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Returning 35 results for 'scrolls of rogues defense visions'.
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scroll of rogues defense visions
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
set it (see the rule in the DMG , under “Spells”). Which is correct in the Dungeon Master’s Guide, the rule for scrolls or the rule for a spell scroll? They’re both correct. The rule for scrolls (DMG
"Scrolls") is for scrolls in general, including a scroll of protection, and it allows you to try to activate a spell if you’re literate. The rule for a spell scroll is specific to that type of scroll
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, architecture, or any other field—you have grand visions of bringing your art to life in a fusion of magic and creativity. Skill Proficiencies: Acrobatics, Performance Tool Proficiencies: One type of musical
, Prismari students also include monks who follow the Way of the Four Elements. Some acrobatic rogues and fighters (including those who emulate the archetype of the Eldritch Knight) also delight in the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
common magic items in the game, not including potions or scrolls. In the tables, an item’s entry tells you whether the item requires attunement. See the item’s description in the Dungeon Master’s Guide
levitation Yes Boots of speed Yes Bracers of defense Yes Cloak of the bat Yes Dimensional shackles No Gem of seeing Yes Horn of blasting No Ring of free action Yes Ring of protection Yes Ring of the ram Yes
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
magic items in the game, not including potions or scrolls. In the tables, an item’s entry tells you whether the item requires attunement. See the item’s description in the Dungeon Master’s Guide for
Artificer) Magic Item Attunement Amulet of health Yes Belt of hill giant strength Yes Boots of levitation Yes Boots of speed Yes Bracers of defense Yes Cloak of the bat Yes Dimensional shackles No
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
approaching, Iarno the evil mage grabs his staff of defense (see appendix A) and the scrolls in his chest (see the “Treasure” section), and flees through the secret door in the northeast corner of the room
entertainment for their visit. Beneath his genteel demeanor, however, Iarno is just as thuggish and arrogant as any Redbrand outlaws. If threatened, Iarno uses his staff of defense to cast mage armor on
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Silverquill, as are warlocks. Clerics with the Divine Domains of Light and Trickery also fit in well among the mages of Silverquill. A number of both paladins and rogues attend Silverquill College as well
way to succeed. 4 I’ve mastered the art of using humor as a defense, and I always have a charming joke ready. 5 I always wait before speaking, analyzing the situation for whichever angle is most
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giant seer is guided by visions—glimpses of possible futures, messages from a god, or whisperings of some alien consciousness—and sends adventurers into the world to fulfill whatever those visions
demand. The adventurers might share the giant’s faith in whatever higher power is sending the visions, or they might be skeptical of the visions but enjoy the benefits of the giant’s patronage. The
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
science. As the scholars in her cities obtain or derive new knowledge, Ephara’s magic scrolls grow ever longer. Finally, art is of critical importance to a thriving city. Ephara particularly supports
difficult one from either perspective. Ephara approves of agriculture, a key ingredient for the development of cities, and both gods are concerned with defense of settlements. Even so, Karametra is tied
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
holding. To determine the contents of the small sack, roll a d10: d10 Contents 1–2 Filled with wool 3–4 Five pieces of jewelry 5–6 1d6 potions of greater healing 7 1d6 spell scrolls, each of a
wizard spell of 5th level or lower (DM’s choice) 8 4d12 gems (worth 100 gp each) 9 Bracers of defense 10 Ring of feather falling It isn’t possible to gain both the large and the small sacks by any means
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
has shown him a path forward, but the visions were clouded and warped by the demonic essence channeled through the portal. Ravengard shares the following information: In his spirit journey, Ravengard
devils, demons, and undead scouring the city. Though he’s willing to die fighting in Elturel’s defense, it’s up to the characters to help Lulu find the Sword of Zariel. If she’s still alive, Reya
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Scattered around the Jagged Sanctum are shelves and chests containing a total of ten rare books (100 gp each) and twenty rare scrolls (50 gp each). The backside of the altar has a secret compartment
Medium humanoid (human)
Armor Class 17 (Unarmored Defense)
Hit Points 102 (12d8 + 48)
Speed 40 ft.
STR
10 (+0)
DEX
18 (+4)
CON
18 (+4)
INT
13 (+1
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, and Kallias of Ophis Tower. The fifth member is Silverbrow, a centaur oracle who reads the Kelema Veil at the Nexuses of the Seasons and advises action based on her visions. Anthousa is the head of the
council, considered Karametra’s closest advisor and the de facto ruler of the city. Defenders and the Four Towers Karametra includes defense of the home in her domains, and the residents of Setessa
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
against the pirates because he tried to rescue important books and scrolls from the burning abbey, and a collapsing hall closed a doorway behind him. He was forced to abandon the written works, and he
ran through the burning building to save his spell scrolls and other valuables. As the flames mounted, Odium was forced to retreat to the cellars with his rescued goods. He is a grumbler and annoys
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, and Thief subclasses.
Arcane Trickster Enhance Stealth with Arcane Spells
Some Rogues enhance their fine-honed skills of stealth and agility with spells, learning magical tricks to aid them in
Long Rest. BILLY CHRISTIAN Assassin Practice the Grim Art of Death An Assassin’s training focuses on using stealth, poison, and disguise to eliminate foes with deadly efficiency. While some Rogues who
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
out one skill or tool proficiency for another doesn’t make a character any stronger or weaker, but doing so can change the flavor of a class in subtle ways. For example, a prominent guild of rogues in
as a proficiency. You could even mandate that skill as one of the choices for rogues who belong to this guild. You can also change armor and weapon proficiencies to reflect certain aspects of your
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
profitable to sellswords, thieves, and rogues of every stripe. It’s plausible that adventurers in your campaign might become members of the organization—but like most residents of Faerûn, they won’t
companions that carry messages on scrolls as they fly, allowing agents to keep in contact with one another. Although the Zhentarim as a whole oppose the cult’s plans, not everyone in the Black Network
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
consumed with self-pity. She’s in no mood to fight or have a conversation, so she mumbles and curses to herself, attacking only in self-defense. Both hags’ stat blocks appear in appendix B. The
spell reveals an aura of abjuration magic around each book. Shelved among the books are hundreds of scrolls that bear no magical wards; they describe encounters with individuals who struck bargains
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
profitable to sellswords, thieves, and rogues of every stripe. It’s plausible that adventurers in your campaign might become members of the organization—but like most residents of Faerûn, they won’t
companions that carry messages on scrolls as they fly, allowing agents to keep in contact with one another. Although the Zhentarim as a whole oppose the cult’s plans, not everyone in the Black Network
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
profitable to sellswords, thieves, and rogues of every stripe. It’s plausible that adventurers in your campaign might become members of the organization—but like most residents of Faerûn, they won’t
companions that carry messages on scrolls as they fly, allowing agents to keep in contact with one another. Although the Zhentarim as a whole oppose the cult’s plans, not everyone in the Black Network
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
thumbs and forefingers of both hands together. Tactics and Philosophy The Black Earth cult is the most defense-minded and patient of the four elemental cults. Earth cultists admire stoicism, endurance
Heartlands, Marlos felt drawn to the desolate Sumber Hills by troubling dreams and visions. A long stairway beneath a ruined monastery brought him to an ancient cavern with a hideous altar, upon which lay a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
seen the earthmote believe it’s actually the petrified heart of the god Ubtao, and they consider it sacred. Priests of Ubtao used to travel here on the backs of flying dinosaurs to seek visions
for likely hiding spots for the Soulmonger. Treasure. The bookcases are filled with books, scrolls, tablets, and maps, all about Chult in one way or another. They cover history, geography, culture, and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(Perception) check is needed. Lookouts at the anchorage notice a ship within 2 miles automatically. The pirates’ first line of defense is a ring of submerged rocks a quarter-mile from shore. The captain of a
the warehouse (area 4) have crenelated parapets for defense. These provide half cover. Aside from the pirate crews, Jahaka Anchorage is home to a handful of pirates who answer to the tavernkeeper
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
around me — entities no one else could perceive. I sought out the druids to help me understand the visions and communicate with these beings. 6 I have always felt disgust for creatures of unnatural
reason not to remain in one place for too long. 4 I have seen what happens when the monsters come out from the dark. I took it upon myself to become the first line of defense against the evils that lie
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the use of spears and other weapons, and must spend at least one day a month in defense of the town, standing sentry on its walls or patrolling the nearby roads. Their training means that the common
from its story. Long before the Dales Compact and the advent of Dalereckoning, Netheril arose as a human empire founded on the might of magic learned from the golden Nether Scrolls, artifacts at least
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, ceremonial weapons and costumes, human-sized sarcophagi, vases and other pottery from ancient Ostoria, and well-preserved (nonmagical) scrolls with imperial decrees and divine edicts written in Dethek
in the pool (see below). They also come to the aid of the guards in area 29. They otherwise attack only in self-defense or if Sansuri commands them to. Looking out over the battlements are three
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, and aiding in the defense of settlements. The Zhentarim The Zhentarim, also known as the Black Network, is an unscrupulous shadow network that seeks to expand its influence and power base throughout
to in this adventure as the War of the Silver Marches. The years that follow the Year of the Iron Dwarf’s Vengeance have similarly colorful names:
1486 DR, the Year of the Nether Mountain Scrolls
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
some task that only the god can comprehend. Before this gathering begins, the elves who have been selected start to have powerful dreams and waking visions, urging them to travel to a certain location
. At this point, each of the summoned elves must choose whether to follow the visions, because it is known that not every elf returns from an encounter with Corellon. It’s true that to be absorbed into
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
offense gets more successes than the team on defense, one player on offense can try either to hurl the ball between the metal tines of an electrified mast, hoping to impart an electrical charge to the ball
, or make a ranged weapon attack with the ball against a player on defense. Each option is described below:
Hurling the ball between the tines of an electrified mast requires a successful ranged
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
scrolls that Glasstaff brought with him from Neverwinter: a spell scroll of hold person and a spell scroll of fireball. Glasstaff also wields a staff of defense (see appendix B).
feathers.
Alexandre Honoré Iarno “Glasstaff” Albrek If the quasit in area R11 warns Glasstaff that trouble is approaching, he grabs the scrolls from his chest (see “Treasure” below) and flees via a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
candidate’s alliance with Zinzerena’s secret cult. Eilistraee Most drow know nothing of Eilistraee. Matron mothers of the most powerful houses closely guard the scrolls that chronicle her existence. They
can show a drow how to persevere in that alien environment. The scrolls that the matron mothers guard so closely attest that Eilistraee turned against Lolth but knew better than to seek solace among
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Those who don’t shrink from such visions or report them to priests of Thrym receive more of the same. If a frost giant comes to relish these dreams and nightmares, as some do, Vaprak sets a troll
Vaprak’s visions, injuries the frost giant sustains heal wrong, often resulting in discolored skin, warty scars, and vestigial body parts, such as extra digits, limbs, and even extra heads. The touch
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
time to cast shillelagh on the quarterstaff he wields, barkskin for defense, and produce flame in preparation for a confrontation. The phase spider spends its time in the Border Ethereal. It attempts
wooden box along the port wall. The box contains spell scrolls of gust of wind and protection from poison, a potion of heroism, a potion of water breathing, a cloak of protection, 507 gp, and 199 sp. 11
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
folk sip warmed ciders and broths (often laced with herbs for health and to bring on visions) and stay inside. They tell tales of what interested them or was important in the year just done, and discuss
of Troubles. Though not outlawed fully, spellcasting is allowable only in self-defense or in cases of extreme need. At night, this holiday becomes solemn and serious, as many Waterdavians offer
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
scrolls (arms of Hadar, bane, and dimension door) and a bag containing six pieces of jewelry worth 100 gp each. D8a: Tower Ground Floor A cold wind descends this tower staircase.
The stairs here
”). Treasure. Zala carries two spell scrolls (crown of madness and sleep) and a spellbook that contains the following spells: arcane lock, detect magic, detect thoughts, knock, mage armor, magic missile
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
unusual amounts of undead in the neighborhood. In the event that the outer wall is breached and the main enclosure overrun, the garrison would retreat to this redoubt for its final defense. 10A
include mundane items such as paper and ink, locks, clothing, boots, rope, lanterns, lamp oil, and candles. Treasure. The second room contains four potions of healing, four spell scrolls (two each of