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                        Returning 35 results for 'score since'.
                    
                
                        
                            
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                                        score sense
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                     see.Well over 1,500 years ago, the silver dragon Miirym broke into Candlekeep, intent on adding its riches to her hoard. She devoured scholars and destroyed a score of irreplaceable books before she was
                                                
                                            
                                                
                                                     unable to break the enchantment that bound her.
Time passed and so did Miirym, whose corpse has long since crumbled into dust. Unfortunately for Miirym, the enchantment remains in effect on her spirit
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    Over the centuries since the first Deck of Many Things was created, many have sought and failed to replicate it. But some have created new cards. These forty-four additional cards are known
                                                
                                            
                                                
                                                    ): acid, cold, fire, lightning, or thunder.
Expert. Your Dexterity score increases by 2, to a maximum of 22.
Fey. A fey crossing opens into the Feywild, and you’re immediately pulled through it
                                                
                                            
                                        
                                                     Species
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    Since not all tieflings are of the blood of Asmodeus, some have traits that differ from those in the Player’s Handbook. The Dungeon Master may permit the following variants for your
                                                
                                            
                                                
                                                     tiefling character, although Devil’s Tongue, Hellfire, and Winged are mutually exclusive.
Feral. Your Intelligence score increases by 1, and your Dexterity score increases by 2. This trait
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                    General Feat (Prerequisite: Level 4+)
You gain the following benefits.
Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20.
Underdog’s Resolve. When
                                                
                                            
                                                
                                                     that has reduced one of your allies to 0 Hit Points since the end of your last turn.
Heroic Intervention. When an enemy you can see takes a Legendary Action, you can take a Reaction to intercede
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     psionic powers and built a great city called Tu’narath. They have since spread throughout the multiverse, starting in outposts outside the Astral Plane, called creches, where time passes and their
                                                
                                            
                                                
                                                     race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     have lived on the worlds of the Material Plane since the worlds’ creation. Gifted by the gods with remarkable physical defenses and a mystical connection to the natural world, lizardfolk can
                                                
                                            
                                                
                                                     level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                    The Tenders value diversity among ideas, and although they began as a purely druidic order, they have since learned to accept many different ways of thinking about the natural world, especially
                                                
                                            
                                                
                                                     learned a new understanding of natural magic through study and experimentation. You gain the following benefits:
Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
You can use your
                                                
                                            
                                        
                                                     Species
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     the character of the different cultures these folk have encountered since coming out into the sunlight. When a group of verdan live near dwarves, they might take on more dwarven-sounding names, only
                                                
                                            
                                                
                                                    
When a verdan character gains an ability score improvement at certain levels, that increase can be tied to a physical mutation at the player’s determination. A boost to Strength might be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Prerequisites To qualify for a new class, you must have a score of at least 13 in the primary ability of the new class and your current classes. For example, a Barbarian who decides to multiclass
                                                
                                            
                                                
                                                     into the Druid class must have Strength and Wisdom scores of 13 or higher, since Strength is the primary ability for Barbarians and Wisdom is the primary ability for Druids.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Prerequisites To qualify for a new class, you must have a score of at least 13 in the primary ability of the new class and your current classes. For example, a Barbarian who decides to multiclass
                                                
                                            
                                                
                                                     into the Druid class must have Strength and Wisdom scores of 13 or higher, since Strength is the primary ability for Barbarians and Wisdom is the primary ability for Druids.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Delegation to Kalaman Soon after arriving on shore, the character with the highest passive Wisdom (Perception) score realizes two prominent villagers are missing: Lord Bakaris and his son, Bakaris
                                                
                                            
                                                
                                                     no one’s heard back from them since. If the characters don’t head to Kalaman to investigate, Mayor Raven asks them and Darrett to do so, giving them authority to make whatever arrangements are necessary to secure the safety of Vogler’s people.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     disguise themselves as new hires. The easiest approach would be to snatch uniforms from the laundry (area A7). Since all casino employees are tieflings, non-tiefling characters who wish to disguise
                                                
                                            
                                                
                                                     takes more than a passing interest in the character, have the character make a Charisma (Deception) check. If the check’s total is higher than the passive Wisdom (Perception) score of the onlooker, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Monstrosity, Lawful Evil
 AC 13 Initiative +4 (14)
 HP 76 (9d10 + 27)
 Speed 40 ft.
     Ability Score Mod Save 
    Str  18  +4  +4 
  Dex  15  +2  +2 
  Con  16  +3  +3 
      Ability Score
                                                
                                            
                                                
                                                     if it fails. It can’t use this trait if it has the Incapacitated condition.
 Displacement. Attack rolls against the displacer beast have Disadvantage, since it projects an illusion that makes it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Hobgoblins Hobgoblin Warrior Medium Fey (Goblinoid), Lawful Evil
 AC 18 Initiative +3 (13)
 HP 11 (2d8 + 2)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  13  +1  +1 
  Dex  12  +1  +1
                                                
                                            
                                                
                                                     
  Con  12  +1  +1 
      Ability Score Mod Save 
    Int  10  +0  +0 
  Wis  10  +0  +0 
  Cha  9  −1  −1 
   
 Gear Half-Plate Armor, Longbow, Longsword, Shield
 Senses Darkvision 60 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     abilities. Since he’s a fighter, he puts his highest score, 15, in Strength. His next-highest, 14, goes in Constitution. Bruenor might be a brash fighter, but Bob decides he wants the dwarf to be older
                                                
                                            
                                                
                                                     score, which is a number you record on your character sheet. The six abilities and their use in the game are described in chapter 7. The Ability Score Summary table provides a quick reference for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Githyanki Dracomancer One of Gith’s last deeds was to forge an alliance between the githyanki and the dragon god Tiamat. Ever since, the Dragon Queen’s red dragon consort, Ephelomon, and his kind
                                                
                                            
                                                
                                                     Evil
 AC 18 Initiative +8 (18)
 HP 255 (30d8 + 120)
 Speed 30 ft., Fly 30 ft. (hover)
     Ability Score Mod Save 
    Str  10  +0  +0 
  Dex  16  +3  +8 
  Con  18  +4  +9 
      Ability Score
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Verdan Traits Verdan characters have a number of traits in common with others of their kind. Ability Score Increase. Your Constitution score increases by 1, and your Charisma score increases by 2
                                                
                                            
                                                
                                                    . Age. Verdan reach adulthood at around the age of 24, and it is thought that they might live to nearly 200 years old. However, because no verdan has died of old age since the race’s initial creation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    , 13, 12, 10, 8) for Bruenor’s abilities. Since he’s a fighter, he puts his highest score, 15, in Strength. His next-highest, 14, goes in Constitution. Bruenor might be a brash fighter, but Bob decides
                                                
                                            
                                                
                                                     score, which is a number you record on your character sheet.
 The six abilities and their use in the game are described in the Using Ability Scores section. The Ability Score Summary table provides
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     surroundings. Some gain reputations as oracles and might respond to questions posed to them in Primordial. Since water weirds don’t speak, they often communicate using spouts of water or objects submerged in
                                                
                                            
                                                
                                                     Elemental, Neutral
 AC 13 Initiative +3 (13)
 HP 65 (10d10 + 10)
 Speed 5 ft., Swim 60 ft.
     Ability Score Mod Save 
    Str  17  +3  +3 
  Dex  16  +3  +3 
  Con  13  +1  +1 
      Ability
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     from there since leaving the world of her birth, Eberron. In the world-city Ravnica, the Izzet League trains numerous artificers, the destructiveness of whom is unparalleled in other worlds—except
                                                
                                            
                                                
                                                    , perhaps, by the tinker gnomes of Krynn.
 Quick Build You can make an artificer quickly by following these suggestions. First, put your highest ability score in Intelligence, followed by Constitution
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Verdan Names The oldest verdan names spring from goblinoid traditions, but more recent names reflect the character of the different cultures these folk have encountered since coming out into the
                                                
                                            
                                                
                                                    , Syrkart, Takat, Toit, Tubyna, Varr, Veriga, Wraq, Wural, Wurxee UNDERLYING IMPROVEMENTS
 When a verdan character gains an ability score improvement at certain levels, that increase can be tied to a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Pious Born with a particular connection to a deity, you have been winning favor with your god since birth. Consult the Pious Quirks table to determine how your faith might influence your personality
                                                
                                            
                                                
                                                     finish a long rest. Religious Study. You have advantage on any Intelligence (Religion) check pertaining to your chosen god. Starting Piety. You begin with a piety score of 3 with your chosen god. Pious
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Shuvadri Glintmantle  Lawful Good Owlin First Year (Silverquill)
 Her peers are often surprised when they learn Shuvadri is interested in joining Silverquill College, since its members sometimes
                                                
                                            
                                                
                                                     earn a reputation as abrasive. Shuvadri, on the other hand, exhibits an air of absolute serenity. Anything that might frustrate or delight another student, whether it’s a poor test score or success at a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    , they relish every opportunity to set flammable things alight, delighting in igniting paper, wooden structures, and explosives. Magmins are dangerous even in death, since they explode when they’re
                                                
                                            
                                                
                                                     entertain themselves. Magmin Small Elemental, Chaotic Neutral
 AC 14 Initiative +2 (12)
 HP 13 (3d6 + 3)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  7  −2  −2 
  Dex  15  +2  +2 
  Con  12  +1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     can, since they might go months without feeding. Remorhaz Huge Monstrosity, Unaligned
 AC 17 Initiative +5 (15)
 HP 195 (17d12 + 85)
 Speed 40 ft., Burrow 30 ft.
     Ability Score Mod Save
                                                
                                            
                                                
                                                     
    Str  24  +7  +7 
  Dex  13  +1  +1 
  Con  21  +5  +5 
      Ability Score Mod Save 
    Int  4  −3  −3 
  Wis  10  +0  +0 
  Cha  5  −3  −3 
   
 Immunities Cold, Fire
 Senses Darkvision 60 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     to a rare toxin granted you visions of Pharika, and you have sought her wisdom ever since. 
   3  Your medical attention proved crucial to a stranger’s survival, and now your acquaintances
                                                
                                            
                                                
                                                     periodically fall ill, as though Pharika is testing you again and again. 
   4  A sagacious serpent once offered you guidance and has influenced your studies ever since. 
   5  You are dying. As death grows
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     bodies match their vile souls. Ever since, fomorians have dwelled in the Underdark amid the ruins of their magical cities. The archfey’s curse afflicts them still, tormenting them with wandering cankers
                                                
                                            
                                                
                                                     + 75)
 Speed 40 ft.
    Ability Score Mod Save   Str 23 +6 +6 Dex 10 +0 +0 Con 20 +5 +5     Ability Score Mod Save   Int 9 −1 −1 Wis 14 +2 +2 Cha 6 −2 −2   
 Skills Perception +8, Stealth +3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     subraces in the Player’s Handbook include an ability score increase, a weapon training feature, and two or three additional traits. Given the story of the eladrin and their magical nature, an increase to an
                                                
                                            
                                                
                                                     their ability to step through the boundary between the planes, disappearing for a moment before reappearing somewhere else. In the game, this is reflected in a limited use of the misty step spell. Since
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Cambion Mortal Infused with Fiendish Might Habitat: Any; Treasure: Relics Justin Gerard  It seems that I must do everything myself, since I have only fools for servants. Clearly disappointment must
                                                
                                            
                                                
                                                     ft.
    Ability Score Mod Save   Str 18 +4 +7 Dex 18 +4 +4 Con 16 +3 +6     Ability Score Mod Save   Int 14 +2 +5 Wis 12 +1 +1 Cha 16 +3 +6   
 Skills Deception +6, Perception +4, Stealth +7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     or circumstances afflicted its ancestor. 
   2  Created by a god and tasked with guarding a treasure or secret. 
   3  A cultist who made a fiendish bargain and enjoyed rewards that have since
                                                
                                            
                                                
                                                     serpent or reptilian god in disguise. 
   
   Aaron J. riley   
 Medusa Medium Monstrosity, Lawful Evil
 AC 15 Initiative +6 (16)
 HP 127 (17d8 + 51)
 Speed 30 ft.
     Ability Score Mod Save
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     lady of fortune” (Tymora) — an indication, tieflings say, that one’s outward appearance and bloodline are less important to the gods than the heart and soul within. TIEFLING VARIANTS
 Since not all
                                                
                                            
                                                
                                                     scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone.
 Feral. Your Intelligence score increases by 1, and your Dexterity score increases by 2. This trait replaces
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     back his fiendish urges long enough to resume his human form. He confessed to his mother, then fled his home as he felt himself transforming again. For the better part of the day since, he has flown
                                                
                                            
                                                
                                                     Wisdom (Perception) score of 12 or higher notices folk on the street pointing at the sky. If asked, the people say an owl has been flying over the district during daylight—a strange portent on the Night
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     efforts to date have fallen short. Ghouls Any character with a passive Wisdom (Perception) score of 12 or higher hears and smells a ghoul pack approaching, consisting of 2d6 ghouls led by a ghast. The
                                                
                                            
                                                
                                                     “Explorer, Dead” earlier in this section to determine what they find. Wight The characters encounter a wight that has lurked in the Chultan jungle since before the Spellplague. It harbors an eternal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     number? Ability checks don’t score critical hits. Attack rolls do. Is a 1 on an ability check an automatic failure? Rolling a 1 on an ability check or a saving throw is not an automatic failure. A 1
                                                
                                            
                                                
                                                     if you choose Constitution, the spell’s target doesn’t suffer disadvantage when trying to maintain concentration on a spell, since concentration requires a Constitution saving throw, not a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     chambers, that indicate status, family connection, and community role. Since most non-loxodons can’t distinguish these underlying tones, let alone produce them, loxodons often translate them into titles
                                                
                                            
                                                
                                                     Loxodon Traits Your loxodon character has the following racial traits. Ability Score Increase. Your Constitution score increases by 2, and your Wisdom score increases by 1. Age. Loxodons physically mature
                                                
                                            
                                        





