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Returning 35 results for 'schools of rogue destroys version'.
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Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Shivering Death’s Lair Mike Schley Map: Shivering Deaths Lair View Player Version Challidax has inhabited a network of caverns for more than a century. The dragon doesn’t make regular visits to all
the caves in her lair, so other creatures sometimes sneak in and inhabit them. Challidax eventually destroys these interlopers, but it could be weeks or months before she notices or responds.
Monsters
Fizban's Treasury of Dragons
Serpents of the Dreaming City draws power from an ancient amethyst dragon, which the cultists keep in eternal slumber with braziers of enchanted smoke.
2
A rogue purple worm swallowed a large
which version of itself is moving or acting. If an effect or attack can target both of the dragon’s spaces at the same time, the dragon is affected only once.
Regional Effects
The region
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
spelljamming helm that only beholders can attune to. Any beholder that occupies this chamber can attune to it. Reducing a tyrant ship to 0 hit points not only destroys it but also destroys the ship’s
use an action to make the following attack.
Destructive Ray. Ranged Spell Attack: +8 to hit, range 120/480 ft., one target. Hit: 35 (10d6) force damage.
Tyrant Ship Deck PlansView Unlabeled Version
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
: Starter Deck. This version of the Deck of Many Things is meant for low-level characters, potentially as low as 1st level: Comet, Fates, Fool, Key, Knight, Rogue, Ruin, Sage, Talons. Roleplaying Focus
. Players who enjoy intense roleplaying and interacting with nonplayer characters will get the most from this deck: Balance, Fates, Flames, Knight, Rogue, Ruin, Sage, Throne. Lighthearted. Most of the
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Player’s Handbook Playtest 6 June 29, 2023
In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This
playtest document presents updated rules on seven classes: Bard, Cleric, Druid, Monk, Paladin, Ranger, and Rogue. This document also presents multiple subclasses for those classes, new Spells, revisions to
Compendium
- Sources->Dungeons & Dragons->Divine Contention
rogue. MAP OF THE SWORD COAST
The DM’s Sword Coast map shows a region of the Forgotten Realms called the Sword Coast.This map is for the DM’s eyes only, as it indicates the locations of places described
later in this adventure. A player-friendly version of the map is also included with this adventure. It can be shared freely with the players as their characters explore the region.
Geographical
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
CampusView Player Version Conjurot Hall The center of the Prismari campus is Conjurot Hall, a towering structure with a glassed-in observation area at the top. Constantly changing strands of elemental
notorious region of Furygale. Roped off by magical wards and warning signs, Furygale is several acres of ever-changing magical energy, gales of ice and wind and fire, and elementals gone rogue. While
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
version of the Rogue card from a Deck of Many Things. The four other cards mentioned in the statue’s message—Sage, Jester, Knight, and Fates—are each located in a different area nearby. Grooves in the
, the Rogue, lies flat on the table. Suddenly, the statue speaks:
“Still searching for the perfect hand? Find the four missing cards and bring them here. The treacherous Rogue is poised to backstab
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
door’s eye is gem set with a smaller version of one of a demilich’s soul gems. The gem can be removed only by a character proficient with jeweler’s tools who succeeds on a DC 13 Dexterity check using
the superior jeweler’s tools found in area 31 of chapter 4. A successful check removes the soul gem, which destroys the gem and unlocks the door. A character who attempts to remove or destroy the gem in
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
. Casting Remove Curse on the monster destroys the skeleton. However, if a character touches the skeleton (while it’s animate or otherwise), its spirit whispers to the character, bidding them to end its
ancient curse. Doing so destroys the skeleton and grants the character the Second Skin Dark Gift (see chapter 1). A character who already has a Dark Gift can’t accept the curse. Returning to Urwin. If the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dungeon Master—and did everything they could to challenge and delight the other players. That game was, of course, the first version of Dungeons & Dragons, and you’re now reading its latest version
edition in 2014, we were humbled by how many of you loved it. This revised version of it is a salute to all of you—those of you who’ve been playing D&D for years, those of you who’ve contributed to the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell. Spell Charge Cost Cone of Cold 5 Fireball (level 5 version) 5 Globe of
Invulnerability 6 Hold Monster 5 Levitate 2 Lightning Bolt (level 5 version) 5 Magic Missile 1 Ray of Enfeeblement 1 Wall of Force 5 Regaining Charges. The staff regains 2d8 + 4 expended charges daily at dawn
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Matriculating from the Schools of Magic With so many schools of magic available to wizards, each type of specialization brings a different set of skills and strengths to a franchise. Your chosen
version of what’s going on. Whether it’s obscuring contracts, concealing incursions, or manifesting imaginary staff members to take the fall for your partners’ misdeeds, your magic helps put the best
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Sir Ursas’s Goal Ursas states that he seeks the missing components in order to complete his version of the Infernal Machine of Lum the Mad. When complete, the powerful artifact will allow him to
finish the military campaign he started long ago, letting him return to Avernus and take on the forces of Zariel. Further, he is open about his rivalry with Lynx. He claims that the retired rogue is
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
dwarven thrower. If a rogue with the Assassinate feature uses a vorpal sword, isn’t the surprise attack an instant kill? No. A vorpal sword requires you to roll a 20 on the attack roll to decapitate
someone. A rogue with the Assassin archetype that attacks a surprised target using a vorpal sword scores an automatic critical hit if the attack roll is successful, but unless the attack roll was a 20
Magic Items
The Book of Many Things
Pit
40
Plant
41
Priest
42
Prisoner
43
Puzzle*
44
Ring
45
Rogue*
46
Ruin*
47
Sage*
48
Shield
49
Ship
50
Skull*
51
Staff
52
Disintegrate spell destroys the chains instantly, freeing you. Another creature can also free you by succeeding on a DC 30 Dexterity check using thieves’ tools.
Ring. A rare or rarer magic ring appears
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Fortress Badlands Locations (T1-T2) The following locations are keyed to map 6.2. Map 6.2: fortress badlands View Player Version Unless noted otherwise, entryways and ceilings in the caves are 10
debris, doing so with a successful DC 13 Strength (Athletics) check. A creature freed from the debris is no longer restrained by it. The cave-in destroys Murgaxor’s collection of lab specimens. Secret
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Lynx Creatlach Presenting herself as a tiefling rogue, Lynx Creatlach talks of how she retired as an adventurer to use her assembled fortune and collected antiquities in the service of nobler causes
. Lynx’s Goal Lynx states that she seeks the missing components in order to complete her version of the Infernal Machine of Lum the Mad. Her plan is to use the powerful artifact to counteract the forces of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
moat to a depth of 15 feet. The moat is 30 feet wide, narrowing to a width of 20 feet under the drawbridge (area 1). The moat is home to schools of trout.
Motte. The keep overlooking the village
under piles of debris. The cloud giants’ rocks are 3 feet in diameter and weigh 500 pounds each.
Map 1.1: Nightstone View Player Version
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Remains of Tammeraut Map 7.5: The Pit of Hatred View Player Version Map 7.5 shows the seafloor in the vicinity of the sunken hull, including the spot where the rift that seals the Pit of Hatred
bones and debris. As you approach the wreck, the water becomes unnaturally cold, and the schools of fish that swarmed in the waters above are conspicuously absent.
Unhallowed Ground The evil energy
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Material components and using Charisma as the spellcasting ability (spell save DC 20, +12 to hit with spell attacks):
At Will: Command (level 2 version), Detect Magic, Scorching Ray
1/Day: Fireball
uses at the start of each of its turns.
Commanding Presence. The dragon uses Spellcasting to cast Command (level 2 version). The dragon can’t take this action again until the start of its next turn
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Illithinoch. The following locations are keyed to map 7.5. Mike Schley Map 7.5: Labyrinth of Eyes View Player Version L1: Gazing Chamber The moist stone walls of this room are covered with hundreds of
on the eyepiece causes the eyepiece to become inactive for 24 hours. Breaking off the eyepiece requires only a firm blow, which destroys its magic for good. L3: The Rolling Eye The center portion of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Necropolis Locations (Y1-Y9) The following locations are keyed to map 7.2, which is the DM’s version of the necropolis map. Y1. Ice Causeway Characters can use this naturally formed causeway of solid
eight steps of the Rite of the Arcane Octad outside the spire. The steps of the ritual are hidden inside towers dedicated to the eight arcane schools of magic. Xerophon knows the layout of the city
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
breaking apart!
With the brazier’s destruction, the magic holding the flying citadel aloft ends. This disengages the flying citadel helm in area S25 and destroys all the lesser death dragons allied with
across the area. Map 7.4: flying citadel surface View Player Version The hundreds of Dragon Army troops outside the citadel are largely too preoccupied with their own escape to pay the characters any
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
House of Cards Locations The following locations are keyed to map 18.1. Mike Schley Map 18.1: The House of CardsView Player Version 1: Entrance Every surface of this irregularly shaped room is made
from cards of various sizes from the Deck of Many Things. Some show their intricately patterned backs, while others show their faces. Four large cards that serve as doors lead from the chamber: Rogue
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Kobold Lair Locations The following locations are keyed to map A.
Marc Moureau Map A: Kobold Lair (DM’s Version) View Without Tokens View Player Version
Exploration and Movement
a 9 or lower, it fails. In either case, the area’s description tells you what happens. Example. A Rogue tries to deceive the kobold with a Charisma (Deception) check. The player rolls a d20 and adds
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
elements. Splashing at least three flasks of holy water on the altar destroys the desecrating elements and purifies the altar.
Map 2.3: High Hall Cathedral, Choir Level View Player Version
H7
descending into the central portion of the catacombs level, just west of area H15.
Map 2.2: High Hall Cathedral View Player Version H4. Private Chapels These areas can be curtained off for small
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
legacy, empowered by the Mourning Flame that burns in the Mourning Sanctum at the temple’s heart. Map 7.3: bastion of takhisis View Player Version S21: Ruined Hall When the characters enter this area
Paladine’s power. Extinguishing the flames destroys the brazier, as detailed below. Scaffold. The scaffold surrounding the brazier rises 10 feet off the ground. Stairs to the west and east climb to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
(in chapter 9 of the Player’s Handbook) and underwater movement (in chapter 5 of the Dungeon Master’s Guide). Map 8.4: Landgrave’s Folly View Player Version The characters have three means of entry
Sgothgah — or, better yet, that they have killed the rogue aboleth — they can engage these aboleths in diplomacy regarding their desire to kill or enslave the kraken. The aboleths might respond to a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
2.1 is a shrunk-down version of this side of the poster map. Whenever the party moves from one named location to another, roll a d20. A roll of 11 or higher indicates an encounter while the
. Their leader, formerly an adventuring rogue, wears magical studded leather armor that increases its AC to 13 (see “Treasure” below). These former citizens of the city died when Elturel was drawn into
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Knight* 30 Lance 31 Mage 32 Map 33 Maze 34 Mine 35 Monstrosity 36 Moon* 37 Ooze 38 Path 39 Pit 40 Plant 41 Priest 42 Prisoner 43 Puzzle* 44 Ring 45 Rogue* 46 Ruin* 47 Sage* 48 Shield 49 Ship 50 Skull* 51
have their properties suppressed. You draw no more cards. The chains are immune to damage and can’t be dispelled using the Dispel Magic spell or similar magic. However, a Disintegrate spell destroys
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
. Vocath can suppress or reactivate one of these walls (no action required), even if he can’t see it. Otherwise, nothing can physically pass through these walls. A disintegrate spell destroys a wall of
. Vocath’s BaseView Player Version 1: Arena The arena is a 60-foot-high octagonal chamber with a crystal dome overhead. The floor is blanketed in sand, with a few broken, unusable weapons and chunks of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Cave of Echoes Locations The following locations are keyed to map 4.1. Marc Moureau Map 4.1: Cave of Echoes View Player Version C1: Empty Cavern This vaulted cavern is forty feet across and twenty
minute. Spells. Magic offers the following solutions: Control Water parts or raises the waterfall for the spell’s duration. Create or Destroy Water cast to destroy part of the waterfall destroys a 5
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. This version of Phandalin is set five years or so after that adventure, making use of many of the original Phandalin locations and NPCs even as it adds new places and new characters to the mix. If
you have your own version of Phandalin in your campaign, make any adjustments necessary to this episode for continuity.
Brawn McGable Brawn (N male human bandit) is a middle-aged former member of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Their altar is a rectangular slab of stone with the phases of the moon carved into its sides. In winter, everything is under a foot or more of snow. Map 3.9: Raven Rock View Player Version Ancient
charge to cast conjure minor elementals (summoning either four magma mephits or four magmins, as the wearer wishes) or fire shield (warm shield version only) from the ring. Once all of its charges are