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Returning 35 results for 'scrolls of ranges devised visitors'.
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Species
Mordenkainen Presents: Monsters of the Multiverse
Sylvan, and encounters with human visitors prompted many of them to learn Common as well.
Infused with the magic of the Feywild, most fairies look like Small elves with insectile wings, but each fairy has
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
this room, which has a 20-foot-high vaulted ceiling. The room contains the following: Shelves. Scrolls bound in copper wire line stone shelves embedded in the east and west walls.
Monsters. Four
visitors, the duergar instinctively enlarge themselves and attack. If two duergar fall in battle, the survivors turn invisible and flee to area 12 while the cloaker covers their escape. The holy texts
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
not tolerated. No stealing. This rule applies to all objects in the keep, not just the library’s works. No copying. Visitors are permitted to take notes while studying the library’s works, but anyone
to privately owned books, scrolls, and other documents that aren’t part of Candlekeep’s collection. NPC GENDER AND ALIGNMENT
If no gender or alignment is specified for a nonplayer character in Candlekeep, you can choose that NPC’s gender identity and alignment.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
have not come to lead you on a path to immortality. However many souls you have bled on your hidden altar, however many visitors you have tortured in your dungeon, know that you are not the ones who
Treasure The chest contains three blank books with black leather covers (worth 25 gp each), three spell scrolls (bless, protection from poison, and spiritual weapon), the deed to the house, the deed
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Melindra Vox, the librarian of the earlier Orcus cult. She is Chaotic Evil and initially Indifferent toward visitors. She is furious that the zombies are ruining her collection of books and scrolls
Cult” above for information Eleith can share. Alcoves. Each alcove contains 4d10 + 20 barely legible books and scrolls, all of them brittle and flammable. A character who takes the Study action and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the characters to return by giving them spell scrolls of teleportation circle keyed to the circles in the gatehouse. If you allow the characters to leave the Doomvault through the gatehouse, the
their foes. A few other events specified in the adventure can raise or lower the alert level. Dread Warriors Szass Tam devised the ritual that enables the creation of dread warriors (described in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
doorways lurk in the library, their locations or access requirements lost. Valuable books, scrolls, and other items might be trapped inside these extradimensional spaces.
When an extradimensional space
enter the Great Library, but senior staff members occasionally bestow letters of admittance upon individuals of remarkable talent and impeccable reputation (including adventurers). These visitors may
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ceiling of which is uneven and ranges in height from 15 to 30 feet. The cave’s other features are as follows: Moss. Thick moss grows on the walls and the ceiling.
Fungi. The earthen floor gives rise to a
. Characters who make telepathic contact with the myconids are greeted warmly. The myconids offer to take visitors to their sovereign (area 4b) or escort them to the edge of their domain. The friendly
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
seated on it to cast the Sending spell using the throne. Hilarion uses this feature to communicate with knights across the multiverse, but the angel allows knights or even some visitors to use this
the library, a ramp winds up from the ground floor through vast ranks of shelves holding tomes, scrolls, and other repositories of learning. Scribes and scholars tend the place, sorting and indexing the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Hall of Wisdom (T3a-T3e) This winding network of tunnels and alcoves holds Murgaxor’s collection of books, scrolls, and curios, which are heaped on shelves and in niches along the cave walls. This
cut into the north wall lead down to a lower level.
Four shadow demons hide in the shadows of this cave. They attack visitors who aren’t accompanied by Murgaxor or Y’demi. Characters who have a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Holidays There’s always a celebration happening or about to happen in Sharn, whether it’s a parade in a single district or a festival that ranges across the entire city. Here are a few special
of the safest days in the city for visitors and residents alike. Aureon’s Crown (26 Dravago) Elders share their knowledge with the young during this celebration. Morgrave University holds its graduate
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
just up the street, is the talk of the city. Olaf and Sivan recently hired a mage to make Miklos’s black dragon sign drool acid, much to the chagrin of visitors entering and leaving the Black Dragon
are shelved, free for visitors to peruse (but not remove from the library). The library has several sages and scribes under contract to write books, mostly detailing current affairs in the city. An
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the long-abandoned Do’Urden estate. He now uses the ruined drow house as a Bregan D’aerthe base. Most of the house is off-limits to visitors, and Jarlaxle won’t allow the characters to stay long
, Jarlaxle arranges for a member of the Council of Spiders to visit the party at a Bregan D’aerthe safe house in West Wall. This male drow mage brings scrolls of greater invisibility — one for each party
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
contents. Bayleaf has hidden his personal wealth and collection of scrolls under a loose stone in the floor. A character who makes a successful DC 14 Wisdom (Perception) check while searching the
is a pallet of several blankets.
Odium (cult fanatic) now lives in this storage area and is plotting his escape. He emerges hoping that the visitors will provide an opportunity. Statues. The small
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
horse riders of Baklunish descent who dwell on the steppes north of the Yatil Mountains and Lake Quag. The climate in the steppes and pine forests ranges from cool to frigid. Both peoples maintain
scattered trading outposts that welcome visitors from neighboring and distant lands. The steppe nomads have a rich storytelling tradition that reinforces a strong sense of clan identity and family line
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
.
The magic that once sealed the doors has long since faded away. When visitors approach the doors, a hypnos magen (see appendix C) from area Y19d appears at the overlooking window and uses its
becoming a brain in a jar (see appendix C). The three wizards have been driven mad by their undead existence. Dispelling the illusion drives them into a furious rage. Visitors who ruin the ball in any
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Waterdeep or south to Baldur’s Gate need escort or guarding, and can offer news of both of those cities (and the settlements between them). Several inns stand ready to accept visitors, except in the busiest
portion of one’s purse than to lose everything to a band of brigands during a journey through the wilds. Visitors to Daggerford are advised both to avoid the tannery to the west and to swiftly cross
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
warmly greet visitors who aren’t obviously hostile, asking questions to determine the characters’ reason for visiting Scarlet Moon Hall. If the characters aren’t mollified by their claims, the cultists
restoration and a scroll of skywrite (see appendix B). If the characters earn her favor, she gives them her scrolls as gifts to help them in their struggle against the cults of Elemental Evil. Hc6. Druid
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Strength (Athletics) check.
Desk. A beautiful rolltop desk contains quill pens, jars of ink, blank scrolls, notes, notebooks, and 1d6 empty copper scroll canisters designed to fit inside the pneumatic
being alerted to the arrival of visitors by his spider familiar, Elan spends 3 rounds traveling from area 13a to his dormitory. Elan greets strangers in a friendly manner (see “Elan Tanor’thal”). The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
maker, and enforcer in the ward, there is an open-minded artisan, entertainer, or thrill-seeker to match. Locals routinely direct inquisitive newcomers to the Hall of Information, where visitors can
. Visitors find all manner of sensory delights within: gastronomic masterpieces served by innovative chefs; halls lined with fragrant, scratch-and-sniff statuaries; and pitch-black deprivation chambers
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
gnomeflinger (detailed in appendix A). Though it looks like a weapon of war, the contraption is a mode of rapid transportation originally devised by the tinker gnomes of Mount Nevermind. Becklin tolerates the
good-natured visitors of all walks. As the characters explore the village, play up its quaint charms and hospitable locals.
Vogler should begin to feel like a home away from home for the characters
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Elturgard each day, the first High Observer brought together a cadre of paladins and devised the Creed Resolute. This series of oaths and maxims outlines, among other things, that those who swear by it
, Elturel and its environs for many miles around are a safe haven for visitors and citizens alike. Much of this safety comes from the efforts of the Hellriders, whose cavalry patrol the roads that lead
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
bridges spiral and swirl everywhere. Some groves have no gravity, and visitors are encouraged to float among the beauty and reflect upon their lives. Reasons to Visit. Adventurers might visit the
Academy of Mentalist Study, the Alchemical Seminary, the House of Ancient Scrolls, the Library of Netheril, the Shadow Consortium, and the University of Definitive Archwizardry. The head of top-level
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
waterlogged and disintegrating books and scrolls. The polished wood desk leans awkwardly on three legs; it has an ornate compass set in its center. The bed is covered in rotting bedding and sags in the
scavenger drawn by the presence of decaying flesh. The water on the floor ranges from about 6 inches deep on the starboard (south) side of the ship to 18 inches deep on the port (north) side. The water
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
where they can hide their numbers and keep their presence secret. Such an arrangement isn’t desirable, because space is usually at a premium. Permanent Visitors. If a hobgoblin legion is looking for
sentries perched in trees or a stone tower with a full garrison of troops. As space permits, large areas are dedicated for use as training grounds, marshaling fields, target ranges, combat arenas, and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
three automatons (lawful neutral helmed horrors) attack the characters, who are unauthorized visitors. On initiative count 20 of the next round (losing initiative ties), up to three more automatons
another trap devised to foil would-be plunderers. The demonic idol uses the stone golem stat block but is carved in the likeness of a nalfeshnee. While the idol remains motionless, it’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of spell scrolls of divination used before her death: The Arcane Brotherhood sent four wizards to find the lost Netherese city of Ythryn, which has lain under the Reghed Glacier for nearly two thousand
, walruses, and other island visitors. The seven yetis attack all at once, though a character with the Littlest Yeti secret (see appendix B) might attempt to communicate with them in hopes of improving
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
smaller area holds one frost giant, one frost giant servant, and two young frost giants. 20. Jarl’s Antecavern and Trophy Hall Jarl Grugnur receives visitors in a chamber on the southern edge of the
lower level. The eastern half of the cavern is a private audience hall, with pelts and skins on the walls and floor, a table, and four chairs. Some worthless scrolls are on the table, and on the walls
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
but fun loving, and all are genuinely delighted to see new visitors—mostly because they have new people to tease, as the rest of the garden’s inhabitants have long grown weary of their antics
peacefully and succeeds on a DC 15 Charisma (Persuasion) check, Vuuthramis overcomes her reticence. Otherwise, she darts away, only to return later. Capricious River. The river ranges from 10 to 20 feet in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
visitors’ story, then turn the party away unless the characters make convincing arguments about their importance. If the doors are unlocked, the characters can walk in without announcing themselves
described in area M21 and also releases the umber hulk in that room. Audience with Qarbo Qarbo is the second-in-command at the monastery, but the abbess Hellenrae doesn’t like to deal with visitors. It
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Ghalasine.
A scratchy voice from the fireplace calls out, “Visitors? Visitors! Please, over here!”
Charmayne trapped a drow diplomat named Jalynvyr Nir’Thinn in the fireplace, from which he can’t escape
longer restrained by the fireplace. The next time he encounters the characters, he gives them one or more potions or spell scrolls as gifts for saving his life. S10: Naevys’s Bedroom The walls of this room
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
monks (Medium Commoners) pay little heed to visitors as they prepare batches of fish stew. Characters who loot the kitchen can gather enough supplies to create two sets of Cook’s Utensils. M11: Guest
Quarters These cells, set aside for visitors, each contain a wooden bed, a chamber pot, and hooks on the walls for hanging clothes. Under each bed is a shelf for storing personal effects. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Soldiers of the city’s army make a show of patrolling the walls, to reassure citizens and visitors as well as to discourage attackers. The buildings of Everlund are stately and well maintained, with
mountain ranges: the Spine of the World and the Ice Spires. The trees are more stunted and sparse as the altitude increases to the north. Moonwood This dense coniferous forest north of the Evermoors seems
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and aristocratic estates. Upper Northedge Oak Towers A residential district where housing ranges from comfortable to aristocratic. Construction in Oak Towers uses materials and styles drawn from Aerenal
Twelve Pillars This is the civic heart of Upper Tavick’s Landing. The twelve pillars it’s named for surround a courthouse, the Tower of Law, where visitors can get licenses to carry weapons in the ward
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
’ bags. Treasure. In the northwest corner is a hamper with six sacks, each holding 600 cp (which is the ettins’ accumulated pay). 3. Visitors’ Chamber The doors to the north open into a room that houses
between the divans has a glyph of warding on the inside of the lid, so if anyone other than Eclavdra opens it, the glyph casts insect plague (spell save DC 14). The container holds three spell scrolls