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Returning 35 results for 'scrolls of resolve divine visited'.
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Monsters
Candlekeep Mysteries
. The spectral dragon—what’s left of her— dwells in the catacombs and caves under the library. Those who have visited the depths describe Miirym as a set of immense spectral jaws whose
the books and scrolls kept in her subterranean domain. The Sentinel Wyrm can be summoned by the Keeper of Tomes and called upon to defend Candlekeep from invaders who would plunder or destroy it. In her
Monsters
The Book of Many Things
gather and inspire followers, protecting their people and guiding them to fulfill the medusa’s divine purpose. The Divine Purpose table offers suggestions for motivations. Roll on the table, or use
the entries as inspiration to create your own.
Divine Purpose
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Divine Purpose"}
Purpose
1
Protect a sanctuary that hides
Species
Mordenkainen Presents: Monsters of the Multiverse
Underdark near the lairs of the earliest dragons. In some lands, kobolds serve chromatic or metallic dragons—even worshiping them as divine beings. In other places, kobolds know too well how
a scale color more akin to that of a chromatic or a metallic dragon. A kobold’s cry can express a range of emotion: anger, resolve, elation, fear, and more. Regardless of the emotion expressed
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
from the Underdark near the lairs of the earliest dragons. In some lands, kobolds serve chromatic or metallic dragons—even worshiping them as divine beings. In other places, kobolds know too well how
a scale color more akin to that of a chromatic or a metallic dragon. A kobold’s cry can express a range of emotion: anger, resolve, elation, fear, and more. Regardless of the emotion expressed, their cry resonates with draconic power.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
are close to their ultimate triumph, persuading him to join the “winning side” in this cosmic conflict. As soon as Eleith notices a character use obvious divine magic—healing an ally or turning
Cult” above for information Eleith can share. Alcoves. Each alcove contains 4d10 + 20 barely legible books and scrolls, all of them brittle and flammable. A character who takes the Study action and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the quest. (In other words, the characters are at least 7th level.) These conditions don’t account for any unfinished business that the characters are determined to resolve. For example, if Xardorok
called the Nether Scrolls. The Netherese created magic that was more powerful than a wish spell and used it to accomplish the impossible. Their magic could shear the tops of mountains and lift entire
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of knowledge. Acquiring unique tomes and scrolls falls under the First Reader’s purview. In 1492 DR, the First Reader is Bookwyrm, a dragonborn master sage of green dragon ancestry. Bookwyrm’s real
1492 DR, the Great Readers are: A’lai Aivenmore, a human master sage and worshiper of Oghma (god of knowledge). Primary expertise: divinity (the gods and the nature of the divine). Alkrist, a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
advantage of this moment of uncertainty, making a Charisma (Persuasion) check with advantage to sway Zariel from the path of evil. Resolve a successful check as noted in “Redeeming Zariel” earlier in
choose not to try, read: Zariel grabs the sword by the blade and lets her fiendish blood cascade down its edge, snarling in pain. “With this final rite, I discharge my divine duty. Let my name be forever
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to stand up against those
Divine Domain class feature for how domain spells work. Peace Domain Spells Cleric Level Spells 1st heroism, sanctuary 3rd aid, warding bond 5th beacon of hope, sending 7th aura of purity, Otiluke’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
’ festivals, inscribed in temple walls, told around campfires and hearths, and collected on scrolls. Some are simple fables meant to illustrate a single facet of a god’s character or of moral behavior
at the edge of the world before sailing into Nyx. Tales of this sort highlight the gods’ pettiness and vanity and promote the somewhat blasphemous notion that a mere mortal can outwit the divine. The
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
science. As the scholars in her cities obtain or derive new knowledge, Ephara’s magic scrolls grow ever longer. Finally, art is of critical importance to a thriving city. Ephara particularly supports
architecture, the creation of which often drives industry and sculpture, though she doesn’t scorn other varieties of artistic expression. Divine Relationships Ephara and Heliod have aligning interests
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
across them with some regularity—further evidencing the divine favor most enjoy. Nearly every magic item was created with a purpose and often carries with it a role in some greater story, whether an epic
(the language of the gods).
3 The item looks like it’s been at the bottom of the sea for a hundred years but functions perfectly.
4 The item is wrapped in handwritten scrolls, suggesting
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, with lore both worldly and esoteric filling books, scrolls, tablets, or stranger archives—such as magical crystals that hold captured memories or the voices of those long dead. You can use this lair
eye or through dim light or fog. Gathered Knowledge. Within the lair, creatures have advantage on ability checks made to discover or recall information relevant to the medusa’s divine purpose. If the medusa dies, these effects fade over the course of 1d10 days.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
heavily obscured. A detect evil and good spell cast in the area, or a paladin’s use of Divine Sense, indicates that this is a consecrated place. Any creature that steps into the mist must make a DC 15
holding. To determine the contents of the small sack, roll a d10: d10 Contents 1–2 Filled with wool 3–4 Five pieces of jewelry 5–6 1d6 potions of greater healing 7 1d6 spell scrolls, each of a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, from Gilgamesh to Cú Chulainn. Adventurers attempt mighty feats of legend, aided or hindered by the gods or their agents—and the characters might have divine ancestry themselves. The monsters and
villains they face might have a similar origin. The chimera in the dungeon isn’t just a random beast but the product of a divine curse. Mythic Fantasy Conflicts. Conflicts like these highlight the themes
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
there. 21–30 You visited a holy site and felt the presence of the divine there. 31–40 You witnessed a falling red star, a face appearing in the frost, or some other bizarre happening. You are certain
saw a ghost. 81–85 You saw a ghoul feeding on a corpse. 86–90 A celestial or a fiend visited you in your dreams to give a warning of dangers to come. 91–95 You briefly visited the Feywild or the
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
charge here. Aurivyl ministers to the spiritual needs of all who enter the court. Wise and measured, she is the sole respected practitioner of divine magic in Eileanar and is in high demand for her
Court of Fountains for one of the following reasons: Divine Magic. Aurivyl’s skill with divine magic is famous. Adventurers in need of healing, resurrection, or guidance in the ways of the gods would do
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
discount on adventuring gear. A middle-ranked character might gain a follower (see chapter 4, “Creating Nonplayer Characters”), access to potions and scrolls, the ability to call in a favor, or
campaigns where the gods take active roles in the world. Using this approach, you track renown based on specific divine figures in your campaign. Each character has the option to select a patron deity
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
its mortal body and superficially resembles a zombie. However, instead of lifeless eyes, a revenant’s eyes burn with resolve and flare in the presence of its adversary. If the revenant’s original body
to dust and its soul fades into the afterlife. If its foe is too powerful for the revenant to destroy on its own, it seeks worthy allies to help it fulfill its quest. Divine Justice. No magic can hide
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
mortal’s soul before death, it can instantly return to the Nine Hells with the soul in its possession. Only divine intervention can release a soul after a devil has claimed it. DEVIL TRUE NAMES AND
scrolls and tomes are said to exist that list the true names of certain devils.
A mortal who learns a devil’s true name can use powerful summoning magic to call the devil from the Nine Hells and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Meeting the Secretary Two guards meet the characters at the entrance to the Hall of Divine Wisdom and escort them to an elegant meeting room: The walls of this room are paneled with delicate
detailed in the “End of an Era” section). The secretary has an array of spell scrolls and other magic items at her disposal, and she often makes use of her crystal ball of telepathy and spells like
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
consulting scrolls from her collection, Khea confirms that, other than her name, the text is an unusual code. Even if the characters have already deciphered the first lines of the cipher, Khea spends
omens, and that Phenax is a particularly dangerous enemy to make. If the threat of divine vengeance isn’t enough to encourage them to continue, Khea offers the party 200 gp per character to collect
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to. They think the Rite of the Wicker Giant is real. The werewolves don’t know it, but they passed the initial test when fire cultists visited this camp. The fire cult has no idea Storol and Wiglaf are
restoration and a scroll of skywrite (see appendix B). If the characters earn her favor, she gives them her scrolls as gifts to help them in their struggle against the cults of Elemental Evil. Hc6. Druid
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
being in service to the gods called me to become a divine agent in the world. 2 I saw the injustice and horror in the world and felt moved to take a stand against them. 3 My god gave me an
unmistakable sign. I dropped everything to serve the divine. 4 Although I was always devout, it wasn’t until I completed a pilgrimage that I knew my true calling. 5 I used to serve in my religion’s bureaucracy
Compendium
- Sources->Dungeons & Dragons->Divine Contention
three victories. They see the dragon tear down the House of Thalivar and fly away! To resolve the quest, go to Event 15: “Divine Contention.” The players scored three or more victories. The town’s archers
the ruinstone and the Swords of Leilon are lost. To resolve the quest, go to Event 15: “Divine Contention.” Event 14. Old Gnawbone The characters corner the dragon where it crashed in the ruined
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
it. A creature imprisoned in the phylactery for 24 hours is consumed and destroyed utterly, whereupon nothing short of divine intervention can restore it to life. A lich that fails or forgets to
Collectors. Liches collect spells and magic items. In addition to its spell repertoire, a lich has ready access to potions, scrolls, libraries of spellbooks, one or more wands, and perhaps a staff or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
by drow. They revere a host of divine entities, which they refer to as the Dark Seldarine in mockery of the surface elves’ deities. The Dark Seldarine are mighty, immortal beings, survivors from the
the Seldarine. That hope was dashed, however, by the insidious plotting of Lolth. The Queen of Spiders had long resented the existence of Zanassu, a minor demon lord that competed with her for divine
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
signifies acceptance into his inner circle. Those who are visited by Gruumsh are transformed psychologically and often physically by the experience. Some are driven to the brink of madness, reduced to
orc that has been chosen by Gruumsh must gouge out one of its eyes as a sign of devotion, sacrificing half of its mortal vision in return for divine power. These god-touched orcs are revered as living
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Bonesnapper clan has lost Uthgar’s divine favor. Halric refutes such claims by staging bold raids. Griffon warriors venture as far west as the Sword Coast and as far east as the Silver Marches, and they are
. Thunderbeast Tribe The spirit mound of the Thunderbeast tribe, a bone-strewn hill called Morgur’s Mound, lies in the Crags. Members of the tribe have not visited the site in years, and there have been no
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Master. Asmodeus, lord of the Nine Hells, impersonates duergar gods in order to cultivate evil within the hearts of duergar who are already corrupt. He offers them divine guidance and vengeance
depths beneath the Spine of the World. In the guise of Deep Duerra, the duergar god of conquest, the archdevil Asmodeus visited Xardorok and urged him to conquer Icewind Dale, beginning with Ten-Towns
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
After the Fall After the nagpas were created and then banished by the Raven Queen, the shadar-kai watched as she fell deeper and deeper into a divine madness. Her pain and turmoil over the betrayal
, wizards, sorcerers, and the like — know that her effect on the world is farther-reaching than that. Audience after Death. Some adventurers claim to have been visited by the Raven Queen after their deaths
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, and his divine offspring — the lesser giant gods — were out of touch, constantly waging war against one another on the Outer Planes. Hekaton came to believe that the giants were no longer the rightful
small folk. She visited them often in the years before the ordning was sundered, rising up out of the sea to meet them on the shores of the Sword Coast. Neri continually urged her husband to respect the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
searching tirelessly for a long-lost path to divine ascendancy. In the meantime, its stretches its tentacles across Faerûn, laying low powers that might one day threaten it. Worship of Slarkrethel began
to in this adventure as the War of the Silver Marches. The years that follow the Year of the Iron Dwarf’s Vengeance have similarly colorful names:
1486 DR, the Year of the Nether Mountain Scrolls
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of the garden, and appears to be the only way inside.
If the characters have not already visited area 3, add: Along the eastern side of the courtyard, the wall of the fortress once abutted the larger
eastern wall. Several scrubby bushes stand to the north of a large oval pool at the center of the yard.
If the characters have not already visited area 2, add: Along the north edge of the yard, the wall
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Harmonium. Residents of the Clerks’ Ward claim it’s the safest and most honest ward in Sigil. Conflict usually occurs on paper, and structured forums for debate allow folks to resolve disagreements
might makes right and the Takers hoard their spoils. Giants stomp out of the portal to squash intruders in the name of the Fated, causing books and scrolls to quake in their lumbering wake. Hall of