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Returning 35 results for 'score since adventures'.
Other Suggestions:
score since adventure
score single adventurers
score sense adventurers
score space adventurers
score sense adventure
Classes
Player’s Handbook
to fuel their determination and discipline.
Monks generally view adventures as tests of their physical and mental development. They are driven by a desire to accomplish a greater mission than merely
+2
Ability Score Improvement, Slow Fall
1d6
4
+10 ft.
5
+3
Extra Attack, Stunning Strike
1d8
5
+10 ft.
6
+3
Empowered Strikes, Subclass feature
1d8
6
+15 ft.
7
+3
Monsters
Curse of Strahd
family had done to van Richten, ran away from home. After many harrowing adventures, she tracked down van Richten two years later. Thinking she was a Vistana assassin, he put a sword to her throat and
agreed.
Ezmerelda’s Prosthetic. Since bidding farewell to van Richten, Ezmerelda has amassed a sizable personal fortune, some of which she used to buy a wagon to carry her vampire-slaying
Monsters
Candlekeep Mysteries
see.Well over 1,500 years ago, the silver dragon Miirym broke into Candlekeep, intent on adding its riches to her hoard. She devoured scholars and destroyed a score of irreplaceable books before she was
unable to break the enchantment that bound her.
Time passed and so did Miirym, whose corpse has long since crumbled into dust. Unfortunately for Miirym, the enchantment remains in effect on her spirit
Species
Sword Coast Adventurer's Guide
Since not all tieflings are of the blood of Asmodeus, some have traits that differ from those in the Player’s Handbook. The Dungeon Master may permit the following variants for your
tiefling character, although Devil’s Tongue, Hellfire, and Winged are mutually exclusive.
Feral. Your Intelligence score increases by 1, and your Dexterity score increases by 2. This trait
Backgrounds
Sword Coast Adventurer's Guide
as a fad of romantically minded sons and daughters of patriar families in Baldur’s Gate. On a lark, they took the unicorn goddess Lurue as their mascot and went on various adventures for fun
themselves to put a proper heir on the throne of Tethyr and reestablish order in that kingdom. Since then they have grown to be the most popular knighthood in Tethyr, a nation that has hosted many knighthoods in fealty to the crown.
Monsters
Fizban's Treasury of Dragons
Dragon Adventures
The Topaz Dragon Adventure Hooks table offers suggestions for stories and adventures involving topaz dragons.
Topaz Dragon Adventure Hooks
d8;{"diceNotation":"1d8
sunbathing beaches where they can best accomplish this.
Their preference for lair sites frequently brings topaz dragons into conflict with other creatures, since they resent having to share their
Backgrounds
Sword Coast Adventurer's Guide
hiring out as mercenaries to whoever in the North would pay them. Since then the mercenary company has broadened its membership to other races, but every member is an exile, criminal, or misfit of some
the language. You can find mercenary work between adventures sufficient to maintain a comfortable lifestyle (see “Practicing a Profession” under “Downtime Activities” in
Magic Items
The Book of Many Things
Over the centuries since the first Deck of Many Things was created, many have sought and failed to replicate it. But some have created new cards. These forty-four additional cards are known
): acid, cold, fire, lightning, or thunder.
Expert. Your Dexterity score increases by 2, to a maximum of 22.
Fey. A fey crossing opens into the Feywild, and you’re immediately pulled through it
Species
Acquisitions Incorporated
the character of the different cultures these folk have encountered since coming out into the sunlight. When a group of verdan live near dwarves, they might take on more dwarven-sounding names, only
When a verdan character gains an ability score improvement at certain levels, that increase can be tied to a physical mutation at the player’s determination. A boost to Strength might be
Monsters
Fizban's Treasury of Dragons
. (Lawful)
Topaz Dragon Adventures
The Topaz Dragon Adventure Hooks table offers suggestions for stories and adventures involving topaz dragons.
Topaz Dragon Adventure Hooks
d8
best accomplish this.
Their preference for lair sites frequently brings topaz dragons into conflict with other creatures, since they resent having to share their chosen scenic locations with anything
Rogue
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
an angry thieves’ guild master? Or did you leave your guild in search of bigger risks and bigger rewards? Is it greed that drives you in your adventures, or some other desire or ideal? What
. QUICK BUILD You can make a rogue quickly by following these suggestions. First, Dexterity should be your highest ability score. Make Intelligence your next-highest if you want to excel at
Warlock
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
determine how big a part your pact will play in your character’s adventuring career. Your patron’s demands might drive you into adventures, or they might consist entirely of small favors you can
do between adventures. What kind of relationship do you have with your patron? Is it friendly, antagonistic, uneasy, or romantic? How important does your patron consider you to be? What part do you
Monk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
seriously, approaching their adventures as personal tests of their physical and spiritual growth. As a rule, monks care little for material wealth and are driven by a desire to accomplish a greater
lawful in alignment. QUICK BUILD You can make a monk quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. Second, choose the hermit background
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
defense. This fierce independence makes rangers well suited to adventuring, since they are accustomed to life far from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who
relief from solitude that they offer? QUICK BUILD You can make a ranger quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. (Some rangers who
races
Mordenkainen Presents: Monsters of the Multiverse
dangers during adventures.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race such as the
fairy or the harengon in this section, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2
feats
General Feat (Prerequisite: Level 4+)
You gain the following benefits.
Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20.
Underdog’s Resolve. When
that has reduced one of your allies to 0 Hit Points since the end of your last turn.
Heroic Intervention. When an enemy you can see takes a Legendary Action, you can take a Reaction to intercede
races
Mordenkainen Presents: Monsters of the Multiverse
psionic powers and built a great city called Tu’narath. They have since spread throughout the multiverse, starting in outposts outside the Astral Plane, called creches, where time passes and their
race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score
backgrounds
GM, letting you as a player discover the cause alongside your character.
Suggested Story Threads. This background presents a paradox when considering threads to weave through a campaign, since the
Story Threads
1d6
Thread
1
You have recurring dreams of someone you might recognize on your adventures.
2
You absent-mindedly doodle the same design or symbol over and over
races
Mordenkainen Presents: Monsters of the Multiverse
have lived on the worlds of the Material Plane since the worlds’ creation. Gifted by the gods with remarkable physical defenses and a mystical connection to the natural world, lizardfolk can
level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score
feats
The Tenders value diversity among ideas, and although they began as a purely druidic order, they have since learned to accept many different ways of thinking about the natural world, especially
learned a new understanding of natural magic through study and experimentation. You gain the following benefits:
Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
You can use your
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Designing Adventures Designing adventures for a shared campaign involves a different set of considerations than designing for a standard group of players. Most important, the adventure must be timed
to conclude when the session is scheduled to end. You also need to balance combat encounters for a range of levels, since a wide range of characters might be experiencing the adventure at the same time.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Score increases of 3 or 4 at once. Group Involvement. Once a character has established a Renown Score of 1+ with a group, the character can gain renown by spending time between adventures undertaking
Gaining Renown At your discretion, a character or party can increase their renown in the following ways: Completing Missions. Advancing a group’s interests increases a character’s Renown Score within
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Designing Adventures Designing adventures for a shared campaign involves a different set of considerations than designing for a standard group of players. Most important, the adventure must be timed
to conclude when the session is scheduled to end. You also need to balance combat encounters for a range of levels, since a wide range of characters might be experiencing the adventure at the same time.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
experience points, they become more powerful, as do the threats they must overcome. This kind of campaign is easy to run, since it requires little effort beyond finding or creating adventures
Linking Adventures A campaign in the style of an episodic television show rarely needs story links between its adventures. Each adventure features its own villains, and once the characters complete
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
experience points, they become more powerful, as do the threats they must overcome. This kind of campaign is easy to run, since it requires little effort beyond finding or creating adventures
Linking Adventures A campaign in the style of an episodic television show rarely needs story links between its adventures. Each adventure features its own villains, and once the characters complete
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Score increases of 3 or 4 at once. Group Involvement. Once a character has established a Renown Score of 1+ with a group, the character can gain renown by spending time between adventures undertaking
Gaining Renown At your discretion, a character or party can increase their renown in the following ways: Completing Missions. Advancing a group’s interests increases a character’s Renown Score within
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
few exceptions, adventurers’ guilds are local in scope, since their primary benefits center on a guildhall. They might point you to adventures halfway across the world, but the general assumption is that you’ll always come home to your guildhall, sooner or later.
guild makes an ideal choice if you want to keep your entanglements with a patron to a minimum, as an adventurers’ guild doesn’t direct your activities or reward you for completing adventures. With a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
few exceptions, adventurers’ guilds are local in scope, since their primary benefits center on a guildhall. They might point you to adventures halfway across the world, but the general assumption is that you’ll always come home to your guildhall, sooner or later.
guild makes an ideal choice if you want to keep your entanglements with a patron to a minimum, as an adventurers’ guild doesn’t direct your activities or reward you for completing adventures. With a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Magic Items Adventures hold the promise—but not a guarantee—of finding magic items. Hundreds of magic items are detailed in the Dungeon Master’s Guide, since the DM decides when you find such an item. Here’s what you need to know about using magic items.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Magic Items Adventures hold the promise—but not a guarantee—of finding magic items. Hundreds of magic items are detailed in “Magic Items A-Z”, since the DM decides when you find such an item. Here’s what you need to know about using magic items.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Magic Items Adventures hold the promise—but not a guarantee—of finding magic items. Hundreds of magic items are detailed in “Magic Items A-Z”, since the DM decides when you find such an item. Here’s what you need to know about using magic items.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Magic Items Adventures hold the promise—but not a guarantee—of finding magic items. Hundreds of magic items are detailed in the Dungeon Master’s Guide, since the DM decides when you find such an item. Here’s what you need to know about using magic items.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
away from their Bastions. After the characters have been away for 7 days, you might say, “Time for a Bastion turn. Since you’re not there, we’ll assume you issue the Maintain order for your Bastions
.” Then roll for events as described in the “Bastion Events” section in this chapter. The characters spend 7 days or more in their Bastions between adventures. You might say, “You have six weeks to spend
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Tournament Rules If you wish to emulate the competitive adventures of old, you can run this adventure as a tournament-style scenario by following the guidance in this section. Rather than pitting
characters against one another, adventuring parties are scored as a group. These rules are optional. You don’t need to score your players to run this adventure. The scoring system included in this supplement is meant to spark joy, not contention.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
away from their Bastions. After the characters have been away for 7 days, you might say, “Time for a Bastion turn. Since you’re not there, we’ll assume you issue the Maintain order for your Bastions
.” Then roll for events as described in the “Bastion Events” section in this chapter. The characters spend 7 days or more in their Bastions between adventures. You might say, “You have six weeks to spend