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Returning 35 results for 'score of return delicate verdan'.
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score of return dedicated verdan
stone of return duplicate verbal
score of retain delicate verdan
Magic Items
Dungeon Master’s Guide
one of your ability scores by 2. You can’t decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
a minimum score of 1). You can draw one additional card beyond your declared draws.
Rogue. An NPC of the DM’s choice becomes Hostile toward you. You don’t know the identity of this NPC
Feats
Forgotten Realms: Heroes of Faerûn
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 30.
Shapechanger. You
Hit Points of the form. The shape-shifting effect lasts for 1 hour, and it ends early if you have no Temporary Hit Points left or if you take a Magic action to return to your true form.
Your game
Species
Acquisitions Incorporated
When a verdan character gains an ability score improvement at certain levels, that increase can be tied to a physical mutation at the player’s determination. A boost to Strength might be
The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing goblinoid things. But
classes
Basic Rules (2014)
training. Many entered the monastery as children, sent to live there when their parents died, when food couldn’t be found to support them, or in return for some kindness that the monks had performed
accomplish outside the monastery? Are you eager to return to your home?
As a result of the structured life of a monastic community and the discipline required to harness ki, monks are almost always
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Verdan Traits Verdan characters have a number of traits in common with others of their kind. Ability Score Increase. Your Constitution score increases by 1, and your Charisma score increases by 2
. Age. Verdan reach adulthood at around the age of 24, and it is thought that they might live to nearly 200 years old. However, because no verdan has died of old age since the race’s initial creation
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, Syrkart, Takat, Toit, Tubyna, Varr, Veriga, Wraq, Wural, Wurxee UNDERLYING IMPROVEMENTS
When a verdan character gains an ability score improvement at certain levels, that increase can be tied to a
Verdan Names The oldest verdan names spring from goblinoid traditions, but more recent names reflect the character of the different cultures these folk have encountered since coming out into the
classes
Player’s Handbook
.
Druids are concerned with the delicate ecological balance that sustains plant and animal life and with the need for people to live in harmony with nature. Druids often guard sacred sites or watch over
;
—
—
4
+2
Ability Score Improvement
2
3
7
4
3
—
—
—
—
—
—
—
5
+3
Wild Resurgence
2
3
9
4
3
2
—
&mdash
classes
Basic Rules (2014)
elements. Thus, druids oppose cults of Elemental Evil and others who promote one element to the exclusion of others.
Druids are also concerned with the delicate ecological balance that sustains plant
. First, Wisdom should be your highest ability score, followed by Constitution. Second, choose the hermit background.
The Druid Table
Level
ProficiencyBonus
Features
Monsters
Fizban's Treasury of Dragons
. Everything is a complex interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)
2
Knowledge. We are the whole of creation, seeking to understand itself
, requiring no spell components and targeting any body of water in that region.
If the dragon dies, the populations of aquatic life near the lair return to normal levels over the course of 1d10
Compendium
- Sources->Dungeons & Dragons->Monster Manual
devices, and other delicate or lovingly made things. Occasionally they kidnap victims to eat later or, more rarely, performers who catch their interest.
Ogres trace their origins to wrathful deities
, sporting rocky calluses, mossy growths, or frozen scars.
Ogre Ogres are 10-foot-tall brutes that overwhelm their foes and take what spoils they please. Ogre raiders ally with other evil forces in return
Monsters
Fizban's Treasury of Dragons
"}
Ideal
1
Balance. Everything is a complex interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)
2
Knowledge. We are the whole of creation
region.
If the dragon dies, the populations of aquatic life near the lair return to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The
Magic Items
The Book of Many Things
the transformation early. When you revert to your normal form, you return to the same state you were in when you initially transformed.
Book. You gain the ability to speak, read, and write 1d6 + 2
): acid, cold, fire, lightning, or thunder.
Expert. Your Dexterity score increases by 2, to a maximum of 22.
Fey. A fey crossing opens into the Feywild, and you’re immediately pulled through it
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
conical body ripples through the air, trailing behind a large, flat mouth ringed by four delicate arms. A phaerimm’s body tapers to a venomous stinger it prefers to use only when magical means fail it
. Ancient phaerimm devastated the once-powerful empire of Netheril. The phaerimm were imprisoned long before the rise of Netheril beneath the great desert of Anauroch, where they plot a return to their
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
airtight. The gnomes built these crablike contraptions to grip and move other objects, rather like crude forklifts. However, the contraptions are so clumsy that they are useless for delicate work. They are
just small enough to navigate Gnomengarde’s 5-foot-wide passageways. Each barrel crab is a Large object with AC 15, 30 hit points, a Strength score of 10, and immunity to poison and psychic damage. It
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Ogre Raging Hulk and Hoarder Ogres are 10-foot-tall brutes that overwhelm their foes and take what spoils they please. Ogre raiders ally with other evil forces in return for food, riches, and
promises of battle. Ogre Large Giant, Chaotic Evil
AC 11 Initiative −1 (9)
HP 68 (8d10 + 24)
Speed 40 ft.
Ability Score Mod Save
Str 19 +4 +4
Dex 8 −1 −1
Con 16 +3 +3
Compendium
- Sources->Dungeons & Dragons->Monster Manual
(Goblinoid), Lawful Evil
AC 20 Initiative +5 (15)
HP 112 (15d8 + 45)
Speed 30 ft.
Ability Score Mod Save
Str 17 +3 +3
Dex 14 +2 +5
Con 16 +3 +3
Ability Score
Homunculus Has Features That Are...
1 Bat-like with tattered wings.
2 Made of soft metal and delicate gears.
3 Marked with its creator’s symbol.
4 Similar to those of a winged
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Aldani The characters are shadowed by 1d4 aldani (see appendix D), which are noticed by any character with a passive Wisdom (Perception) score of 12 or higher. The aldani don’t communicate with
others unless they must, and they won’t fight unless the characters refuse to take a bribe to leave the area. The aldani will aid the characters only if they’re offered something of great value in return — for example, an offer to drive off a pack of predatory dinosaurs encroaching on their territory.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
score, you can use Charisma for Honor and Wisdom for Sanity. Honor Score If your campaign involves cultures where a rigid code of honor is part of daily life, consider using the Honor score as a means
only a character’s devotion to a code but also the character’s understanding of it. The Honor score can also reflect how others perceive a character’s honor. A character with a high Honor usually has a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
opportunistically as they migrate, often targeting lone travelers and livestock. Hippogriffs might carry riders with them in their travels in return for food or other aid. Hippogriff migrations might take months or
60 ft.
Ability Score Mod Save Str 17 +3 +3 Dex 13 +1 +1 Con 13 +1 +1 Ability Score Mod Save Int 2 −4 −4 Wis 12 +1 +1 Cha 8 −1 −1
Skills Perception +5
Senses Passive Perception 15
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
some violation of the community’s rules. Did you dread leaving, or were you happy to go? Is there something you hope to accomplish outside the monastery? Are you eager to return to your home? As a
suggestions. First, make Dexterity your highest ability score, followed by Wisdom. Second, choose the hermit background. Level
Proficiency
Bonus
Martial
Arts
Ki
Points
Unarmored
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
shallow mouth cavity. The recipient of an awaken spell cast by a Chultan druid, the lizard has an Intelligence score of 10 and speaks Druidic. The Company of the Yellow Banner captured it in Omu and brought
it to the tomb thinking it might be useful for setting off traps. The lizard escaped and wound up here. It doesn’t know what became of its captors and helps the characters any way it can if they promise to return it to Omu.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
return for their zeal, these kuo-toa are granted minor magical abilities and pincerlike weapons for subduing foes. In battle, whips drive on other kuo-toa with threats of violence and burbling chants. Kuo
-toa Whip Medium Aberration, Neutral Evil
AC 11 Initiative +0 (10)
HP 45 (7d8 + 14)
Speed 30 ft., Swim 30 ft.
Ability Score Mod Save
Str 14 +2 +2
Dex 10 +0 +0
Con 14
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Firbolg Traits Your firbolg character has the following racial traits. Ability Score Increase. Your Wisdom score increases by 2, and your Strength score increases by 1. Age. As humanoids related to
words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them. Languages. You can speak, read, and write Common, Elvish, and Giant.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
? It would head off a lot of trouble. In exchange, I’ll give you this.” She pulls a delicate ring from her finger. “It’s worth more to you than the diadem—after all, it’s part of how I’ve become such a
reasonable compromise, she upholds her part of the deal. If Vidorant knows the characters have taken items of significant value from her vault, she suggests an even better deal: if they return the most
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
life debt to the characters or shares their goals might fight to the death for them. You can simply decide on an NPC’s loyalty, or you can track a Loyalty Score using the following rules. Loyalty
Score. An NPC’s loyalty is measured on a numerical scale from 0 to 20. The NPC’s maximum Loyalty Score is equal to the highest Charisma score among all adventurers in the party, and its starting Loyalty
Compendium
- Sources->Dungeons & Dragons->Monster Manual
lives of raiding or serve other giants in return for protection. Hill Giant Huge Giant, Chaotic Evil
AC 13 Initiative +2 (12)
HP 105 (10d12 + 40)
Speed 40 ft.
Ability Score Mod Save
Str 21 +5 +5
Dex 8 −1 −1
Con 19 +4 +4
Ability Score Mod Save
Int 5 −3 −3
Wis 9 −1 −1
Cha 6 −2 −2
Skills Perception +2
Senses Passive
Compendium
- Sources->Dungeons & Dragons->Monster Manual
slaad curses. Blue Slaad Large Aberration, Chaotic Neutral
AC 15 Initiative +2 (12)
HP 133 (14d10 + 56)
Speed 30 ft.
Ability Score Mod Save
Str 20 +5 +5
Dex 15 +2 +2
Con
18 +4 +4
Ability Score Mod Save
Int 7 −2 −2
Wis 7 −2 −2
Cha 9 −1 −1
Skills Perception +1
Resistances Acid, Cold, Fire, Lightning, Thunder
Senses Darkvision
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
score, the mortal can tap into hidden properties of the weapon (see chapter 2 for details on piety). Alternatively, those who don’t worship the weapon’s divine owner often find themselves cursed for
from a divine champion who needed it but refuses to return it.
4 Destroy a god’s weapon and channel the energy released to create a new magic item or work a miracle.
5 Reforge a god’s
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monsters (O) Ochre Jelly Large Ooze, Unaligned
AC 8 Initiative −2 (8)
HP 52 (7d10 + 14)
Speed 20 ft., Climb 20 ft.
Ability Score Mod Save
Str 15 +2 +2
Dex 6 −2 −2
Con
14 +2 +2
Ability Score Mod Save
Int 2 −4 −4
Wis 6 −2 −2
Cha 1 −5 −5
Resistances Acid
Immunities Lightning, Slashing; Charmed, Deafened, Exhaustion
Compendium
- Sources->Dungeons & Dragons->Monster Manual
use subterranean heat and riches to craft wonders, from titanic weapons of war to delicate works of art. Fire giants have broad frames, skin tones in a variety of rocklike shades, and hair like flame
162 (13d12 + 78)
Speed 30 ft.
Ability Score Mod Save
Str 25 +7 +7
Dex 9 −1 +3
Con 23 +6 +10
Ability Score Mod Save
Int 10 +0 +0
Wis 14 +2 +2
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, deflecting opponents’ blades while elegantly moving into position to score hits in return. A bladesinger wields a weapon one-handed, leaving the other free for spellcasting or to manipulate a wand
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls. While the sword hovers, you can use a
hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls. While the sword hovers, you can use a
hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
fiend warlords, archdevils, and similarly powerful villains. In return, barbed devils gain protection for their own collections. Many barbed devils also maintain networks of imps that search the
Devil Medium Fiend (Devil), Lawful Evil
AC 15 Initiative +3 (13)
HP 110 (13d8 + 52)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 16 +3 +6
Dex 17 +3 +3
Con 18
Compendium
- Sources->Dungeons & Dragons->Monster Manual
profane magic. It typically takes shadow demons centuries to recover their demonic power, if they ever do. Particularly powerful demons might return as multiple shadow demons after being defeated. These
Fiend (Demon), Chaotic Evil
AC 14 Initiative +3 (13)
HP 66 (12d8 + 12)
Speed 30 ft., Fly 30 ft. (hover)
Ability Score Mod Save
Str 1 −5 −5
Dex 17 +3 +5
Con 12 +1 +1