld for a reprieve: undeath in return for eternal war on the living. If a dark power answers
at one time.
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
salve. The merchant prince Kwayothé controls the sale of both. Neither kind of repellent protects against giant insects or the vile swarms of insects described in appendix A of the Monster Manual. A block
the thrown weapon property, the yklwa is not well balanced for throwing (range 10/30 ft.). The merchant prince Ekene-Afa controls the sale of yklwas in Port Nyanzaru.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
effect. As soon as you draw a card, its magic takes effect. You must draw each card you declared no more than 1 hour after the previous draw. Unless a card states otherwise, if you fail to draw the
Things as depicted in the Dungeon Master’s Guide Aberration. You gain telepathy within a range of 90 feet. Beast. You immediately transform into a random Beast with a CR of 5 or lower. Your game
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
on a patriar’s estate fell to pieces when a vigilante clumsily alerted the estate guards, Keene declared open season on do-gooders of all stripes. Nine-Fingers Keene
Medium humanoid (human
daggers.
Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage, plus 6 piercing damage if it’s a ranged attack.
Reactions
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
on a patriar’s estate fell to pieces when a vigilante clumsily alerted the estate guards, Keene declared open season on do-gooders of all stripes. Nine-Fingers Keene Medium Humanoid (Human), Neutral
5 (1,800 XP) Proficiency Bonus +3
Actions
Multiattack. Nine-Fingers makes three dagger attacks.
Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
desperate or reluctant heroes resisting evil. Even in the grimmest settings, desperation and hope fan the flames of resistance. Adventure Hooks Plots in dark fantasy adventures range from street-level
. 4 Giant spiders have declared war on all bipedal creatures. 5 A coven plans to use a volcano as a massive cauldron for a catastrophic spell. 6 The nation’s beloved monarch was recently revealed to be
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
sprinkled with Holy Water.
Actions
Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.
Lich Medium Undead (Wizard), Neutral Evil
AC 20 Initiative +17 (27)
HP 315 (42d8
, reach 5 ft. or range 120 ft. Hit: 31 (4d12 + 5) Force damage.
Paralyzing Touch. Melee Attack Roll: +12, reach 5 ft. Hit: 15 (3d6 + 5) Cold damage, and the target has the Paralyzed condition until
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of trees, flower bushes, and stone benches. Various iron weights, wooden poles, and heavy sacks are strewn about the place.
In the guise of Azirssa, one of the elf sisters, Vile Sazha uses the
their best. Azirssa’s Workouts. Any character who wants to can join in one of the hag’s workouts. If any characters look particularly unfit or scrawny, Vile Sazha singles them out and tries to goad
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
makes two Flame Spear attacks. It can replace one attack with a use of Constrict.
Flame Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 13 (2d8 + 4) Piercing damage plus 7
scout makes two attacks, using Shortsword and Longbow in any combination.
Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.
Longbow. Ranged Attack Roll: +4, range
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Ribcage Gate Destination: Nine Hells of Baator Primary Citizens: Devils and Humanoids Ruler: Duchess Zelza Zurkbane Ribcage is the blackened heart of the Vale of the Spine, a jagged range of barren
devilish deals to obtain power at any cost. As a result, the town’s lowliest paupers exhibit redeemable qualities, while the nobility are all but soulless—vile individuals who spend their days in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Sibriex Thought to be as old as the Abyss itself, sibriexes haunt remote parts of the plane, where they use their vile abilities to breed new horrors and apprehend forbidden lore. Rivulets of blood
by 10 feet. 61–65 The target grows a whiplike tail, which it can use as a whip. 66–70 The target’s eyes turn black, and it gains darkvision out to a range of 120 feet. 71–75 The target swells, tripling
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
heroic callings. (JASON RAINVILLE) Built to Survive Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Their horns range in size from about 1 foot long to great, curling
Although minotaurs aren’t evil by nature and are free to worship any god, many are raised among those devoted to Mogis’s vile whims. Myths tell that Mogis created the first minotaurs from his own
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
sight.
Actions
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one
while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.
“Such depravity. Such terrifying cruelty. They are the vile poison that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Sibriex Thought to be as old as the Abyss itself, sibriexes haunt remote parts of that plane, where they use their vile abilities to create new horrors and they seek ancient lore. Rivulets of blood
by 10 feet. 61–65 The target grows a long, thin tail, which it can use as a whip. 66–70 The target’s entire eyes turn black, and it gains darkvision out to a range of 120 feet. 71–75 The target swells
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
for fine draconic statues at first glance. A clockwork dragon makes a formidable guardian or defender, with its advanced intellect allowing it to be programmed with a wide range of orders, as well as
the subterranean depths and left to grow to enormous size. Others claim these creatures were once normal crows transmuted by vile essence and viler powers. But one thing all agree on is that ending up a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage, or 14 (2d10 + 3) slashing damage when used with two hands.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range
give themselves up while softening up the enemy by spreading Yurtrus’s vile blessing in its ranks. Orc Nurtured One of Yurtrus
Medium humanoid (orc), chaotic evil
Armor Class 9
Hit Points 30 (4d8
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
has not been won over—quite the opposite is true. Being subjected to this durance vile makes her a friend to any who rescue her, although she despises evil. Thus, the presence of evil characters in
shield is taken down from the wall, that act releases a spear trap that fires straight ahead to a range of 60 feet. The spear has a +10 bonus to hit and deals 10 (3d6) piercing damage on a hit. The trap
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Room This room is empty except for a circle of vile symbols on the floor. Standing in the circle is an eight-foot-tall, bipedal creature with two long arms, each one ending in a sharp hook. The creature
fragment’s control, the body uses the knight stat block, has blindsight within a range of 30 feet, is blind beyond this radius, and acts immediately after the fragment in the initiative order. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
creatures. The bodies lie upon a floor of filth, old bones, hair, and fur that combine to make a particularly large and vile nest.
Investigating. The humanoid corpses in the chamber include two goblins
an ambush for intruders in that area. Investigating. A search of the room turns up putrid jerky, vinegary wine in poorly preserved water skins, and other worthless bits of clutter. 33. Practice Range