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Returning 15 results for 'score of refugee decoded visits'.
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Monsters
Spelljammer: Adventures in Space
. Hit: 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Ray Gun","rollDamageType":"psychic"} psychic damage, and if the target is a Humanoid with an Intelligence score of 3 or higher, it
first spelljamming helm;spelljamming helms from dohwar merchants (see “Dohwar”). Subsequent visits to other Wildspace systems led to contact with a multitude of other folk. In the wake of
classes
Eberron: Forge of the Artificer
magic as a complex system waiting to be decoded and then harnessed in their spells and inventions.
Becoming an Artificer...
As a Level 1 Character
Gain all the traits in the Core Artificer Traits
;
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—
3
+2
Artificer Subclass
4
2
2
4
3
—
—
—
—
4
+2
Ability Score Improvement
4
2
2
5
3
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5
classes
Tasha’s Cauldron of Everything
Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in their spells
artificer quickly by following these suggestions. First, put your highest ability score in Intelligence, followed by Constitution or Dexterity. Second, choose the guild artisan background.
The
classes
Basic Rules (2014)
serve as spies or assassins at the command of their leader, a noble patron, or some other mortal or divine power.
The majority of monks don’t shun their neighbors, making frequent visits to
lawful in alignment.
QUICK BUILD
You can make a monk quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. Second, choose the hermit background
classes
Basic Rules (2014)
by the promise of riches? Did you join forces with soldiers of those lands to face a shared threat? Did monsters or an invading horde drive you out of your homeland, making you a rootless refugee
violated, or a coup that removed you from a position of authority.
QUICK BUILD
You can make a barbarian quickly by following these suggestions. First, put your highest ability score in Strength
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
your homeland, making you a rootless refugee? Perhaps you were a prisoner of war, brought in chains to “civilized” lands and only now able to win your freedom. Or you might have been cast out from
. First, put your highest ability score in Strength, followed by Constitution. Second, choose the outlander background. Level
Proficiency
Bonus
Features
Rages
Rage
Damage
1st
Compendium
- Sources->Dungeons & Dragons->Monster Manual
at the left hand of Szass Tam during the Ritual of Twin Burnings? No? Then speak not to me of wizards. Speak not to me of Thay.
—Nathor, Thayan refugee
Archmage Medium or Small Humanoid (Wizard
), Neutral
AC 17 Initiative +7 (17)
HP 170 (31d8 + 31)
Speed 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex 14 +2 +2
Con 12 +1 +1
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Ayik Ur The youthful archer Ayik is the consummate survivor. As the Dragon Armies swarmed over his homeland of Khur, he became a refugee, but not before his leg was injured by a charging warhorse
regain hit points equal to 1d10 + his level. Once he uses this feature, he can’t use it again until he finishes a short or long rest. 3rd 22 (4d8 + 4) Improved Critical. Ayik’s attack rolls now score a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
collection in the chaos. To complicate matters, rifflers (see chapter 21) have learned of the heist and are trying to beat the characters to the score. Extraplanar Eviction. The marids who constructed
campaign. For example, perhaps the traveler is an astral elf, and the characters must secure a spelljamming vessel to learn more. Or the wayward guest might be a refugee from Ravenloft— perhaps even a Darklord in disguise!
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, she provides valuable clues about Prismeer. For details, see “Catching Kettlesteam” later in the chapter. Thieves of the Coven Each member of the Hourglass Coven employs a thief that visits the
regains consciousness and the reduction to its Strength score disappears after it finishes a short or long rest. Each thief has the following additional action options, which it uses to achieve its
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
creatures and “blessed” them with clown-like appearances. Space clowns acquired their first spelljamming helms from dohwar merchants (see “Dohwar” earlier in this book). Subsequent visits to other
Gun. Ranged Spell Attack: +5 to hit, range 120 ft., one creature. Hit: 7 (2d6) psychic damage, and if the target is a Humanoid with an Intelligence score of 3 or higher, it must make a DC 12 Wisdom
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
on her by the headmaster. She also speaks of an imaginary lover named Acamar, who comes from the void beyond the sky, and talks about visits to the Far Realm in her dreams. She makes a passing
Wizard’s spellbook (see “Treasure” below). Treasure. Nylas hides his spellbook inside the ogre zombie’s rotting torso. Characters who have a passive Wisdom (Perception) score of 15 or higher and come within
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
chapters. The Dragon Hunter As characters near Heart’s Hollow (or whenever you wish to introduce Clystran), the Wash rises in the region. The character with the highest passive Wisdom (Perception) score
casting helpful cantrips and brewing alchemical tinctures. The Mosaic. Spiraling through Heart’s Hollow is the Mosaic, a sloped pathway lined with colorful stones. Every person who visits the village
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
crumbled, weed-choked stone cottage with no roof.
Two twig blights hide among the weeds that flank the cottage’s open doorway. Characters who have a passive Wisdom (Perception) score of 13 or higher spot
debris. Several young trees have grown within the ruins.
The overgrowth conceals a deadly threat: two twig blights lurking in the foliage. Characters who have a passive Wisdom (Perception) score of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
effect on it early with a successful save.
4. Druid’s Watch When Reidoth visits Thundertree, this is where he makes camp. This small house appears to be in better condition than the ruined and
scuttle over the wall and attack. The alert spiders surprise any character whose passive Wisdom (Perception) score is less than 17. Webs. The webs fill two squares north of the doorway (and the square