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Returning 35 results for 'saving clean'.
Other Suggestions:
saving clear
Monsters
Spelljammer: Adventures in Space
creatures to live and travel on its body. Mosses, molds, and other parasitic organisms grow on its surface, which in turn attract predators to clean them off. A kindori might have scavvers feeding on
":"Flashing Eyes"}. The kindori emits bright light in a 120-foot cone. Each creature in the cone must succeed on a DC 14 Wisdom saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Stench. Any creature other than a catoblepas that starts its turn within 10 feet of the catoblepas must succeed on a DC 16 Constitution saving throw or be poisoned until the start of the creature
’s next turn. On a successful saving throw, the creature is immune to the Stench of any catoblepas for 1 hour.Tail. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction
Equipment
Injury Poison
This one-page recipe is written in fine calligraphy on a sheet of clean white parchment. If you are proficient with alchemist’s supplies or a poisoner’s kit, you can make a
dose of this poison with raw materials worth 250 gp and 1 hour of uninterrupted work.
A creature subjected to this poison must succeed on a Constitution saving throw or be poisoned for 8 hours. The
Backgrounds
Guildmasters’ Guide to Ravnica
.
3
When I give an order, I expect it to be obeyed.
4
I just want things the way I like them: neat, orderly, and clean.
5
No wrongdoing can escape my watchful gaze.
6
I always say
is an excellent deterrent for other criminals. (Evil)
Bonds
d6
Bond
1
I am beholden to an Azorius arrester who captured the criminal who killed my parents, saving me from
Magic Items
Baldur’s Gate: Descent into Avernus
normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, perceive the original form of a shapechanger or a
misquote) religious texts.
6
I anger quickly when I witness cruelty or injustice.
7
My praise and trust are earned and never given freely.
8
I like everything clean and organized
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Clean-Up Crew Dran Enterprises keeps a close watch on Acquisitions Incorporated operations. Whenever an Acq Inc franchise fails, Dran Enterprises swoops in to make a hostile takeover of the assets
then dispatched a crew of hobgoblins to evaluate the area, clean up, and take control of Tresendar Manor as quickly as possible. When the adventurers leave the dungeon for the final time, they see that
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Clean-Up Crew Dran Enterprises keeps a close watch on Acquisitions Incorporated operations. Whenever an Acq Inc franchise fails, Dran Enterprises swoops in to make a hostile takeover of the assets
then dispatched a crew of hobgoblins to evaluate the area, clean up, and take control of Tresendar Manor as quickly as possible. When the adventurers leave the dungeon for the final time, they see that
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Clean-Up Crew Dran Enterprises keeps a close watch on Acquisitions Incorporated operations. Whenever an Acq Inc franchise fails, Dran Enterprises swoops in to make a hostile takeover of the assets
then dispatched a crew of hobgoblins to evaluate the area, clean up, and take control of Tresendar Manor as quickly as possible. When the adventurers leave the dungeon for the final time, they see that
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
. If a creature bathes in the pool, a dozen crabs scuttle out of holes in the giant stone crab sculpture to clean the bather. The process takes 10 minutes. The crabs are harmless and can be killed
the blessing is conferred.
Any creature that damages the basin must succeed on a DC 15 Constitution saving throw or be transformed into a crab for 24 hours. The effect is otherwise identical to that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
creature standing on the floor of area W4b when it collapses falls 20 feet, landing in area W4a. Any creature in area W4a when the ceiling falls in must make a DC 11 Dexterity saving throw, taking 4 (1d8
a successful DC 20 Strength (Athletics) check. This apartment is in good repair and contains the following features: A wood-framed, king-sized bed with clean mattresses stands against one wall. (Next
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
. If a creature bathes in the pool, a dozen crabs scuttle out of holes in the giant stone crab sculpture to clean the bather. The process takes 10 minutes. The crabs are harmless and can be killed
the blessing is conferred.
Any creature that damages the basin must succeed on a DC 15 Constitution saving throw or be transformed into a crab for 24 hours. The effect is otherwise identical to that
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
. If a creature bathes in the pool, a dozen crabs scuttle out of holes in the giant stone crab sculpture to clean the bather. The process takes 10 minutes. The crabs are harmless and can be killed
the blessing is conferred.
Any creature that damages the basin must succeed on a DC 15 Constitution saving throw or be transformed into a crab for 24 hours. The effect is otherwise identical to that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
saving throw or become poisoned. A creature that holds its breath for the whole minute has advantage on the saving throw, while a creature that doesn’t need to breathe automatically succeeds. A creature
can end the gas’s effect on itself by finishing a short rest in a location with clean air. A lesser restoration spell or similar magic also ends the effect on a creature. 20a. Halaster’s Watching! The
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
entering this tower will take a big gulp of clean air first, but the otyugh’s attack might knock the wind out of them. Allow the attacked character to make a Constitution saving throw with a DC equal to 5
plus the damage caused by the otyugh’s tentacle attack. A successful saving throw means the character has a lungful of air when dragged into the muck and can hold his or her breath for a number of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
entering this tower will take a big gulp of clean air first, but the otyugh’s attack might knock the wind out of them. Allow the attacked character to make a Constitution saving throw with a DC equal to 5
plus the damage caused by the otyugh’s tentacle attack. A successful saving throw means the character has a lungful of air when dragged into the muck and can hold his or her breath for a number of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
creature standing on the floor of area W4b when it collapses falls 20 feet, landing in area W4a. Any creature in area W4a when the ceiling falls in must make a DC 11 Dexterity saving throw, taking 4 (1d8
a successful DC 20 Strength (Athletics) check. This apartment is in good repair and contains the following features: A wood-framed, king-sized bed with clean mattresses stands against one wall. (Next
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
creature standing on the floor of area W4b when it collapses falls 20 feet, landing in area W4a. Any creature in area W4a when the ceiling falls in must make a DC 11 Dexterity saving throw, taking 4 (1d8
a successful DC 20 Strength (Athletics) check. This apartment is in good repair and contains the following features: A wood-framed, king-sized bed with clean mattresses stands against one wall. (Next
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
plane and air envelope, enabling smaller creatures to live and travel on its body. Mosses, molds, and other parasitic organisms grow on its surface, which in turn attract predators to clean them off. A
creature in the cone must succeed on a DC 14 Wisdom saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
saving throw or become poisoned. A creature that holds its breath for the whole minute has advantage on the saving throw, while a creature that doesn’t need to breathe automatically succeeds. A creature
can end the gas’s effect on itself by finishing a short rest in a location with clean air. A lesser restoration spell or similar magic also ends the effect on a creature. 20a. Halaster’s Watching! The
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
plane and air envelope, enabling smaller creatures to live and travel on its body. Mosses, molds, and other parasitic organisms grow on its surface, which in turn attract predators to clean them off. A
creature in the cone must succeed on a DC 14 Wisdom saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
entering this tower will take a big gulp of clean air first, but the otyugh’s attack might knock the wind out of them. Allow the attacked character to make a Constitution saving throw with a DC equal to
5 plus the damage caused by the otyugh’s tentacle attack. A successful saving throw means the character has a lungful of air when dragged into the muck and can hold his or her breath for a number of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
plane and air envelope, enabling smaller creatures to live and travel on its body. Mosses, molds, and other parasitic organisms grow on its surface, which in turn attract predators to clean them off. A
creature in the cone must succeed on a DC 14 Wisdom saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
entering this tower will take a big gulp of clean air first, but the otyugh’s attack might knock the wind out of them. Allow the attacked character to make a Constitution saving throw with a DC equal to
5 plus the damage caused by the otyugh’s tentacle attack. A successful saving throw means the character has a lungful of air when dragged into the muck and can hold his or her breath for a number of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dungeon Features The dungeon is remarkably clean and kept in excellent condition. Its common features are summarized here. Lit Tunnels. Tunnels are 9 feet high and have curved ceilings. Oil lanterns
Challenge 4 (1,100 XP)
Dark Devotion. Thalamra has advantage on saving throws against being charmed or frightened.
Devil’s Sight. Thalamra can see normally in darkness, both magical and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
saving throw or become poisoned. A creature that holds its breath for the whole minute has advantage on the saving throw, while a creature that doesn’t need to breathe automatically succeeds. A creature
can end the gas’s effect on itself by finishing a short rest in a location with clean air. A lesser restoration spell or similar magic also ends the effect on a creature. 20a. Halaster’s Watching! The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dungeon Features The dungeon is remarkably clean and kept in excellent condition. Its common features are summarized here. Lit Tunnels. Tunnels are 9 feet high and have curved ceilings. Oil lanterns
Challenge 4 (1,100 XP)
Dark Devotion. Thalamra has advantage on saving throws against being charmed or frightened.
Devil’s Sight. Thalamra can see normally in darkness, both magical and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
entering this tower will take a big gulp of clean air first, but the otyugh’s attack might knock the wind out of them. Allow the attacked character to make a Constitution saving throw with a DC equal to
5 plus the damage caused by the otyugh’s tentacle attack. A successful saving throw means the character has a lungful of air when dragged into the muck and can hold his or her breath for a number of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
entering this tower will take a big gulp of clean air first, but the otyugh’s attack might knock the wind out of them. Allow the attacked character to make a Constitution saving throw with a DC equal to 5
plus the damage caused by the otyugh’s tentacle attack. A successful saving throw means the character has a lungful of air when dragged into the muck and can hold his or her breath for a number of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dungeon Features The dungeon is remarkably clean and kept in excellent condition. Its common features are summarized here. Lit Tunnels. Tunnels are 9 feet high and have curved ceilings. Oil lanterns
Challenge 4 (1,100 XP)
Dark Devotion. Thalamra has advantage on saving throws against being charmed or frightened.
Devil’s Sight. Thalamra can see normally in darkness, both magical and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
habitat. Such a wetland becomes gloomy, tangled, and more fetid than it was before. Beneficial qualities of the environment, such as healing herbs and clean water, become degraded, and swamp gases
succeed on a DC 16 Constitution saving throw or be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the Stench of any catoblepas for 1 hour
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
habitat. Such a wetland becomes gloomy, tangled, and more fetid than it was before. Beneficial qualities of the environment, such as healing herbs and clean water, become degraded, and swamp gases
succeed on a DC 16 Constitution saving throw or be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the Stench of any catoblepas for 1 hour
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. 10a. Skull in the Cube Clean. This 30-foot-high room is swept clean, with no trace of dust or debris.
Frescoes. The walls are carved with frescoes depicting horrific cyclopean cities of black stone
inside it at a time. It can make up to four Pseudopod attacks on its turn, and it makes Strength checks and Strength saving throws with advantage. When the cube shrinks back to normal size, any creatures
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
, have each character roll initiative. Effect. On initiative count 20, each character aboard the spinning ship must make a DC 15 Dexterity saving throw. On a failed save, the character takes 7 (2d6
benefit is gained, and the action is wasted. If the check is successful, the character has advantage on their next Dexterity saving throw against the trap and takes no damage if the saving throw is
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
habitat. Such a wetland becomes gloomy, tangled, and more fetid than it was before. Beneficial qualities of the environment, such as healing herbs and clean water, become degraded, and swamp gases
succeed on a DC 16 Constitution saving throw or be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the Stench of any catoblepas for 1 hour
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. 10a. Skull in the Cube Clean. This 30-foot-high room is swept clean, with no trace of dust or debris.
Frescoes. The walls are carved with frescoes depicting horrific cyclopean cities of black stone
inside it at a time. It can make up to four Pseudopod attacks on its turn, and it makes Strength checks and Strength saving throws with advantage. When the cube shrinks back to normal size, any creatures