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Returning 35 results for 'score of rogues dance version'.
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score of rogues dance versions
Feats
Forgotten Realms: Heroes of Faerûn
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 30.
Inspire Dance. You
always have the Otto's Irresistible Dance spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it that way when you finish a Long Rest. You can also cast the
Feats
Eberron: Forge of the Artificer
General Feat (Prerequisite: Level 4+, Mark of Shadow Feat)
You gain the following benefits.
Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 20.
Improved
Intuition. When you use the Cunning Intuition benefit of your Mark of Shadow feat, you can roll 1d6 instead of 1d4.
Improved Shadow. When you use the Shape Shadows benefit of your Mark of Shadow feat to cast Invisibility without a spell slot, you cast the spell as its level 3 version.
Magic Items
Bigby Presents: Glory of the Giants
The handle of this dark leather whip bears the fire rune, and embers dance around the whip’s tail.
You gain a +1 bonus to attack and damage rolls made with this weapon, and on a hit, the whip
deals an extra 1d6 fire damage. When you score a critical hit with an attack using this whip, the target also has the restrained condition until the start of your next turn, as fiery bands lash around
monsters
Detect Intelligence. The brain magically senses the location of any creature within 300 feet of itself that has an Intelligence score of 3 or higher, regardless of interposing barriers.
Magic
):
At Will: Charm Person, Detect Thoughts, Mage Hand
1/Day Each: Compulsion, Hold Person (level 3 version)A brain in a jar is the gray matter of one who cheated death through magic or strange surgeries
classes
Basic Rules (2014)
companions are free to make their escape.
Rogues rely on skill, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about
any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.
Skill and Precision
Rogues devote as much effort to mastering the use of a
classes
Player’s Handbook
, 20 Arrows, Quiver, Thieves' Tools, Burglar's Pack, and 8 GP; or (B) 100 GP
Rogues rely on cunning, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They
have a knack for finding the solution to just about any problem. A few even learn magical tricks to supplement their other abilities. Many Rogues focus on stealth and deception, while others refine
feats
Eberron: Forge of the Artificer
General Feat (Prerequisite: Level 4+, Mark of Passage Feat)
You gain the following benefits.
Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 20.
Improved
Intuition. When you use the Artisan’s Intuition benefit of your Mark of Making feat, you can roll 1d6 instead of 1d4.
Improved Making. When you use the Spellsmith benefit of your Mark of Making feat to cast Magic Weapon without a spell slot, you cast the spell as its level 3 version.
Monsters
Fizban's Treasury of Dragons
, a well maintained and above-water version of the black dragon lair’s tower (map 5.2) makes a great Feywild audience chamber, while a vibrant, living version of the green dragon lair’s
nearest unoccupied space.
Compulsive Dance. The dragon targets a creature it can see in its lair, and a merry waltz begins to play that only the target can hear. The target must succeed on a DC 15
feats
Player’s Handbook
General Feat (Prerequisite: Level 4+, Wisdom or Charisma 13+)
You gain the following benefits.
Ability Score Increase. Increase your Wisdom or Charisma score by 1, to a maximum of 20.
Bolstering
Performance. When you finish a Short or Long Rest, you can give an inspiring performance: a speech, song, or dance. When you do so, choose up to six allies (which can include yourself) within 30 feet
Monsters
Fizban's Treasury of Dragons
look to other maps in this chapter as inspiration for the scattered parts of a moonstone dragon’s lair. For example, a well maintained and above-water version of the black dragon lair’s
tower (map 5.2) makes a great Feywild audience chamber, while a vibrant, living version of the green dragon lair’s enormous tree (map 5.10) makes for a very comfortable bedchamber in a grove on
feats
General Feat (Prerequisite: Level 4+, Infernal Pact Feat)
You gain the following benefits.
Ability Score Increase. Increase your Constitution or Charisma score by 1, to a maximum of 20.
Devil
it in that way when you finish a Long Rest. When you cast it without a spell slot using this feature, you cast this spell as its level 2 version, and it deals Fire damage instead of Cold damage. You
classes
Player’s Handbook
;Daggers, Musical Instrument of your choice, Entertainer's Pack, and 19 GP; or (B) 90 GP
Invoking magic through music, dance, and verse, Bards are expert at inspiring others, soothing hurts
;
—
4
+2
Ability Score Improvement
D6
3
7
4
3
—
—
—
—
—
—
—
5
+3
Font of Inspiration
D8
3
9
4
3
2
—
—
&mdash
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Inspiring Leader General Feat (Prerequisite: Level 4+, Wisdom or Charisma 13+) You gain the following benefits. Ability Score Increase. Increase your Wisdom or Charisma score by 1, to a maximum of 20
. Bolstering Performance. When you finish a Short or Long Rest, you can give an inspiring performance: a speech, song, or dance. When you do so, choose up to six allies (which can include yourself
Magic Items
Baldur’s Gate: Descent into Avernus
are transformed into a heavenly, idealized version of yourself, blessed with otherworldly beauty and a touch of heaven in your heart. Neither magic nor divine intervention can reverse this
radiant damage.
Divine Presence. Your Charisma score becomes 20, unless it is already 20 or higher.
Feathered Wings. You sprout a beautiful pair of feathered wings that grant you a flying speed of 90
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Bardic Versatility 4th-level bard feature Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing a change in focus
learned from this class’s Spellcasting feature with another cantrip from the bard spell list. A dragonborn bard of the College of Creation animates a statue to dance.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Prismari Student You are an artist, and you have been preparing to hone your craft according to the traditions of Prismari College. Whatever your medium—sculpture, dance, paint, music, drama
5th Cone of Cold, Conjure Elemental Consider customizing how your spells look when you cast them. You might wield your Prismari spells with dynamic, gestural movement—as much dance as somatic
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Player’s Handbook Playtest 8 November 27, 2023
In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This
playtest document presents revisions to three classes: Barbarian, Druid, and Monk. This document also presents new Spells, revisions to existing Spells and Weapons, and a revised version of the Ability
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the city’s elite.
3 The character with the highest passive Wisdom (Perception) score notices a nimble-fingered guest slipping a necklace off their dance partner.
4 An intoxicated guest
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Weapons, and a revised version of the Ability Score Improvement feat. You will also find an updated rules glossary that supercedes the glossary of any previous playtest document.
Player’s Handbook Playtest 7 September 07, 2023
In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ancient Red Dragon Gargantuan Dragon (Chromatic), Chaotic Evil
AC 22 Initiative +14 (24)
HP 507 (26d20 + 234)
Speed 40 ft., Climb 40 ft., Fly 80 ft.
Ability Score Mod Save
Str 30
+10 +10
Dex 10 +0 +7
Con 29 +9 +9
Ability Score Mod Save
Int 18 +4 +4
Wis 15 +2 +9
Cha 27 +8 +8
Skills Perception +16, Stealth +7
Immunities
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
V1: Arborean Road Dyson Logos Map: Overland Map View Player Version Your journey from Arborean Springs leads you along a smooth road heading northeast, skirting the edge of a forest. A plume of
clear: flames dance in the trees perhaps half a mile to the north. A charred wagon smolders in the middle of the road ahead, with no sign of life.
As the characters come closer, they notice skeletal
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
with a creature’s flesh, that creature must succeed on a DC 16 Wisdom saving throw or be affected as if by an Otto’s irresistible dance spell, going into a spinning dance that lasts until the stone is
Constitution score, it must succeed on a DC 10 Constitution saving throw or suffer one level of exhaustion. The creature repeats the saving throw whenever the same number of minutes elapses again, suffering one more level of exhaustion on a failed save.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sickness (level 3 version)
Grick Medium Aberration, Unaligned
AC 14 Initiative +2 (12)
HP 54 (12d8)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 14 +2 +2
Dex 14 +2
Green Dragons Green Dragon Wyrmling Medium Dragon (Chromatic), Lawful Evil
AC 17 Initiative +3 (13)
HP 38 (7d8 + 7)
Speed 30 ft., Fly 60 ft., Swim 30 ft.
Ability Score Mod Save
Str
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Bladesong Those who see a bladesinger in battle never forget the sight. Surrounded by chaos and blood, the bladesinger moves in an otherworldly dance. Spells and sword act in concert, meshing awe
, deflecting opponents’ blades while elegantly moving into position to score hits in return. A bladesinger wields a weapon one-handed, leaving the other free for spellcasting or to manipulate a wand
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bronze Dragons Bronze Dragon Wyrmling Medium Dragon (Metallic), Lawful Good
AC 15 Initiative +2 (12)
HP 39 (6d8 + 12)
Speed 30 ft., Fly 60 ft., Swim 30 ft.
Ability Score Mod Save
Str 17 +3 +3
Dex 10 +0 +2
Con 15 +2 +2
Ability Score Mod Save
Int 12 +1 +1
Wis 11 +0 +2
Cha 15 +2 +2
Skills Perception +4, Stealth +2
Immunities
Compendium
- Sources->Dungeons & Dragons->Monster Manual
), Neutral
AC 17 Initiative +7 (17)
HP 170 (31d8 + 31)
Speed 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex 14 +2 +2
Con 12 +1 +1
Ability Score Mod Save
AC), Mage Hand, Prestidigitation
2/Day Each: Fly, Lightning Bolt (level 7 version)
1/Day Each: Cone of Cold (level 9 version), Mind Blank (cast before combat), Scrying, Teleport
Bonus Actions
Compendium
- Sources->Dungeons & Dragons->Monster Manual
territory Ancient Black Dragon Gargantuan Dragon (Chromatic), Chaotic Evil
AC 22 Initiative +16 (26)
HP 367 (21d20 + 147)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
Ability Score Mod Save
Str 27 +8 +8
Dex 14 +2 +9
Con 25 +7 +7
Ability Score Mod Save
Int 16 +3 +3
Wis 15 +2 +9
Cha 22 +6 +6
Skills Perception +16, Stealth +9
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
. These uprights can be toppled by creatures with a combined Strength score of 80 or higher. In the middle of the circle, two humanoid figures dance around a deer carcass, each wearing the rotting head
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
All Trades D6 2 5 3 — — — — — — — — 3 +2 Bard Subclass D6 2 6 4 2 — — — — — — — 4 +2 Ability Score Improvement D6 3 7 4 3 — — — — — — — 5 +3 Font of Inspiration D8 3 9 4 3 2 — — — — — — 6 +3 Subclass
feature D8 3 10 4 3 3 — — — — — — 7 +3 Countercharm D8 3 11 4 3 3 1 — — — — — 8 +3 Ability Score Improvement D8 3 12 4 3 3 2 — — — — — 9 +4 Expertise D8 3 14 4 3 3 3 1 — — — — 10 +4 Magical Secrets D10
Compendium
- Sources->Dungeons & Dragons->Monster Manual
481 (26d20 + 208)
Speed 40 ft., Burrow 40 ft., Fly 80 ft.
Ability Score Mod Save
Str 29 +9 +9
Dex 10 +0 +7
Con 27 +8 +8
Ability Score Mod Save
Int 18 +4
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Shatter (level 3 version).
Rend. Melee Attack Roll: +16, reach 15 ft. Hit: 18 (2d8 + 9
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cloak or disguise one’s appearance), and proficiency with skills such as Deception, Performance, and Sleight of Hand all greatly benefit the Chameleon. Bards and rogues, as well as characters with
war machine. The Confiscator has the key skills for such jobs. A good Dexterity score proves helpful in undertaking such tasks, especially if it’s enhanced with proficiency with thieves’ tools and the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mages Mage Medium or Small Humanoid (Wizard), Neutral
AC 15 Initiative +2 (12)
HP 81 (18d8)
Speed 30 ft.
Ability Score Mod Save
Str 9 −1 −1
Dex 14 +2 +2
Con 11 +0
+0
Ability Score Mod Save
Int 17 +3 +6
Wis 12 +1 +4
Cha 11 +0 +0
Skills Arcana +6, History +6, Perception +4
Gear Wand
Senses Passive Perception 14
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Red Dragons Red Dragon Wyrmling Medium Dragon (Chromatic), Chaotic Evil
AC 17 Initiative +2 (12)
HP 75 (10d8 + 30)
Speed 30 ft., Climb 30 ft., Fly 60 ft.
Ability Score Mod Save
Str
19 +4 +4
Dex 10 +0 +2
Con 17 +3 +3
Ability Score Mod Save
Int 12 +1 +1
Wis 11 +0 +2
Cha 15 +2 +2
Skills Perception +4, Stealth +2
Immunities
Compendium
- Sources->Dungeons & Dragons->Monster Manual
)
Speed 30 ft.
Ability Score Mod Save
Str 8 −1 −1
Dex 16 +3 +6
Con 14 +2 +2
Ability Score Mod Save
Int 17 +3 +6
Wis 12 +1 +1
Cha 16 +3 +3
save DC 14):
At Will: Disguise Self, Mage Hand, Minor Illusion
1/Day Each: Hold Person (level 4 version), Mage Armor (included in AC), Major Image
Compendium
- Sources->Dungeons & Dragons->Monster Manual
without fear of being followed by githyanki or mind flayer foes. Githzerai Zerth Medium Aberration (Gith), Lawful Neutral
AC 17 Initiative +7 (17)
HP 84 (13d8 + 26)
Speed 40 ft.
Ability Score
Mod Save
Str 13 +1 +4
Dex 18 +4 +7
Con 15 +2 +2
Ability Score Mod Save
Int 16 +3 +6
Wis 17 +3 +6
Cha 12 +1 +1
Skills Arcana +6, Insight +6