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Returning 10 results for 'score of resort down valor'.
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Compendium
- Sources->Dungeons & Dragons->Monster Manual
Sphinx of Valor Sphinxes of valor guard world-changing or dangerous secrets—evidence of weird truths, deadly Artifacts, and things that shouldn’t exist. They inhabit hidden, magical sites and hold
their duty above mortal life. If threatened, a sphinx of valor defends its charge with its supernaturally empowered roar and fierce strikes. Sphinx of Valor Large Celestial, Lawful Neutral
AC 17
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sphinxes Sphinx of Lore Large Celestial, Lawful Neutral
AC 17 Initiative +10 (20)
HP 170 (20d10 + 60)
Speed 40 ft., Fly 60 ft.
Ability Score Mod Save
Str 18 +4 +4
Dex 15 +2
+2
Con 16 +3 +3
Ability Score Mod Save
Int 18 +4 +4
Wis 18 +4 +4
Cha 18 +4 +4
Skills Arcana +12, History +12, Perception +8, Religion +12
Resistances
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
All Trades D6 2 5 3 — — — — — — — — 3 +2 Bard Subclass D6 2 6 4 2 — — — — — — — 4 +2 Ability Score Improvement D6 3 7 4 3 — — — — — — — 5 +3 Font of Inspiration D8 3 9 4 3 2 — — — — — — 6 +3 Subclass
feature D8 3 10 4 3 3 — — — — — — 7 +3 Countercharm D8 3 11 4 3 3 1 — — — — — 8 +3 Ability Score Improvement D8 3 12 4 3 3 2 — — — — — 9 +4 Expertise D8 3 14 4 3 3 3 1 — — — — 10 +4 Magical Secrets D10
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters must resort to less convenient means of finding the Whorlstone Tunnels.
If the characters do manage to catch Droki in the West Cleft, he drops limp and babbles, but is suspiciously amenable and
passive Wisdom (Perception) score of 15 or higher spot six drow watching them in the Blade Bazaar. One of them is Xalith Masq’il’yr, a female drow allied with House Mizzrym. Any of the party’s NPC
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, two giant constrictor snakes lie together, asleep. Characters who have a passive Wisdom (Perception) score of 15 or higher spot the snakes, which can move through the brambles with no reduction to
characters free him from his cage, Sir Talavar gifts them with his tiny sword, which functions as a +1 dagger in the hands of a Small or Medium creature. He then bids them a fond farewell, adding, “Your valor
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
her head and part of her neck above the water (granting her three-quarters cover) and breathing acid. Then she submerges and waits for her breath weapon to recharge. Nightscale doesn’t resort to
attracting her attention so far and want to approach the island, they can do so quietly if every character’s Dexterity (Stealth) check meets or exceeds the dragon’s passive Perception score. Treasure
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
has a passive Wisdom (Perception) score of 18 or higher spots a candle-like object attached to each pillar, partially hidden beneath the moss. A character who closely examines a pillar spots the
source, it explodes (as described below). The meenlocks trigger the explosives as a last resort. If a meenlock starts its turn with 10 hit points or fewer, it moves to the nearest trigger, uses its
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
walls are surprisingly sturdy and offer a 3-foot-wide path that circles the eastern side of the chamber. Any character with a passive Wisdom (Perception) score of 15 or higher spots the shelf path
Dethek script on the lid of the sarcophagus, followed by the Dwarvish phrase, “Bow your head, and remember valor.” The crypt contains Hendrel’s bones, interred here as a warning to Besilmer’s enemies. His
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
following changes: The leader is chaotic neutral. He or she has a Dexterity score of 15 (+2) and AC 14. He or she speaks Bothii (the Uthgardt language), Common, and Elvish. The leader carries an oathbow
present proof of Wormblod’s death as an offering to the altar, see “Development.” If anyone damages the altar, the couatl emerges and tries to frighten them off, attacking only as a last resort. Ancient
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
potency after 1 hour. X3: Hashutu’s Room The door to this room bears a series of small, raised dots. This is a message in Qualith, the mind flayers’ tactile language that most creatures must resort to
Creature Sense. The elder brain is aware of creatures within 1 mile of itself that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each one’s