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Returning 8 results for 'score of inherited'.
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score of inhabited
feats
General Feat (Prerequisite: Level 4+)
You inherited a touch of the ferocity of a berserker ancestor. You gain the following benefits.
Ability Score Increase. Increase your Strength or Constitution
score by 1, to a maximum of 20.
Berserker Fury. When you are Bloodied, you can use a Bonus Action to enter a frenzied state. While in this fury, your melee weapon attacks deal extra damage equal to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Fire Genasi As a fire genasi, you have inherited the volatile mood and keen mind of the efreet. You tend toward impatience and making snap judgments. Rather than hide your distinctive appearance, you
are accompanied by the faint scent of brimstone. Ability Score Increase. Your Intelligence score increases by 1. Darkvision. You can see in dim light within 60 feet of you as if it were bright light
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Earth Genasi As an earth genasi, you are descended from the cruel and greedy dao, though you are not necessarily evil. You have inherited some measure of control over earth, reveling in superior
embedded crystals. The most arresting have fissures in their flesh, from which faint light shines. Ability Score Increase. Your Strength score increases by 1. Earth Walk. You can move across
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
tomb’s layout or defenses, but they offer advice and magical powers to those they inhabit. Of course, their assistance comes at a price. Trickster Gods Spirit Align. Personality Inherited Flaw Enemy
Power I’jin (female) CN Fickle and unpredictable “I never stick to a plan.” Obo’laka The host’s Dexterity score becomes 23, unless it is already higher. Kubazan (male) CG Wild and spirited “I am
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, svirfneblin tend to be neutral, they weigh 80 to 120 pounds, and they reach maturity at 25 and live 200 to 250 years. Ability Score Increase. Your Dexterity score increases by 1. Superior Darkvision
GNOME FEAT
If your DM allows the use of feats, your deep gnome character has the option of taking the following feat.
Svirfneblin Magic
Prerequisite: Gnome (deep gnome)
You have inherited the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
might have stumbled across a Deck of Many Things and drawn a card with a potent, positive effect. Or maybe you inherited a modest fortune from a distant relative you didn’t know you had. Regardless, you
card increased an ability score to its current value, or a Wish spell cast after drawing the Moon card transformed your character from a peddler to a fledgling sorcerer infused with magic and new
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dream, the creature arrives at the star’s cold surface and wakes with a start, having inherited a fragment of Mazikoth’s psyche. The creature gains proficiency in one of the following skills (its
when a creature sits on it. Awakened Giant Goats The characters come upon three giant goats, each of which has received the benefit of an awaken spell, raising its Intelligence score to 10 and granting
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
asleep in their tents. The shaman sleeps under a blanket of snow in the Sunken Grove and can be spotted by any character with a passive Wisdom (Perception) score of 20 or higher. The shaman and the
the Marches and died on the field. Harbromm’s twin sons, Bromm and Harnoth, inherited the throne and, like their father, left Citadel Adbar to join the war. Bromm later perished, leaving the crown to