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Returning 35 results for 'score studded'.
Other Suggestions:
score studied
score studies
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Humanoid, Neutral
AC 15 Initiative +3 (13)
HP 52 (8d8 + 16)
Speed 30 ft.
Ability Score Mod Save
Str 15 +2 +4
Dex 16 +3 +5
Con 14 +2 +2
Ability Score Mod Save
Int 14 +2 +2
Wis 11 +0 +2
Cha 14 +2 +2
Skills Athletics +4, Deception +4
Gear Pistol, Scimitar, Studded Leather Armor
Senses Passive Perception 10
Languages Common
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Score Mod Save
Int 14 +2 +4
Wis 15 +2 +2
Cha 11 +0 +0
Skills Perception +6, Stealth +7, Survival +6
Gear Longbow, Shortsword, Studded Leather Armor
Senses Passive
Humanoid, Neutral
AC 15 Initiative +5 (15)
HP 66 (12d8 + 12)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 11 +0 +0
Dex 16 +3 +5
Con 12 +1 +1
Ability
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
studded leather armor or scale mail thieves’ tools and a dungeoneer’s pack If you forgo this starting equipment, as well as the items offered by your background, you start with 5d4 × 10 gp to buy your
classes.
Ability Score Minimum. As a multiclass character, you must have at least an Intelligence score of 13 to take a level in this class, or to take a level in another class if you are already an
Compendium
- Sources->Dungeons & Dragons->Monster Manual
rocks and minerals to form earth elementals. These beings possess powerful limbs and coarse features, sometimes studded with ore, gems, crystals, colorful striations, or living plants. On the
matter. 5 Mounds of sand studded with shells. 6 Rubble or pieces of a ruined structure. 7 Striking striations or bands of color. 8 Veins of iron or other ore. The foundations of our homes, the strength
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
82 (11d8 + 33)
Speed 30 ft.
Ability Score Mod Save
Str 15 +2 +2
Dex 14 +2 +2
Con 16 +3 +3
Ability Score Mod Save
Int 10 +0 +0
Wis 13 +1 +1
Cha 15 +2 +2
Skills Perception +3, Stealth +4
Resistances Necrotic
Immunities Poison; Exhaustion, Poisoned
Gear Studded Leather Armor
Senses Darkvision 60 ft.; Passive Perception 13
Compendium
- Sources->Dungeons & Dragons->Monster Manual
at a time.
—Jarlaxle
Bandit Crime Lord Medium or Small Humanoid, Neutral
AC 17 Initiative +9 (19)
HP 169 (26d8 + 52)
Speed 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex
20 +5 +9
Con 14 +2 +6
Ability Score Mod Save
Int 18 +4 +4
Wis 14 +2 +2
Cha 15 +2 +2
Skills Acrobatics +9, Perception +10, Stealth +13
Gear Pistols (2
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Equipment You start with the following equipment, in addition to the equipment granted by your background: any two simple weapons of your choice a light crossbow and 20 bolts your choice of studded
—
—
—
—
2nd
+2
Infuse Item
4
2
2
2
—
—
—
—
3rd
+2
Artificer Specialist, The Right Tool for the Job
4
2
2
3
—
—
—
—
4th
+2
Ability Score
Compendium
- Sources->Dungeons & Dragons->Monster Manual
threats. Druid Medium or Small Humanoid, Neutral
AC 13 Initiative +1 (11)
HP 44 (8d8 + 8)
Speed 30 ft.
Ability Score Mod Save Str 10 +0 +0 Dex 12 +1 +1 Con 13 +1 +1 Ability Score Mod
Save Int 12 +1 +1 Wis 16 +3 +3 Cha 11 +0 +0
Skills Medicine +5, Nature +3, Perception +5
Gear Studded Leather Armor
Senses Passive Perception 15
Languages Common, Druidic, Sylvan
CR 2
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
) that prisoners can move or act unnoticed with a successful Dexterity (Stealth) check contested by the guards’ passive Wisdom (Perception) score. The tower’s upper chamber stores extra arms and armor
for the outpost. Characters who gain entrance to the armory can easily loot it (see “Treasure”). Treasure The contents of the armory include the following: 6 chain shirts 6 suits of studded leather
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
type of armor. For example, if you wear Leather Armor, your base AC is 11 plus your Dexterity modifier, whereas your AC is 16 in Chain Mail. Strength. If the table shows a Strength score in the
Strength column for an armor type, that armor reduces the wearer’s speed by 10 feet unless the wearer has a Strength score equal to or higher than the listed score. Stealth. If the table shows
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
type of armor. For example, if you wear Leather Armor, your base AC is 11 plus your Dexterity modifier, whereas your AC is 16 in Chain Mail. Strength. If the table shows a Strength score in the
Strength column for an armor type, that armor reduces the wearer’s speed by 10 feet unless the wearer has a Strength score equal to or higher than the listed score. Stealth. If the table shows
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
back in Khur. Ayik Ur
1st-Level Warrior (Attacker);
Medium Humanoid (Human), Neutral Good
Armor Class 15 (studded leather)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
11 (+0)
DEX
regain hit points equal to 1d10 + his level. Once he uses this feature, he can’t use it again until he finishes a short or long rest. 3rd 22 (4d8 + 4) Improved Critical. Ayik’s attack rolls now score a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
devastation. These dragons’ greed matches their ruinous potential, and they collect vast hoards studded with storied treasures and magic items. Their lairs frequently tap into volcanic depths and might pierce
Ancient Red Dragon Gargantuan Dragon (Chromatic), Chaotic Evil
AC 22 Initiative +14 (24)
HP 507 (26d20 + 234)
Speed 40 ft., Climb 40 ft., Fly 80 ft.
Ability Score Mod Save
Str 30
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Some creatures ply otyughs with trash to recruit them as watchful—if disgusting—guardians. Otyughs often bury themselves amid trash heaps and observe their surroundings with their eye-studded stalk. They
Aberration, Neutral
AC 14 Initiative +0 (10)
HP 104 (11d10 + 44)
Speed 30 ft.
Ability Score Mod Save Str 16 +3 +3 Dex 11 +0 +0 Con 19 +4 +7 Ability Score Mod Save Int 6 −2 −2 Wis 13
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
Ability Score Mod Save
Str 15 +2 +2
Dex 14 +2 +2
Con 16 +3 +3
Ability Score Mod Save
Int 10 +0 +0
Wis 13 +1 +1
Cha 15 +2 +2
Skills
Perception +3, Stealth +4
Resistances Necrotic
Immunities Poison; Exhaustion, Poisoned
Gear Studded Leather Armor
Senses Darkvision 60 ft.; Passive Perception 13
Languages Common plus one other
Compendium
- Sources->Dungeons & Dragons->Monster Manual
poison with a distinctive color or smell. Assassin Medium or Small Humanoid, Neutral
AC 16 Initiative +10 (20)
HP 97 (15d8 + 30)
Speed 30 ft.
Ability Score Mod Save Str 11 +0 +0 Dex 18
+4 +7 Con 14 +2 +2 Ability Score Mod Save Int 16 +3 +6 Wis 11 +0 +0 Cha 10 +0 +0
Skills Acrobatics +7, Perception +6, Stealth +10
Resistances Poison
Gear Light Crossbow, Shortsword
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
Ability Score Mod Save Str 18 +4 +7 Dex 15 +2 +5 Con 16 +3 +6 Ability Score Mod Save Int 10 +0 +0 Wis 12 +1 +4 Cha 15 +2 +2
Skills Athletics +10, Performance +5
Gear Shield, Spears (3
), Studded Leather Armor
Senses Passive Perception 11
Languages Common
CR 5 (XP 1,800; PB +3)
Actions
Multiattack. The gladiator makes three Spear attacks. It can replace one attack with a use
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Animated Objects Animated Armor Medium Construct, Unaligned
AC 18 Initiative +2 (12)
HP 33 (6d8 + 6)
Speed 25 ft.
Ability Score Mod Save
Str 14 +2 +2
Dex 11 +0 +0
Con
13 +1 +1
Ability Score Mod Save
Int 1 −5 −5
Wis 3 −4 −4
Cha 1 −5 −5
Immunities Poison, Psychic; Charmed, Deafened, Exhaustion, Frightened, Paralyzed
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
wearer has a Strength score equal to or higher than the listed score. Stealth. If the Armor table shows "Disadvantage" in the Stealth column, the wearer has disadvantage on Dexterity (Stealth) checks
Armor Class (AC)
Strength
Stealth
Weight
Light Armor
Padded
5 gp
11 + Dex modifier
-
Disadvantage
8 lb.
Leather
10 gp
11 + Dex modifier
-
-
10 lb.
Studded leather
45
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Marids hail from the Elemental Plane of Water, where they live in wondrous homes drifting amid the endless ocean. Among these is the Citadel of Ten Thousand Pearls—a coral sphere studded with dozens
ft., Swim 90 ft.
Ability Score Mod Save
Str 22 +6 +6
Dex 12 +1 +5
Con 26 +8 +8
Ability Score Mod Save
Int 18 +4 +4
Wis 17 +3 +3
Cha 18 +4
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
+5
Con 14 +2 +2
Ability Score Mod Save
Int 14 +2 +2
Wis 11 +0 +2
Cha 14 +2 +2
Skills Athletics +4, Deception +4
Gear Pistol, Scimitar, Studded Leather
Bandits Bandit Medium or Small Humanoid, Neutral
AC 12 Initiative +1 (11)
HP 11 (2d8 + 2)
Speed 30 ft.
Ability Score Mod Save
Str 11 +0 +0
Dex 12 +1 +1
Con 12 +1 +1
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ability Score Mod Save
Int 12 +1 +1
Wis 16 +3 +3
Cha 11 +0 +0
Skills Medicine +5, Nature +3, Perception +5
Gear Studded Leather Armor
Senses Passive Perception 15
Monsters (D) Darkmantle Small Aberration, Unaligned
AC 11 Initiative +3 (13)
HP 22 (5d6 + 5)
Speed 10 ft., Fly 30 ft.
Ability Score Mod Save
Str 16 +3 +3
Dex 12 +1 +1
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
White Dragons White Dragon Wyrmling Medium Dragon (Chromatic), Chaotic Evil
AC 16 Initiative +2 (12)
HP 32 (5d8 + 10)
Speed 30 ft., Burrow 15 ft., Fly 60 ft., Swim 30 ft.
Ability Score
Mod Save
Str 14 +2 +2
Dex 10 +0 +2
Con 14 +2 +2
Ability Score Mod Save
Int 5 −3 −3
Wis 10 +0 +2
Cha 11 +0 +0
Skills Perception +4, Stealth
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
16 +3 +6
Ability Score Mod Save
Int 10 +0 +0
Wis 12 +1 +4
Cha 15 +2 +2
Skills Athletics +10, Performance +5
Gear Shield, Spears (3), Studded Leather Armor
Monsters (G) Gargoyle Medium Elemental, Chaotic Evil
AC 15 Initiative +2 (12)
HP 67 (9d8 + 27)
Speed 30 ft., Fly 60 ft.
Ability Score Mod Save
Str 15 +2 +2
Dex 11 +0 +0
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
form of a staff), Ligotti uses the stat block of a poisonous snake with these changes: It has an Intelligence score of 12 (+2). It has telepathy out to a range of 30 feet. K’thriss Drow’b
Medium
humanoid (elf), chaotic neutral
Armor Class 14 (studded leather)
Hit Points 44 (8d8 + 8)
Speed 30 ft.
STR
8 (−1)
DEX
14 (+2)
CON
12 (+1)
INT
14 (+2)
WIS
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
west end of area 5 (at the point marked with a dotted line). This freshly spun web is difficult to spot. A character who probes ahead with a pole or a weapon, or who has a passive Perception score of 17
giant wolf spiders are perched on either side of the doorway from area 4. They attack, gaining surprise over any creature with a passive Perception score of 16 or lower, when any creature is caught by the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
uniforms. Guards. Two off-duty guards are playing cards at the table. They aren’t expecting to be interrupted, and each has a passive Wisdom (Perception) score of 7. If the characters try a nonviolent
, which opens silently. Trap. Any character who has a passive Wisdom (Perception) score of 15 or higher notices the floor is unusually clean in a 10-foot square in front of the gem crates. When a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
reveals a pouch containing 25 gp and a dagger with a laminated whalebone handle and scabbard, worth 50 gp. Ogmund has also stashed a backup high-quality suit of studded leather armor and a pair of
who has a passive Perception score of 13 or higher and examines the floor in front of the curtains notices some abrasions on the stone floor in the southwest corner. If the characters pull back the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
the throne, he wears his jewel-studded crown of iron. Otherwise the crown is in his bag and his bald pate covered by an iron helmet. King Snurre is a fire giant with the following changes, which
scrutiny of Divine Sense or a detect evil and good spell. Each idol is associated with a different ability score. While one is carried, its bearer has disadvantage on all d20 rolls involving that
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
stagnated here. Secret Door. Characters who have a passive Wisdom (Perception) score of 13 or higher notice a slight depression in the latrine’s northwest corner. Pushing on this depression reveals the
barricaded the entrance to the forge because they’re afraid of the monsters lurking there. Characters who have a passive Wisdom (Perception) score of 12 or higher hear a low moaning sound and shuffling
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
mimic. Characters who have a passive Wisdom (Perception) score of 14 or higher notice that despite the breeze, the tapestry remains unnaturally still. As an action, a character can open the padlocked
Wisdom (Perception) score of 15 or higher notice the trapdoor. When a weight greater than 50 pounds is placed on the trapdoor, the door swings downward. Each creature and object on it falls into the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
survivors long ago burned the deceased’s bodies on the ship’s decks. Z7: Storage Unused rigging and dusty old sails fill this old storage closet.
Characters who have a passive Wisdom (Perception) score
against one wall here opposite a desk. Sitting in the room’s center is a reddish-brown dog with a leather collar studded with glowing crystals.
Ikasa the blink dog is outfitted with a magical collar
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
(Perception) score of 13 or higher hear a steady hiss as the gas seeps through tiny holes in the wall. The gas immediately fills the room and dissipates after 1 minute. While the room is filled with gas, each
unsuspecting entrants. Characters who have a passive Wisdom (Perception) score of 13 or higher notice the lizard before it attacks. Treasure. The Cynidicean’s mask, depicting a hawk with a golden beak, is
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
first character with a passive Wisdom (Perception) score of 18 or higher who comes within 5 feet of the rocks, or who checks the rocks with a detect magic spell, notices the gem. T4: Arlgolcheir’s
details on using this portal. T6: X01’s Throng Ahead marches a cluster of modrons. Among them, a quartet of powerful, gear-studded individuals hoist a unique-looking modron on their shoulders. This
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
scuttle over the wall and attack. The alert spiders surprise any character whose passive Wisdom (Perception) score is less than 17. Webs. The webs fill two squares north of the doorway (and the square
male elf. The body wears studded leather armor and a shortsword in the scabbard at its hip. A careful search also yields a potion of healing in a belt pouch, along with 23 gp and 35 sp. Awarding






