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                        Returning 15 results for 'save counter'.
                    
                
                        
                            
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                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    , requiring no material components and using Intelligence as the spellcasting ability (spell save DC 17):
At will: detect magic, dispel magic, mending (as an action)
1/day each: plane shift (self
                                                
                                            
                                                
                                                     only), protection from evil and goodThe hexton can take up to three reactions per round but only one per turn.
Counter Magic. The hexton attempts to interrupt a creature it can see that is casting a
                                                
                                            
                                        
                                                     Magic Items
                                                    Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     property, it can’t be used again until the next dawn. Whenever you finish a long rest, if you haven’t used the tooth to counter a spell since your last long rest, your hit point maximum is
                                                
                                            
                                                
                                                    . Each creature in that area must make a DC 24 Dexterity saving throw, taking 26d6 fire damage on a failed save, or half as much damage on a successful one. After using the breath weapon, you gain 2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Rescuing Edith Once the characters have dealt with the fire, they can safely rescue Edith from the confectionery. A character who attempts to save Edith without first extinguishing the fire makes a
                                                
                                            
                                                
                                                     DC 15 Dexterity saving throw, taking 7 (2d6) Fire damage on a failed save or half as much damage on a successful one. Once inside, a character searching for Edith finds the halfling woman cowering
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     this crime scene, read the following: The taproom of the Sleeping Giant is quiet, save for the occasional thunk of tankard against table. The bar itself is in shambles, the wooden stiles smashed to
                                                
                                            
                                                
                                                     splinters and the top split in half. Nevertheless, a tall purple tiefling works behind the broken counter, diligently cleaning mugs and plates under the watchful eye of the surly dwarf owner, Grista
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     Slayer Magic, Hunter’s Sense, Slayer’s Prey 7th Supernatural Defense 11th Magic-User’s Nemesis 15th Slayer’s Counter  Monster Slayer Magic Starting at 3rd level, you learn an additional spell when you
                                                
                                            
                                                
                                                     within 60 feet of you, you can use your reaction to try to magically foil it. The creature must succeed on a Wisdom saving throw against your spell save DC, or its spell or teleport fails and is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                     (spell save DC 17):
 At will: detect magic, dispel magic, mending (as an action)
 1/day each: plane shift (self only), protection from evil and good
 Reactions
 The hexton can take up to three
                                                
                                            
                                                
                                                     reactions per round but only one per turn.
 Counter Magic. The hexton attempts to interrupt a creature it can see that is casting a spell. If the spell is 3rd level or lower, it fails and has no effect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     shimmering teal robes runs this arcane jewelry store. Elegant, bejeweled accessories are displayed for sale on the counter.
 The store is run by a vainglorious rakshasa lapidary named Krysocol, who has
                                                
                                            
                                                
                                                     in this way, every time you finish a long rest, you must make a DC 10 Charisma saving throw. On a failed save, you immediately drop everything you are carrying or wearing and are transformed into a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    . Commoners and green recruits come in as privates, the lowest designation in the gate-town save for prisoners of war. Their arms tire from saluting their superiors and thankless, menial work. Citizens
                                                
                                            
                                                
                                                     darkest of which can end entire worlds. Braahg’s disdain for the conflict he oversees is counter to the gate-town’s warlike nature and tempers Rigus just enough to keep it in the Outlands. Luca Bancone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     counter near the wall.
 Piles of moldy guano speckle the room’s surfaces. Bloated, vegetal bats with green-black vanes paddle through the air, feeding on insects. Every so often, a bat emits a noisy
                                                
                                            
                                                
                                                     chilled beverage tanks beneath the counter. With the press of a button, each nozzle can dispense up to 1 gallon of alcohol or a synthetic lubricating oil in a variety of flavors. The beverage tanks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells (an asterisked spell is from appendix B):
 Cantrips (at will): acid splash, blade ward, light, mending, mold earth
                                                
                                            
                                                
                                                     a failed save, or half as much damage on a successful one.
 Spellcasting. The stonemelder is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     their feet to attack. The two ogre zombies and six dwarf zombies fight until destroyed. W5: Assayers’ Office This chamber was once an office or storeroom. A large stone counter bisects the room, set
                                                
                                            
                                                
                                                     in the cubbyholes disintegrates if touched, but a character who reads Dwarvish can see faint markings on a few scraps, recording weigh-ins and disbursements. Treasure. Behind the counter sits a locked
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                    . If the character tries to catch the wheel before it hits the deck, ask the player to make a DC 10 Dexterity saving throw. On a successful save, the character catches the wheel. On a failed save, the
                                                
                                            
                                                
                                                     Characters. If the characters are 2nd level, add a third zombie to this encounter. C5: Galley A long-dead, headless skeleton sits propped up against a counter to the right, but the galley is otherwise empty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     on the east wall above the counter. A third hook is bare.
 When the office is staffed, a visitor can secure an upstairs bed for 5 cp per night (5 sp for a private room). Accommodations can also be
                                                
                                            
                                                
                                                     made in the stables for a traveler’s mount at a cost of 1 sp per night. Coin Box. Tucked behind the counter is a wooden coin box with a copper clasp. A character who inspects the coin box before opening
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    ” section), and has counter-bribed the militia that Dory has paid off, so that they ignore calls for help from the warehouse. No patrol ever arrives, forcing Mr. Dory to rely solely on his own guards and
                                                
                                            
                                                
                                                     make a DC 15 Dexterity saving throw. On a failed save, a creature takes an additional 28 (8d6) bludgeoning damage and is restrained beneath the rubble. On a successful save, the creature takes half
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     appropriate for the campaign and that will be fun to introduce in a scene. Does counterspell target the caster or the spell you’re trying to counter? Counterspell targets the other spellcaster. If a
                                                
                                            
                                                
                                                     then cast hold person on your companion who fails the save against it, you could unleash your readied dispel magic and end hold person. Can dispel magic end globe of invulnerability? Yes, dispel magic
                                                
                                            
                                        





