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Returning 14 results for 'score of immersed blur'.
Other Suggestions:
score of immersed baldur
score of immersed bear
score of immersed blue
classes
Basic Rules (2014)
Her fists a blur as they deflect an incoming hail of arrows, a half-elf springs over a barricade and throws herself into the massed ranks of hobgoblins on the other side. She whirls among them
lawful in alignment.
QUICK BUILD
You can make a monk quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. Second, choose the hermit background
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Frigid Water A creature can be immersed in frigid water for a number of minutes equal to its Constitution score before suffering any ill effects. Each additional minute spent in frigid water requires
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Frigid Water A creature can be immersed in frigid water for a number of minutes equal to its Constitution score before suffering any ill effects. Each additional minute spent in frigid water requires
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
-haunted miasma, its crew and passengers feel despair. Each hour a vessel is immersed in the fog, the crew must make a quality score check by rolling a d20 and adding their quality score to the number. The
DC for this check is 10 + the number of hours the ship has been immersed in the Shadowfell fog. If the crew fails this check, their quality score decreases by 1 while within the Shadowfell fog and for
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Elemental, Neutral
AC 13 Initiative +3 (13)
HP 65 (10d10 + 10)
Speed 5 ft., Swim 60 ft.
Ability Score Mod Save
Str 17 +3 +3
Dex 16 +3 +3
Con 13 +1 +1
Ability
Score Mod Save
Int 11 +0 +0
Wis 10 +0 +0
Cha 10 +0 +0
Resistances Fire
Immunities Poison; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
surprises characters who have a passive Wisdom (Perception) score lower than 12. After attempting to shove a character into the mud, the giant attacks the party with its greatclub. Gorgon Mud This
pool of thick, magical mud is treated as quicksand (see the “Wilderness Hazards” section in chapter 5 of the Dungeon Master’s Guide), and it also can petrify creatures that become immersed in it. A
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, svirfneblin tend to be neutral, they weigh 80 to 120 pounds, and they reach maturity at 25 and live 200 to 250 years. Ability Score Increase. Your Dexterity score increases by 1. Superior Darkvision
once with this ability: blindness/deafness, blur, and disguise self. You regain the ability to cast these spells when you finish a long rest. Intelligence is your spellcasting ability for these spells.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
the first time on a turn takes 2 (1d4) fire damage. Black Mirror. A creature that looks into the black mirror sees its reflection blur and then reappear in ancient garb as if depicting a previous
spill out into the room. Golden Liquid. Any nonmagical object immersed in the basin reacts with the fluid inside, which turns the object into gold for 1 hour. If any of the golden liquid is removed from the basin, it becomes colored water.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
10-foot-square area of desecrated ground when sprinkled on it, and a hallow spell purifies desecrated ground within its area. Frigid Water A creature can be immersed in frigid water for a number of
minutes equal to its Constitution score before suffering any ill effects. Each additional minute spent in frigid water requires the creature to succeed on a DC 10 Constitution saving throw or gain one
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
parallel to a stone walkway. The sewage is 3 feet deep. Any creature immersed in it for 1 minute must succeed on a DC 11 Constitution saving throw or become infected with sewer plague (see “Diseases” in
passive Perception score of 15 or higher spot both secret doors as they pass by. Otherwise, finding a secret door requires a search of the wall and a successful DC 15 Wisdom (Perception) check. The secret
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
clothes are taken off and replaced with dry ones. Frigid Water Rules for frigid water appear in the Dungeon Master’s Guide but are repeated here for your convenience. A creature can be immersed in frigid
water for a number of minutes equal to its Constitution score before suffering any ill effects. Each additional minute spent in frigid water requires the creature to succeed on a DC 10 Constitution
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
characters who offend or threaten her. Any such creature that enters the pool or starts its turn immersed in it takes 11 (2d10) acid damage. Cyrena knows the hags and their minions for what they truly
Challenge 2 (450 XP) Proficiency Bonus +2
Amphibious. The naiad can breathe air and water.
Invisible in Water. The naiad is invisible while fully immersed in water.
Magic Resistance. The naiad
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
throw, taking 14 (4d6) cold damage on a failed save, or half as much damage on a successful one. No more than once per day, while Zorhanna is immersed in the pool, she can use it to contact the Prince
bear. He has an Intelligence score of 18 and the following additional action option: Spellcasting (Humanoid or Hybrid Form Only). Eliphas casts one of the following spells, using Intelligence as the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dressers. Characters who have a passive Wisdom (Perception) score of 14 or higher notice Thinnings as they casually survey the room; a thorough search of the room finds him automatically. Thinnings, who
detect magic spell reveals an aura of transmutation magic emanating from the sludge, which comes from the Abyss. Any Humanoid that starts its turn wholly or partly immersed in the sludge must make a DC