Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 24 results for 'score of immense borders'.
Other Suggestions:
score of immersed burdens
score of immense burdens
score of immersed borders
score of intense borders
Monsters
Mythic Odysseys of Theros
necrotic damage, its Strength score is reduced by 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Strength Drain"}. The target dies if this reduces its Strength to 0. Otherwise, the reduction
lasts until the target finishes a short or long rest.These armored skeletal spirits guard the borders of the Underworld and its various wards. Sleepless and merciless, they scrutinize all who would
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Creature Sense. The neothelid is aware of the presence of creatures within 1 mile of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well
as each creature’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in
Monsters
Candlekeep Mysteries
see.Well over 1,500 years ago, the silver dragon Miirym broke into Candlekeep, intent on adding its riches to her hoard. She devoured scholars and destroyed a score of irreplaceable books before she was
. The spectral dragon—what’s left of her— dwells in the catacombs and caves under the library. Those who have visited the depths describe Miirym as a set of immense spectral jaws whose
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Phylaskia These armored skeletal spirits guard the borders of the Underworld and its various wards. Sleepless and merciless, they scrutinize all who would pass, and they slay those who defy them
: 12 (2d6 + 5) necrotic damage. Unless the target is immune to necrotic damage, its Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
(EMRAH ELMASLI)
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Neothelid A slime-covered worm of immense size, a neothelid is the result of the mind flayer reproductive cycle gone horribly wrong. When an illithid colony collapses, typically after an external
1 mile of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature’s Intelligence score, but can’t sense anything else about
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pool, and it emerges as a neothelid — a slime-covered worm of immense size. A feral thing, a neothelid knows nothing beyond the predatory existence it has lived so far. It prowls subterranean passages
., passive Perception 13
Languages —
Challenge 13 (10,000 XP)
Creature Sense. The neothelid is aware of the presence of creatures within 1 mile of it that have an Intelligence score of 4 or higher. It
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
is a plane of endless fire populated by Celestials and Fiends, who both embody the raw power and versatility of flame. The borders between the Material Plane and Fernia are thin in a manifest zone; the
ship’s bow is pointing frantically to the northwest.
A character that takes the Search action and succeeds on a DC 13 Wisdom (Perception) check faintly sees an immense dark shape moving through the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Neothelid A slime-covered worm of immense size, a neothelid is the result of the mind flayer reproductive cycle gone horribly wrong. On rare occasions, an illithid colony collapses, typically after
within 1 mile of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature’s Intelligence score, but can’t sense anything else
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
many artisans, craftspeople, smiths, ivory carvers, and hydro-engineers. Where most such temples have a forge as a centerpiece, this one features an immense fountain whose water jets shift continually
one’s hair, and learn to dress in a manner that suits the individual’s body, profession, and the climate. Newcomers to the temple must make a Charisma check. Those who score 15 or higher are welcomed as
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the following: The path ends at a clearing before an immense waterfall. It cascades down the tepui’s cliffs into a pool coated with oily, gray slime. Dense mist hangs above the pool.
The water of
. Characters who have a passive Wisdom (Perception) score of 20 or higher, or who pass through the waterfall to see what’s behind it, find a ledge about 100 feet from the ground. Upon the ledge rests an elf
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
Armor.
Chase CN male (he/him) human (Oeridian/Flan)
Chase is broad-shouldered for a teen, with a streak of stubbornness that sometimes borders on recklessness. His skin is a warm, medium-brown
fiercely loyal to Caset and to anyone who shows them both even a shred of decency.
What They Want. Chase hopes to score enough coin to keep himself and his adopted sibling, Caset, safe. He’s hesitant to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
tavern’s name. Standing before the door is an immense figure who beams a smile missing most of its teeth. He squints his eyes as if trying to make sense of you. “What … uh … what’s your business here
. Any character with a passive Wisdom (Perception) score of 12 or higher might hear her refer to the half-elf as Rakeem as she talks to him. She is in the service of Dran Enterprises, receiving
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
center of a muddy lake. The camp is ringed by immense bone spurs, with makeshift wooden walls between. A wooden palisade surrounds a camp composed of tents, huts, and a crooked watchtower. Dozens of
to stand comfortably.
The watchtower is occupied by three Dragon Army soldiers (see appendix B). Due to the high vantage point, the soldiers’ passive Wisdom (Perception) score is 19. Spotted. If a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
labyrinth symbols of Ubtao. Beyond the open doorway is a barren, dusty room, but any character with a passive Wisdom (Perception) score of 13 or higher notes the aroma of incense. Characters who enter
the plastered walls, and singing birds flit from plant to plant.
An immense snake with iridescent scales rests on a heap of cushions opposite the doorway. It rises slowly to a height of 5 feet
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
feet of a globe and has an Intelligence score of 10 or higher can take control of the globe by succeeding on a DC 10 Intelligence check. As part of its movement and with a successful DC 10
, characters approaching can hear the rattle and clank of immense chains. Gigantic steel bolts have been driven into the stone floor of this immense area, attached to heavy chains. These trail down into
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
her poison vials hidden in a 1-foot-deep, 1-foot-diameter hole in the ground covered by her sleeping mat. Creatures with a passive Wisdom (Perception) score of 14 or higher notice that the mat dips
scattered across this cavern, torn to pieces by Claugiyliamatar. A creature with a passive Wisdom (Perception) score of 17 of higher notices that the surfaces of the chamber are covered with a very fine
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
sometimes borders on recklessness. His skin is a warm, medium-brown, and his dark hair is cropped short. His clothes are ragged but well-mended, and he carries a battered short sword as if for comfort
as much as protection. Quick to pick a fight when cornered, he’s fiercely loyal to Caset and to anyone who shows them both even a shred of decency.
What They Want. Chase hopes to score enough coin to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the wall. A character with a passive Wisdom (Perception) score of 15 or higher notices it. Otherwise, the characters have to look in the right place. Crude holds are cut into the pillar and the wall
sturdy. Treasure Inside the column is a rock that has the symbol of fire carved into it. A character with a passive Wisdom (Perception) score of 15 or higher notices it. Under the rock is a small brass box
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Illithinoch Locations The following locations are keyed to map 7.2. Mike Schley Map 7.2: Illithinoch View Player Version X1: Gates The long tunnel ends at an immense double door. An eerie green
Creature Sense. The elder brain is aware of creatures within 1 mile of itself that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each one’s
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the westernmost pair of niches. Characters with a passive Wisdom (Perception) score of 15 or higher notice it automatically. Otherwise, a character searching the floor for traps spots the tripwire
Vanifer, and he promises an immense (and fictitious) reward if the characters bring him Tinderstrike. If the characters seem agreeable and competent, he provides them with directions to get them to area
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
channel the water from the pool. Above the pool, a seven-foot-diameter globe of water hovers in midair.
A character who has a passive Wisdom (Perception) score of 10 or higher notices the water symbol
, unguarded. He holds his trident aloft and cries, “With this key I call forth my mistress!” A dark flow emerges from the portal, forming an immense water elemental with pearly, malignant eyes. This
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
six yellow musk zombies (see appendix D) lurking among the trees and plants. The zombies blend in with their surroundings, and any character with a passive Wisdom (Perception) score lower than 12 is
dais: a large stone face staring up at the sky.
An immense stone bust of Zalkoré once rose above the pool atop the dais. It was the most beautiful sculpture in the garden. After Zalkoré learned the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. They refuse to leave their woods, guarding relics and ruins of ages past, and they want nothing to do with the world beyond their borders. Arn Forest This stretch of pine trees and muskeg bogs lies on
asleep in their tents. The shaman sleeps under a blanket of snow in the Sunken Grove and can be spotted by any character with a passive Wisdom (Perception) score of 20 or higher. The shaman and the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
in Goldenfields, you can run the “Attack on Goldenfields” encounter (see chapter 2) when the characters visit the location. Grandfather Tree Deep within the High Forest is an oak tree of immense size
following changes: The leader is chaotic neutral. He or she has a Dexterity score of 15 (+2) and AC 14. He or she speaks Bothii (the Uthgardt language), Common, and Elvish. The leader carries an oathbow