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Returning 35 results for 'score spies'.
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Basic Rules (2014)
serve as spies or assassins at the command of their leader, a noble patron, or some other mortal or divine power.
The majority of monks don’t shun their neighbors, making frequent visits to
lawful in alignment.
QUICK BUILD
You can make a monk quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. Second, choose the hermit background
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Spy Spies use charm and deception to veil their true intentions. If forced into combat, they seek to end such conflicts quietly and decisively. Spy Medium or Small Humanoid, Neutral
AC 12
Initiative +4 (14)
HP 27 (6d8)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex 15 +2 +2
Con 10 +0 +0
Ability Score Mod Save
Int 12 +1 +1
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Yuan-ti Infiltrator Infiltrators can pass as human, their serpentine features limited to scaly skin, forked tongues, and other minor or internal transformations. These spies insinuate themselves
)
Speed 30 ft.
Ability Score Mod Save
Str 11 +0 +0
Dex 12 +1 +1
Con 11 +0 +0
Ability Score Mod Save
Int 13 +1 +1
Wis 14 +2 +2
Cha 12 +1 +1
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Spy Spies use charm and deception to veil their true intentions. If forced into combat, they seek to end such conflicts quietly and decisively. Spy Medium or Small Humanoid, Neutral
AC 12
Initiative +4 (14)
HP 27 (6d8)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex 15 +2 +2
Con 10 +0 +0
Ability Score Mod Save
Int 12 +1 +1
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Yuan-ti Infiltrator Infiltrators can pass as human, their serpentine features limited to scaly skin, forked tongues, and other minor or internal transformations. These spies insinuate themselves
)
Speed 30 ft.
Ability Score Mod Save
Str 11 +0 +0
Dex 12 +1 +1
Con 11 +0 +0
Ability Score Mod Save
Int 13 +1 +1
Wis 14 +2 +2
Cha 12 +1 +1
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Spy Spies use charm and deception to veil their true intentions. If forced into combat, they seek to end such conflicts quietly and decisively. Spy Medium or Small Humanoid, Neutral
AC 12
Initiative +4 (14)
HP 27 (6d8)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex 15 +2 +2
Con 10 +0 +0
Ability Score Mod Save
Int 12 +1 +1
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Yuan-ti Infiltrator Infiltrators can pass as human, their serpentine features limited to scaly skin, forked tongues, and other minor or internal transformations. These spies insinuate themselves
)
Speed 30 ft.
Ability Score Mod Save
Str 11 +0 +0
Dex 12 +1 +1
Con 11 +0 +0
Ability Score Mod Save
Int 13 +1 +1
Wis 14 +2 +2
Cha 12 +1 +1
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Initiative +12 (22)
HP 199 (19d10 + 95)
Speed 40 ft., Fly 60 ft.
Ability Score Mod Save
Str 22 +6 +6
Dex 10 +0 +6
Con 20 +5 +11
Ability Score Mod Save
Int 16
next turn.
Hazem Ameen Spies Infiltrators and Informants
Habitat: Any; Treasure: Implements, Individual
Spies gather information and disseminate lies, manipulating people to gain the results
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Initiative +12 (22)
HP 199 (19d10 + 95)
Speed 40 ft., Fly 60 ft.
Ability Score Mod Save
Str 22 +6 +6
Dex 10 +0 +6
Con 20 +5 +11
Ability Score Mod Save
Int 16
next turn.
Hazem Ameen Spies Infiltrators and Informants
Habitat: Any; Treasure: Implements, Individual
Spies gather information and disseminate lies, manipulating people to gain the results
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Initiative +12 (22)
HP 199 (19d10 + 95)
Speed 40 ft., Fly 60 ft.
Ability Score Mod Save
Str 22 +6 +6
Dex 10 +0 +6
Con 20 +5 +11
Ability Score Mod Save
Int 16
next turn.
Hazem Ameen Spies Infiltrators and Informants
Habitat: Any; Treasure: Implements, Individual
Spies gather information and disseminate lies, manipulating people to gain the results
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Mastermind Your focus is on people and on the influence and secrets they have. Many spies, courtiers, and schemers follow this archetype, leading lives of intrigue. Words are your weapons as often as
capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice: Intelligence score Wisdom score
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Mastermind Your focus is on people and on the influence and secrets they have. Many spies, courtiers, and schemers follow this archetype, leading lives of intrigue. Words are your weapons as often as
of the following characteristics of your choice: Intelligence score Wisdom score Charisma score Class levels (if any) At the DM’s option, you might also realize you know a piece of the creature’s
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Mastermind Your focus is on people and on the influence and secrets they have. Many spies, courtiers, and schemers follow this archetype, leading lives of intrigue. Words are your weapons as often as
of the following characteristics of your choice: Intelligence score Wisdom score Charisma score Class levels (if any) At the DM’s option, you might also realize you know a piece of the creature’s
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Mastermind Your focus is on people and on the influence and secrets they have. Many spies, courtiers, and schemers follow this archetype, leading lives of intrigue. Words are your weapons as often as
of the following characteristics of your choice: Intelligence score Wisdom score Charisma score Class levels (if any) At the DM’s option, you might also realize you know a piece of the creature’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
highest bidder, making tieflings tied to Dispater excellent spies and infiltrators. Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score increases by 1. Legacy of Dis
subrace replace the tiefling’s Ability Score Increase and Infernal Legacy traits given in the Player’s Handbook. There is one exception: tieflings connected to Asmodeus. Those tieflings use the traits in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
highest bidder, making tieflings tied to Dispater excellent spies and infiltrators. Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score increases by 1. Legacy of Dis
subrace replace the tiefling’s Ability Score Increase and Infernal Legacy traits given in the Player’s Handbook. There is one exception: tieflings connected to Asmodeus. Those tieflings use the traits in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
highest bidder, making tieflings tied to Dispater excellent spies and infiltrators. Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score increases by 1. Legacy of Dis
subrace replace the tiefling’s Ability Score Increase and Infernal Legacy traits given in the Player’s Handbook. There is one exception: tieflings connected to Asmodeus. Those tieflings use the traits in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Rifts Three large chasms score the floor of the cavern of Menzoberranzan. Clawrift The Clawrift’s uncharted depths have long been rumored to extend into the Abyss. This legend was seemingly
proven true when the demon lord Demogorgon emerged from the Clawrift, obliterating the rope bridges that once extended across it. Bregan D’aerthe spies are assessing the damage from their base in a ruined
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Rifts Three large chasms score the floor of the cavern of Menzoberranzan. Clawrift The Clawrift’s uncharted depths have long been rumored to extend into the Abyss. This legend was seemingly
proven true when the demon lord Demogorgon emerged from the Clawrift, obliterating the rope bridges that once extended across it. Bregan D’aerthe spies are assessing the damage from their base in a ruined
Compendium
- Sources->Dungeons & Dragons->Monster Manual
pass unseen make them skillful spies and adept at fleeing danger. Imps sent to surveil other creatures relate what they discover to their masters, but they frequently omit important details or cast
., Fly 40 ft.
Ability Score Mod Save
Str 6 −2 −2
Dex 17 +3 +3
Con 13 +1 +1
Ability Score Mod Save
Int 11 +0 +0
Wis 12 +1 +1
Cha 14 +2 +2
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Rifts Three large chasms score the floor of the cavern of Menzoberranzan. Clawrift The Clawrift’s uncharted depths have long been rumored to extend into the Abyss. This legend was seemingly
proven true when the demon lord Demogorgon emerged from the Clawrift, obliterating the rope bridges that once extended across it. Bregan D’aerthe spies are assessing the damage from their base in a ruined
Compendium
- Sources->Dungeons & Dragons->Monster Manual
pass unseen make them skillful spies and adept at fleeing danger. Imps sent to surveil other creatures relate what they discover to their masters, but they frequently omit important details or cast
., Fly 40 ft.
Ability Score Mod Save
Str 6 −2 −2
Dex 17 +3 +3
Con 13 +1 +1
Ability Score Mod Save
Int 11 +0 +0
Wis 12 +1 +1
Cha 14 +2 +2
Compendium
- Sources->Dungeons & Dragons->Monster Manual
pass unseen make them skillful spies and adept at fleeing danger. Imps sent to surveil other creatures relate what they discover to their masters, but they frequently omit important details or cast
., Fly 40 ft.
Ability Score Mod Save
Str 6 −2 −2
Dex 17 +3 +3
Con 13 +1 +1
Ability Score Mod Save
Int 11 +0 +0
Wis 12 +1 +1
Cha 14 +2 +2
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
begin prancing around silently like mimes. If Gleam’s shadow is among them, it leaps onto the trapeze and swings from it. The shadows act as Endelyn’s spies and attack only if they feel threatened
but falls unconscious instead. The creature regains consciousness, and the reduction to its Strength score disappears, after it finishes a short or long rest. Moon Sphere. This dangling, 3-foot
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
begin prancing around silently like mimes. If Gleam’s shadow is among them, it leaps onto the trapeze and swings from it. The shadows act as Endelyn’s spies and attack only if they feel threatened
but falls unconscious instead. The creature regains consciousness, and the reduction to its Strength score disappears, after it finishes a short or long rest. Moon Sphere. This dangling, 3-foot
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
from them by Xanathar’s gazer spies, in which case they catch up with the gazers in the alley before the creatures can descend into the sewers. Bear Traps Choose five squares on the map. These
squares contain deep puddles of muddy water. Hidden within each puddle is a spring-loaded bear trap. A creature that has a passive Perception score of 13 or higher spots a trap before accidentally stepping
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
begin prancing around silently like mimes. If Gleam’s shadow is among them, it leaps onto the trapeze and swings from it. The shadows act as Endelyn’s spies and attack only if they feel threatened
but falls unconscious instead. The creature regains consciousness, and the reduction to its Strength score disappears, after it finishes a short or long rest. Moon Sphere. This dangling, 3-foot
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
from them by Xanathar’s gazer spies, in which case they catch up with the gazers in the alley before the creatures can descend into the sewers. Bear Traps Choose five squares on the map. These
squares contain deep puddles of muddy water. Hidden within each puddle is a spring-loaded bear trap. A creature that has a passive Perception score of 13 or higher spots a trap before accidentally stepping
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
from them by Xanathar’s gazer spies, in which case they catch up with the gazers in the alley before the creatures can descend into the sewers. Bear Traps Choose five squares on the map. These
squares contain deep puddles of muddy water. Hidden within each puddle is a spring-loaded bear trap. A creature that has a passive Perception score of 13 or higher spots a trap before accidentally stepping
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Assassin You focus your training on the grim art of death. Those who adhere to this archetype are diverse: hired killers, spies, bounty hunters, and even specially anointed priests trained to
creature that hasn’t taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit. Infiltration Expertise Starting at 9th level, you can unfailingly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Harpers The Harpers approach good-aligned characters who show promise as spies. One such character receives the following message, written on a paper bird (see appendix A): “Renaer tells us you are a
find Maxeene, a draft horse with an Intelligence score of 10, with a successful DC 13 Intelligence (Investigation) check. Maxeene speaks Common, and characters must try to convince her that they’re
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Characters who have a passive Wisdom (Perception) score of 18 or higher see fleeting glimpses of the drow spies over a period of several days and can, with a successful DC 15 Wisdom (Insight) check
, ascertain that these spies are paying particular attention to the activities of the drow party members. Jarlaxle Baenre If the party reports the drow to the City Watch, Jarlaxle ends the surveillance and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Assassin You focus your training on the grim art of death. Those who adhere to this archetype are diverse: hired killers, spies, bounty hunters, and even specially anointed priests trained to
creature that hasn’t taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit. Infiltration Expertise Starting at 9th level, you can unfailingly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Characters who have a passive Wisdom (Perception) score of 18 or higher see fleeting glimpses of the drow spies over a period of several days and can, with a successful DC 15 Wisdom (Insight) check
, ascertain that these spies are paying particular attention to the activities of the drow party members. Jarlaxle Baenre If the party reports the drow to the City Watch, Jarlaxle ends the surveillance and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Harpers The Harpers approach good-aligned characters who show promise as spies. One such character receives the following message, written on a paper bird (see appendix A): “Renaer tells us you are a
find Maxeene, a draft horse with an Intelligence score of 10, with a successful DC 13 Intelligence (Investigation) check. Maxeene speaks Common, and characters must try to convince her that they’re