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Returning 27 results for 'score of reflected down vaulted'.
Other Suggestions:
score of respected down valued
score of reflect down valued
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
study in your new class, having a natural aptitude that is reflected by higher-than-average ability scores. Multiclassing Prerequisites Class Ability Score Minimum Barbarian Strength 13 Bard
Prerequisites To qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one, as shown in the Multiclassing Prerequisites table. For example, a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
study in your new class, having a natural aptitude that is reflected by higher-than-average ability scores. Class Ability Score Minimum Barbarian Strength 13 Bard Charisma 13 Cleric Wisdom 13 Druid
Prerequisites To qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one, as shown in the Multiclassing Prerequisites table. For example, a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. The vaulted ceiling is thirty feet above the balcony. The walls and ceiling are covered in an amber glaze, lending the gloom a golden sheen. A set of amber doors stands closed at the west end of the
balcony. A similar pair stands open to the east. Anyone with a passive Wisdom (Perception) score of 12 or higher notice arrow slits in the walls overlooking the temple (see areas X8 and X17 for more
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
score, you can use Charisma for Honor and Wisdom for Sanity. Honor Score If your campaign involves cultures where a rigid code of honor is part of daily life, consider using the Honor score as a means
only a character’s devotion to a code but also the character’s understanding of it. The Honor score can also reflect how others perceive a character’s honor. A character with a high Honor usually has a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X5. Temple of Lost Secrets Four black marble columns support the vaulted ceiling of the temple, at the north end of which stands a forty-foot-tall statue of a cowled figure in flowing robes. The
amber glaze that covers the temple walls makes these arrow slits difficult to spot. Characters who have a passive Wisdom (Perception) score of 12 or higher notice them. Creatures behind the arrow slits
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
character’s focus on one aspect of an ability. Among all the things a character’s Dexterity score describes, the character might be particularly skilled at sneaking around, reflected in proficiency in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
subraces in the Player’s Handbook include an ability score increase, a weapon training feature, and two or three additional traits. Given the story of the eladrin and their magical nature, an increase to an
their ability to step through the boundary between the planes, disappearing for a moment before reappearing somewhere else. In the game, this is reflected in a limited use of the misty step spell. Since
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
dragonmarks. Any Humanoid in the Monster Manual or another source could be a House Tarkanan agent with a mark that doesn’t affect the creature’s use in combat or that is reflected in the creature’s existing
Initiative +7 (17)
HP 247 (26d8 + 130)
Speed 30 ft.
Ability Score Mod Save
Str 15 +2 +2
Dex 17 +3 +7
Con 20 +5 +9
Ability Score Mod Save
Int 16 +3 +3
Compendium
- Sources->Dungeons & Dragons->Monster Manual
table to inspire what marks the monster’s rampages. Tarrasque Evidence 1d4 Amid Destruction, the Tarrasque Leaves... 1 Evidence of a magic spell reflected back on its caster, like Ice Knife or Melf’s
Initiative +18 (28)
HP 697 (34d20 + 340)
Speed 60 ft., Burrow 40 ft., Climb 60 ft.
Ability Score Mod Save Str 30 +10 +10 Dex 11 +0 +9 Con 30 +10 +10 Ability Score Mod Save Int 3 −4 +5
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
beyond battle such as weaponsmithing and calligraphy. Not every fighter absorbs the lessons of history, theory, and artistry that are reflected in the Battle Master archetype, but those who do are
. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice: Strength score Dexterity score Constitution score Armor Class
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
(matching your chosen proficiency), a signet ring, a set of fine clothes, and a pouch containing 18 gp Feature: Fortune’s Favor Your unexpected good fortune is reflected by a minor boon. You gain the Lucky
card increased an ability score to its current value, or a Wish spell cast after drawing the Moon card transformed your character from a peddler to a fledgling sorcerer infused with magic and new
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
buildings litter the area. Brackish water floods nearly half of the chamber, getting deeper toward a dark tunnel to the west.
Characters who have a passive Wisdom (Perception) score of 12 or higher notice
kill any creature that enters the tunnel. Upon entering the tunnel for the first time, a character who has a passive Wisdom (Perception) score of 15 or higher notices odd waves and currents that suggest
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
passive Wisdom (Perception) score of 11 or higher glimpse one or more apparitions lurking behind him. These apparitions take various forms, from a grubby child peering over Nib’s shoulder to a gaunt
apparitions reflected in his piles of gold. Nib warns the characters not to take any of his gold, lest they be cursed like him. Any character who steals gold from Nib’s cave is haunted by 1d4 apparitions
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
statues arrayed behind it.
This chamber’s vaulted ceiling is 50 feet high. Obsidian columns outline the walls, though a portion of the south wall has partially caved in, collapsing two of the columns
potion of gaseous form, two potions of healing (superior), a +1 greatsword, and the mirror of reflected pasts (see appendix A). S14: Primordial Altar Within a cave of dark stone stands a gleaming altar
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
mimic. Characters who have a passive Wisdom (Perception) score of 14 or higher notice that despite the breeze, the tapestry remains unnaturally still. As an action, a character can open the padlocked
Wisdom (Perception) score of 15 or higher notice the trapdoor. When a weight greater than 50 pounds is placed on the trapdoor, the door swings downward. Each creature and object on it falls into the
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
intent will be reflected in future printings of the Player’s Handbook. Can a spell such as fireball go past its 20-foot radius if the point of origin is set in an enclosed space that’s less than 40 feet
can take the Dash action if you want to extend how far you can move on your turn. For example, if you have a Strength score of 15, you can normally leap 15 feet when you make a long jump if you move
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
palatial ballroom. Above the dancing crowd spins a glittering chandelier that appears crafted from equal parts silver and frost. Icicles hang from the vaulted ceiling, sparkling in the light like
farthest from the bathtub. P12: Vault Tower A rectangular pool is situated in the middle of this octagonal turret, which has tiled walls and a tiled floor. The turret’s vaulted ceiling bears a painted mural
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
here. Iron braziers in alcoves dimly illuminate the hall. Pillars and basalt partition-walls support the 50-foot-high, vaulted ceiling, from which hang heavy iron chandeliers, their candles draped in
. Cinderhild is unarmored (AC 9). She has Intelligence and Wisdom scores of 12 (+1), and has a passive Perception score of 11. She doesn’t have darkvision, but has immunity to fire damage. Cinderhild
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
as though her face was being reflected in a broken mirror. Looking into his former friend’s activities since they parted ways led him to Silverymoon a month ago, then to the temple. Ilmar instinctively
(Perception) score is awakened at a time of your choice by a quiet disturbance: A kobold with white scales and purple eyes is fiddling with the lock on one of the guest room doors. He wears a patchwork dress
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the ruined ceiling. Spotting the tripwire requires a passive Wisdom (Perception) score of at least 20, or a successful DC 10 Wisdom (Perception) check if characters are actively searching for traps in
altar, praying to their evil god. The bloodstained cloth completely covers the stone altar, the sides of which are engraved with images of the same gods reflected in the decor found in area 8. Treasure
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
(Perception) score of 14 score or higher find a slit in the wall that peels open when touched, creating an opening. Characters who succeed on a DC 14 Intelligence (Investigation) or Wisdom (Perception) check
the worktable in the junk room (area B16) descends 20 feet to this room’s floor. The rope is tied with several knots to make climbing easy. This vaulted chamber is coated with slick mucus and smells of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the westernmost pair of niches. Characters with a passive Wisdom (Perception) score of 15 or higher notice it automatically. Otherwise, a character searching the floor for traps spots the tripwire
bunkbeds, a charred desk, but nothing of value. Reinforcements. The hobgoblins in area E28 are drawn to sounds of combat here. E30. Chimera Lair This room has a vaulted ceiling thirty feet high. Wide
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
reflected in it. (Frupy uses it if she suspects invisible creatures are about.) Also here are an ebony and mother-of-pearl wardrobe (filled with her clothing), an iron strongbox, a chest of twelve
scrutiny of Divine Sense or a detect evil and good spell. Each idol is associated with a different ability score. While one is carried, its bearer has disadvantage on all d20 rolls involving that
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
chamber contains a Potion of Healing (greater) and a Sword of Vengeance (longsword). G2: Cavern of Corpses This gruesome cave is either a burial crypt or a trophy room. The walls of the vaulted cavern are
character can climb the columns without having to make an ability check. Mirror Ceiling. A character who looks up at the ceiling sees the floor of the glowing grotto (area G9) reflected in its surface
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
gargoyles if they have a passive Wisdom (Perception) score of 15 or higher. The gargoyles ignore groups exiting the Temple of Black Earth. They attack any strangers approaching from the north unless
supports the low, barrel-vaulted ceiling of this unlit chamber. Rusted scraps of metal — the remnants of breastplates, shields, axes, and swords — hang from the walls on old pegs, or lie on the floor where
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Carvings of reptiles decorate the throne, and glints of reflected light hint at the presence of inset gemstones.
The heads of several creatures hang on the walls, mounted on plaques of wood for display as
Class is 13 (natural armor). He has a swimming speed of 30 feet, and he can hold his breath for 15 minutes. He has a Wisdom score of 18 (+4). His skills are Deception +7, Insight +6, Persuasion +7
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
following changes: The leader is chaotic neutral. He or she has a Dexterity score of 15 (+2) and AC 14. He or she speaks Bothii (the Uthgardt language), Common, and Elvish. The leader carries an oathbow
interior walls of the place are covered with an icy glaze and lined with massive icicles that gleam and glitter in reflected light. The walls are too slippery to be climbed without gear or magic. The