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Returning 12 results for 'scouts of remove down verdan'.
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scores of remove down verdan
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Landro, Glaive relishes the opportunity to destroy these “meddlesome interlopers,” as she calls them. Glaive is accompanied by two blade scouts (see appendix A) named Rack and Crunch. The three blades
bolt at a time. A creature can use its action to remove a serrated bolt lodged in itself or another creature within its reach; when the bolt is removed from a creature, that creature takes 5 (2d4
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
random place on their body. Only a remove curse spell or similar magic removes the scar. 6 When a creature that isn’t an inhabitant of the island completes a long rest there, it must succeed on a DC 15
scouts, 4d10 guards 5 1d4 stone golems, 1d4 mages, and 3d10 guards 6 1 shield guardian, 2d4 knights, 2d6 priests, and 6d10 commoners Sanctum Island Reactions d6 Reaction 1 The characters are allowed
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Hiding on a nearby iceberg are two Zhentarim scouts (NE female Illuskan humans) and three manticores. If Nilraun ever thinks his life is in jeopardy, he uses his spell scroll of sending to contact the
scouts and waits for them on the balcony. Each scout rides a manticore and provides aerial support while Nilraun mounts the third manticore and uses it to escape. Nilraun and his escorts return to the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the Remove Curse spell or similar magic. If this effect reduces the creature to 0 hit points, it dies. The grove gets its name from the unusual will-o’-wisps that inhabit it. These will-o’-wisps—thought
harrow hawks (see chapter 21). Many of these hawks are in the Grim Harrow’s employ, serving as spies and scouts for hunts. Magtubo. At the center of Mothwing Grove stands a wide banyan tree swaddled
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Brelish soldiers from area L3 or alert one of Glaive’s scouts to the characters’ location. The 20-foot-diameter cylinder of light extending up at the back of this foot is an antigravity well (see the
feet above the eastern passage.
Assuming they haven’t both been defeated, one of Glaive’s blade scouts (see appendix A) hides on the overhang here while the other scout hides down the eastern tunnel
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
portals first, but you can say that their attempts to access the headquarters portal have locked it down temporarily, preventing the Six from accessing it. Remove one failure point from the party’s
, the characters can easily reach the portal, then return to the portal nexus. If the characters ignored the pirates to head straight for the portal, remove one failure point from the party’s total and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the time is right, Pharblex plans to remove the elf from the picture by any means necessary. It is unlikely that he would choose the middle of a battle against the characters, when he and Borngray
hunting, fishing, and gathering to feed everyone at the castle. Fourth, they act as the castle’s far-ranging scouts and outlying guards, since they are far superior to any bullywug at actively patrolling
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, Pharblex plans to remove the elf from the picture by any means necessary. It is unlikely that he would choose the middle of a battle against the characters, when he and Borngray are fighting side by side
to feed everyone at the castle. Fourth, they act as the castle’s far-ranging scouts and outlying guards, since they are far superior to any bullywug at actively patrolling, ambushing, and laying traps
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
from area G10 is difficult, as the door is barred. A character can remove the bar from the other side by succeeding on a DC 15 Dexterity check using thieves’ tools, or by succeeding on a DC 21 Strength
discussing the tower in Terran. Toppled Tower. The strange tower is a variant of Daern’s instant fortress called a mudslick tower (see appendix B). Svirfneblin scouts liberated the mudslick tower from
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
safer location than most other places in Ten-Towns. Companions. Avarice has a pair of loyal gargoyles named Gargle and Gurgle who serve her as bodyguards and scouts. Avarice uses her Rary’s telepathic
evil and good, remove curse, shield, and Tenser’s floating disk. Vellynne Harpell and her kobold minions Vellynne Harpell
Medium humanoid (human), neutral
Armor Class 13 (bracers of defense)
Hit
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
its friends (two satyrs) who became intoxicated and wandered off looking for trouble.
4 Four elf scouts search for an ogre that has been pillaging the area. The elves have lost the trail, but they
curse, a character has disadvantage on saving throws. The subject knows the curse can be ended with remove curse or similar magic, or it can be passed to another person. To pass the curse, the victim
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, the creature can’t benefit from natural healing until the curse is removed with a remove curse spell or similar magic. Forgotten Forest The Forgotten Forest has long been the domain of fey creatures and
Gilded Eye, Zara shares the following information: Scouts from Helm’s Hold have spotted frost giants wandering the lands to the south. The frost giants have attacked and plundered several homesteads