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Returning 35 results for 'score of reflected direct variants'.
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Feats
Player’s Handbook
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 30.
Energy Resistances. You gain
.
Energy Redirection. When you take damage of one of the types chosen for the Energy Resistances benefit, you can take a Reaction to direct damage of the same type toward another creature you can see
Species
Sword Coast Adventurer's Guide
Since not all tieflings are of the blood of Asmodeus, some have traits that differ from those in the Player’s Handbook. The Dungeon Master may permit the following variants for your
tiefling character, although Devil’s Tongue, Hellfire, and Winged are mutually exclusive.
Feral. Your Intelligence score increases by 1, and your Dexterity score increases by 2. This trait
Magic Items
Waterdeep: Dragon Heist
13, a flying speed of 60 feet, a Dexterity of 16 (+3), and a score of 1 (−5) in all other abilities, and it is immune to poison and psychic damage.
It travels to within 5 feet of its intended
recipient by the most direct route, whereupon it turns into a nonmagical and inanimate sheet of parchment that can be unfolded only by the intended recipient. If the bird’s hit points or speed
Species
Mordenkainen Presents: Monsters of the Multiverse
Planes, each genasi can tap into the power of one of the elements. Air, earth, fire, and water—these are the four pillars of the Material Plane and the four types of genasi. Some genasi are direct
.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule
Species
Mordenkainen Presents: Monsters of the Multiverse
the power of one of the elements. Air, earth, fire, and water—these are the four pillars of the Material Plane and the four types of genasi. Some genasi are direct descendants of a genie, while
whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
Magic Items
Infernal Machine Rebuild
surroundings to appear reflected in the blade as if in a state of decay.
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you hit an undead creature with it, the attack
spell or similar magic, you are unwilling to part with the weapon.
The weapon must take direct part in the destruction of 1,000 gp worth of materials and objects every seven days, or a conflict
Species
Mordenkainen Presents: Monsters of the Multiverse
power of one of the elements. Air, earth, fire, and water—these are the four pillars of the Material Plane and the four types of genasi. Some genasi are direct descendants of a genie, while others
your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
Species
Mordenkainen Presents: Monsters of the Multiverse
the power of one of the elements. Air, earth, fire, and water—these are the four pillars of the Material Plane and the four types of genasi. Some genasi are direct descendants of a genie, while
whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
study in your new class, having a natural aptitude that is reflected by higher-than-average ability scores. Multiclassing Prerequisites Class Ability Score Minimum Barbarian Strength 13 Bard
Prerequisites To qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one, as shown in the Multiclassing Prerequisites table. For example, a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
study in your new class, having a natural aptitude that is reflected by higher-than-average ability scores. Class Ability Score Minimum Barbarian Strength 13 Bard Charisma 13 Cleric Wisdom 13 Druid
Prerequisites To qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one, as shown in the Multiclassing Prerequisites table. For example, a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
it inert. The characters need to be ingenious, as they can’t hope to beat Lord Soth by direct confrontation. Discover Lost Elven Magic Hidden in the depths of the temple is a magic item known as the
mirror of reflected pasts (see appendix A). It can temporarily paralyze Lord Soth and halt the citadel. Multiple people point to the mirror as crucial to Soth’s downfall, but on its own, it’s only a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
lady of fortune” (Tymora) — an indication, tieflings say, that one’s outward appearance and bloodline are less important to the gods than the heart and soul within. TIEFLING VARIANTS
Since not all
tieflings are of the blood of Asmodeus, some have traits that differ from those in the Player’s Handbook. The Dungeon Master may permit the following variants for your tiefling character, although
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Boon of Energy Resistance Epic Boon Feat (Prerequisite: Level 19+) You gain the following benefits. Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 30. Energy
can change your choices. Energy Redirection. When you take damage of one of the types chosen for the Energy Resistances benefit, you can take a Reaction to direct damage of the same type toward
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
score, you can use Charisma for Honor and Wisdom for Sanity. Honor Score If your campaign involves cultures where a rigid code of honor is part of daily life, consider using the Honor score as a means
only a character’s devotion to a code but also the character’s understanding of it. The Honor score can also reflect how others perceive a character’s honor. A character with a high Honor usually has a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Structured Society The goal of every yuan-ti is to transform itself into the ideal combination of snake and humanoid. This attitude is reflected in yuan-ti society by a caste system, with status
broodguards, and new kinds of yuan-ti malisons appear in chapter 3. Two new malison variants are presented in the “Yuan-ti Malison Variants: Types 4 and 5” sidebar in this chapter. Yuan-ti Anathemas The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
traits below. Ability Score Increase. Your Strength score increases by 1. Superior Darkvision. Your darkvision has a radius of 120 feet. Extra Language. You can speak, read, and write Undercommon. Duergar
spell, and you can’t cast them while you’re in direct sunlight, although sunlight has no effect on them once cast. You regain the ability to cast these spells with this trait when you finish a long
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gnoll Fang of Yeenoghu Gnolls possessed by demonic vestiges of the demon lord Yeenoghu, fangs of Yeenoghu direct the chaos of gnoll packs. Along the way, these fanatics seek grisly omens from
Yeenoghu and strive to interpret the demon lord’s vicious goals. Gnoll Fang of Yeenoghu Medium Fiend, Chaotic Evil
AC 14 Initiative +4 (14)
HP 71 (11d8 + 22)
Speed 30 ft.
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Young Gold Dragon Young gold dragons have seen glimpses of the world’s true evils and crusade to oppose them. They often seek bold and direct solutions to problems. Young Gold Dragon Large Dragon
(Metallic), Lawful Good
AC 18 Initiative +6 (16)
HP 178 (17d10 + 85)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
Ability Score Mod Save
Str 23 +6 +6
Dex 14 +2 +6
Con 21 +5 +5
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Skill Variants A skill dictates the circumstances under which a character can add his or her proficiency bonus to an ability check. Skills define those circumstances by referring to different aspects
the following variants. Choose whichever one best suits your campaign. Ability Check Proficiency With this variant rule, characters don’t have skill proficiencies. Instead, each character has
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
experts to direct a crew’s efforts. Other roles focus on keeping the crew’s health and morale in order. The roles are meant to provide a sense of the types of ability checks useful to managing a ship
supervision, encouragement, and discipline. A first mate benefits from a high Charisma score, as well as proficiency with the Intimidation and Persuasion skills. Bosun. The bosun (or boatswain
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Sahuagin Priest Sahuagin priests serve the will of Sekolah or other fiendish masters. They direct and support other sahuagin, and they consider every combatant that falls in battle—whether enemy or
ally—a sacrifice to their fierce deities. Sahuagin Priest Medium Fiend, Lawful Evil
AC 12 Initiative +0 (10)
HP 38 (7d8 + 7)
Speed 30 ft., Swim 40 ft.
Ability Score Mod Save
Str 13
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
front lines in the war against it, seeking to sunder Lolth’s web. Ability Score Increase. Your Charisma score increases by 1. Superior Darkvision. Your darkvision has a radius of 120 feet. Sunlight
Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight
feats
Sensitivity. You have disadvantage on attack rolls and on Perception checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive by sight is in direct sunlight
roll, roll a d6. On a 1-3, you are affected as normal. On a 4-5, you are unaffected. On a 6, you are unaffected, and the effect is reflected back at the caster as though it originated from you, turning
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
hit point, an Armor Class of 13, a flying speed of 60 feet, a Dexterity of 16 (+3), and a score of 1 (−5) in all other abilities, and it is immune to poison and psychic damage. It travels to within 5
feet of its intended recipient by the most direct route, whereupon it turns into a nonmagical and inanimate sheet of parchment that can be unfolded only by the intended recipient. If the bird’s hit
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
hit point, an Armor Class of 13, a flying speed of 60 feet, a Dexterity of 16 (+3), and a score of 1 (−5) in all other abilities, and it is immune to poison and psychic damage. It travels to within 5
feet of its intended recipient by the most direct route, whereupon it turns into a nonmagical and inanimate sheet of parchment that can be unfolded only by the intended recipient. If the bird’s hit
feats
sight is in direct sunlight.
7
Pins and Needles. You feel a stinging sensation in one of your limbs. You have disadvantage on attack rolls.
8
Shrink. You decrease one size category, as per
spell or a spell that requires a ranged attack roll, roll a d6. On a 1-3, you are affected as normal. On a 4-5, you are unaffected. On a 6, you are unaffected, and the effect is reflected back at the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
(Perception) score of 14 or higher notice it. Unless alerted, the other characters are surprised when the kapak attacks. Direct Attack From between buildings sprint five cloaked invaders, their clawed
leaps onto one of the characters. It is terrified and refuses to leave them during the invasion. 4–5 Airborne Assassin (see below) 6–7 Direct Attack (see below) 8 Ominous Riders (see below) 9–10
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Point Cost. You have 27 points to spend on your ability scores. The cost of each score is shown on the Ability Score Point Costs table. For example, a score of 14 costs 7 of your 27 points. Ability
Score Point Costs Score Cost 8 0 9 1 10 2 11 3 12 4 13 5 14 7 15 9 Assign Ability Scores Once you’ve generated six scores, assign them to Strength, Dexterity, Constitution, Intelligence, Wisdom
feats
Sensitivity. You have disadvantage on attack rolls and on Perception checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive by sight is in direct sunlight
roll, roll a d6. On a 1-3, you are affected as normal. On a 4-5, you are unaffected. On a 6, you are unaffected, and the effect is reflected back at the caster as though it originated from you, turning
feats
Sensitivity. You have disadvantage on attack rolls and on Perception checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive by sight is in direct sunlight
roll, roll a d6. On a 1-3, you are affected as normal. On a 4-5, you are unaffected. On a 6, you are unaffected, and the effect is reflected back at the caster as though it originated from you, turning
Compendium
- Sources->Dungeons & Dragons->Monster Manual
certain creatures capable of casting spells of level 3 or higher. Green slaadi are more intelligent than their blue and red brethren and often direct their kin to portals where gray slaadi have identified
Humanoid communities ripe for invasion. Green Slaad Large Aberration, Chaotic Neutral
AC 16 Initiative +5 (15)
HP 144 (17d10 + 51)
Speed 30 ft.
Ability Score Mod Save
Str 16 +3
Compendium
- Sources->Dungeons & Dragons->Monster Manual
squawking and compel only the magically enthralled. Harpy Medium Monstrosity, Chaotic Evil
AC 11 Initiative +1 (11)
HP 38 (7d8 + 7)
Speed 20 ft., Fly 40 ft.
Ability Score Mod Save
Str 12
+1 +1
Dex 13 +1 +1
Con 12 +1 +1
Ability Score Mod Save
Int 7 −2 −2
Wis 10 +0 +0
Cha 13 +1 +1
Senses Passive Perception 10
Languages Common
CR
Compendium
- Sources->Dungeons & Dragons->Monster Manual
choose a result from the Uncontrolled Invisible Stalkers table to inspire why one of these monsters lurks in an area without a direct command.
Uncontrolled Invisible Stalkers 1d6 The Invisible
circumstances allowing it to fulfill its task.
Invisible Stalker Large Elemental, Neutral
AC 14 Initiative +7 (22)
HP 97 (13d10 + 26)
Speed 50 ft., Fly 50 ft. (hover)
Ability Score Mod
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
six numbers. Point Cost. You have 27 points to spend on your ability scores. The cost of each score is shown on the Ability Score Point Costs table. For example, a score of 14 costs 7 of your 27 points
. Ability Score Point Costs Score Cost 8 0 9 1 10 2 11 3 12 4 13 5 14 7 15 9 Assign Ability Scores Once you’ve generated six scores, assign them to Strength, Dexterity, Constitution, Intelligence
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
perceive is in direct sunlight. Languages. You can speak, read, and write Common and Draconic. Orc Traits Your orc character has the following racial traits. Ability Score Increase. Your Strength score
races—a reason for the monstrous races to be used in a campaign with care. Bugbear Traits Your bugbear character has the following racial traits. Ability Score Increase. Your Strength score increases by