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Returning 28 results for 'same of restrained drive verdan'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
"} slashing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw, or it begins to turn to stone and is restrained until the end of its next turn, when it must
, animating the statue and turning it into a useful guardian.
Stone cursed possess a malevolent drive to slay the living, yet they are utterly loyal to whoever performed the ritual to animate them, and
Monsters
Fizban's Treasury of Dragons
around a creature it can see within 60 feet of it. The target must succeed on a DC 19 Strength saving throw or be restrained until the end of the dragon’s next turn.
Booming Scales (Costs 3
powerful is their drive that their bodies reconstitute if destroyed.
When they fulfill their purpose, most hollow dragons embrace the death they have staved off for so long. But others seek new tasks to sustain themselves—or cling to undeath out of sheer stubbornness or habit.Poison, RadiantNecrotic
monsters
has the Restrained condition and takes 3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Impaling Spear", "rollDamageType":"Piercing"} Piercing damage at the start of each of its turns
, sleep deprivation, and the endless demands of terrified troops and civilians drive her toward outbursts of paranoia and violence.
Drakov’s Domain
Falkovnia is altered by Drakov’s
Monsters
Fizban's Treasury of Dragons
ruthless shipping magnate has bribed a dragon turtle to attack competitors’ vessels and drive them out of business.
2
A curious dragon turtle swam upriver from the sea and is now stuck beneath
must succeed on a DC 15 Strength saving throw or be restrained until the end of its next turn.
Steam Eruption. Steam erupts in a 15-foot cone from a point on the ground the dragon turtle can see within
Compendium
- Sources->Dungeons & Dragons->Monster Manual
appearance is enough to drive off foes, but if forced to fight, water weirds crush enemies within their fluid coils. Water weirds might protect a site for generations and learn much about their
Score Mod Save
Int 11 +0 +0
Wis 10 +0 +0
Cha 10 +0 +0
Resistances Fire
Immunities Poison; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Swarm of Lemures When devils drive hosts of lemures into close proximity or when lemures compress into a single mass, a swarm forms and adopts a unified mind. Swarm of Lemures Large Swarm of Medium
, Petrified, Poisoned, Prone, Restrained, Stunned
Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 11
Languages Understands Infernal but can’t speak
CR 3 (XP 700; PB +2
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Grants Three-Quarters Cover). Drive and steer the Scavenger.
Grappling Claw (Requires 1 Crew and Grants Half Cover). Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: The target is
grappled (escape DC 12). If the target is a creature, it is restrained until the grapple ends.
The grappling claw can grapple only one target at a time, and the claw’s operator can use a bonus action to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Whirlpools In areas where storms or opposed currents drive powerful waters together, violent maelstroms might form. Whirlpools are difficult terrain. Each whirlpool has a rank, which determines its
is restrained by the whirlpool until the start of its next turn. If the creature reaches the whirlpool’s center, the creature is pulled under the surface and either appears at a special location (see
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dozen miles of a behir’s lair, the behir is compelled to kill the dragon or drive it off. Only if the dragon proves too powerful to fight does a behir back down, seeking out a new lair site a great
+ 6) slashing damage. The target is grappled (escape DC 16) if the behir isn’t already constricting a creature, and the target is restrained until this grapple ends.
Lightning Breath (Recharge 5–6
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Guardians. Sentient subterranean beings can coexist with otyughs, employing them as garbage disposals. With such plentiful sustenance, otyughs grow fat in their wallows, unmoved by any other drive or
target is Medium or smaller, it is grappled (escape DC 13) and restrained until the grapple ends. The otyugh has two tentacles, each of which can grapple one target.
Tentacle Slam. The otyugh slams
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
graven vessel, a statue specially prepared to house the souls of these protectors. The eidolon then animates the effigy and uses the borrowed body to drive out the intruders bent on plundering the
site. After doing so, the eidolon controls the construct as if it was its own body and uses its fists to drive back intruders, smashing and crushing anything it can reach. Undead Nature. An eidolon
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
the burned feathers of a cockatrice, awakens a dim echo of the petrified victim’s spirit, animating the statue and turning it into a useful guardian. Stone cursed possess a malevolent drive to slay
and is restrained until the end of its next turn, when it must repeat the saving throw. The effect ends if the second save is successful; otherwise the target is petrified for 24 hours.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
an endless string of emergencies and an undefeatable enemy horde. Drakov is ever being pushed to the edge. Hunger, sleep deprivation, and the endless demands of terrified troops and civilians drive
. Hit: 13 (2d8 + 4) Piercing damage, and the target is impaled on Vladeska’s spear. While impaled, the creature has the Restrained condition and takes 3 (1d6) Piercing damage at the start of each of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
malevolent drive to slay the living, yet they are utterly loyal to whoever performed the ritual to animate them, and they obey that being’s orders to the best of their ability. In combat, stony claws
succeed on a DC 12 Constitution saving throw, or it begins to turn to stone and is restrained until the end of its next turn, when it must repeat the saving throw. The effect ends if the second save is successful; otherwise the target is petrified for 24 hours.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
characters leave and take a long rest before confronting Sparkrender, or if they flee from combat with Sparkrender and return after they’ve rested. Another possibility is that the characters drive
saving throws until initiative count 0 of the next round, as the brass light shimmers and sparks around them. Freeing Aidron. Aidron is bound by three heavy chains that keep him restrained. He can
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
; it then animates this effigy and uses the statue to drive out the intruders. Eidolon
Medium Undead, Any Alignment
Armor Class 9
Hit Points 63 (18d8 − 18)
Speed 0 ft., fly 40 ft. (hover
, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 18
Languages the languages it knew in life
Challenge 12 (8,400 XP) Proficiency Bonus +4
Incorporeal Movement. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
+ 4) bludgeoning damage.
Engulf. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a
shambling mound’s body shrugs off the effects of cold and fire. Lightning reinvigorates the root-stem, strengthening the shambling mound and bolstering its consumptive drive.
Despite its monstrous form
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
like a wave rushing up onto the shore, but only great anger or desperation would drive Olhydra to move more than a few hundred feet from her native element. Olhydra surges forth tirelessly and
, restrained
Senses blindsight 120 ft., passive Perception 14
Languages Aquan
Challenge 18 (20,000 XP)
Empowered Attacks. Olhydra’s slam attacks are treated as magical for the purpose of bypassing
Compendium
- Sources->Dungeons & Dragons->Divine Contention
successfully completed the “Icingdeath and Twinkle” quest). After this time, allied reinforcements rally to secure the palisade in this section and drive back the undead. The party holds the line
, allied reinforcements rally to secure the palisade in this section and drive back the cultists. Regardless of how the characters fare, they hear screams from the quayside: the undead have overrun the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
make a DC 15 Dexterity saving throw. On a failed save, a creature takes an additional 28 (8d6) bludgeoning damage and is restrained beneath the rubble. On a successful save, the creature takes half
the bludgeoning damage and is not restrained. The collapse makes the entire area of the warehouse difficult terrain, and each creature that starts its turn in the warehouse thereafter takes 7 (2d6
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
throw or take 3d6 bludgeoning damage and be restrained. Any creature that ends its turn in the area takes 3d6 bludgeoning damage. A creature can free itself or someone else within reach from being
restrained in this way by using an action to make a successful DC 14 Strength or Dexterity check (its choice). 64–72 Creatures in the region can’t leave it and find themselves covering the same ground over
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
attempt to drive the characters off, but she surrenders if she becomes Bloodied. A character can also take an Influence action and make a DC 15 Charisma (Intimidation or Persuasion) check to urge
saving throw. On a failed save, the creature begins to turn to crystal, has the Restrained condition, and repeats the save at the end of its next turn. On a second failed save, the creature has the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
dire wolves chase eight pilgrims (commoners). If the adventurers drive the wolves off, the pilgrims offer 10 gp as thanks.
16 A locked box sits on the side of the road, having fallen off a
only during one of the less-restrained services in a temple of Loviatar. If the characters fail to leave after this warning, Rasqel gives them an ultimatum: they can walk away or face the wrath of the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
crops withered and wells undrinkable for 1d4 days after its passing. Thrym’s Howl. These bone-chilling blizzards drive a wall of wind and snow like a living glacier. The storm projects extreme cold (see
the environment grasp the target. If a target fails the save by 5 or more, it is restrained instead for that duration. The mimic colony uses the Help action, aiding a creature of its choice within 300
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
tunnels beneath the warehouse were dug as smugglers’ byways. Later, worshipers of That-Which-Endures (see the sidebar in the “New Race: Verdan” section in chapter 3) excavated chambers beneath the ground
to expand the sewer system beyond the prototype. But then creatures native to the plane of filth came through the gate in the wrong direction. After hiring mercenaries to drive the creatures back, the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
hallucinations that inevitably drive them to violence or death. Dreadful Visions. The madness of Belashyrra is tied to sight: images that can’t be unseen, horrific hallucinations, the fear of blindness and
on the next round. Any creature that starts or ends its turn in the area must succeed on a DC 23 Strength saving throw or be restrained. A creature can escape the tentacles with a successful DC 23
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
succeed on a DC 16 Dexterity saving throw or be hoisted 20 feet into the air. The creature has the restrained condition until it gets free by cutting the rope or slipping out as an action with a
sprites and pixies are hostile to any evil creatures they discover and try to drive such foes away. Fairy House. The pixies and sprites live in an abandoned badger burrow in the willow hill. Only Tiny
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the mud appears must succeed on a DC 15 Dexterity saving throw or sink into the mud and become restrained. A creature can take an action to attempt a DC 15 Strength check, freeing itself or another
creature within its reach and ending the restrained condition on a success. Moving 1 foot in the mud costs 2 feet of movement. On initiative count 20 on the next round, the mud hardens, and the Strength