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Returning 35 results for 'same score march'.
Other Suggestions:
some score mirth
some score mark
some score mercy
some score mace
some score math
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
March to Nowhere The Labyrinth is aptly named, for even the most resolute of explorers can become lost in its depths, as a number of modrons discovered to their dismay. Separated long ago from their
fellows during the Great Modron March, these modrons have been wandering the Underdark for a long time. As the party travels deeper into the Labyrinth, any character with a passive Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
March to Nowhere The Labyrinth is aptly named, for even the most resolute of explorers can become lost in its depths, as a number of modrons discovered to their dismay. Separated long ago from their
fellows during the Great Modron March, these modrons have been wandering the Underdark for a long time. As the party travels deeper into the Labyrinth, any character with a passive Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
March to Nowhere The Labyrinth is aptly named, for even the most resolute of explorers can become lost in its depths, as a number of modrons discovered to their dismay. Separated long ago from their
fellows during the Great Modron March, these modrons have been wandering the Underdark for a long time. As the party travels deeper into the Labyrinth, any character with a passive Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
March to Nowhere The Labyrinth is aptly named, for even the most resolute of explorers can become lost in its depths, as a number of modrons discovered to their dismay. Separated long ago from their
fellows during the Great Modron March, these modrons have been wandering the Underdark for a long time. As the party travels deeper into the Labyrinth, any character with a passive Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
DM might call for a Constitution check when you try to accomplish tasks like the following: Hold your breath March or labor for hours without rest Go without sleep Survive without food or water Quaff
your Constitution modifier changes, your hit point maximum changes as well, as though you had the new modifier from 1st level. For example, if you raise your Constitution score when you reach 4th level
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
DM might call for a Constitution check when you try to accomplish tasks like the following: Hold your breath March or labor for hours without rest Go without sleep Survive without food or water Quaff
your Constitution modifier changes, your hit point maximum changes as well, as though you had the new modifier from 1st level. For example, if you raise your Constitution score when you reach 4th level
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
DM might call for a Constitution check when you try to accomplish tasks like the following: Hold your breath March or labor for hours without rest Go without sleep Survive without food or water Quaff
your Constitution modifier changes, your hit point maximum changes as well, as though you had the new modifier from 1st level. For example, if you raise your Constitution score when you reach 4th level
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
DM might call for a Constitution check when you try to accomplish tasks like the following: Hold your breath March or labor for hours without rest Go without sleep Survive without food or water Quaff
your Constitution modifier changes, your hit point maximum changes as well, as though you had the new modifier from 1st level. For example, if you raise your Constitution score when you reach 4th level
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
DM might call for a Constitution check when you try to accomplish tasks like the following: Hold your breath March or labor for hours without rest Go without sleep Survive without food or water Quaff
your Constitution modifier changes, your hit point maximum changes as well, as though you had the new modifier from 1st level. For example, if you raise your Constitution score when you reach 4th level
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
DM might call for a Constitution check when you try to accomplish tasks like the following: Hold your breath March or labor for hours without rest Go without sleep Survive without food or water Quaff
your Constitution modifier changes, your hit point maximum changes as well, as though you had the new modifier from 1st level. For example, if you raise your Constitution score when you reach 4th level
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
DM might call for a Constitution check when you try to accomplish tasks like the following: Hold your breath March or labor for hours without rest Go without sleep Survive without food or water Quaff
your Constitution modifier changes, your hit point maximum changes as well, as though you had the new modifier from 1st level. For example, if you raise your Constitution score when you reach 4th level
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
DM might call for a Constitution check when you try to accomplish tasks like the following: Hold your breath March or labor for hours without rest Go without sleep Survive without food or water Quaff
your Constitution modifier changes, your hit point maximum changes as well, as though you had the new modifier from 1st level. For example, if you raise your Constitution score when you reach 4th level
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Vedalken
MATT STEWART
Nothing is perfect. Vedalken not only believe this fact, they rejoice in it. Every imperfection is a chance for improvement, and progress is an endless march toward a state
, Ossya, Pierenn, Roya, Sestri, Triel, Uzana, Yaraghiya, Zlovol Vedalken Traits Your vedalken character has the following racial traits. Ability Score Increase. Your Intelligence score increases by 2, and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Vedalken
MATT STEWART
Nothing is perfect. Vedalken not only believe this fact, they rejoice in it. Every imperfection is a chance for improvement, and progress is an endless march toward a state
, Ossya, Pierenn, Roya, Sestri, Triel, Uzana, Yaraghiya, Zlovol Vedalken Traits Your vedalken character has the following racial traits. Ability Score Increase. Your Intelligence score increases by 2, and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Vedalken
MATT STEWART
Nothing is perfect. Vedalken not only believe this fact, they rejoice in it. Every imperfection is a chance for improvement, and progress is an endless march toward a state
, Ossya, Pierenn, Roya, Sestri, Triel, Uzana, Yaraghiya, Zlovol Vedalken Traits Your vedalken character has the following racial traits. Ability Score Increase. Your Intelligence score increases by 2, and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Vedalken
MATT STEWART
Nothing is perfect. Vedalken not only believe this fact, they rejoice in it. Every imperfection is a chance for improvement, and progress is an endless march toward a state
, Ossya, Pierenn, Roya, Sestri, Triel, Uzana, Yaraghiya, Zlovol Vedalken Traits Your vedalken character has the following racial traits. Ability Score Increase. Your Intelligence score increases by 2, and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
DC 10 Constitution saving throw or gain 1 level of exhaustion. A creature that has a swimming speed can swim all day without penalty and uses the normal forced march rules in the Player’s Handbook. The
) score spots something unexpected: The water begins to churn. From the darkness below glides a glowing, translucent longship, its oars bringing it just below you. A cloudiness covers the deck
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
DC 10 Constitution saving throw or gain 1 level of exhaustion. A creature that has a swimming speed can swim all day without penalty and uses the normal forced march rules in the Player’s Handbook. The
) score spots something unexpected: The water begins to churn. From the darkness below glides a glowing, translucent longship, its oars bringing it just below you. A cloudiness covers the deck
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
DC 10 Constitution saving throw or gain 1 level of exhaustion. A creature that has a swimming speed can swim all day without penalty and uses the normal forced march rules in the Player’s Handbook. The
) score spots something unexpected: The water begins to churn. From the darkness below glides a glowing, translucent longship, its oars bringing it just below you. A cloudiness covers the deck
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
DC 10 Constitution saving throw or gain 1 level of exhaustion. A creature that has a swimming speed can swim all day without penalty and uses the normal forced march rules in the Player’s Handbook. The
) score spots something unexpected: The water begins to churn. From the darkness below glides a glowing, translucent longship, its oars bringing it just below you. A cloudiness covers the deck
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
explaining, rather incomprehensibly, why the Great Modron March happens only once every 289 years. To anyone other than a modron, most of the equations are utter nonsense. A character who studies the
choice. 6 You gain proficiency in one of the following skills of your choice: Deception, History, Insight, Investigation, Medicine, or Performance. 7 You learn a new language of your choice. 8 Your Intelligence score permanently increases by 2 (to a maximum of 20).
Compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Saviors of Safeton
Passive Perception score of 10. If all hiding characters have a check total higher than 10, the thieves are Surprised, and have Disadvantage on their Initiative roll. Otherwise, the thieves are aware
and Nestor, frog-march them to Narwell to face Baron Janstin’s justice, or whatever they like. Law enforcement in Knotmarsh is largely a personal endeavor; there are no guards or constables to call
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
explaining, rather incomprehensibly, why the Great Modron March happens only once every 289 years. To anyone other than a modron, most of the equations are utter nonsense. A character who studies the
choice. 6 You gain proficiency in one of the following skills of your choice: Deception, History, Insight, Investigation, Medicine, or Performance. 7 You learn a new language of your choice. 8 Your Intelligence score permanently increases by 2 (to a maximum of 20).
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
(Perception) score of 16 or higher, the party isn’t surprised. In that case, read: Creatures with pale flesh scuttle across the ceiling like spiders, their red eyes glowing in the dark. As they draw near
likely arouse the characters’ suspicion. Treasure. One Vistani thug carries a pouch that holds 2d8 small gemstones (50 gp each). Wights The air grows much colder, and you can hear the march of footsteps
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
(Perception) score of 16 or higher, the party isn’t surprised. In that case, read: Creatures with pale flesh scuttle across the ceiling like spiders, their red eyes glowing in the dark. As they draw near
likely arouse the characters’ suspicion. Treasure. One Vistani thug carries a pouch that holds 2d8 small gemstones (50 gp each). Wights The air grows much colder, and you can hear the march of footsteps
Compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Saviors of Safeton
Passive Perception score of 10. If all hiding characters have a check total higher than 10, the thieves are Surprised, and have Disadvantage on their Initiative roll. Otherwise, the thieves are aware
and Nestor, frog-march them to Narwell to face Baron Janstin’s justice, or whatever they like. Law enforcement in Knotmarsh is largely a personal endeavor; there are no guards or constables to call
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
(Perception) score of 16 or higher, the party isn’t surprised. In that case, read: Creatures with pale flesh scuttle across the ceiling like spiders, their red eyes glowing in the dark. As they draw near
likely arouse the characters’ suspicion. Treasure. One Vistani thug carries a pouch that holds 2d8 small gemstones (50 gp each). Wights The air grows much colder, and you can hear the march of footsteps
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
explaining, rather incomprehensibly, why the Great Modron March happens only once every 289 years. To anyone other than a modron, most of the equations are utter nonsense. A character who studies the
choice. 6 You gain proficiency in one of the following skills of your choice: Deception, History, Insight, Investigation, Medicine, or Performance. 7 You learn a new language of your choice. 8 Your Intelligence score permanently increases by 2 (to a maximum of 20).
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
explaining, rather incomprehensibly, why the Great Modron March happens only once every 289 years. To anyone other than a modron, most of the equations are utter nonsense. A character who studies the
choice. 6 You gain proficiency in one of the following skills of your choice: Deception, History, Insight, Investigation, Medicine, or Performance. 7 You learn a new language of your choice. 8 Your Intelligence score permanently increases by 2 (to a maximum of 20).
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
(Perception) score of 16 or higher, the party isn’t surprised. In that case, read: Creatures with pale flesh scuttle across the ceiling like spiders, their red eyes glowing in the dark. As they draw near
likely arouse the characters’ suspicion. Treasure. One Vistani thug carries a pouch that holds 2d8 small gemstones (50 gp each). Wights The air grows much colder, and you can hear the march of footsteps
Compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Saviors of Safeton
Passive Perception score of 10. If all hiding characters have a check total higher than 10, the thieves are Surprised, and have Disadvantage on their Initiative roll. Otherwise, the thieves are aware
and Nestor, frog-march them to Narwell to face Baron Janstin’s justice, or whatever they like. Law enforcement in Knotmarsh is largely a personal endeavor; there are no guards or constables to call
Compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Saviors of Safeton
Passive Perception score of 10. If all hiding characters have a check total higher than 10, the thieves are Surprised, and have Disadvantage on their Initiative roll. Otherwise, the thieves are aware
and Nestor, frog-march them to Narwell to face Baron Janstin’s justice, or whatever they like. Law enforcement in Knotmarsh is largely a personal endeavor; there are no guards or constables to call
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, Sylvania, or Xaos—but Gzemnid’s Realm is elusive, even by the mutable standards of the Outlands. The portion of the Great Modron March that R04M belonged to became lost in a magically shifting cave
cast a spell. “You beg for power from a weakling! Their pathetic magic is nothing in my realm!” Marching Modrons Thousands of modrons march through the caves, unaware that they’re traveling in an
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, Sylvania, or Xaos—but Gzemnid’s Realm is elusive, even by the mutable standards of the Outlands. The portion of the Great Modron March that R04M belonged to became lost in a magically shifting cave
cast a spell. “You beg for power from a weakling! Their pathetic magic is nothing in my realm!” Marching Modrons Thousands of modrons march through the caves, unaware that they’re traveling in an
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, Sylvania, or Xaos—but Gzemnid’s Realm is elusive, even by the mutable standards of the Outlands. The portion of the Great Modron March that R04M belonged to became lost in a magically shifting cave
cast a spell. “You beg for power from a weakling! Their pathetic magic is nothing in my realm!” Marching Modrons Thousands of modrons march through the caves, unaware that they’re traveling in an