Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 14 results for 'schools of ranger depicts vecna'.
Other Suggestions:
school of rage depicts veins
school of rather depicts veins
school of ranger depicts vecna
school of rage depicts vecna
school of rages depicts veins
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
structure.
This unreality depicts Keoland, Kas’s homeland on Oerth, as Vecna envisions it for his new multiverse. In this version, the entire nation has been transformed into an inhospitable hellscape. The
Torment of Kas Robson Michel When Vecna remakes the multiverse, he’ll punish Kas with an eternity of suffering When the characters cross the threshold in area E2a, they appear in an alternate
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Neverwinter’s New King Craig J Spearing Vecna plans to turn Lord Neverember into a death knight who will subjugate the city’s population When the characters cross the threshold in area E2b, they
appear in an unreality where Vecna commands control over the city of Neverwinter in Faerûn. In this unreality, Vecna turned Lord Neverember into a loyal death knight and iron-fisted tyrant. Neverember
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
map 9).
None of the books stored here are valuable, and many are so old that they fall apart if opened. Most are textbooks about the eight schools of arcane magic, penned by sages and scholars of
yore, and they contain handwritten margin notes and graffiti from previous owners. The fresco on the east wall depicts a wizard’s tower floating above a city being pulverized by meteor swarms. The
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
circle disbanded after it stopped an uprising organized by Vecna. That development fueled Mordenkainen’s lifelong hatred of the lich.
Mordenkainen travels the multiverse while following his academic
whims. The wizard owns a home called the Tower of Urm, which pops into existence in Avernus when Mordenkainen visits to study how the Nine Hells affect various schools of magic.
David Auden nash
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Arekanz’s Donjon Locations In this unreality, before Vecna slew his rival deities and fed their remains to Arekanz, the archlich turned each rival to stone. From where creatures first appear in
center of this shrine depicts a cobalt-blue biped with a humanlike body, avian features, and vestments decorated with phoenix iconography. Embedded in the statue’s sternum is a blue phoenix feather
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
magic to dismantle the unreality. Manifested Secrets Each unreality section notes the unreality’s manifested secret. This is a secret that Vecna made foundational to his plan to reshape the part of the
multiverse the unreality depicts. Each unreality’s manifested secret is represented by an object that, although not “real” in the characters’ reality, looks real in the demiplane and bears Vecna’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
it was once possessed by a founder of one of Meletis’s philosophical schools (described in chapter 3).
5 The item bears a design or sculpted feature suggestive of a Returned mask.
6 A
knotted cover or grip depicts colorful birds or stylized herd animals from the plains of Oreskos.
7 The item is at least partially made from the heartwood of a Setessan caryatid (described in chapter
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
rises from the goblet’s contents and dissipates in the cold air.
Each window in the auditorium depicts a wizard casting a spell from one of the eight schools of magic. The spells depicted are blade
eight steps of the Rite of the Arcane Octad outside the spire. The steps of the ritual are hidden inside towers dedicated to the eight arcane schools of magic. Xerophon knows the layout of the city
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(Arcana) check recognizes that the magic runes inscribed on the obelisk represent all eight schools of magic. If the check result exceeds the DC by 5 or more, the character also identifies runes relating
cataclysmic events.
An evil wizard named Vecna stole one such obelisk and used it to erase the obelisk’s creators from existence. Vecna also stole the knowledge needed to create new ones. That knowledge
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
the mountain, but none of them are large enough to allow entry. Map 4.1 depicts a cross-section of the mountain, showing the lava pool and the shaft of the geyser. The numbers refer to key areas inside
people rose up to overwhelm the wizard's lackeys and marched on his keep, where, led by a powerful and good cleric and his ranger acolytes, they destroyed Keraptis's final guardians. The great wizard
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
of people from across the planes congregate around all manner of games, refreshments, and performances in this lavish, magical casino.
This golden statue depicts the casino’s owner, Shemeshka. The
specialty is a face-numbing cocktail called the Abominable Yes Please. Jane Katsubo One of the Dubious Vecna Impersonators
Who Perform at Fortune’s Wheel Sulking Dragon. Winter’s Bite, a piteous young
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
represents a different one of the eight schools of magic. Zhents. The card players are Sidra Romeir (LE female Calishite human veteran) and two subordinates (LE male Tethyrian human thugs). Since the
depicts Duhlark Kolat, and a detect magic spell or similar magic reveals an aura of transmutation magic around it. The first time a character steps onto the landing, the statue levitates 1 foot above the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
figurehead is unpainted, there’s no way to tell that it depicts a drow, but a character who inspects the figurehead closely and succeeds on a DC 13 Wisdom (Perception) check notices a tiny embossed
a life-size mechanical unicorn ridden by a mechanical drow ranger waving two scimitars (when a lever under the float is pulled, the unicorn farts a 15-foot cone of confetti, which it can do twice
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the creature, the creature falls as normal. T17: Jade Serpent Guardians’ Chamber A jade statue stands between this room’s two exits. The statue depicts an armored, feminine figure from the waist up
: Vortex Bridge Puzzle Bridge Puzzle. Close inspection of the bridge’s tiles reveals that each one bears an engraved symbol representing one of the eight schools of magic. A See Invisibility spell or