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Returning 35 results for 'score of reward down verdan'.
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Magic Items
Guildmasters’ Guide to Ravnica
awarded to a guild member whose renown score in that guild is 5 or higher, as a reward for performing special services for the guild. Aside from its magical properties, the ring is also an indicator of the
Species
Acquisitions Incorporated
When a verdan character gains an ability score improvement at certain levels, that increase can be tied to a physical mutation at the player’s determination. A boost to Strength might be
The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing goblinoid things. But
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Verdan Traits Verdan characters have a number of traits in common with others of their kind. Ability Score Increase. Your Constitution score increases by 1, and your Charisma score increases by 2
. Age. Verdan reach adulthood at around the age of 24, and it is thought that they might live to nearly 200 years old. However, because no verdan has died of old age since the race’s initial creation
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, Syrkart, Takat, Toit, Tubyna, Varr, Veriga, Wraq, Wural, Wurxee UNDERLYING IMPROVEMENTS
When a verdan character gains an ability score improvement at certain levels, that increase can be tied to a
Verdan Names The oldest verdan names spring from goblinoid traditions, but more recent names reflect the character of the different cultures these folk have encountered since coming out into the
Magic Items
Baldur’s Gate: Descent into Avernus
radiant damage.
Divine Presence. Your Charisma score becomes 20, unless it is already 20 or higher.
Feathered Wings. You sprout a beautiful pair of feathered wings that grant you a flying speed of 90
conduct myself determines my reward in the afterlife. (Lawful)
6
Redemption. All creatures are capable of change for the better. (Good)
Bonds
D6
BOND
1
I have a
Magic Items
The Book of Many Things
): acid, cold, fire, lightning, or thunder.
Expert. Your Dexterity score increases by 2, to a maximum of 22.
Fey. A fey crossing opens into the Feywild, and you’re immediately pulled through it
nature of this deal is up to the DM, but usually the Fiend offers some material reward in exchange for you and your allies completing a task for the Fiend. The Fiend is indifferent to you and can be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Training A character might be offered special training in lieu of a financial reward. This kind of training isn’t widely available and thus is highly desirable. It presumes the existence of a skilled
absentminded bard whose plays and poetry are known throughout the land. A character who agrees to training as a reward must spend downtime with the trainer (see chapter 6 for more information on downtime
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Inspiration and Piety To some extent, piety is its own reward. Behaving in accordance with your god’s dictates and ideals inspires you and might enable you to succeed where you might otherwise fail
. At your DM’s discretion, whenever you increase your piety score, you might also gain inspiration, reflecting the improvement in the harmony between you and your god.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
might end up in that position and provides ideals that represent the god’s interests. The gods do reward the devotion of their champions, though. The strength of your devotion to your god is measured by
your piety score. As you increase that score, you gain blessings from your god. Piety has nothing to do with faith or belief, except insofar as a person’s thoughts and ideals drive them to action in
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Tsojcanth. At the DM’s discretion, the characters might earn one or more of these treasures as a reward for completing the adventure. Appendix B contains a creature that dwells in the Lost Caverns
, the pech. Appendix C features a score sheet for use in competitive play. See the “Tournament Rules” section for how to run the adventure as a tournament-style scenario. Appendix D provides six premade
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
—and there’s someone I need you to meet.”
Before the characters can go with Nimuel, the character who has the highest passive Wisdom (Perception) score notices something moving amid the debris. A
thanks the characters. The resident can’t reward the characters but speaks well of them to the whole neighborhood—a development that impresses Nimuel.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
characters do visit Mirt’s manor, there’s a 90 percent chance that Mirt isn’t home and no one answers the door. Harper Missions Party Level Mission Brief Mission Requirements and Reward 2nd “One of the
find Maxeene, a draft horse with an Intelligence score of 10, with a successful DC 13 Intelligence (Investigation) check. Maxeene speaks Common, and characters must try to convince her that they’re
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
The cults of Innsmouth reward those who honor their obscene patrons. Use the guidance in the Dungeon Master’s Guide to track characters’ individual standing within Innsmouth’s cults. Characters can
this deed can be gained only once per week. Cult Dark Gifts Characters who have a Renown Score of 10+ with an Innsmouth cult are honored as the chosen of the cult’s patron. They are urged to take part
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
reward for one of the following accomplishments: Restoring a god’s most sacred shrine Foiling an apocalyptic plot by a god’s enemies Helping a god’s favored servant complete a quest An adventurer might
Blessing of Health at once. You can easily create more Blessings by mimicking the properties of a Wondrous Item. Blessing of Health Supernatural Gift (Blessing) Your Constitution score increases by 2, up
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Characters who have a passive Wisdom (Perception) score of 18 or higher see fleeting glimpses of the drow spies over a period of several days and can, with a successful DC 15 Wisdom (Insight) check
pretends to be. Bregan D’aerthe Missions Party Level Mission Brief Mission Requirements and Reward 2nd “I’d like you to steal a silk handkerchief from a Waterdavian noble and give it to a tiefling girl
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Ambush at the Archway As the characters reach the archway entrance to the village, the character who has the highest passive Wisdom (Perception) score is the first to notice something is wrong
of the bounty hunters who dies or is captured during the fight carries a wanted poster depicting a stern old woman with the name “Paloma” below the portrait and offering a 500 gp reward for her capture.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Blessings As described in chapter 7 of the Dungeon Master’s Guide, the gods sometimes use blessings to reward their faithful servants for momentous deeds. Completing a quest bestowed by the god is an
accomplishment that might merit a blessing as a reward. Occasionally, a god might also offer a blessing when sending a champion on a quest, helping them to prepare for the task ahead. A character
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
within 5 feet of the altar. Each awakened snake is unaligned, has an Intelligence score of 10, and speaks Common. The snakes claim to have useful information to share if the characters are willing to
-ti that are devoted to Dendar the Night Serpent. If the characters complete the quest, Ssura and Y’zleth reveal the following information as their reward: A locked gate beneath the Peaks of Flame
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
rarely warrants such a blessing, but slaying the high priest of Tiamat as he attempts to summon the Dragon Queen might. A blessing is an appropriate reward for one of the following accomplishments
Constitution score increases by 2, up to a maximum of 22. Blessing of Protection You gain a +1 bonus to AC and saving throws. Blessing of Magic Resistance You have advantage on saving throws against spells
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
6. Teleportation Statues Each of these areas is hidden behind a secret door. Characters who have a passive Wisdom (Perception) score of 15 or higher and approach within 20 feet of either secret door
relay messages of love to the other. The characters receive no reward for doing so and are under no compulsion to heed the statues’ wishes. 6a. Xyrxian’s Statue Xyrxian Vandree is depicted as a scowling
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
succeeding or failing at a task. Advantage is also a great way to reward a player who shows exceptional creativity in play. Characters often gain advantage or disadvantage through the use of special abilities
in wait. Does the wizard hear the ogres readying their ambush? You look at the wizard’s passive Wisdom (Perception) score and consider all the factors weighing on it. The wizard is running, not paying
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
champion can expect a reward for doing so. As long as the champion is actively pursuing the quest and upholding the god’s ideals along the way, you can increase the character’s piety score, using the
general rule of raising it by 1 every session. Upon completing a quest bestowed by the god, the character might earn a blessing (such as those described in this chapter) as well as a piety score
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
stands close by.
Garra paid for the privilege of a private car. She is a chaotic evil half-ogre with Intelligence and Wisdom scores of 14 (+2). Her passive Wisdom (Perception) score is 12. Rot, a
they’d do such a thing, and if she’s satisfied with the answer, obliges. Garra pays new recruits 100 gp each, promises there is more reward to come, and says the characters’ first task is to help her
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, and all seem anxious and frustrated.
The crowd’s displeasure stems from the crimes happening around town. Characters who have a passive Wisdom (Perception) score of 13 or higher can pick out the
) check, Harbin doubles the monetary reward: 100 gp each up front, and 300 gp each upon the investigation’s completion.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Chaos at the Temple After a few rounds of contending with the destruction, the character who has the highest passive Wisdom (Perception) score sees the following scene: At the base of the temple
find and return Amanisha. If the characters balk, other judges—influential locals and senators of the city—add to the reward, increasing it to 500 gp each in treasures and trade goods, as well as 20
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
cheerful face.
Dr. Dannell (neutral good, human commoner) has an Intelligence score of 18. She anxiously addresses the characters: “Thank you for coming so quickly,” she says. “A few weeks ago, I attended
the gala. The Reward For bringing the Murkmire Stone back to Dr. Dannell, she offers her bag of holding plus 20 gp per character. If a character succeeds on a DC 13 Charisma (Persuasion) check, Dr. Dannell increases her offer to 30 gp per character. Map 1.1: Players’ Map
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
solid: either remove the current prank on his sign or pull off a clever prank in return against the Silver Dragon Inn. Doing both, he says, may earn the party an even greater reward; perhaps a free
. They must have been someone of high standing, because the Guild wants this handled internally and quickly. The Payout. There’s a huge reward for turning in the assassin. How much? So much. A lot. A
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
passive Wisdom (Perception) score of 15 or higher spot six drow watching them in the Blade Bazaar. One of them is Xalith Masq’il’yr, a female drow allied with House Mizzrym. Any of the party’s NPC
companions who know the duergar well can guess that these drow won’t want to attract the duergar’s attention to their “lost property.” Doing so would likely involve having to pay the gray dwarves a reward for
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
as an octopus!
Granny Nightshade
Any character who can rightfully claim this reward is better off not doing so, for it comes in the form of a potion that, if drunk, gives the imbiber a Strength
score of 4 (the strength of a normal octopus). The effect lasts until the creature receives the benefit of a remove curse spell, a greater restoration spell, or similar magic. Treasure. Among the junk
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Master’s Guide). Desert Floor. Two Giant Scorpions lurk near the base of the spiraling path at Fool’s Needle. Characters with a Passive Perception score of 12+ notice the creatures buried in the sand. When a
for the characters’ retrieval of an important tome or spellcasting components found elsewhere in the city. Once the characters return through the portal to the present, they can easily make their way back to Dagger Falls, where Krazbrax gives the characters their reward.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
(choose immediately upon drawing this card): acid, cold, fire, lightning, or thunder. Expert. Your Dexterity score increases by 2, to a maximum of 22. Fey. A fey crossing opens into the Feywild, and
offers you a deal. The precise nature of this deal is up to the DM, but usually the Fiend offers some material reward in exchange for you and your allies completing a task for the Fiend. The Fiend is
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
check is greater than the highest passive Wisdom (Perception) score, the Ashen Heirs escape. If not, the chase continues for another round. Questioning the Ashen Heirs If the characters catch the Ashen
a carpet of flying as a reward—particularly if the characters don’t reveal his illegal operations. If the mages escape, Emad promises to give the characters a carpet of flying if they retrieve and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
scouted the grounds, any character in the baths (area T5) who has a passive Wisdom (Perception) score of 13 or higher spots the ruined stone building behind the trees. Characters who travel from the
) score of 14 or higher hears what sounds like sobbing or muttering coming from within. The door is sealed firmly, as are the shrine’s four windows, and all are coated by an unnaturally resilient resin of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
rope bridge crossing over the passage ahead of you. Another passage 20 feet above the floor appears to intersect this one.
Any character with a passive Wisdom (Perception) score of 12 or higher and
have a passive Wisdom (Perception) score of 12 or higher notice the goblin’s movements. Western Passage. This passage is choked with rubble and blocked by steep slopes. Moving up the slope requires 5
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
statistics, with the following changes: The young cloud giants have an Intelligence score of 10 (+0) and Wisdom and Charisma scores of 12 (+1). They have the following skills: Insight +4, Perception +4. They
have a passive Wisdom (Perception) score of 14. They speak Common and Giant. These cloud giants are cartographers engaged in remapping the Sword Coast while searching for ancient battlegrounds and