Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'score of instincts bless'.
Other Suggestions:
score of instincts best
score of instinct blessed
score of instinct blend
score of instinct best
score of instinct blows
classes
Basic Rules (2014)
, though, a settled life is no virtue, but a sign of weakness. The strong embrace nature—valuing keen instincts, primal physicality, and ferocious rage. Barbarians are uncomfortable when hedged in
violated, or a coup that removed you from a position of authority.
QUICK BUILD
You can make a barbarian quickly by following these suggestions. First, put your highest ability score in Strength
Compendium
- Sources->Dungeons & Dragons->Monster Manual
fearsome claws, crushing horns, and fiery breath, chimeras are tempests of ferocity, driven by their three heads’ conflicting instincts. Their heads agree on little but their desires to feed and to drive
, and claws. Owing to their draconic instincts, chimeras are greedy creatures that hoard treasures within cavernous lairs. They’re undiscerning about what they collect, gathering shiny objects
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Changeling Traits Your changeling character has the following traits. Ability Score Increase. Your Charisma score increases by 2. In addition, one ability score of your choice increases by 1. Age
revert to your true form or until you die. Changeling Instincts. You gain proficiency with two of the following skills of your choice: Deception, Insight, Intimidation, and Persuasion. Languages. You can speak, read, and write Common and two other languages of your choice.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Dretches Demons of Frenzy and Vulgarity Habitat: Planar (Abyss); Treasure: None The servants and victims of greater demons, dretches embody petty instincts, chaotic impulses, and violent urges
-preservation.
Mathias Kollros
Dretch Small Fiend (Demon), Chaotic Evil
AC 11 Initiative +0 (10)
HP 18 (4d6 + 4)
Speed 20 ft.
Ability Score Mod Save
Str 12 +1 +1
Dex 11
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Changeling Traits Changeling Adopting a
Person’s Appearance Your changeling character has the following traits. Ability Score Increase. Your Charisma score increases by 2. In addition, one other
ability score of your choice increases by 1. Age. Changelings mature slightly faster than humans but share a similar lifespan — typically a century or less. While a changeling can transform to conceal
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Fiends (Devil), Lawful Evil
AC 12 Initiative −2 (8)
HP 45 (6d10 + 12)
Speed 40 ft.
Ability Score Mod Save
Str 14 +2 +2
Dex 7 −2 −2
Con 14 +2 +2
Ability Score
)
Traits
Hellish Restoration. If the swarm dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains
Compendium
- Sources->Dungeons & Dragons->Monster Manual
beasts or monsters in the kuo-toa’s service—such as chuuls or giant crabs—and command them in battle. Archpriests bless monitors with the power to control their underlings and to subdue foes with
electricity channeled through their bizarre whips. Kuo-toa Monitor Medium Aberration, Neutral Evil
AC 13 Initiative +0 (10)
HP 65 (10d8 + 20)
Speed 30 ft., Swim 30 ft.
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Evil
AC 9 Initiative −3 (7)
HP 9 (2d8)
Speed 20 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex 5 −3 −3
Con 11 +0 +0
Ability Score Mod Save
Int 1 −5 −5
is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Actions
Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.
John Tedrick
Compendium
- Sources->Dungeons & Dragons->Monster Manual
ally—a sacrifice to their fierce deities. Sahuagin Priest Medium Fiend, Lawful Evil
AC 12 Initiative +0 (10)
HP 38 (7d8 + 7)
Speed 30 ft., Swim 40 ft.
Ability Score Mod Save
Str 13
+1 +1
Dex 11 +0 +0
Con 12 +1 +1
Ability Score Mod Save
Int 12 +1 +1
Wis 14 +2 +2
Cha 13 +1 +1
Skills Perception +6, Religion +3
Resistances Acid
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Tortle Traits Your tortle character gains traits that enable it to cope with the perils of a savage world. Ability Score Increase. Your Strength score increases by 2, and your Wisdom score increases
. Survival Instinct. You gain proficiency in the Survival skill. Tortles have finely honed survival instincts. Languages. You can speak, read, and write Aquan and Common.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monsters (R) Rakshasa Medium Fiend, Lawful Evil
AC 17 Initiative +8 (18)
HP 221 (26d8 + 104)
Speed 40 ft.
Ability Score Mod Save
Str 14 +2 +2
Dex 17 +3 +3
Con 18 +4
+4
Ability Score Mod Save
Int 13 +1 +1
Wis 16 +3 +3
Cha 20 +5 +5
Skills Deception +10, Insight +8, Perception +8
Vulnerabilities Piercing damage from weapons
Compendium
- Sources->Dungeons & Dragons->Monster Manual
wishes of their creators. Empyrean Iota Medium Celestial or Fiend (Titan), Neutral
AC 13 Initiative +2 (12)
HP 22 (5d8)
Speed 5 ft., Fly 30 ft. (hover)
Ability Score Mod Save
Str 1
−5 −5
Dex 14 +2 +2
Con 10 +0 +0
Ability Score Mod Save
Int 15 +2 +2
Wis 16 +3 +3
Cha 16 +3 +3
Skills History +4, Insight +5, Perception +5
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Barlgura Demon of Instinct and Primal Violence Habitat: Planar (Abyss); Treasure: Any IZZY Barlguras are demons that embody brutality and killer instincts. They ruthlessly hunt creatures that enter
+2 (12)
HP 85 (10d10 + 30)
Speed 40 ft., Climb 40 ft.
Ability Score Mod Save
Str 18 +4 +4
Dex 15 +2 +5
Con 16 +3 +6
Ability Score Mod Save
Int 7 −2 −2
Compendium
- Sources->Dungeons & Dragons->Monster Manual
predatory arachnid instincts.
Driders also appear when whole communities are transformed by a wicked god’s wrath or other magical means, or driders might be part of a world’s natural population. Most dwell
Air and Darkness. Drider Large Monstrosity, Chaotic Evil
AC 19 Initiative +4 (14)
HP 123 (13d10 + 52)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save Str 16 +3 +3 Dex 19 +4 +4 Con 18 +4
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Features 2nd 16 (3d8 + 3) Spellcasting. Hrigg learns another 1st-level spell: bless. 3rd 22 (4d8 + 4) Spellcasting. Hrigg gains one 1st-level spell slot. He also learns another 1st-level spell: detect
evil and good. 4th 27 (5d8 + 5) Ability Score Improvement. Hrigg’s Wisdom score increases by 2, raising the modifier by 1, so increase the following numbers by 1: his spell save DC and the bonus to hit
Compendium
- Sources->Dungeons & Dragons->Monster Manual
)
HP 221 (26d8 + 104)
Speed 40 ft.
Ability Score Mod Save
Str 14 +2 +2
Dex 17 +3 +3
Con 18 +4 +4
Ability Score Mod Save
Int 13 +1 +1
Wis 16 +3 +3
Cha 20 +5 +5
Skills Deception +10, Insight +8, Perception +8
Vulnerabilities Piercing damage from weapons wielded by creatures under the effect of a Bless spell
Immunities Charmed
Compendium
- Sources->Dungeons & Dragons->Monster Manual
their reckless creators, but many possess disjointed memories and instincts from their component parts. If wounded, these golems might go berserk and vent their confusion on anything in their sight
engines.
Bjorn Hurri
Flesh Golem Medium Construct, Neutral
AC 9 Initiative −1 (9)
HP 127 (15d8 + 60)
Speed 30 ft.
Ability Score Mod Save
Str 19 +4 +4
Dex 9 −1
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
your choice. (This is included above.) Versatile. You gain an Origin feat of your choice. Skilled is recommended. (This is included above.) Feats Ability Score Improvement General Feat (Prerequisite
: Level 4+) Increase one ability score of your choice by 2, or increase two ability scores of your choice by 1. This feat can’t increase an ability score above 20. (This is included above.) Repeatable
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monsters (L) Lamia Large Fiend, Chaotic Evil
AC 13 Initiative +1 (11)
HP 97 (13d10 + 26)
Speed 40 ft.
Ability Score Mod Save
Str 16 +3 +3
Dex 13 +1 +1
Con 15 +2 +2
Ability Score Mod Save
Int 14 +2 +2
Wis 15 +2 +2
Cha 16 +3 +3
Skills Deception +7, Insight +4, Stealth +5
Senses Darkvision 60 ft.; Passive Perception 12
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Pirates Pirate Medium or Small Humanoid, Neutral
AC 14 Initiative +5 (15)
HP 33 (6d8 + 6)
Speed 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex 16 +3 +5
Con 12 +1 +1
Ability Score Mod Save
Int 8 −1 −1
Wis 12 +1 +1
Cha 14 +2 +4
Gear Daggers (6), Leather Armor
Senses Passive Perception 11
Languages Common plus one other
Compendium
- Sources->Dungeons & Dragons->Monster Manual
grown and renewed to serve for another age. Couatl Medium Celestial, Lawful Good
AC 19 Initiative +5 (15)
HP 60 (8d8 + 24)
Speed 30 ft., Fly 90 ft.
Ability Score Mod Save
Str 16 +3
+3
Dex 20 +5 +5
Con 17 +3 +5
Ability Score Mod Save
Int 18 +4 +4
Wis 20 +5 +7
Cha 18 +4 +4
Resistances Bludgeoning, Piercing, Slashing
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
increase your piety score to Heliod when you expand the god’s influence in the world in a concrete way through acts such as these: Carrying out punishment on a fugitive from justice Exacting vengeance for
a significant wrong done to you Defending a polis from attacking monsters Building or restoring a temple to Heliod Your piety score to Heliod decreases if you diminish his influence in the world
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, Pyxathor, Teoz, Xemnon, Xior Pride Names: Embereye, Flintclaw, Goldenfield, Ironmane, Starfeller, Sunguides Leonin Traits Your leonin character has the following racial traits. Ability Score Increase. Your
Constitution score increases by 2, and your Strength score increases by 1. Age. Leonin mature and age at about the same rate as humans. Alignment. Leonin tend toward good alignments. Leonin who are
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Primal Knowledge 3 +2 2 4 +2 Ability Score Improvement 3 +2 3 5 +3 Extra Attack, Fast Movement 3 +2 3 6 +3 Subclass feature 4 +2 3 7 +3 Feral Instinct, Instinctive Pounce 4 +2 3 8 +3 Ability Score
Improvement 4 +2 3 9 +4 Brutal Strike 4 +3 3 10 +4 Subclass feature 4 +3 4 11 +4 Relentless Rage 4 +3 4 12 +4 Ability Score Improvement 5 +3 4 13 +5 Improved Brutal Strike 5 +3 4 14 +5 Subclass feature
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Primal Knowledge 3 +2 2 4 +2 Ability Score Improvement 3 +2 3 5 +3 Extra Attack, Fast Movement 3 +2 3 6 +3 Subclass feature 4 +2 3 7 +3 Feral Instinct, Instinctive Pounce 4 +2 3 8 +3 Ability Score
Improvement 4 +2 3 9 +4 Brutal Strike 4 +3 3 10 +4 Subclass feature 4 +3 4 11 +4 Relentless Rage 4 +3 4 12 +4 Ability Score Improvement 5 +3 4 13 +5 Improved Brutal Strike 5 +3 4 14 +5 Subclass feature
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
religious procession blocks your way. Make a DC 10 Intelligence (Religion) check to recognize their customs and move respectfully among them. On a success, a thankful cleric casts bless on you. On a failed
pursuers. If Itzmin is never out of the lead pursuer’s sight, the check fails automatically. Otherwise, if the result of Itzmin’s check is greater than the highest passive Wisdom (Perception) score, he
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Divinity 2 3 5 3 — — — — — — — — 3 +2 Cleric Subclass 2 3 6 4 2 — — — — — — — 4 +2 Ability Score Improvement 2 4 7 4 3 — — — — — — — 5 +3 Sear Undead 2 4 9 4 3 2 — — — — — — 6 +3 Subclass feature 3 4 10
4 3 3 — — — — — — 7 +3 Blessed Strikes 3 4 11 4 3 3 1 — — — — — 8 +3 Ability Score Improvement 3 4 12 4 3 3 2 — — — — — 9 +4 — 3 4 14 4 3 3 3 1 — — — — 10 +4 Divine Intervention 3 5 15 4 3 3 3 2
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Copper Dragons Copper Dragon Wyrmling Medium Dragon (Metallic), Chaotic Good
AC 16 Initiative +3 (13)
HP 22 (4d8 + 4)
Speed 30 ft., Climb 30 ft., Fly 60 ft.
Ability Score Mod Save
Str 15 +2 +2
Dex 12 +1 +3
Con 13 +1 +1
Ability Score Mod Save
Int 14 +2 +2
Wis 11 +0 +2
Cha 13 +1 +1
Skills Perception +4, Stealth +3
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Divinity 2 3 5 3 — — — — — — — — 3 +2 Cleric Subclass 2 3 6 4 2 — — — — — — — 4 +2 Ability Score Improvement 2 4 7 4 3 — — — — — — — 5 +3 Sear Undead 2 4 9 4 3 2 — — — — — — 6 +3 Subclass feature 3 4 10 4
3 3 — — — — — — 7 +3 Blessed Strikes 3 4 11 4 3 3 1 — — — — — 8 +3 Ability Score Improvement 3 4 12 4 3 3 2 — — — — — 9 +4 — 3 4 14 4 3 3 3 1 — — — — 10 +4 Divine Intervention 3 5 15 4 3 3 3 2
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
a creature nears the statue, the cloakers take turns posing as the spirit of the statue. They offer to bless any character who shows their purity by bathing in the pool. A character who succeeds on a
. Characters who have a passive Wisdom (Perception) score of 20 or higher, or who pass through the waterfall to see what’s behind it, find a ledge about 100 feet from the ground. Upon the ledge rests an elf
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
who has a passive Perception score of 13 or higher and examines the floor in front of the curtains notices some abrasions on the stone floor in the southwest corner. If the characters pull back the
discover that no one wants to buy an ugly statue of Death or a medusa. A character who has a passive Perception score of 14 or higher notices that the floor by the statue of the medusa shows evidence of wear
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
feet of a globe and has an Intelligence score of 10 or higher can take control of the globe by succeeding on a DC 10 Intelligence check. As part of its movement and with a successful DC 10
. Otherwise, the prisoner is slain and thrown to the sharks. Any sahuagin on the altar then gains the effects of the aid and bless spells. Enmity between the priestess and the baron (area 83) means that these
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
potions of healing (superior). Hidden Hallway. Any character who has a passive Wisdom (Perception) score of 20 or higher, or who succeeds on a DC 20 Wisdom (Perception) check while moving through the
causes any creature in the room to suffer visible tremors and have its speed halved. A creature that has a passive Wisdom (Perception) score of 18 or higher, or that succeeds on a DC 18 Wisdom
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spring Effects d12 Effect 1 Any creature that touches or drinks the water of this spring feels blessed. The creature gains the benefits of a bless spell for 1 hour. 2 Bathing in the spring covers
not under the creature’s control; it moves or reacts to emotions. The tail vanishes after 24 hours. 7 Any creature with an Intelligence score of 6 or higher that touches or drinks the water of this
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
can dispel the barrier created by globe of invulnerability, but not any magical effects that are active inside the barrier. If dispel magic targets the magical effect from bless cast by a cleric
can take the Dash action if you want to extend how far you can move on your turn. For example, if you have a Strength score of 15, you can normally leap 15 feet when you make a long jump if you move