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Returning 30 results for 'schools of rogues demise version'.
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Monsters
Forgotten Realms: Adventures in Faerûn
attacks. He can replace one attack with a use of Spellcasting to cast Blight or Ray of Sickness (level 6 version).
Rend. Melee Attack Roll: +14;{"diceNotation":"1d20+14", "rollType":"to hit
", "rollAction":"Spellcasting"} to hit with spell attacks):
At Will: Blight, Detect Magic, Dispel Magic, Mage Hand, Prestidigitation, Ray of Sickness (level 6 version)
2/Day Each: Dimension Door
Monsters
Forgotten Realms: Adventures in Faerûn
, Prestidigitation
2/Day Each: Speak with Dead, Wall of Force
1/Day Each: Create Undead (level 8 version), Disintegrate, Power Word KillProtective Magic. Sammaster casts Counterspell or Shield in
. His Cult of the Dragon devotes itself to helping evil dragons become dracoliches to bring this evil new age to fruition.
Sammaster was killed in battle, but had prepared contingencies for his demise
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Schools of Evocation or Transmutation are also well represented. Clerics aren’t very common in this school, but some with the Tempest domain end up here. Beyond the ranks of traditional spellcasters
, Prismari students also include monks who follow the Way of the Four Elements. Some acrobatic rogues and fighters (including those who emulate the archetype of the Eldritch Knight) also delight in the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
bards find a home in Silverquill, putting the power of their voices to use with Silverquill magic. Wizards (especially those who study the Schools of Illusion and Enchantment) are common in
Silverquill, as are warlocks. Clerics with the Divine Domains of Light and Trickery also fit in well among the mages of Silverquill. A number of both paladins and rogues attend Silverquill College as well
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in his chair and gazes into a mirror. Reflected back at him is a sickly, haggard version of himself (see “Magic Mirrors” below). He is dressed to portray the green dragon in the tragedy titled A
the onlooker, the image is the performer’s normal appearance. If the onlooker is out of favor with Endelyn, the image is a sickly and haggard version of the creature. If Endelyn is plotting the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Matriculating from the Schools of Magic With so many schools of magic available to wizards, each type of specialization brings a different set of skills and strengths to a franchise. Your chosen
version of what’s going on. Whether it’s obscuring contracts, concealing incursions, or manifesting imaginary staff members to take the fall for your partners’ misdeeds, your magic helps put the best
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
(especially those who study the Schools of Abjuration, Illusion, or Transmutation) and the metamagic manipulations of sorcerers are welcome in Quandrix, and many druids explore the patterns of nature
homes in Quandrix. Some fighters, monks, rangers, and rogues study here, using Quandrix principles to train their minds. Suggested Characteristics. With subjects ranging from the physical and tangible to
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics in the service of gods wield mace and spell, questing against the terrifying powers that threaten the land
makes an ability check, an attack roll, or a saving throw. Spending inspiration gives the character advantage on the roll. A clever player might spend the inspiration to counteract disadvantage on a roll.
A character can have only one inspiration at a time.
Map of the Sword Coast View Player Version
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
If It Exists In D&D, There’s A Place for It in Eberron … But It May Not Be the Place You’re Used To. Eberron draws on the core elements of D&D. It’s a world of wizards and rogues, a setting with
found his way to Eberron from the core cosmology. But the DM can always say “No, there is no version of Gruumsh in my Eberron.” This comes to a critical point. Nothing is set in stone. Like every
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Player Version Additional Lair Actions At your discretion, a legendary (adult or ancient) bronze dragon can use one or more of the following additional lair actions while in its lair: Ocean’s Call. The
kender named Tasslehoff Burrfoot to capture Highmaster Bakaris. Later, in the Blue Lady’s War, Tasslehoff foresaw Fireflash’s demise at the hands of the death knight Lord Soth—and was thus able to avert
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
moat to a depth of 15 feet. The moat is 30 feet wide, narrowing to a width of 20 feet under the drawbridge (area 1). The moat is home to schools of trout.
Motte. The keep overlooking the village
under piles of debris. The cloud giants’ rocks are 3 feet in diameter and weigh 500 pounds each.
Map 1.1: Nightstone View Player Version
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Remains of Tammeraut Map 7.5: The Pit of Hatred View Player Version Map 7.5 shows the seafloor in the vicinity of the sunken hull, including the spot where the rift that seals the Pit of Hatred
bones and debris. As you approach the wreck, the water becomes unnaturally cold, and the schools of fish that swarmed in the waters above are conspicuously absent.
Unhallowed Ground The evil energy
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Beyond the City Walls Mike Schley City of Greyhawk and Environs View Player Version The City of Greyhawk and Environs map shows the lands around the Free City of Greyhawk. Locations on the map are
the archmage Zagig Yragerne and abandoned with his demise, the ruins (and the many-leveled dungeon below) are a powerful draw to adventurers who seek wealth, glory, and magical might. All manner of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Necropolis Locations (Y1-Y9) The following locations are keyed to map 7.2, which is the DM’s version of the necropolis map. Y1. Ice Causeway Characters can use this naturally formed causeway of solid
eight steps of the Rite of the Arcane Octad outside the spire. The steps of the ritual are hidden inside towers dedicated to the eight arcane schools of magic. Xerophon knows the layout of the city
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
to the village’s demise. The following locations are keyed to the map of Vermeillon. Map 5.1: vermeillon View Player Version V1. The Wand and Hammer Tormun and Blenyss’s shop displays a sign
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Secret Grotto Locations The following locations are keyed to map 13.2. Map 13.2: secret grottoView Player Version S1: Jade Golem Tomb Characters who pass through the portal appear in the center of
allow our great nation to succumb to the same chaos as the Yun dynasty. If you have last wishes, please write them down. We will retrieve them and do our best to honor them after your demise.”
The Grand
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
descending into the central portion of the catacombs level, just west of area H15.
Map 2.2: High Hall Cathedral View Player Version H4. Private Chapels These areas can be curtained off for small
feigned his demise to trick his attackers. If the characters search the bodies, they notice Seltern open his eyes. If the characters treat him kindly, Seltern tells of how forces of devils assaulted
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
locations are identified on map 7.4. Map 7.4: Hermitage Upper Floors and Cellar View Player Version 22. Abandoned Quarters A cast-iron potbelly stove squats to the north of the upper level of the
of the approaching Tammeraut, resulting in Oloran’s desperate prayer to Procan and the ship’s resulting demise. The wizard’s gull familiar spied the ship at sea and brought word back to him. Archais
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Their altar is a rectangular slab of stone with the phases of the moon carved into its sides. In winter, everything is under a foot or more of snow. Map 3.9: Raven Rock View Player Version Ancient
charge to cast conjure minor elementals (summoning either four magma mephits or four magmins, as the wearer wishes) or fire shield (warm shield version only) from the ring. Once all of its charges are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. The height of the celebration comes when the effigy of Kistarianth the Red is burned on the slopes of Mount Waterdeep. A dracolich version of Kistarianth is then carried up the slopes and burned as
control of schools, priests give worship to their god’s foes, and any who wish to may participate in a guild’s trade. Pranks are played by and on many, from simple tricks to those requiring elaborate
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
House of Cards Locations The following locations are keyed to map 18.1. Mike Schley Map 18.1: The House of CardsView Player Version 1: Entrance Every surface of this irregularly shaped room is made
the Fool card.
This room is a version of the Surface of the Sun trap in chapter 4, but it differs from that trap in the following ways: Hotter Ceiling. Characters inside the room take 11 (2d10) fire
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
making a few too many enemies. Dzaan’s Demise. Dzaan’s trouble started after he broke away from his fellow wizards and hired adventurers to scour Icewind Dale for Netherese ruins. One group of them
turn.
Wand of Magic Missiles. While holding this wand, Vellynne can expend 1 or more of its 7 charges to cast the magic missile spell from it. She can expend 1 charge to cast the 1st-level version of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of Ten-Towns and its environs. Mounted to the top of a thin iron stand on the table is a 6-inch-tall dragon figurine carved out of chardalyn—a miniature version of Xardorok’s chardalyn dragon, its
breath. Dreck has secretly pledged his allegiance to Grandolpha Muzgardt, for he longs to be rid of Xardorok Sunblight and now sees the characters as instruments of Xardorok’s demise. He fights only in
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Lair Locations The following locations are keyed to the map of Claugiyliamatar’s lair.
Map 4: Claugiyliamatar’s lair View Player Version C1. Lookout Post Wood woads (see “Arrival” above) watch for
powerful being would almost surely result in your demise.
Claugiyliamatar is an ancient green dragon of immense power. You can find her stats in Appendix A: Creatures. Roleplaying Claugiyliamatar
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Castle Cinis Locations The following locations are keyed to map 10.2. Map 10.2: DM’s Map View Player Version S1: Entry Hall Lining the west wall of this once grand hall are six hollow suits of
to Ghalasine’s demise.’” If King Jhaeros’s heart is taken from the city of Ghalasine or if Charmayne is killed, Jalynvyr reverts to his true form (that of a lawful neutral, drow mage) and is no
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Areas of Kolat Towers The following encounter locations are keyed to map 8.1. View Player Version K1. Storeroom The outer door is locked from the inside, and the room has neither heat nor light
represents a different one of the eight schools of magic. Zhents. The card players are Sidra Romeir (LE female Calishite human veteran) and two subordinates (LE male Tethyrian human thugs). Since the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to a one-eyed half-orc named Dral Thelev (LG male half-orc commoner). Both the Harpers and the Zhentarim keep a close eye on this place. Map 3.3: Everlund View Player Version Development If the
View Player Version Ancient Relic Casting detect magic on the altar reveals a faint aura of divination magic originating from underneath it. The slab weighs several tons and is too large to be lifted or
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
success, Geld provides the map at no cost. Francesca Baerald Geld’s Map View Player Version 2: Onella’s Palms Clue: Broken Fish, Temple of Pholtus A small, humble shop, barely more than a stall
on a DC 13 Intelligence (Religion) check identifies it as the symbol of Olidammara, a deity of music, revelry, wine, rogues, humor, and tricks. The owner of this establishment is Ricard Damaris
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Lesser Cavern Locations The following locations are keyed to map 1.1. Mike Schley Map 1.1: Lesser Caverns View Player Version L1: Entry Caverns This wide chamber is ringed with a mixture of rough
Kashem’s demise—such as a pinch of the dust left behind after her death—or they offer a convincing story and succeed on a DC 17 Charisma (Deception) check, Kasdu’ul summons a water weird and orders it to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Tomb Locations The areas of the tomb are keyed to map 7.3. Dyson Logos Map 7.3: Tomb of Wayward Souls View Player Version T1: False Entrance This wide corridor ends at two stone doors with metal
: Vortex Bridge Puzzle Bridge Puzzle. Close inspection of the bridge’s tiles reveals that each one bears an engraved symbol representing one of the eight schools of magic. A See Invisibility spell or