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Returning 12 results for 'score of roving down views'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
damage.A wise ranger knows that the sight of a needle spawn is an ill omen, for it heralds the rise of a dreaded needle lord and a war for the soul of a forest.
Roving Corpses. Needle spawn are created
implacable foe. Driven only by a desire to conquer and rule, it wages endless war with its army of mobile dead against all creatures it views as a threat to its domination. It might even forge treaties with
classes
Player’s Handbook
;
4
+2
Ability Score Improvement
2
5
3
—
—
—
—
5
+3
Extra Attack
3
6
4
2
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—
—
6
+3
Roving
3
6
4
2
—
—
&mdash
;
7
+3
Subclass feature
3
7
4
3
—
—
—
8
+3
Ability Score Improvement
3
7
4
3
—
—
—
9
+4
Expertise
4
9
4
3
2
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&mdash
Magic Items
The Book of Many Things
. The wyrmling views you as its parent and is staunchly loyal to you and your allies.
Elemental. You become immune to one of the following damage types (choose immediately upon drawing this card
): acid, cold, fire, lightning, or thunder.
Expert. Your Dexterity score increases by 2, to a maximum of 22.
Fey. A fey crossing opens into the Feywild, and you’re immediately pulled through it
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Style 2 3 2 — — — — 3 +2 Ranger Subclass 2 4 3 — — — — 4 +2 Ability Score Improvement 2 5 3 — — — — 5 +3 Extra Attack 3 6 4 2 — — — 6 +3 Roving 3 6 4 2 — — — 7 +3 Subclass feature 3 7 4 3 — — — 8 +3
Ability Score Improvement 3 7 4 3 — — — 9 +4 Expertise 4 9 4 3 2 — — 10 +4 Tireless 4 9 4 3 2 — — 11 +4 Subclass feature 4 10 4 3 3 — — 12 +4 Ability Score Improvement 4 10 4 3 3 — — 13 +5 Relentless
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Style 2 3 2 — — — — 3 +2 Ranger Subclass 2 4 3 — — — — 4 +2 Ability Score Improvement 2 5 3 — — — — 5 +3 Extra Attack 3 6 4 2 — — — 6 +3 Roving 3 6 4 2 — — — 7 +3 Subclass feature 3 7 4 3 — — — 8 +3
Ability Score Improvement 3 7 4 3 — — — 9 +4 Expertise 4 9 4 3 2 — — 10 +4 Tireless 4 9 4 3 2 — — 11 +4 Subclass feature 4 10 4 3 3 — — 12 +4 Ability Score Improvement 4 10 4 3 3 — — 13 +5 Relentless
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Adult White Dragon Vance Kovacs An adult white dragon views all creatures in its territory as prey Adult white dragons claim large territories and are often the mightiest predators in those lands
creatures. Adult White Dragon Huge Dragon (Chromatic), Chaotic Evil
AC 18 Initiative +10 (20)
HP 200 (16d12 + 96)
Speed 40 ft., Burrow 30 ft., Fly 80 ft., Swim 40 ft.
Ability Score Mod
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Needle Spawn A wise ranger knows that the sight of a needle spawn is an ill omen, for it heralds the rise of a dreaded needle lord and a war for the soul of a forest. Roving Corpses. Needle spawn are
implacable foe. Driven only by a desire to conquer and rule, it wages endless war with its army of mobile dead against all creatures it views as a threat to its domination. It might even forge
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
resource-rich targets—be they humanoid traders or roving, greedy monsters. Bands also join together to defeat common threats or to hunt for game. The Pheres value physical strength, speed, and prowess in
, Unsleeping, Daggereye, Silentstep Centaur Traits Your centaur character has the following racial traits. Ability Score Increase. Your Strength score increases by 2, and your Wisdom score increases by 1
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
wyrmling. The type of dragon is chosen by the DM. The wyrmling views you as its parent and is staunchly loyal to you and your allies. Elemental. You become immune to one of the following damage types
(choose immediately upon drawing this card): acid, cold, fire, lightning, or thunder. Expert. Your Dexterity score increases by 2, to a maximum of 22. Fey. A fey crossing opens into the Feywild, and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
rope bridge crossing over the passage ahead of you. Another passage 20 feet above the floor appears to intersect this one.
Any character with a passive Wisdom (Perception) score of 12 or higher and
have a passive Wisdom (Perception) score of 12 or higher notice the goblin’s movements. Western Passage. This passage is choked with rubble and blocked by steep slopes. Moving up the slope requires 5
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with a passive Wisdom (Perception) score of 17 or higher discerns the spirit lights whispering and overhears one of the following remarks: Dawn Carlos +3 Wand of the War Mage “The next challenge is
pillars are spaced throughout this musty room, the ceiling of which is only ten feet high. In the flickering light, you see two massive, rolling constructs roving the space.
The room’s ceiling is 10
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
a clear, moonless night.
There is nothing peculiar about the panels. The two doors on the north wall open onto stone balconies that overlook a stormy void (area P13) and offer clear views of the
dressers. Characters who have a passive Wisdom (Perception) score of 14 or higher notice Thinnings as they casually survey the room; a thorough search of the room finds him automatically. Thinnings, who