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Returning 35 results for 'score of runes down vast'.
Monsters
Phandelver and Below: The Shattered Obelisk
Creature Sense. The brain breaker is aware of creatures within 1 mile of itself that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each
one’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in this manner
Species
Mordenkainen Presents: Monsters of the Multiverse
creates a mystical bond between the giver and the receiver of a gift.
On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms, vast
fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score
Monsters
Princes of the Apocalypse
in the black depths of vast seas or enthroned among jagged reefs. Olhydra waits for the chance to enter the Material Plane through elemental water nodes or when called by the proper rituals. Whether
an Intelligence score of 2 or lower within 1 mile of the lair must succeed on a DC 15 Wisdom saving throw when they enter the area. If the saving throw succeeds, the creature is frightened and
classes
Basic Rules (2014)
gained. Rather, the vast majority of warlocks spend their days in active pursuit of their goals, which typically means some kind of adventuring. Furthermore, the demands of their patrons drive
score, followed by Constitution. Second, choose the charlatan background. Third, choose the eldritch blast and chill touch cantrips, along with the 1st-level spells charm person and witch bolt.
The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Demiplane Level 17 Bastion Facility Prerequisite: Ability to use an Arcane Focus or a tool as a Spellcasting Focus
Space: Vast
Hirelings: 1
Order: Empower
A door up to 5 feet wide and 10 feet
facility, magical runes appear on the Demiplane’s walls and last for 7 days. Until the runes disappear, you gain Temporary Hit Points equal to five times your level after spending an entire Long Rest in
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
fireplace are inscribed with runes extolling the god Hiatea and invoking her blessing upon all who shelter here. Many dynasties of giants have claimed ownership of Hiatea’s Hearth since its founding, and each
one has known vast prosperity within its walls—followed by a spectacular fall. The magic of the hall invokes Hiatea’s aspect as a tender of the hearth, but it also carries a curse laid by her brother
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the west and east walls of this 20-foot-high room bear frescoes and Dwarvish runes that tell of King Melair’s obsession with mithral. The discovery of vast veins of that metal in the Seadeeps (beneath
stone arches beneath a 30-foot-high domed ceiling.
Frescoes. Stone panels set into the walls bear frescoes and Dwarvish runes.
The frescoes chronicle the birth of Melair, a common shield dwarf
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Bulette Bulettes range under vast territories. They often threaten animal herds, and they can wipe out whole farming communities. Bulette Large Monstrosity, Unaligned
AC 17 Initiative +0 (10)
HP
94 (9d10 + 45)
Speed 40 ft., Burrow 40 ft.
Ability Score Mod Save
Str 19 +4 +4
Dex 11 +0 +0
Con 21 +5 +5
Ability Score Mod Save
Int 2 −4 −4
Wis 10
Compendium
- Sources->Dungeons & Dragons->Monster Manual
and collect magic items and occult lore. Have you gazed on the Runes of Chaos, held the Death Moon Orb in your trembling hands, entered the Devouring Portal and walked the Paths of the Doomed, or sat
), Neutral
AC 17 Initiative +7 (17)
HP 170 (31d8 + 31)
Speed 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex 14 +2 +2
Con 12 +1 +1
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Dretches exist in unfathomable numbers in the depths of the Abyss, where their reeking throngs fill vast demonic hordes.
Ah, the infinite wonders of the Abyss. If there’s anything you don’t like
-preservation.
Mathias Kollros
Dretch Small Fiend (Demon), Chaotic Evil
AC 11 Initiative +0 (10)
HP 18 (4d6 + 4)
Speed 20 ft.
Ability Score Mod Save
Str 12 +1 +1
Dex 11
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
surrounded by a series of mechanical devices that function as Ioun stones, which add to its vast knowledge. The enhanced sphinx is a gynosphinx, with these changes: Its Intelligence score is 24 (+7). It
the players in advance that you’ll make use of the Internet with a 30-second time limit to mimic the sphinx’s vast knowledge base. If this is a game-world question, you can instead let the sphinx
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Red Slaad Red slaadi amass in vast throngs in Limbo. There they wrestle and croak-sing as they endlessly dismantle and rebuild islands of drifting planar matter. When they encounter non-slaadi, red
red slaadi implant using their claws, or other slaad curses. Red Slaad Large Aberration, Chaotic Neutral
AC 14 Initiative +1 (11)
HP 93 (11d10 + 33)
Speed 30 ft.
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Monster Manual
supernaturally re-create vast varieties of noises, from crying babies to running water and short phrases in others’ voices. Cunning kenku use their mimicry to deceive foes, lure creatures into ambushes
, and signal to allies. Kenku Medium Monstrosity, Neutral
AC 13 Initiative +3 (13)
HP 13 (3d8)
Speed 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex 16 +3 +3
Con 10 +0
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Roc Avian of Unbelievable Size Habitat: Arctic, Coastal, Desert, Hill, Mountain; Treasure: Any Alejandro Pacheco Birds of prey of fantastic scale, rocs hunt over vast territories and can snatch
rearing steed. Roc Gargantuan Monstrosity, Unaligned
AC 15 Initiative +8 (18)
HP 248 (16d20 + 80)
Speed 20 ft., Fly 120 ft.
Ability Score Mod Save Str 28 +9 +9 Dex 10 +0 +4 Con 20 +5 +5
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Armor and Shields D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging
reduces the wearer's speed by 10 feet unless the wearer has a Strength score equal to or higher than the listed score. Stealth. If the Armor table shows "Disadvantage" in the Stealth column, the wearer
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Scholar of Impossibilities Run this encounter when you’re ready to bring the hunt for R04M to an end. The tunnel ends in a ledge overlooking a vast, empty crevasse. No path clearly proceeds above or
cleft surrounded by foul, bleeding runes. Inside is the Book of Vile Darkness. Secrets of Eternity If a character agrees to let the Scholar share a forbidden secret, the baernaloth requests that the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X4. Overlook A twenty-foot-wide balcony of black marble with a shattered railing overlooks a vast temple. Black marble staircases at each end of the balcony descend thirty feet to the temple floor
balcony. A similar pair stands open to the east. Anyone with a passive Wisdom (Perception) score of 12 or higher notice arrow slits in the walls overlooking the temple (see areas X8 and X17 for more
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
village of Milpazul, which sits atop a hill overlooking a vast, semi-arid valley. The road ends at a wooden archway in a low, dry-stone wall that surrounds most of the settlement. As you near, a man on
group’s lookout; when he sees the characters, he assumes they’re either a rival band of bounty hunters or Paloma’s bandit allies. Characters who have a passive Wisdom (Perception) score of 12 or higher
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Xen’drik. While you have this Charm, you know the Giant language. As a Bonus Action, you can expend the Charm to change your Strength score to 25 for 1 hour.
Enlarging the Facility. You can enlarge your
Museum to a Vast facility by spending 2,000 GP. If you do so, the Museum can have two treasures with different origins. A Vast Museum gains two additional hirelings, for a total of three. Assign names and personalities to them as you see fit.
Cullen Cole
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Frost Giant Giant of the Ice and Snow Habitat: Arctic, Mountain; Treasure: Armaments Robson Michel From glacial mountain heights and vast tundras rise the homes of frost giants. These giants have
, frost giant
Frost Giant Huge Giant, Neutral Evil
AC 15 Initiative +2 (12)
HP 149 (13d12 + 65)
Speed 40 ft.
Ability Score Mod Save
Str 23 +6 +6
Dex 9 −1 −1
Con 21
Compendium
- Sources->Dungeons & Dragons->Monster Manual
devastation. These dragons’ greed matches their ruinous potential, and they collect vast hoards studded with storied treasures and magic items. Their lairs frequently tap into volcanic depths and might pierce
Ancient Red Dragon Gargantuan Dragon (Chromatic), Chaotic Evil
AC 22 Initiative +14 (24)
HP 507 (26d20 + 234)
Speed 40 ft., Climb 40 ft., Fly 80 ft.
Ability Score Mod Save
Str 30
Compendium
- Sources->Dungeons & Dragons->Monster Manual
demons turn on one another in frays that can devastate vast expanses. Barlguras vary in appearance, but all have powerful frames and hands capable of climbing swiftly and delivering crushing blows. If
+2 (12)
HP 85 (10d10 + 30)
Speed 40 ft., Climb 40 ft.
Ability Score Mod Save
Str 18 +4 +4
Dex 15 +2 +5
Con 16 +3 +6
Ability Score Mod Save
Int 7 −2 −2
Compendium
- Sources->Dungeons & Dragons->Monster Manual
strive to create vast, dead domains where they are the greatest things that remain. Martin Mottet As terrifying as it is titanic, an ancient black dragon
eradicates unwanted life in its despoiled
territory Ancient Black Dragon Gargantuan Dragon (Chromatic), Chaotic Evil
AC 22 Initiative +16 (26)
HP 367 (21d20 + 147)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Monster Manual
jaws capable of snapping ships like twigs. While some of these aquatic dragons contentedly slumber in the depths, others jealously guard vast territories with their scalding breath and lay claim to
ft., Swim 50 ft.
Ability Score Mod Save
Str 25 +7 +7
Dex 10 +0 +0
Con 20 +5 +11
Ability Score Mod Save
Int 10 +0 +0
Wis 12 +1 +7
Cha 12 +1
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Adult Red Dragon Joshua Raphael An adult red dragon unleashes its fury, reducing a city to ruin Adult red dragons are tyrants that claim vast domains and might command armies of followers or
liking, whole lands might burn. Adult Red Dragon Huge Dragon (Chromatic), Chaotic Evil
AC 19 Initiative +12 (22)
HP 256 (19d12 + 133)
Speed 40 ft., Climb 40 ft., Fly 80 ft.
Ability Score Mod
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
whims of the gods and petition them for glimpses of their vast insight. This gift also comes with a curse, though, which typically takes the form of dire insights. Consult the Oracle Curse table to
rest. Oracle’s Piety. Your oracular abilities improve as your piety score increases. Instead of gaining the piety benefits associated with any god (as described in chapter 2), you gain the following
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
runes is etched into the ground. The symbols move, crawling in a circle. Above them hovers a mass of insectile limbs encompassing an alien light. Beyond it, a narrow passage opens into the vast void
that feels like the interior of some vast, insectile organ. Dozens of pale, oblong masses lie piled at the room’s center, and a curved passage leads out of the space. Nearby, a glowing, oval portal
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
2 Conceal evidence of a vast conspiracy.
3 Control a community through fear by posing as a legendary bogeyman.
4 Replace a noble to enjoy a decadent lifestyle.
5 Spy on wizards to
Monstrosity, Neutral
AC 14 Initiative +4 (14)
HP 52 (8d8 + 16)
Speed 30 ft.
Ability Score Mod Save
Str 11 +0 +0
Dex 18 +4 +4
Con 14 +2 +2
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
force of an avalanche. RAOUL VITALE Giants in Lorwyn are curious, if a bit oblivious of their own size Lorwyn Giant In Lorwyn, giants are curious colossi who roam vast plains, bathe in salty lagoons, and
115 (11d12 + 44)
Speed 40 ft.
Ability Score Mod Save
STR 21 +5 +5
DEX 13 +1 +1
CON 18 +4 +7
Ability Score Mod Save
INT 9 -1 -1
WIS 16 +3 +6
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
wounds.
As the party approaches the turntable, characters who have a passive Wisdom (Perception) score of 14 or higher hear skittering emanating from a nearby tunnel. Characters who have lower scores
given way. Openings into rough-hewn caves line the northern wall.
Characters who have a passive Wisdom (Perception) score of 14 or higher notice signs of combat and bloodstains along the tunnel
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
great silvery sea, the same above and below, with swirling wisps of white and gray streaking among motes of light like distant stars. Most of the Astral Sea is a vast, empty expanse. Visitors occasionally
, though, a creature’s walking speed (in feet) is equal to 3 × its Intelligence score. The smarter a creature is, the easier it can control its movement by act of will.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. 26c. Ooze Your Janitor? Just around this corner is a gelatinous cube. The first character to walk around the corner is surprised by the cube unless that character has a passive Wisdom (Perception) score
. Characters must be 11th level or higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
steps before tumbling on toward the Dessarin River. The trail continues upriver to other parts of the vale, so unless the characters know about the runes, it’s easy to miss the beginning of the steps
above, but it’s also dangerous. A character who has a passive Wisdom (Perception) score of 15 or higher notices a steel tripwire fastened between boulders about two inches from the ground. A
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
front of the ship. During the Lambent Zenith’s crash, arcane wards should have sealed the safe room’s doors. The safe room is inaccessible while the wards are active. Ward Runes. Two runes hidden on the
ship power the wards. Kycera knows one rune was placed in the ship’s stateroom, but she doesn’t remember the second rune’s location. She believes that magic or a pass phrase can deactivate the runes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
vast Underdark cavern illuminated by glowing mushrooms and phosphorescent fungi. 21–40 The beholder encounters another of its kind in the Underdark and, after a fierce volley of eye rays, it turns its
must be 16th level or higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes