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Returning 35 results for 'scroll of realms dance vecna'.
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Forgotten Realms: Heroes of Faerûn
Wield Weapon and Wizardry in Elegant Tandem
Bladesingers master a tradition of wizardry that incorporates swordplay and dance. In combat, a Bladesinger uses intricate, elegant maneuvers that fend
experiences in their life— a glorious dance accompanied by a singing blade.
Bladesinging is associated with the ancient elven societies that first mastered the art and coined the term. Even today
Classes
Sword Coast Adventurer's Guide
lifetimes pass like the seasons, like the flicker of endless days and nights. It has the secrets of the ages to share, secrets of life and death. Beings of this sort include Vecna, Lord of the Hand and
the Eye; the dread Iuz; the lich-queen Vol; the Undying Court of Aerenal; Vlaakith, lich-queen of the githyanki; and the deathless wizard Fistandantalus.
In the Realms, Undying patrons include
classes
Sword Coast Adventurer's Guide
lifetimes pass like the seasons, like the flicker of endless days and nights. It has the secrets of the ages to share, secrets of life and death. Beings of this sort include Vecna, Lord of the Hand and
the Eye; the dread Iuz; the lich-queen Vol; the Undying Court of Aerenal; Vlaakith, lich-queen of the githyanki; and the deathless wizard Fistandantalus.
In the Realms, Undying patrons include
classes
Sword Coast Adventurer's Guide
of this domain are often associated with knowledge, as learning and arcane power tend to go hand-in-hand. In the Realms, deities of this domain include Azuth and Mystra, as well as Corellon Larethian
of the elven pantheon. In other worlds, this domain includes Hecate, Math Mathonwy, and Isis; the triple moon gods of Solinari, Lunitari, and Nuitari of Krynn; and Boccob, Vecna, and Wee Jas of
Classes
Sword Coast Adventurer's Guide
of this domain are often associated with knowledge, as learning and arcane power tend to go hand-in-hand. In the Realms, deities of this domain include Azuth and Mystra, as well as Corellon Larethian
of the elven pantheon. In other worlds, this domain includes Hecate, Math Mathonwy, and Isis; the triple moon gods of Solinari, Lunitari, and Nuitari of Krynn; and Boccob, Vecna, and Wee Jas of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
eventually traces the magical pulse to Vecna. She learns that Vecna’s activities span multiple realms. After a period of investigation, Alustriel discovers the sobering truth: using stolen secrets, Vecna and
Vecna plans to unleash this power for a heinous purpose. Alustriel realizes this could unravel the entire multiverse, elevating Vecna and cowing all others to his will.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, most notably Vecna and Tharizdun, also offer pacts to warlocks who dare contact them. Both Iuz and Vecna fit the Undying patron’s role. Iuz, in particular, uses offers of power to corrupt and
subvert folk among his enemies. He offers easy bargains and great power to those in the realms of Furyondy and Veluna who are willing to subvert those states from within. Some warlocks relish their role as turncoats, a few others turn against Iuz, and still others take his power and use it to their own ends.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
A New Plan After the characters absorb their situation, Alustriel expresses concern that the wizards can’t stop Vecna. Mordenkainen says, “I have an alternative plan.” Mordenkainen strides over to a
as Vecna. Alustriel, please forgive me, but I did plan a contingency.
“Vecna is too powerful to stop directly at this point. However, no power is absolute. I suspect Vecna will be vulnerable while he
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Rod of Seven Parts, Kas mocks them for those specific failures, saying they can’t even dance on puppet strings properly. Kas doesn’t think he has anything to fear from the Chime of Exile, and he’s
behind him and pulls him through. Visible within the rift is a smoky, red-tinged skyline full of mountains. Kas’s Secret. As Kas is pulled back to Tovag, the characters’ links to Vecna flare. The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Great Dance We measure ourselves by those we fight, and my company faces the greatest threat to the cosmos.
— Veritus Wrath, commander, Flawless Execution
The battle lines in the Blood War
. By hiring skilled merrenoloth pilots to navigate the river, a demon lord can transport an invasion force of enormous size. Mimicking a complex dance, the two sides shift their attacks and trade
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
warlord travels to other realms and eventually deduces where Vecna plans to enact the multiverse-unraveling ritual. This sets into motion the betrayal that takes place in chapter 9. Evidence of Deception
the archmages’ Wish spell. As a consequence, the spell shunts the characters to Alustriel’s sanctum. Suspecting that the characters are somehow linked to Vecna, Kas urges them to retrieve the pieces
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters became obsessed with the cult of Vecna, researching it in prominent libraries and memorizing historical accounts of its activities. As a result, they know everything the Wizards Three tell
the party about Vecna except his attempts to re-create the multiverse. 4 Sobered by their experiences, the characters passed the time peacefully in the houses Lord Neverember granted them in Neverwinter
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Planes The various planes of existence are realms of myth and mystery. They’re not simply other worlds, but dimensions formed and governed by spiritual and elemental principles. The Outer Planes
are realms of spirituality and thought. They are the spheres where celestials, fiends, and deities exist. The plane of Elysium, for example, isn’t merely a place where good creatures dwell, and not
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
practices known as the Blackmist Way and Blackthrone Arts. Unfortunately, Djaynai’s friendly neighboring realms are more often threatened. For instance, inscrutable lizardfolk in the wetlands
they impact Djaynai. Travelers occasionally come to Djaynai to learn the Lightsea Lancers’ ways, as their heroics, dance-like martial arts, and knowledge of transmutation magic are renowned throughout
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Forgotten Realms Dozens of deities are revered, worshiped, and feared throughout the world of the Forgotten Realms. At least thirty deities are widely known across the Realms, and many more are
worshiped locally, by individual tribes, small cults, or certain sects of larger religious temples. Deities of the Forgotten Realms Deity
Alignment
Suggested Domains
Symbol
Auril, goddess
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Confronting Vecna When the spellcasters’ Wish spell goes awry in chapter 2 of this adventure, the player characters are shunted to the sanctum in Sigil. Kas doesn’t expect this development, but the
the Wolf-Spider, his ally against Vecna, though he falsely claims that the rod is the key to stopping Vecna. (Read more about Kas’s plan in chapters 2 and 9.) Rod of Seven Parts Rod, Artifact
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
merchants who visit the city, and is made up of many enclaves, blocks, and streets primarily occupied by citizens who trace their ancestry to other realms. One can indulge in the finest halfling food here
to develop a unique flying style of dance — but amateur enthusiasts aren’t welcome, except on certain daylight appearances of the full moon. Even when the full moon isn’t out, the Dancing Court is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Forgotten Realms. From Greyhawk come Kord, Pelor, Tharizdun, and Vecna. From the Greek pantheon come Athena (renamed Erathis) and Tyche (renamed Avandra), though both are altered. Set (renamed Zehir) comes
, regardless of alignment. In the Forgotten Realms, a person might propitiate Umberlee before setting out to sea, join a communal feast to celebrate Chauntea at harvest time, and pray to Malar before going
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
devil’s name A powerful artifact, such as the Hand of Vecna or the Sword of Zariel Contract Forms The Contract Forms table has examples of different forms of infernal contracts. The sections that follow
the table describe the various contracts and the means by which they can be destroyed and voided. Contract Forms d6 Contract Form
1 Baby dolls
2 Damned wretch
3 Infernal scroll
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
17–20. Finally, the characters discover that Iuz’s assault is merely a cover to distract the southern realms from his true aim: retrieving the Eye and Hand of Vecna from an ancient keep on Lake Quag
’ activities and thwart the cults’ evil leaders before these leaders unleash an apocalypse.
Though this adventure is set in the world of the Forgotten Realms, it includes notes on how you might
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
slide it through the grate with a successful DC 18 Dexterity (Sleight of Hand) check. If this check fails by 5 or more, the harp falls back into the pit. A cultist of Vecna tried to lever the harp
Secret. Umberto knows that cultists of Vecna are his kidnappers, as he’s one of Neverwinter’s preeminent experts on Vecna’s history. He initially keeps his expertise from the characters lest they
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
—form a ring around the Material Plane. The border regions between these planes are sometimes described as distinct planes in their own right: the Para-elemental Planes. These realms exemplify the
, transformation, and destruction. Even objects of solid brass or basalt seem to dance with flame in a manifestation of the vibrancy of fire’s dominion. At their innermost edges, where they are
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Spring Eladrin Their hearts filled with joy, spring eladrin cavort through their sylvan realms, their songs and laughter filling the air. These playful eladrin beguile other creatures to fill them
, Otto’s irresistible dance
Joyful Presence. Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
detected. Camp Hc3 arrives if the disturbance persists. Treasure The druids have a scroll of elemental bane and a scroll of warding wind (see appendix B for descriptions of both spells) in a wooden
respond to prolonged disturbances. Hc5. Fiddler’s Camp This bonfire is a little smaller than the others. An elf woman in robes plays a fiddle as two sprites dance around the smoke above the fire
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
lifetimes pass like the seasons, like the flicker of endless days and nights. It has the secrets of the ages to share, secrets of life and death. Beings of this sort include Vecna, Lord of the Hand
and the Eye; the dread Iuz; the lich-queen Vol; the Undying Court of Aerenal; Vlaakith, lich-queen of the githyanki; and the deathless wizard Fistandantalus. In the Realms, Undying patrons include
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
fit. The gods of this domain are often associated with knowledge, as learning and arcane power tend to go hand-in-hand. In the Realms, deities of this domain include Azuth and Mystra, as well as
Corellon Larethian of the elven pantheon. In other worlds, this domain includes Hecate, Math Mathonwy, and Isis; the triple moon gods of Solinari, Lunitari, and Nuitari of Krynn; and Boccob, Vecna, and Wee
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
affect Prismeer more than they could if she were still active. As the characters make their way across the splintered realms of Prismeer, any emotional outburst or change in mood they exhibit might be
crickets chirp merrily nearby. Wood creaks and groans nearby. 2 Flowers bloom or tasty mushrooms sprout nearby. Ugly weeds or thorny, flowerless vines sprout nearby. 3 Fireflies gather and dance nearby
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Nonhuman Deities Certain gods closely associated with nonhuman races are revered on many different worlds, though not always in the same way. The nonhuman races of the Forgotten Realms and Greyhawk
. Individual clans and kingdoms of dwarves might revere some, all, or none of these deities, and some have other gods unknown (or known by other names) to outsiders. Deities of the Forgotten Realms Deity
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Mysterious Visitors The details of this adventure hook assume that your D&D campaign is based in or near Daggerford, a town on the Sword Coast in the Forgotten Realms, but you can change the location
see a dozen men and women gathered around a crackling bonfire. The folk are in good spirits. A few of them sing and dance around the fire while others find happiness in their flasks and wineskins. Three
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
its ruler, Duchess Morwen, and offer the Harpers’ support. Zelraun gives each Harper character a spell scroll of remove curse. He has also made arrangements with a metalsmith in Waterdeep to sheathe
autonomy of its members. The Harpers have small cells and lone operatives throughout the Forgotten Realms. They share information with one another from time to time as needs warrant. The Harpers
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
imitating the moves of the dancing dwarves causes the gate to open for 1 minute. The dance requires 1 minute to perform. Characters must be 9th level or higher to pass through this gate (see “Jhesiyra
property (it glows faintly when undead are within 120 feet of it) A potion of gaseous form A spell scroll of heroes’ feast Green Dragon While asleep, the dragon relies on its passive Wisdom
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. GODS OF OTHER WORLDS
In worlds other than the Forgotten Realms, yuan-ti make pacts with deities of the pantheons presented in appendix B of the Player’s Handbook. The following are suggested yuan-ti
deities for each pantheon.
Greyhawk. Erythnul, Iuz, Tharizdun, Vecna.
Dragonlance.Chemosh, Sargonnas.
Eberron. The Fury, the Keeper, the Mockery, the Shadow, the Traveler.
Celtic. Math
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
finds a hidden compartment in one of the shelved books. Inside is a Spell Scroll of Protection from Evil and Good. N6: Tomb of the Knight A stone, gold-painted sarcophagus rests in the center of this
is a dirtied and desecrated shrine bearing the image of a blank scroll.
Eight zombies shamble around this crypt. The zombies are hungry and immediately attack upon seeing a creature unless that
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Unicorn Unicorns dwell in enchanted forests. Unrelated to the horses it resembles, a unicorn is a celestial creature that wanders sylvan realms, its white form glimmering like starlight. A unicorn’s
wrought in spiraling ivory. Wands of unicorn horn channel powerful magic, while unicorn horn weapons strike with divine force. Wizards can work powdered unicorn horn into potent potions and scroll ink, or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Strength (Athletics) check.
Desk. A beautiful rolltop desk contains quill pens, jars of ink, blank scrolls, notes, notebooks, and 1d6 empty copper scroll canisters designed to fit inside the pneumatic
private sanctum, Otto’s irresistible dance, Tasha’s hideous laughter, telekinesis, Tenser’s floating disk, and true polymorph. 11b. Skrianna’s Room Skrianna has filled her quarters with creature