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                        Returning 20 results for 'saving courts'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                    Knightly Virtue. The knight has one of the following traits, depending on the court it serves:
Courage (Embereth). The knight has advantage on Wisdom checks and Wisdom saving throws.
Knowledge
                                                
                                            
                                                
                                                     (Vantress). The knight has advantage on Intelligence checks and Intelligence saving throws.
Loyalty (Ardenvale). The knight has advantage on Charisma checks and Charisma saving throws.
Persistence
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Cunning Action. On each of her turns, Raezil can use a bonus action to take the Dash, Disengage, or Hide action.
Fey Ancestry. Raezil has advantage on saving throws against being charmed, and magic
                                                
                                            
                                                
                                                     a petrified high elf named Raezil Uthemar (neutral). Raezil served as Zybilna’s spy in other fey courts. She returned from a mission to find nearly everyone in the palace trapped in temporal
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Nilbogism. Any creature that attempts to damage the nilbog must first succeed on a DC 12 Charisma saving throw or be charmed until the end of the creature’s next turn. A creature charmed in
                                                
                                            
                                                
                                                    ","rollDamageType":"bludgeoning"} bludgeoning damage.
Mocking Word. The nilbog targets one creature it can see within 60 feet of it. The target must succeed on a DC 12 Wisdom saving throw or take 5 (2d4
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                     advantage on Dexterity saving throws, and the rider can force an attack targeted at its mount to target the rider instead.
Undead Fortitude. If damage reduces the rider to 0 hit points, it must make
                                                
                                            
                                                
                                                     a Constitution saving throw with a DC equal to 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the rider drops to 1 hit point instead.Multiattack. The rider
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
Moonlight Breath. The dragon exhales a beam of
                                                
                                            
                                                
                                                     moonlight in a 60-foot line that is 5 feet wide. Each creature in that area must make a DC 14 Dexterity saving throw, taking 38 (7d10);{"diceNotation":"7d10", "rollType":"damage", "rollAction
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +13
                                                
                                            
                                                
                                                    +6", "rollType":"damage", "rollAction":"Tail", "rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     saving throw, she can choose to succeed instead.
Wishes. Biha Babir knows the Wish spell but can cast it only on behalf of a non-genie creature who communicates a wish in a way Biha Babir can
                                                
                                            
                                                
                                                     Marine Burst attack.
Whirlpool. Strength Saving Throw: DC 18, each creature in a 30-foot Emanationoriginating from Biha Babir. Failure: 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                    Knight of Eldraine The realm of Eldraine once consisted of five knightly courts: Ardenvale, Embereth, Garenbrig, Locthwain, and Vantress. In ancient times, the courts were established around five
                                                
                                            
                                                
                                                     invasion of nightmarish creatures called Phyrexians devastated the courts, with much of the surviving populace fleeing into the wilds. A young prince, Will Kenrith, does his best to reunite the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     to possess another goblin. The only way to keep a nilbog from wreaking havoc is to treat it well and give it respect and praise. Among fey courts, the risk of attracting a nilbog has given rise to
                                                
                                            
                                                
                                                     much sought-after among the courts’ goblins, because even if the jester is obviously not a nilbog, the court must indulge their chaotic behavior. Nilbogism A nilbog is an invisible spirit that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                    Deathless Rider Igor Krstic  “Headed to the wilds? Beware the dead riders who serve the Shadow Queen.”
 —Scalan, Edgewall innkeeper
 Legends told in the courts of Eldraine suggest that the
                                                
                                            
                                                
                                                    
 6 (−2)
 WIS
 6 (−2)
 CHA
 5 (−3)
 
 Saving Throws Str +7, Con +5
 Skills Athletics +7, Perception +1
 Damage Resistances necrotic
 Damage Immunities poison
 Condition Immunities exhaustion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     drain living victims. Others, though, embrace their new forms and mimic vampires. These would-be bloodsucker aristocrats create stirge courts amid scabrous husk-decorated villas and drain the life from
                                                
                                            
                                                
                                                    ) 
 
  CON
  16 (+3) 
 
  INT
  11 (+0) 
 
  WIS
  17 (+3) 
 
  CHA
  10 (+0)
Saving Throws Str +5, Dex +4, Wis +5
 Skills Perception +5, Stealth +6
 Damage Resistances necrotic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     courts and other settings of power. Speak up! It’s really hard to hear you over the screaming. Nope. It’s no use. I’ll have to stop the screaming. Disintegrations all around, then.
 College of
                                                
                                            
                                                
                                                     attempt to seed paranoia in its mind. At the end of the conversation, the target must succeed on a Wisdom saving throw against your spell save DC or be frightened of you or another creature of your choice
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     Wanderer feature The magic of the Feywild guards your mind. You have advantage on saving throws against being charmed or frightened. In addition, whenever you or a creature you can see within 120
                                                
                                            
                                                
                                                     feet of you succeeds on a saving throw against being charmed or frightened, you can use your reaction to force a different creature you can see within 120 feet of you to make a Wisdom saving throw
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    , entertainers, or storytellers for use in their courts. Egotistical Hierarchs. All marids claim a title of nobility, and the race is awash in shahs, sultans, muftis, and khedives. Most of these titles are
                                                
                                            
                                                
                                                     (+4)
Saving Throws Dex +5, Wis +7, Cha +8
 Damage Resistances acid, cold, lightning
 Senses blindsight 30 ft., darkvision 120 ft., passive Perception 13
 Languages Aquan
 Challenge 11 (7,200 XP
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     an executioner’s hood must succeed on a DC 12 Constitution saving throw or fall into a cataleptic state that is indistinguishable from death. This magical effect is identical to that of the feign death
                                                
                                            
                                                
                                                     effect as drinking antitoxin. Pricklenoggin. Each of these mushrooms has short, prickly spines growing out of its red cap. Hats made from pricklenoggin caps are popular in the fey courts and considered
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Seelie and Unseelie courts. (Volumes 3 and 8 are missing from Skabatha’s collection and can be found in chapter 4.) Three Rules to Rule By is a thin, dog-eared book that describes the rules of hospitality
                                                
                                            
                                                
                                                     Constitution saving throw or be poisoned for 1 hour. While the creature is poisoned in this way, other creatures are invisible to it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     by a calm emotions spell (save DC 15). A creature that succeeds on its saving throw is immune to the aura for the next 24 hours. Regional Effects The region containing Ecstasy’s planar gate is
                                                
                                            
                                                
                                                     toward them. Pervasive Tranquility. Creatures in Ecstasy have advantage on saving throws to avoid or end the frightened condition on themselves. Alfven Ato  The gates of Solrise Tower open at dawn and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     DC 10 Wisdom saving throw. On a failed save, the creature’s alignment changes to lawful evil. The change becomes permanent if the creature doesn’t leave the plane within 1d4 days. Otherwise, the
                                                
                                            
                                                
                                                     debate within the infernal courts. No one is certain whether Asmodeus had some secret cause to dismiss the archdevil or whether he is testing Geryon’s allegiance for some greater purpose. Malbolge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , with these changes: Kalimanzaros speaks Abyssal, Common, Dwarvish, Elvish, and Infernal, and he has darkvision out to a range of 60 feet. He has advantage on saving throws against poison and resistance
                                                
                                            
                                                
                                                     fey courts and is attended by four similarly winged goblins (neutral bodyguards) Seven pixies named Bix, Henny, Honeybright, Nightglitter, Starpetal, Trick, and Winterflake Two quicklings (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     stretch of woods. Sonna and Yvra were once knights in service to rival Fey courts who fell in love. As punishment for defying their rulers to pursue a relationship, they were bound to oak trees and
                                                
                                            
                                                
                                                     succeed on a DC 16 Dexterity saving throw or be hoisted 20 feet into the air. The creature has the restrained condition until it gets free by cutting the rope or slipping out as an action with a
                                                
                                            
                                        






