Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 30 results for 'school of regards degrees voice'.
Other Suggestions:
scroll of regains degrees voice
scroll of regarded degree voice
school of regarded decrees voiced
school of regains degrees voice
school of regarded degree voice
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
interrogation, they repeat the following phrases: In a deep voice with an orcish accent: “Xanathar sends its regards.” In a thin, nasally voice: “Tie up the pretty boy in the back room!” and “Follow
the yellow signs in the sewers.” (This remark refers to tunnels in the sewers that are marked with Xanathar’s symbol where they lead to the Xanathar Guild hideout.) In a scratchy voice: “No time to loot the place. Just get him to the boss.”
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
lines or who miss cues. Backstage crew members fare better, as Quentillius regards them as crucial and often brings them and the director flowers or notes of thanks. While Quentillius is a powerful
: None
Bond Boon: You have adopted Quentillius’s authoritative voice, and in dire situations, your peers obey you when you issue commands.
Bond Bane: Whenever you perform as part of a production, a small crowd shows up and boos you specifically.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Intelligence (Arcana) check confirms that the rune represents the School of Necromancy. Trobriand the Metal Mage is a stoic, bearded man with black hair, black robes, and tinker’s goggles. Perched on
the School of Transmutation. Marambra Nyghtsteel is a striking woman with long auburn hair and an empty, distant gaze. She wears a black robe and holds a staff topped with a rune. A successful DC 10
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
dao named Keshma al-Wazir, who was trapped centuries ago by Acererak. Anyone examining the bottle spots the genie waving from within and hears her muffled voice calling out. Keshma speaks Terran only
lickspittle. Roleplaying the Dao Decades of imprisonment have done little to dent Keshma’s imperious nature. As befits a dao, she regards the characters as lesser creatures and bargains with them only if they
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
eight-foot-diameter, circular wooden disk painted to look like a smiling moon leans against one wall.
From a cluttered corner, a raspy voice says, “Psst! Over here!” Glancing in that direction, you
marionette on a successful check. If freed, Break-a-leg springs to its feet and shakes each character by the finger. Its jaw moves up and down as it talks, and its head can rotate 360 degrees. The skeleton
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
: Intimidation, Persuasion Languages: Two of your choice Equipment: A bottle of black ink, an ink pen, a book of poetry, a school uniform, and a pouch containing 15 gp Feature: Silverquill Initiate You gain
effects of your spells often sound like amplified echoes of your own voice speaking the spells’ verbal components—even amid the crash of lightning or a fiery eruption. Building a Silverquill Character Many
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
telepathically with each other. Telepathic Shroud. The creature is immune to any effect that would sense its emotions or read its thoughts, as well as to spells from the school of Divination. As a Bonus Action
, the creature can suppress this trait or reactivate it. Ventriloquism. Whenever the creature speaks, it can choose a point within 30 feet of itself; its voice emanates from that point. Warrior’s Wrath
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
proficiency in the Intimidation or Persuasion skill (your choice). Dragonborn Cleric of Order Voice of Authority 1st-level Order Domain feature You can invoke the power of law to embolden an ally to attack
enchantment school using a spell slot of 1st level or higher, you can change the spell’s casting time to 1 bonus action for this casting, provided the spell’s casting time is normally 1 action. You
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
copper belt buckle created in your own likeness
4 A pair of silver spectacles whose lenses change color based on the school of spell you’re casting
5 A well-preserved sausage that smells
time to time.
2 At random, your voice shifts three octaves higher or lower than normal.
3 Your hair changes color for 1 hour. If you don’t have hair, you grow silver hair that lasts for 1
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
multiverse. Order Domain Features Cleric Level Feature 1st Domain Spells, Bonus Proficiencies, Voice of Authority 2nd Channel Divinity: Order’s Demand 6th Embodiment of the Law 8th Divine Strike 17th
Proficiencies When you choose this domain at 1st level, you gain proficiency with heavy armor. You also gain proficiency in the Intimidation or Persuasion skill (your choice). Voice of Authority Starting at 1st
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
unaffected. 16 Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher. 17 Unbreakable. The item can’t be broken. Special means must be used to
destroy it. 18 War Leader. You can take a Magic action to cause your voice or signal to carry clearly for up to 600 feet until the end of your next turn. 19 Waterborne. This item floats on water and
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
approaching, her attention turns to those accompanying him. She does not speak: her hands flutter before her, serving as her voice.
“Welcome. You came highly recommended.”
Cleric Lena (Lady Jolene
Sword in the Shadows first and question her about Fragarach, she assures them it is being kept safe and it asked to pass along its regards, but it has no interest in being held by them again. Prince
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
copper pieces tossed by commoners isn’t for everyone — and it certainly isn’t for bards in the Acq Inc world. The power and magic tied up in the voice of a franchise bard is meant for greater things
floating disk.
11 Did you wake up in a troglodyte den this morning, or is that how you normally smell?
12 You must have been sick the day they taught fighting at warrior school.
13 Gruumsh
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. 15 Unbreakable. The item can’t be broken. Special means must be used to destroy it. 16 War Leader. The bearer can use
an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn. 17 Waterborne. This item floats on water and other liquids. Its bearer has advantage on
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, K’Tulah, and Crinkle inside the Firefly Cellar. As she descends the spiral staircase to area F2, she hums the cursed tune in a soft voice. With effort, Varnyr suppresses her humming and shares the
sealed the exit to stop whatever this is from spreading.”
K’Tulah is vocal about her discomfort with being confined down here. Ebder regards the quarantine as a minor annoyance and complains that
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
throughout his body. When he bothers to speak, his voice sounds like grinding stones. Ogrémoch is a miser who regards all the resources and treasures found in the ground as his own. He holds nothing but
Magic Items
Infernal Machine Rebuild
of the conjuration school, as follows:
1/day: conjure animals, summon lesser demons
1/7 days: conjure minor elementals, conjure woodland beings, summon greater demon
1/month: conjure elemental
you move, a magical voice calls out your direction and how far you’ve gone. The voice cannot be silenced or stopped.
14
You constantly see afterimages of all events that occurred within 30
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Regional Effects My favorite lair I’ve ever visited was a crystal dragon’s. It turned everyone’s voice into a high-pitched squeak. Remember, not all lair shenanigans are devastating!
-Fizban
The
manifest these tendencies in different ways and to different degrees. If the dragon dies or leaves the area, these traits fade over 1d10 days. Planar Connections The powerful magic bound up in a
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
first, you began to hear a voice calling you to stand against death’s endless hunger. Certain of your deity’s wishes, you resigned your post and set out on your quest. Personal Goal: Banish a Shadow
and forged friendships and rivalries with other apprentices. You always had a particular knack for wielding flashy, energetic forces, and you focused your study on the school of evocation. After
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
nonmagical. Even if his claim is proven false, Xinipax still regards the wineskin as a worthy gift. Xinipax doesn’t know what turned him to stone or how long he was petrified. After bestowing his gift
. The hand clutches a crown made of silver needles. Below the hand, under the surface, a school of shimmering black fish takes on a vaguely humanoid form.
A fey spirit is bound to the lake. Underwater
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, and it must be in the school of divination or necromancy. The chosen spell counts as a bard spell for you but doesn’t count against the number of bard spells you know. Once you perform the ritual
number on both dice, you can ignore the number and choose any effect on the table. SPIRIT TALES
Storytellers, like bards of the College of Spirits, often give voice to tales inspired by some greater
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
darkvision out to a range of 60 feet. They also have resistance to poison damage and advantage on saving throws against being poisoned. Cry for Help The characters hear a voice shouting for help. If they
follow the voice, they find a male human under attack by two bulezaus that slipped past the devils and climbed the infernal binding posts to Elturel. If the characters save the man, he introduces
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
walls, floor, and other rock formations. Snow whirls about on strong gusts.
When the characters first arrive, the temperature in this cave is −30 degrees Fahrenheit. The ice is frozen solid and
friend or ally who was or is important to the affected characters. Those characters hear the NPC’s voice on the wind, but the voice taunts and whispers of failures, flaws, and negative traits
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
creatures.
5 97 A beautiful coral pillar rises from the earth.
6 98 A flock of dozens of noisy seabirds land.
7 99 A school of sea creatures swim in the air.
8 00 Someone
truthful reply to the caster’s questions. The reply takes the form of a simple “yes” or “no,” a cryptic rhyme, or an omen. It might be transmitted through a disembodied voice, a vision only the caster
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
food. Adjusting the dial changes the temperature of the interior, which can range from 0–350 degrees Fahrenheit. Turning the dial all the way to the left turns off the device. Each box can hold 1
take one item of their choice from the vegepygmies’ collection. S23: Medical Clinic When the characters enter this medical clinic, a soothing voice delivers the following prerecorded message over the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
various raids on the surface. He regards the tribe’s treasure as his own. Two wooden chests contain 2,300 cp, 1,250 sp, and 290 gp. In addition, Drexa wears a heavy gold chain worth 200 gp. F8. The
the room, which is guarded by an air elemental myrmidon (see chapter 7). When intruders appear, the myrmidon levels its flail at them and asks in a cold voice, “Whom do you serve?” The myrmidon decides
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of this gray bedroom is a many-eyed, spherical creature three feet in diameter. In the middle of its forehead, a large unblinking eye regards you quizzically—as do four smaller eyes perched on the end
damage. When the characters enter, Shalfey assumes the characters are Piyarz and his conspirators. Read or paraphrase the following text: “You leave me no choice, Piyarz!” shouts a desperate voice as you
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
feels a profound sense of purpose and gains the benefit of the bless spell for 1 minute. They can choose two other creatures they can see to gain the spell’s benefits as well. 67–72 A booming voice
. 85–90 An angelic voice rings throughout the region. Each creature there must succeed on a DC 15 Wisdom saving throw or perform the grovel option of the command spell. 91–95 One character in the region
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Gate. At infrequent and seemingly random intervals, a disembodied elven voice cuts through the crowd, its song haunting enough to magically dim the room’s lanterns and make even the bar’s most hardened
House of Mastery Part school and part alehouse, this wide three-story building leans precariously over the street in Eastway. Run by an old, agender martial artist named Garmult (neutral good human
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
infrequent and seemingly random intervals, a disembodied elven voice cuts through the crowd, its song haunting enough to magically dim the room’s lanterns and make even the bar’s most hardened customers
DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert. Garmult’s House of Mastery Part school and part alehouse, this wide three-story