Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'school of rune defined voice'.
Other Suggestions:
school of range deafened vine
school of race defend voices
school of race devised voices
school of race defend voice
school of rules defend voices
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Intelligence (Arcana) check confirms that the rune represents the School of Necromancy. Trobriand the Metal Mage is a stoic, bearded man with black hair, black robes, and tinker’s goggles. Perched on
the School of Transmutation. Marambra Nyghtsteel is a striking woman with long auburn hair and an empty, distant gaze. She wears a black robe and holds a staff topped with a rune. A successful DC 10
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
“Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 18b on level 8, in the closest
resemblance to the Mad Mage: an old wizard in a robe covered with lidless eyes, his visage frozen in a mad scream.
Glowing Runes. Floating above each stalagmite is a glowing rune.
A character who succeeds
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
trap, an elder rune (see “Elder Runes”) appears in the air between the two southern statues a split second after the creature disappears, and at the same moment a booming voice shouts, “Teleported
magic spell reveals an aura of transmutation magic around each one. Any nonmagical weapon that strikes a statue for the purpose of dealing damage to it turns to dust. Magic Mouth In Halaster’s voice, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
blank. Placing the other books in alphabetical order by school of magic between the bookends causes Halaster’s rune to appear on the cover of the ninth book and spells to appear on its pages. This
held between the bulette-shaped bookends. Eight of the books contain essays pertaining to the eight schools of magic, one book dedicated to each school. The cover and the pages of the ninth book appear
classes
Basic Rules (2014)
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and brute
, Intelligence should be your highest ability score, followed by Constitution or Dexterity. If you plan to join the School of Enchantment, make Charisma your next-best score. Second, choose the sage
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
48. Shagambi’s Tomb Each character who teleports into this tomb from area 47C appears atop a randomly determined teleportation rune (see “Teleportation Runes” below). Characters can also enter the
this area: Nervous Unkh suggests that her host leave the tomb at once using one of the teleportation runes, though she can’t decide which rune is best. Impulsive Wongo thinks it’s a good idea to shatter
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
extradimensional tower, and the tiny glyph above it is Halaster’s rune. If this button is pressed, a magical, disembodied male voice fills the room and says in Common, “Gate access to Halaster’s Tower from
a bas-relief of a flaming skull. Next to the sixteenth level is a bas-relief of a comet. Next to the twenty-third (lowest) level is a bas-relief of a tower with a tiny rune engraved above it. Close
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
marble throne surrounded by stacks of aged books. Carved into the wall behind the throne is Halaster’s personal rune, and beneath the rune is a locked iron chest. (Halaster sits in the throne and is
of runes on the floor to summon Nalkara (see “Nalkara the Empyrean” below). He then uses the power of the throne to throw his voice so that he doesn’t betray his location when he speaks to the empyrean
classes
Basic Rules (2014)
, hags, and alien entities of the Far Realm, warlocks piece together arcane secrets to bolster their own power.
Sworn and Beholden
A warlock is defined by a pact with an otherworldly being. Sometimes the
voice. Some warlocks find messages from their patrons etched on trees, mingled among tea leaves, or adrift in the clouds — messages that only the warlock can see. Other warlocks converse with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. Muiral’s Laboratory Muiral conducts arcane experiments in this corner of the complex. 4a. Disembodied Voice If Vlonwelv is still alive, the characters hear her disembodied voice when they enter
through this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 16 on level 6, in the closest unoccupied space next to the identical gate located there.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Host are thought to have dominion over every aspect of existence, and to speak with a unified voice. But the Dark Six are the bloody and cruel gods who offer a dissenting voice. Eberron’s other
change CN Knowledge, Trickery Four crossed, rune-inscribed bones Other Faiths of Eberron
Alignment
Suggested Domains
Symbol
The Silver Flame, deity of protection and good LG Life, Light, War
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
barbarian or your spellcasting as a sorcerer. Giant Foes Your character’s relationship to giants might be defined by animosity. You could choose class features specifically to target giants or all creatures
motivation, but it also might explain some of your class features or magic. A bard of the College of Lore might focus on the study of giants, a Rune Knight fighter (from Tasha’s Cauldron of Everything
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the light. Inspire and guide others to virtuous behavior; force is a last resort. Listen to the Voice of the Flame; beware the deceiving whispers of the Shadow in the Flame. Every Thrane child knows
, combining her spirit with the light of the Silver Flame to bind the demon once more. Now Tira serves as the Voice of the Flame, helping others find the light. Anyone who seeks to protect the innocent
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
wear complex tattoos reflecting their ambitions and achievements and their favored school of magic. In Thay, the Red Wizards have ultimate power, although they give governance of day-to-day affairs to
teleport nearby with attack spells already in the midst of being cast. MAGE SIGILS
Wizards and many other arcane spellcasters develop a signature rune, which they use to identify their belongings, sign as
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
: Intimidation, Persuasion Languages: Two of your choice Equipment: A bottle of black ink, an ink pen, a book of poetry, a school uniform, and a pouch containing 15 gp Feature: Silverquill Initiate You gain
effects of your spells often sound like amplified echoes of your own voice speaking the spells’ verbal components—even amid the crash of lightning or a fiery eruption. Building a Silverquill Character Many
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
telepathically with each other. Telepathic Shroud. The creature is immune to any effect that would sense its emotions or read its thoughts, as well as to spells from the school of Divination. As a Bonus Action
, the creature can suppress this trait or reactivate it. Ventriloquism. Whenever the creature speaks, it can choose a point within 30 feet of itself; its voice emanates from that point. Warrior’s Wrath
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
proficiency in the Intimidation or Persuasion skill (your choice). Dragonborn Cleric of Order Voice of Authority 1st-level Order Domain feature You can invoke the power of law to embolden an ally to attack
enchantment school using a spell slot of 1st level or higher, you can change the spell’s casting time to 1 bonus action for this casting, provided the spell’s casting time is normally 1 action. You
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
copper belt buckle created in your own likeness
4 A pair of silver spectacles whose lenses change color based on the school of spell you’re casting
5 A well-preserved sausage that smells
time to time.
2 At random, your voice shifts three octaves higher or lower than normal.
3 Your hair changes color for 1 hour. If you don’t have hair, you grow silver hair that lasts for 1
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
multiverse. Order Domain Features Cleric Level Feature 1st Domain Spells, Bonus Proficiencies, Voice of Authority 2nd Channel Divinity: Order’s Demand 6th Embodiment of the Law 8th Divine Strike 17th
Proficiencies When you choose this domain at 1st level, you gain proficiency with heavy armor. You also gain proficiency in the Intimidation or Persuasion skill (your choice). Voice of Authority Starting at 1st
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. Guest Apartment Vlonwelv maintains these quarters for guests. 14a. Dining Room If Vlonwelv is still alive, the characters hear her disembodied voice when they enter this chamber for the first
”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 41 on level 7, in the closest unoccupied space next to the identical gate located there.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
flame, or a crackling bolt of lightning. On nothing more than a whim, Corellon’s body could become a school of fish, a swarm of bees, or a flock of birds. When consorting with other gods, Corellon often
example of Corellon’s wild, ever-shifting ways. As these primal reflections of Corellon changed their nature and defined themselves, they came to see Corellon and Lolth in new lights. They now viewed
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Patriars Patriars are the elite upper class of the city, a rank defined largely by money and lines of vague, increasingly inconsequential heritage. Many nobles claim generations of lineage, dating to
, dyes, gems, and jewelry.
Redlocks has secretly financed piracy and smuggling for a long time.
Rillyn runs a sword-wielding school, creating new generations of soldiers, mercenaries, and leg
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Patriars Patriars are the elite upper class of the city, a rank defined largely by money and lines of vague, increasingly inconsequential heritage. Many nobles claim generations of lineage, dating to
, dyes, gems, and jewelry.
Redlocks has secretly financed piracy and smuggling for a long time.
Rillyn runs a sword-wielding school, creating new generations of soldiers, mercenaries, and leg
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
blast cantrip When you cast eldritch blast, its range is 300 feet. Eyes of the Rune Keeper You can read all writing. Fiendish Vigor You can cast false life on yourself at will as a 1st-level spell
, whenever you take the Attack action on your turn. Visions of Distant Realms Prerequisite: 15th level You can cast arcane eye at will, without expending a spell slot. Voice of the Chain Master
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
the eaves of buildings. Caset and Chase lead you across town, frequently looking over their shoulders. Chase leans in and says in an uncharacteristically hushed voice, “Here we are.”
A sign in a
-crafted, with an unusual rune on the pommel. This clue leads to The Locksmith in Part 3. See “Treasure” below for more information about the dagger. A scrap of paper lies among the ashes in the fireplace
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
copper pieces tossed by commoners isn’t for everyone — and it certainly isn’t for bards in the Acq Inc world. The power and magic tied up in the voice of a franchise bard is meant for greater things
floating disk.
11 Did you wake up in a troglodyte den this morning, or is that how you normally smell?
12 You must have been sick the day they taught fighting at warrior school.
13 Gruumsh
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
narrow, barred window set into it. The door is locked and trapped (see below). As the characters approach the door, read: A raspy voice calls out from beyond the door. “If you be good, let us rid these
can force it open from this side. Nat, Jenks, and Squiddly make the best of Waterdeep’s harsh winter. K18. Arcane Rune This unlit hall is choked with dust and cobwebs. It contains the following
Magic Items
Infernal Machine Rebuild
of the conjuration school, as follows:
1/day: conjure animals, summon lesser demons
1/7 days: conjure minor elementals, conjure woodland beings, summon greater demon
1/month: conjure elemental
you move, a magical voice calls out your direction and how far you’ve gone. The voice cannot be silenced or stopped.
14
You constantly see afterimages of all events that occurred within 30
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
first, you began to hear a voice calling you to stand against death’s endless hunger. Certain of your deity’s wishes, you resigned your post and set out on your quest. Personal Goal: Banish a Shadow
and forged friendships and rivalries with other apprentices. You always had a particular knack for wielding flashy, energetic forces, and you focused your study on the school of evocation. After
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, and it must be in the school of divination or necromancy. The chosen spell counts as a bard spell for you but doesn’t count against the number of bard spells you know. Once you perform the ritual
number on both dice, you can ignore the number and choose any effect on the table. SPIRIT TALES
Storytellers, like bards of the College of Spirits, often give voice to tales inspired by some greater
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one. A creature seated on the throne and touching the orb can use a bonus action to broadcast its voice to
, causing all the gears to lock again. Characters must be 10th level or higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
to its patron might be a clearly defined exchange, or it could be uncertain or forceful. Whatever the nature of the being, as long as your group fulfills its role, the being offers rewards. Roll or
entity that appears outside the flow of time, or a projected illusion of a being that never leaves your patron’s hidden sanctum. 6 The Mouthpiece. The ancient being’s voice whispers through the lips of an
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
darkvision out to a range of 60 feet. They also have resistance to poison damage and advantage on saving throws against being poisoned. Cry for Help The characters hear a voice shouting for help. If they
follow the voice, they find a male human under attack by two bulezaus that slipped past the devils and climbed the infernal binding posts to Elturel. If the characters save the man, he introduces
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. The hand clutches a crown made of silver needles. Below the hand, under the surface, a school of shimmering black fish takes on a vaguely humanoid form.
A fey spirit is bound to the lake. Underwater
, its body has the shape of a school of fish. Its watery hand holds the crown aloft until a character takes it or the party moves away, at which point the hand slips back under the water. If the crown
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
creatures.
5 97 A beautiful coral pillar rises from the earth.
6 98 A flock of dozens of noisy seabirds land.
7 99 A school of sea creatures swim in the air.
8 00 Someone
truthful reply to the caster’s questions. The reply takes the form of a simple “yes” or “no,” a cryptic rhyme, or an omen. It might be transmitted through a disembodied voice, a vision only the caster