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Returning 22 results for 'saving confuse'.
Other Suggestions:
saving conjure
saving consume
Spells
Arcana Unleashed
You create illusory obstacles such as rocks or spikes in an attempt to confuse up to three creatures you can see within range, affecting their ability to move. Each target makes an Intelligence
saving throw. On a failed save, a target’s Speed is halved, and it can’t take the Dash action. A hampered target repeats the save at the end of each of its turns, ending the spell on itself on a success.
Spells
Arcana Unleashed
You create dozens of illusory mirrors to confuse up to three creatures of your choice that you can see within range.
Each target makes an Intelligence saving throw. On a failed save, a target takes
7d6 Psychic damage and has the Stunned condition. While the target is Stunned, its Speed is halved. On a successful save, a target takes half as much damage only.
A Stunned target repeats the Intelligence saving throw at the end of each of its turns, ending the spell on itself on a success.
Monsters
Bigby Presents: Glory of the Giants
Magic Resistance. The grinning cat has advantage on saving throws against spells and other magical effects.Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction
", "rollDamageType":"slashing"} slashing damage. If the grinning cat was invisible before it attacked, the target must succeed on a DC 12 Strength saving throw or have the prone condition. If the target has the
Monsters
Fizban's Treasury of Dragons
energy in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw. On a failed save, the creature takes 21 (6d6);{"diceNotation":"6d6", "rollType":"damage", "rollAction
saving throws, and the creature’s weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn’t weakened.
Spellcasting (Psionics
Compendium
- Sources->Dungeons & Dragons->Arcana Unleashed
create illusory obstacles such as rocks or spikes in an attempt to confuse up to three creatures you can see within range, affecting their ability to move. Each target makes an Intelligence saving
Monsters
Fizban's Treasury of Dragons
Constitution saving throw. On a failed save, the creature takes 28 (8d6);{"diceNotation":"8d6", "rollType":"damage", "rollAction":"Desiccating Breath", "rollDamageType":"necrotic"} necrotic damage and
is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature’s weapon attacks that rely on
Compendium
- Sources->Dungeons & Dragons->Arcana Unleashed
create dozens of illusory mirrors to confuse up to three creatures of your choice that you can see within range. Each target makes an Intelligence saving throw. On a failed save, a target takes 7d6
Psychic damage and has the Stunned condition. While the target is Stunned, its Speed is halved. On a successful save, a target takes half as much damage only. A Stunned target repeats the Intelligence saving throw at the end of each of its turns, ending the spell on itself on a success.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
illusions to confuse their foes. Champion of Usamigaras Medium Humanoid, Typically Chaotic Neutral
Armor Class 12 (15 with Mage Armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
10 (+0)
DEX
14
(+2)
CON
12 (+1)
INT
17 (+3)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws Int +5, Cha +4
Skills Arcana +5, Deception +6, Sleight of Hand +4
Senses passive Perception 12
Languages
Monsters
Fizban's Treasury of Dragons
Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +12
creature in that area must make a DC 20 Constitution saving throw. On a failed save, the creature takes 49 (14d6);{"diceNotation":"14d6", "rollType":"damage", "rollAction":"Desiccating Breath
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Poltergeist Malevolent or Mischievous Spirit Habitat: Underdark, Urban; Treasure: Any Anna Pavleeva Poltergeists are spirits that confuse and torment the living. While typically not visible, they
(2d4 + 2) Bludgeoning damage.
Telekinetic Thrust. Strength Saving Throw: DC 12, one creature the poltergeist can see within 30 feet. Failure: 9 (2d6 + 2) Force damage, and the target is pushed up to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
use the features of their lairs to confuse and imperil intruders. They dig additional tunnels that allow them to move through their lairs in multiple ways and set traps leading to yawning chasms or
telepathically whispers to one creature within range of the dragon’s telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
conversation partner—wanders by. While trading riddles or witticisms, a cat often decides to reveal its grin, its tail, or sometimes its whole head to confuse or intimidate the creature it’s talking to. A
, Stealth +6
Senses darkvision 60 ft., passive Perception 14
Languages Common, Sylvan
Challenge 1 (200 XP) Proficiency Bonus +2
Magic Resistance. The grinning cat has advantage on saving throws
Monsters
Fizban's Treasury of Dragons
Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9
creature in that area must make a DC 17 Constitution saving throw. On a failed save, the creature takes 35 (10d6);{"diceNotation":"10d6", "rollType":"damage", "rollAction":"Desiccating Breath
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Shift Perception (1/Day). The dragon can cast hallucinatory terrain, requiring no spell components
":"recharge", "rollAction":"Disorienting Breath"}. The dragon exhales a wave of psychic dissonance in a 60-foot cone. Each creature in that area must make a DC 18 Intelligence saving throw. On a failed save
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 20
":"Disorienting Breath"}. The dragon exhales a wave of psychic dissonance in a 90-foot cone. Each creature in that area must make a DC 22 Intelligence saving throw. On a failed save, the creature takes 56
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Languages Sylvan
Challenge 1/4 (50 XP)
Magic Resistance. The pixie has advantage on saving throws against spells and other magical effects.
Innate Spellcasting. The pixie’s innate spellcasting
of sparkling dust follows in their wake like the glittering tail of a shooting star. A mere sprinkle of pixie dust is said to be able to grant the power of flight, confuse a creature hopelessly, or
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
you who can see or hear you gains a bonus to Initiative equal to the number rolled. Level 14: Leading Evasion When you are subjected to an effect that allows you to make a Dexterity saving throw to
take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail. If any creatures within 5 feet of you are making the same Dexterity saving throw
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is within 5 feet of an ally of the hobgoblin and that ally isn’t incapacitated.
Army Arcana. When the hobgoblin casts a spell that causes damage or that forces other creatures to make a saving
throw, it can choose itself and any number of allies to be immune to the damage caused by the spell and to succeed on the required saving throw.
Spellcasting. The hobgoblin is a 7th-level spellcaster
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Blossom ever since. Thunderwing has no sense of direction and no sense of time. Any questions relating to such topics just confuse her. The first character who touches Thunderwing experiences an image
in the cavern chosen by the DM. Creatures in the area must make a DC 16 Constitution saving throw. A creature takes 55 (10d10) poison damage and is poisoned for 1 hour on a failed save, or takes half
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
would confuse an ordinary mind, but you instinctively know the path you must walk. Every step brings you closer to a magma-filled chasm, lodged in which is an enormous contraption of metal and stone — a
repopulate its layers with her own demonic offspring. The character experiencing the vision must succeed on a DC 16 Wisdom saving throw or gain one level of madness (see “Madness” in chapter 2). Other
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
their riddles or their belief that the young lovers are the incarnations of the garden denizens’ beloved friends, Caerwyn and Porphura. If the leprechauns are attacked, they confuse foes with illusions
succeed on a DC 16 Dexterity saving throw or be hoisted 20 feet into the air. The creature has the restrained condition until it gets free by cutting the rope or slipping out as an action with a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
dwarven enclave except patrols and honored guests. Cleverly hidden traps await those who storm the halls uninvited, and beneath the citadel is an expansive network of tunnels and caverns designed to confuse
damage on a hit, or 8 (1d10 + 3) bludgeoning damage if used with two hands. Each knight has a walking speed of 25 feet and darkvision out to a range of 60 feet. Each knight has advantage on saving throws