Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'score of rituals dagger valued'.
Other Suggestions:
score of rituals danger valued
score of ritual daggers value
score of ritual daggers varied
score of ritual daggers vaulted
score of rivals dagger value
Monsters
Eberron: Rising from the Last War
Spellcasting. The magewright’s spellcasting ability is Intelligence (spell save DC 12). To cast one of its rituals, the magewright must provide additional material components whose value in
gold pieces is 20 times the spell’s level. These components are consumed when the ritual is finished. The magewright knows the following spells:
At will: mage hand, prestidigitation
Rituals
Monsters
Mordenkainen Presents: Monsters of the Multiverse
same web.
Web Walker. The chitine ignores movement restrictions caused by webbing.Multiattack. The chitine makes three Dagger attacks.
Dagger. Melee or Ranged Weapon Attack: +4;{"diceNotation":"1d20+4
", "rollType":"to hit", "rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2", "rollType":"damage", "rollAction":"Dagger", "rollDamageType
Monsters
The Wild Beyond the Witchlight
makes two Branding Iron or Dagger attacks.
Branding Iron. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Branding Iron"} to hit, reach 5 ft., one target. Hit: 10
way. The brand disappears after 24 hours, or it can be removed from a creature or object by any spell that ends a curse.
Dagger. Melee or Ranged Weapon Attack: +7;{"diceNotation":"1d20+7","rollType
Magic Items
The Book of Many Things
The blades of these pruning shears bear many nicks and dents but still cut cleanly. The shears function as a magic dagger. The weapon has the following properties:
Ever Sharp. When you hit with an
rest, attack rolls against it score a critical hit on a roll of 19 or 20 on the d20. Once this property is used, it can’t be used again until the next dawn.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
restrictions caused by webbing.Dagger. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5
(1d4 + 3);{"diceNotation":"1d4+3", "rollType":"damage", "rollAction":"Dagger", "rollDamageType":"piercing"} piercing damage plus 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Dagger
Species
Mordenkainen Presents: Monsters of the Multiverse
Yuan-ti were originally humans who transformed themselves into serpent folk through ancient rituals. Most yuan-ti were corrupted into monsters by those rites, but some yuan-ti instead became a new
people who mix characteristics of humans and snakes.
Blessed with resistance to magical and poisonous effects by the rituals that created them, each of these yuan-ti manifests their serpentine heritage
backgrounds
Proficiencies: Choose one kind of Gaming Set
Equipment: Choose A or B: (A) Dagger, Gaming Set (same as above), Basket, Bell, 8 Candle;Candles, Ink, Ink Pen, Paper (5 sheets), Tinderbox, Traveler
’s Clothes, and 32 GP; or (B) 50 GP
Through strange rituals and fateful encounters, you’ve discovered that you bear a unique connection to the spirits of the dead and damned. Your body is
classes
Player’s Handbook
’s Tools or Musical Instrument
Armor Training
None
Starting Equipment
Choose A or B: (A) Spear, 5 Dagger;Daggers, Artisan’s Tools or Musical Instrument chosen for the tool
+2
Ability Score Improvement, Slow Fall
1d6
4
+10 ft.
5
+3
Extra Attack, Stunning Strike
1d8
5
+10 ft.
6
+3
Empowered Strikes, Subclass feature
1d8
6
+15 ft.
7
+3
Monsters
Princes of the Apocalypse
in the black depths of vast seas or enthroned among jagged reefs. Olhydra waits for the chance to enter the Material Plane through elemental water nodes or when called by the proper rituals. Whether
an Intelligence score of 2 or lower within 1 mile of the lair must succeed on a DC 15 Wisdom saving throw when they enter the area. If the saving throw succeeds, the creature is frightened and
feats
General Feat (Prerequisite: Level 4+, Elf)
You’ve undergone rituals that bind you to Irian and the Undying Court. Many who undergo this process have a desiccated appearance, similar to a mummy
; it’s up to you to decide whether you are affected in this way. Regardless of your appearance, you gain the following benefits.
Ability Score Increase. Increase your Intelligence or Wisdom
classes
Player’s Handbook
Light property
Tool Proficiencies
Thieves’ Tools
Armor Training
Light armor
Starting Equipment
Choose A or B: (A) Leather;Leather Armor, 2 Dagger;Daggers, Shortsword, Shortbow
1d6
2
+2
Cunning Action
1d6
3
+2
Rogue Subclass, Steady Aim
2d6
4
+2
Ability Score Improvement
2d6
5
+3
Cunning Strike, Uncanny Dodge
3d6
6
+3
Expertise
3d6
classes
Eberron: Forge of the Artificer
one type of Artisan’s Tools of your choice
Armor Training
Light and Medium armor and Shields
Starting Equipment
Choose A or B: (A) Studded Leather;Studded Leather Armor, Dagger
;
—
—
3
+2
Artificer Subclass
4
2
2
4
3
—
—
—
—
4
+2
Ability Score Improvement
4
2
2
5
3
—
—
—
—
5
classes
Player’s Handbook
Armor, Sickle, 2 Dagger;Daggers, orb;Arcane Focus (orb), Book (occult lore), Scholar's Pack, and 15 GP; or (B) 100 GP
Warlocks quest for knowledge that lies hidden in the fabric of the
Warlock Subclass
3
2
4
2
2
4
+2
Ability Score Improvement
3
3
5
2
2
5
+3
—
5
3
6
2
3
6
+3
Subclass feature
5
3
7
2
3
7
+3
—
6
3
8
2
4
8
Monsters
Princes of the Apocalypse
through large and well-established nodes of elemental earth, with a little help from the proper rituals. Within such a node, Ogrémoch wields great power.
Lair Actions
Ogrémoch can assert
location. A hidden sinkhole can be spotted from a safe distance by any creature with a passive Wisdom (Perception) score of 15 or higher or spotted with a successful DC 15 Wisdom (Survival) check
classes
Player’s Handbook
, History, Insight, Investigation, Medicine, Nature, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
None
Starting Equipment
Choose A or B: (A) 2 Dagger;Daggers, Staff
;
—
—
4
+2
Ability Score Improvement
4
7
4
3
—
—
—
—
—
—
—
5
+3
Memorize Spell
4
9
4
3
2
—
—
&mdash
classes
Player’s Handbook
: Arcana, Deception, Insight, Intimidation, Persuasion, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
None
Starting Equipment
Choose A or B: (A) Spear, 2 Dagger;Daggers
;
4
+2
Ability Score Improvement
4
5
7
4
3
—
—
—
—
—
—
—
5
+3
Sorcerous Restoration
5
5
9
4
3
2
—
—
&mdash
classes
Player’s Handbook
Weapon Proficiencies
Simple weapons
Tool Proficiencies
Choose 3 Musical Instruments
Armor Training
Light armor
Starting Equipment
Choose A or B: (A) Leather;Leather Armor, 2 Dagger
;
—
4
+2
Ability Score Improvement
D6
3
7
4
3
—
—
—
—
—
—
—
5
+3
Font of Inspiration
D8
3
9
4
3
2
—
—
&mdash
classes
Player’s Handbook
devotion through prayer and rituals, not through magic. Many mortals claim to speak for the gods, but few can marshal the power of those gods the way a Cleric can.
Becoming a Cleric...
As a Level 1
;
—
—
—
—
4
+2
Ability Score Improvement
2
4
7
4
3
—
—
—
—
—
—
—
5
+3
Sear Undead
2
4
9
4
3
2
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
spells:
At will: mage hand, prestidigitation
Rituals: knock
Actions
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing
spells, and magewrights cast their non-cantrip spells as rituals—even spells that can’t normally be cast in this way. Most magewright rituals take 10 minutes to perform, but certain complex rituals can
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Jacko Halfling Spy for Hire Jacko advertises his cloak-and-dagger services in seedy places throughout the Borderlands. For the right price, Jacko will trail, rob, rough up, or take out any mark—no
.
Ability Score Mod Save
Str 10 +0 +0
Dex 16 +3 +3
Con 10 +0 +0
Ability Score Mod Save
Int 12 +1 +1
Wis 14 +2 +2
Cha 16 +3 +3
Skills
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Critical Hits When you score a Critical Hit, you deal extra damage. Roll the attack’s damage dice twice, add them together, and add any relevant modifiers as normal. For example, if you score a
Critical Hit with a Dagger, roll 2d4 for the damage rather than 1d4, and add your relevant ability modifier. If the attack involves other damage dice, such as from the Rogue’s Sneak Attack feature, you also roll those dice twice.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Critical Hits When you score a Critical Hit, you deal extra damage. Roll the attack’s damage dice twice, add them together, and add any relevant modifiers as normal. For example, if you score a
Critical Hit with a Dagger, roll 2d4 for the damage rather than 1d4, and add your relevant ability modifier. If the attack involves other damage dice, such as from the Rogue’s Sneak Attack feature, you also roll those dice twice.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Proficiencies: Insight and Religion
Tool Proficiency: Choose one kind of Gaming Set
Equipment: Choose A or B: (A) Dagger, Gaming Set (same as above), Basket, Bell, 8 Candles, Ink, Ink Pen, Paper (5
sheets), Tinderbox, Traveler’s Clothes, and 32 GP; or (B) 50 GP
Through strange rituals and fateful encounters, you’ve discovered that you bear a unique connection to the spirits of the dead and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
)
Speed 30 ft.
Ability Score Mod Save
Str 8 −1 −1
Dex 16 +3 +6
Con 14 +2 +2
Ability Score Mod Save
Int 17 +3 +6
Wis 12 +1 +1
Cha 16 +3 +3
bandit makes three Dagger attacks.
Dagger. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. Hit: 8 (2d4 + 3) Piercing damage plus 10 (3d6) Poison damage.
Blinding Flash (Recharge 4
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Neutral
AC 12 Initiative +2 (12)
HP 7 (2d6)
Speed 30 ft.
Ability Score Mod Save
Str 8 −1 −1
Dex 15 +2 +2
Con 10 +0 +0
Ability Score Mod Save
Int 10 +0
Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.
Bonus Actions
Nimble Escape. The goblin takes the Disengage or Hide action.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
several “relics” that it used in its rituals. These worthless items are stored in thirteen niches along the walls: A small, mummified, yellow hand with sharp claws (a goblin’s hand) on a loop of rope A
knife carved from a human bone A dagger with a rat’s skull set into the pommel An 8-inch-diameter varnished orb made from a nothic’s eye An aspergillum carved from bone A folded cloak made from stitched
Compendium
- Sources->Dungeons & Dragons->Monster Manual
AC 15 Initiative +5 (15)
HP 65 (10d8 + 20)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 17 +3 +3
Dex 16 +3 +5
Con 15 +2 +2
Ability Score Mod Save
makes two Umbral Dagger attacks.
Umbral Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Lolth first subjected elf prisoners to horrible rituals that transformed them into creatures with both elven and spider traits, which their creators dubbed chitines. The intention was to create servile
warriors dedicated first to the cult and then, only by association with it, to Lolth. The goddess found this arrangement unacceptable. As punishment, the Spider Queen twisted her worshipers’ rituals
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Vampire Nightbringer Born of necromantic rituals and planes of existence suffused with negative energy, vampire nightbringers manipulate shadows and feed on the raw life force of living creatures
. Vampire Nightbringer Medium or Small Undead, Neutral Evil
AC 16 Initiative +4 (14)
HP 142 (19d8 + 57)
Speed 30 ft., Fly 30 ft. (hover)
Ability Score Mod Save
Str 16 +3 +3
Dex
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
cult’s ranks through macabre rituals, conscripting the dead to serve the cult’s depraved goals. Narthus Medium Humanoid (Human), Chaotic Evil
AC 13 Initiative +0 (10)
HP 22 (4d8 + 4)
Speed 30 ft
.
Ability Score Mod Save
Str 14 +2 +2
Dex 11 +0 +0
Con 12 +1 +1
Ability Score Mod Save
Int 10 +0 +0
Wis 14 +2 +2
Cha 10 +0 +0
Skills
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
any relevant modifiers as normal. To speed up play, you can roll all the damage dice at once. For example, if you score a critical hit with a dagger, roll 2d4 for the damage, rather than 1d4, and
the blast. Critical Hits When you score a critical hit, you get to roll extra dice for the attack’s damage against the target. Roll all of the attack’s damage dice twice and add them together. Then add
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
30 ft.
Ability Score Mod Save
Str 7 −2 −2
Dex 15 +2 +2
Con 9 −1 −1
Ability Score Mod Save
Int 8 −1 −1
Wis 7 −2 −2
Cha 8 −1 −1
Gear
ability checks and attack rolls.
Actions
Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
any relevant modifiers as normal. To speed up play, you can roll all the damage dice at once. For example, if you score a critical hit with a dagger, roll 2d4 for the damage, rather than 1d4, and then
the blast. Critical Hits When you score a critical hit, you get to roll extra dice for the attack's damage against the target. Roll all of the attack's damage dice twice and add them together. Then add
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Stirge Notorious, Clinging Bloodsucker Stirges are bat-size vermin with dagger-length proboscises that attach to other creatures and drain life from them. Stirges are most active at night and hide in
.
Ability Score Mod Save
Str 4 −3 −3
Dex 16 +3 +3
Con 11 +0 +0
Ability Score Mod Save
Int 2 −4 −4
Wis 8 −1 −1
Cha 6 −2 −2
Senses Darkvision 60 ft
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
, expecting to see these new abominations dedicated solely to her, but the devotees performed no such ritual. As revenge for the devotees’ betrayal, the Spider Queen manipulated the creation rituals so
in contact with the same web.
Web Walker. The choldrith ignores movement restrictions caused by webbing.
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft