Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'school of regards defense version'.
Other Suggestions:
scroll of regains defenses version
school of rewards defense versions
schools of regarded defense vision
school of records defense versions
scroll of regains defends version
Monsters
Monster Manual
save DC 14):
At Will: Mage Hand (the hand is Invisible) 1/Day Each: Phantasmal Killer (level 6 version), Plane Shift, See InvisibilityPsionic Defense (2/Day). The githzerai casts Feather Fall or Shield
Monsters
Storm King's Thunder
human.
As an action, Harshnag can cast a version of the heat metal spell (save DC 13) that deals cold damage instead of fire damage. Once this power is used, it can’t be used again until the
some and a hero to others. In Waterdeep, he’s remembered as the largest member of Force Grey, a notoriously destructive adventuring company that came to the city’s defense on more than one
Monsters
Icewind Dale: Rime of the Frostmaiden
Special Equipment. Vellynne wears bracers of defense and carries a wand of magic missiles (see “Actions” below).
Spellcasting. Vellynne is an 8th-level spellcaster. Her spellcasting
.
Wand of Magic Missiles. While holding this wand, Vellynne can expend 1 or more of its 7 charges to cast the magic missile spell from it. She can expend 1 charge to cast the 1st-level version of the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
you're multiclassing: Channel Divinity, Extra Attack, Unarmored Defense, and Spellcasting. Channel Divinity If you already have the Channel Divinity feature and gain a level in a class that also grants
one class, the features don't add together. You can't make more than two attacks with this feature unless it says you do (as the fighter's version of Extra Attack does). Similarly, the warlock's
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
fireplace, filling the room with soot as it beats its wings. The smoky dragonet has the statistics of a smoke mephit but fights only in self-defense. If left alone, it flies out of the room at a speed
of 30 feet, up the spiral staircase (area Q17), through the curtain at area Q30, over the rubble in area Q33, and into area Q36. Once there, it lands on the back of Vladimir’s throne and disappears. Map 7.2: Argynvostholt (Area Q)View Player Version
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ground is free of cover in a 60-foot radius around the tower. Wall Chains. Barbed iron chains hang at 10-foot intervals down the exterior walls. These chains are part of the tower’s defense, as the
chain devil subcommander can animate them using its Animate Chains ability. Climbing a chain requires a successful DC 16 Strength (Athletics) check.
Map 3.7: Styx Watchtower View Player Version
Compendium
- Sources->Dungeons & Dragons->Monster Manual
spellcasting ability (spell save DC 14):
At Will: Mage Hand (the hand is Invisible)
1/Day Each: Phantasmal Killer (level 6 version), Plane Shift, See Invisibility
Bonus Actions
Psi-Powered
Leap (2/Day). The githzerai casts Jump, requiring no spell components and using the same spellcasting ability as Spellcasting.
Reactions
Psionic Defense (2/Day). The githzerai casts Feather Fall or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Ruined Dhakaani Fort Ruined forts of ancient Dhakaani design are common in Droaam, and in many cases the structures have been remodeled into homes or refitted for defense. They also make ideal lairs
, making certain areas difficult to reach. Arrow slits on the perimeter of this level made it instrumental to the fort’s defense, and the large rooms here were used for arms storage and mustering troops
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
supernatural insurance. Damien Mammoliti Map 2.3: Borca View Player Version Borca Locations Location Description Alichino’s Hall No one knows who built the cursed mansion of Alichino’s Hall, but tales
attend the elite Scholomance school of magic. The school is home to the Rainmaker Society, which is said to control Borcan politics. Sturben Sturben is home to the Faceless Court, in which groups of five
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Bladesinging Bladesingers are elves who bravely defend their people and lands. They are elf wizards who master a school of sword fighting grounded in a tradition of arcane magic. In combat, a
bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense. Training in War and Song When you adopt
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
peoples of this land dwell in scattered outposts connected by walkways called the Grassroads. Map 14.4: ataguaView Player Version The Grassroads The Grassroads are a system of elevated, 15-foot-wide
once the El Chapán rum distillery; after it closed down long ago, it became a trading post for the thri-kreen of the Llanos. The third outpost is the Silver Tapir Monastery, which serves as the sanctuary and school of the Green Doctors.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
except that Zumzn tended these gardens. Zumzn’s only goal is to protect the gardens. As long as it regards the adventurers as intruders and thus a potential threat, it is Hostile to them. But if
Map: The Garden of Everflowing Springs View Player Version A palatial apartment crowns the gardens. Wide arches leave it open to the air, and tattered silks of many colors swoop from the vaulted ceiling
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
bundles a more limited version of Disengage within your attack. This allows you to use your bonus action to fight with two weapons, and then safely evade each foe you attacked.
Rakish Audacity Starting
charmed, it regards you as a friendly acquaintance. This effect ends immediately if you or your companions do anything harmful to it. Elegant Maneuver Starting at 13th level, you can use a bonus action
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
concern of any stronghold is defense, but older and prosperous strongholds can grow to become wondrous underground cities filled with generations of exquisite dwarven artisanship. Regardless of a
their greatest memorial. A clan’s stronghold holds the record of its history and accomplishments. A work that an outsider regards as “merely” intricate stone carving might actually be a carefully
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
: Intimidation, Persuasion Languages: Two of your choice Equipment: A bottle of black ink, an ink pen, a book of poetry, a school uniform, and a pouch containing 15 gp Feature: Silverquill Initiate You gain
way to succeed. 4 I’ve mastered the art of using humor as a defense, and I always have a charming joke ready. 5 I always wait before speaking, analyzing the situation for whichever angle is most
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Lyn Armaal, Level 2 Map 9.2: Lyn Armaal, Levels 2-6 View Player Version 9. Cloud Stair This staircase has been sculpted from the clouds, with steps that are 3 feet high and 6 feet deep. At the top
here, and a permanent unseen servant cleans on a regular basis. The ogres are docile and shun combat, fighting only in self-defense. Each one is trained to prepare a specific kind of meal: one handles
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
colony
Defense: Spore servants and awakened zurkhwoods
Commerce: None
Organizations: Seven myconid circles; Zuggtmoy’s servants
Myconids have lived in Neverlight Grove for untold generations
and is reanimated as a spore servant if it’s a type of creature that can be (see the “Myconids” entry in the Monster Manual).
Map 5.1: Neverlight Grove View Player Version
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
commander’s eye for defense. They appreciate the solidity of cliff-side caves or stone fortresses, often reinforcing existing defenses with clever traps and bulwarks. At the same time, bronze dragons
understand that they are their own best defense in a siege, so they are careful to maximize their mobility with multiple ways in and out of their lairs. Bronze Dragon Lair Features The bronze dragon
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, Yarb-Gnock fights only in self-defense, counting on the characters to deal with any goblins that get in the way. Map 2.9: karkolohk View Player Version
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Underdark. The Dark Prince asks the characters what part of the Underdark they come from. If they mention the surface world, Graz’zt eyes widen as his curiosity is piqued. Hgraam This younger version of
” sidebar). Xetzirbor This mind flayer regards the characters with interest. Xetzirbor refuses to disclose its timeline but hints that it knows about the demonic incursion. The mind flayer tries to entice
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
View Player Version Copper Dragon Lair Features The copper dragon lair shown in map 5.6 is a network of tunnels and large chambers dug beneath dry, rocky hills. The dragon’s acid breath has left the
dragon often sleeps in the adjoining chamber, acting as a final line of defense against intruders. Additional Lair Actions At your discretion, a legendary (adult or ancient) copper dragon can use one or
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Solar Angelic Protector of the Multiverse Habitat: Planar (Upper Planes); Treasure: Any Solars stand as the final line of defense between unspeakable evils and the order of the multiverse. They are
, Resurrection
Bonus Actions
Divine Aid (3/Day). The solar casts Cure Wounds (level 2 version), Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Legendary Actions
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
flame, or a crackling bolt of lightning. On nothing more than a whim, Corellon’s body could become a school of fish, a swarm of bees, or a flock of birds. When consorting with other gods, Corellon often
parent or the other. Corellon was revolted by this perceived betrayal and railed against Lolth’s intrusion. Some of the primal elves rose to her defense. They argued that no entity who sprang from
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
, some of the vines reaching high enough to break through the clouds. You find yourself sailing through a void filled with colorful gases and blinking stars. A school of space-dwelling fish swims past
Deck PlansView Unlabeled Version Use the space galleon deck plans in the Astral Adventurer’s Guide to represent the Moondancer. Noteworthy features are described below: Area 3: Captain’s Quarters. Among
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
various game features distinguish between the armor you don and a Shield you wield. Take a look at the Monk’s Unarmored Defense feature and compare it to the Barbarian’s version. In the Monk’s version
, you must both forgo wearing armor and forgo wielding a Shield if you want to benefit from the feature, whereas a Barbarian must only forgo wearing armor. Does Unarmored Defense work with a spell like
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
faith, making them proficient with the quarterstaff and nothing else. You could give them a benefit to make up for the loss of proficiencies—something like the monk’s Unarmored Defense class feature, but
. You could break that down still further: bards of the College of Lore could be high elves, and bards of the College of War could be wood elves. Gnomes discovered the school of illusion, so all wizards
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
school can help define your role in the business, as well as your fellow franchise members’ expectations for you. Abjuration Protective magic is often underappreciated by the members of the lesser
version of what’s going on. Whether it’s obscuring contracts, concealing incursions, or manifesting imaginary staff members to take the fall for your partners’ misdeeds, your magic helps put the best
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Trench of Love Lost Locations The following locations are keyed to map 12.2. Map 12.2: trench of love lostView Player Version T1: Trench The trench is 200 feet deep. At the bottom is the wreck of
call, three flameskulls—the remains of the hateful crew of the Girscamen—come to the aboleth’s defense via the passage to area T2. As the flameskulls enter the area, a familiar haint, Violette, appears
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Temple of Light The interior of the Temple of Light is large enough to accommodate dozens of people, while hundreds more gather outside. Temple of LightView Player Version Entering the Temple As the
blocks. If the characters don’t speak up, Xedalli tries to mount her own defense, accusing her brother of trying to get rid of her and then fabricating the story of her sedition. It is obvious her words
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
commanding their underlings to cover their retreat. Defense of Triboar After receiving reports of orcs attacking ranches to the southeast, Lord Protector Darathra Shendrel sends the Twelve to
faint, lingering magical aura, though the school of magic can’t be ascertained. If the characters obtain the fragment, Alaestra Ulgar (see area T6) and Urlam Stockspool (see area T9) each offers to buy
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
makeshift crenellations on the roof lines for missile combatants. They also stockpiled weapons and caches of ammunition. Map 6.5: Dellmon RanchView Player Version The Dellmon Family Kerbin Dellmon
defense of the ranch. The rest of the defenders listen to them and do their best to carry out the characters’ plans. Give the players a few minutes to situate themselves, then begin the attacks.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
and there in the sandy hollows. When the abbey was built, the evil clerics populated the dunes with hundreds of skeletons brought from the mainland for the defense of the island. The overlord of the
with skeletons that awaken and attack when anything treads on the sand above them. Map 5.2: Skull Dunes View Player Version Encounter Procedure Use the following rules to play out the Skull Dunes
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
god favors towers and hanging gardens that lift the verdant natural world up toward Nyx in her honor. In the Nessian Wood, Setessans build watchtowers that serve the dual purpose of military defense
here. Several ancient trees form a canopy, and their trunks are sculpted to look like great heroes. Map 4.6: Arbor Watchtower View Player Version Watchtower Villains Villains at a watchtower usually
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(Perception) check is needed. Lookouts at the anchorage notice a ship within 2 miles automatically. The pirates’ first line of defense is a ring of submerged rocks a quarter-mile from shore. The captain of a
the warehouse (area 4) have crenelated parapets for defense. These provide half cover. Aside from the pirate crews, Jahaka Anchorage is home to a handful of pirates who answer to the tavernkeeper
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
vein of iron or a powerful magic item), by fine performances (writing and performing a great ballad about the legion), by designing and constructing a great defense or monument, and through other
aptitude for magic are enrolled in the academy, brought to a hidden school, and subjected to a rigorous regimen of drills, exercises, and study. In the academy’s view, every young student is a