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Returning 17 results for 'saving spent'.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of how many days a visitor spends on Arborea. When the visitor leaves, it must make a Charisma saving throw against a DC of 5, plus 1 for each day spent on the plane. On a failed save, the creature
becomes afflicted with a yearning to return to Arborea. As long as the effect persists, the creature has disadvantage on ability checks. At the end of each long rest, the creature can repeat the saving
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
(+3)
INT
2 (-4)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws Str +7, Con +6
Skills Athletics +7, Stealth +3
Senses passive Perception 10
Languages —
Challenge 6 (2,300 XP
)
Hold Breath. Thousand Teeth can hold its breath for 30 minutes.
Legendary Resistance (2/Day). If Thousand Teeth fails a saving throw, it can choose to succeed instead.
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
15(+2)
INT
18(+4)
WIS
15(+2)
CHA
18(+4)
Saving Throws Con +6, Int +8, Wis +6
Skills History +12, Perception +10
Senses darkvision 120 ft., passive Perception 20
creature that touches the aboleth or that hits it with a melee attack while within 5 feet of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for 1d4 hours. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
this optional rule. At the end of a long rest spent on an incompatible plane, a visitor must make a DC 10 Constitution saving throw. On a failed save, the creature gains one level of exhaustion
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
saving throw. On a failed save, the creature’s alignment changes to lawful good or neutral good (whichever is closer to the creature’s current alignment). The change becomes permanent if the creature
doesn’t leave the plane within 1d4 days. Otherwise, the creature’s alignment reverts to normal after one day spent on a plane other than Bytopia. Casting the dispel evil and good spell on the creature also restores its original alignment.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
points as if the creature spent 2 Hit Dice without actually expending them. A creature’s attunement to the throne can’t end while the creature lives, and no other creature can attune to the throne until
the attunement ends. What Rises Must Fall. The creature attuned to the throne has disadvantage on Wisdom checks, initiative rolls, and death saving throws. Any creatures friendly to the creature attuned to the throne have the same disadvantage while within Hiatea’s Hearth.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
40 ft., fly 80 ft.
STR
25 (+7)
DEX
12 (+1)
CON
26 (+8)
INT
20 (+5)
WIS
16 (+3)
CHA
21 (+5)
Saving Throws Dex +7, Con +14, Wis +9, Cha +11
.
Challenge 19 (22,000 XP) Proficiency Bonus +6
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes one
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
., fly 80 ft.
STR
21 (+5)
DEX
12 (+1)
CON
21 (+5)
INT
18 (+4)
WIS
15 (+2)
CHA
19 (+4)
Saving Throws Dex +5, Con +9, Wis +6, Cha +8
Skills
12 (8,400 XP) Proficiency Bonus +4
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes one Bite attack and
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
15 (+2)
CON
22 (+6)
INT
15 (+2)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws Dex +7, Con +11, Wis +8, Cha +7
Skills Perception +13, Stealth +7
Damage Immunities
opportunity attacks when it flies out of an enemy’s reach.
Legendary Resistance (2/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Nebulous Thoughts. Magical attempts to read
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
leather)
Hit Points 91 (14d8 + 28)
Speed 40 ft., climb 40 ft.
STR
10 (+0)
DEX
18 (+4)
CON
15 (+2)
INT
18 (+4)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws Dex +7, Int +7
Challenge 5 (1,800 XP) Proficiency Bonus +3
Legendary Resistance (2/Day). If the assassin fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The assassin makes two
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
)
CON
20 (+5)
INT
3 (−4)
WIS
15 (+2)
CHA
10 (+0)
Saving Throws Str +12, Dex +10
Skills Perception +8
Damage Resistances necrotic; bludgeoning, piercing, and slashing from
+6
Legendary Resistances (3/Day). If the hertilod fails a saving throw, it can choose to succeed instead.
Magic Resistance. The hertilod has advantage on saving throws against spells and other
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
)
CHA
18 (+4)
Saving Throws Str +10, Dex +6, Con +8, Wis +6
Skills Athletics +10, Insight +6, Intimidation +12
Senses passive Perception 12
Languages Common
Challenge 10 (5,900 XP
) Proficiency Bonus +4
Firearms Knowledge. The giff’s mastery of its weapons enables it to ignore the loading property of any firearm.
Legendary Resistance (2/Day). If the giff fails a saving throw, it
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
and bile cascade from a sibriex’s body, polluting the surrounding landscape. Sibriexes have spent eons amassing knowledge from across the planes, hoarding it for when it might be useful. Such are their
3 (−4)
CON
23 (+6)
INT
25 (+7)
WIS
24 (+7)
CHA
25 (+7)
Saving Throws Int +13, Cha +13
Skills Arcana +13, History +13, Perception +13
Damage Resistances
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
19 (+4)
DEX
12 (+1)
CON
19 (+4)
INT
18 (+4)
WIS
17 (+3)
CHA
18 (+4)
Saving Throws Dex +6, Con +9, Wis +8, Cha +9
Skills Intimidation +14
spellcasting ability.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes one Bite attack and two Claw attacks
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Points 84 (13d8 + 26)
Speed 40 ft.
STR
12 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
14 (+2)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws Str +4, Dex +7, Con
can’t speak
Challenge 8 (3,900 XP) Proficiency Bonus +3
Legendary Resistance (1/Day). If the slasher fails a saving throw, it can choose to succeed instead.
Shrouded Presence. The slasher is
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
)
Legendary Resistance (3/Day). If the skull lord fails a saving throw, it can choose to succeed instead.
Master of the Grave. While within 30 feet of the skull lord, any undead ally of the skull lord makes
saving throws with advantage, and that ally regains 1d6 hit points whenever it starts its turn there.
Evasion. If the skull lord is subjected to an effect that allows it to make a Dexterity saving
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
)
INT
17 (+3)
WIS
12 (+1)
CHA
20 (+5)
Saving Throws Dex +5, Wis +5
Skills Arcana +7, Religion +7
Damage Immunities* fire
Damage Resistances* acid, cold, lightning, poison
the Dragon Queen, if Severin fails a saving throw, he can choose to succeed instead.
Actions
Burning Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 18 (4d8) fire damage