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Returning 35 results for 'search of real divided verdan'.
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Species
Acquisitions Incorporated
, the verdan found that they were often mistaken for smaller, green-skinned half-elves. Attracting curiosity but no real questions, they have thus been able to make their way reasonably freely in the
The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing goblinoid things. But
Monsters
Acquisitions Incorporated
-profit-and-power biz — Portentia Dran is more than she appears to be. Quite literally. The person known as Portentia is actually a changeling, who took the place of the real Portentia before her fifth
search of a weapon to aid his captured sister.
Whether in combat or social encounters, Portentia shifts frequently between different forms and mindsets, only some of which are fully humanoid. She fights
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Created by Chaos When the power of That-Which-Endures mutated the verdan, their skin was turned the color of jade and their blood began to flow black. Their ears grew pointed, and they gained a
limited form of telepathy — but at the cost of forgetting their history. The underground homes of the goblins were places of terror to the new creatures those goblins became, and the verdan quickly fled to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
search the Amberdune hideout for the real books and any treasure they can find. If the party has difficulty finding the hidden vault in area A6, any of the characters can make a DC 10 Intelligence
Resolving the Mystery The characters’ interactions with the Amberdune Pack affect the resolution of this section, but they can discover what happened to the real books and find the original versions
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Missions Events in Greenest are divided into missions. Missions don’t need to involve combat, but most do. The characters reach the town at sundown, or about 9 p.m. The sun comes up again at 6 a.m
encircling groups of guards, but they haven’t organized an attack. Nighthill thinks the raiders don’t intend to attack the keep; they seem interested only in loot. The real danger is to the town and to those
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Missions Events in Greenest are divided into missions. Missions don’t need to involve combat, but most do. The characters reach the town at sundown, or about 9 p.m. The sun comes up again at 6 a.m
encircling groups of guards, but they haven’t organized an attack. Nighthill thinks the raiders don’t intend to attack the keep; they seem interested only in loot. The real danger is to the town and to those
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Adventure Hooks If you’re not using Nafas as a group patron, consider the following ways to involve the characters in this adventure: In Search of Prophecies. The characters seek to have their fates
read at the Tower of the Heavens. Whether the prophecies are real remains to be seen, but the characters are curious or desperate enough to pay a visit. The characters might also be researching
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
4. Pudding Pits This chamber is divided into four hallways and floored with heavy flagstones, the walls carved with worn and faded bas-reliefs. These show strange, swirling shapes that might be waves
and takes 1d6 bludgeoning damage. At the bottom of each pit is a black pudding, which attacks any creature that falls in. If denied a victim, or if it devours a fallen creature quickly, the pudding climbs up the sides to attack any dangling creatures, or to move into the hallway in search of prey.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
remains reveals that he was killed by wounds from axes and crossbow bolts. Devlin’s ink-stained robes contain a journal that hints at the tomb’s mysteries (see “Devlin’s Journal” below). A search of the
gate, they return to their own world. To test his traps, Acererak crafted a "mirror tomb" and hid it inside a demiplane. This mirror tomb is identical to the real tomb as it stood exactly one year ago
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
you need further inspiration, you can find maps that have been made freely available for use on the Internet, or even use a map of a real-world location. Alternatively, you can borrow a map from a
and sizes of rooms and necessitating features such as bridges and drains. Add multiple entrances and exits. Nothing gives the players a stronger sense of making real decisions than having multiple ways
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
correspond to months in the real-world Gregorian calendar. Each month is divided into three tendays. Five special holidays fall between the months and mark the seasons. Another special holiday, Shieldmeet
calendar for the current year in the real world. Pick a date to indicate the start of the campaign, and make note of the days that adventurers spend on their travels and various activities. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
rules: In 1 minute, you can move a number of feet equal to your speed times 10. In 1 hour, you can move a number of miles equal to your speed divided by 10. For daily travel, multiply your hourly
mount with a speed of 100 feet that doesn’t tire like a real horse. A character on a phantom steed can cover 1,000 feet in 1 minute at a normal pace, 1,333 feet at a fast pace, or 666 feet at a slow pace. In 1 hour, the character can travel 7, 10, or 13 miles.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
(in fact, that’s a good phrase to search for) both real and fantastical. As striking as real-world scenery can be, wilderness travel can be used to remind the players that their characters are in a
Travel-Montage Approach Sometimes the destination is more important than the journey. If the purpose of a wilderness trek is to get the characters to where the real adventure happens, gloss over the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, two young paramours—one of whom is the daughter of the island’s governor—fled their feuding families in search of the fabled utopia. Axel Defois A Door to the Eternal Garden The Eternal Garden is
real. Past the dangers of the cave, the garden is tucked away in the Feywild, far from the pressures of the world. Whimsical Fey, talking animals, and a benevolent archfey ruler await visitors to the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
War. 3 You’re a simple hunter, but you’ve decided to seek your fortune or a real challenge in the world beyond the Marches. 4 Your village was destroyed by monsters from Droaam, so you’re looking for a
ventured beyond the Marches in search of worthy enemies. 6 Your clan works with House Tharashk, and you’ve been recruited as a bounty hunter or investigator even though you’re not a member of the house
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
consider a real friendship. Among elves, a hundred years of acquaintance between individuals is considered a good foundation for a close relationship. In keeping with their seeming aloofness, elves
conquerors, often in hiding, and much divided. Although I have found evidence of greater elven empires in other worlds, these too seem shattered. In so many worlds, the rise of humanity seems to follow the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
9, “Cellar Complex”). A search of the cellar complex yields a fake stone, but not the real Stone of Golorr. With no other leads, the characters can follow up with “Laeral” at a theater in the Dock
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
requires a passive Wisdom (Perception) score of 15 or higher, whereas a character who takes the time to search the wall can find the secret door with a successful DC 10 Wisdom (Perception) check
Redbrands is a human wizard known as Glasstaff, so named because his magic staff is made of glass. (Only Iarno Albrek and the Black Spider know Glasstaff’s real name.) Glasstaff’s chambers are in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, whereas it takes about 1 minute to creep down a 200-foot-long hallway, another minute to check for traps on the door at the end of the hall, and 10 minutes to search the chamber beyond for anything
minutes after an alarm is sounded. If the characters spend time working out a puzzle or talking to an NPC, you can estimate the time spent by keeping track of how much real time passes. Most combat
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
treats other people as he would like to be treated — fairly and with patience. Falcon’s real name is Gustaf Stellern, but he has long since abandoned it. His hunting skills have earned him the name he
and are divided by wooden fences. They hold two dozen chickens and a rooster, six pigs, and four goats. The animals are well treated and not dangerous.
Ceilings. Interior ceilings are 9 feet high and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
than she appears to be. Quite literally. The person known as Portentia is actually a changeling, who took the place of the real Portentia before her fifth year. The changeling Portentia can affect a
the Wandering Crypt. And she would have been successful in arranging for Omin to be claimed by that creature as well if he hadn’t fled immediately in search of a weapon to aid his captured sister
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Beliard is real. The cultists wait a couple of miles outside of town, staying out of sight until the specified time of the attack. If the characters search the outskirts of town, they can engage the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
treasure maps, but now you’ve found one that might be real. 8 You’ve acquired a controlling stake in a dragonshard mine, which was abandoned long ago. But why? Kobolds? Aberrations? There’s only one way
sleeper agent — gathering information and allies until you’re activated and you are put to your intended use. Zil Names. Zil society is divided into major houses, each of which is composed of multiple
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
locations are not the ritual site or to gain additional information or magic useful in the search for the real site. If you want to set up a prolonged search for the site, any of the following iconic
seek lore and materials to refine the operation of the characters’ portalometer. Candlekeep The many towers of the largest and most storied library in all Faerûn are the perfect place to search for
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Overview Lost Mine of Phandelver is divided into four parts. In part 1, “Goblin Arrows,” the adventurers are on the road to the town of Phandalin when they stumble into a goblin ambush. They discover
Phandalin as they search for more information about the Black Spider and the dwarves’ lost mine. The clues the characters picked up in Phandalin can lead them to spy on a mysterious wizard at the ruins
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
it. It knows nothing about Dzaan’s fate or the crimes for which the real Dzaan was executed. In the course of a conversation, the simulacrum shares the following information: “I am a simulacrum of my
collapsed 40,000 years ago. From Shadow, Substance. This speculative work discusses how one might harness the Weave to turn an illusory object or creature into its real counterpart, with commentary and
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to bring down that beast. Its pelt would be worth a fortune, even if it’s not real gold. A few of the more cautious types warn that the creature is clearly a blessed being and that killing it would
them, and then the stag fades from view saying, “Not all will survive . . .” When the characters search the tumbled ruins, they find no sign of the stag but see a thin person who resembles a wood elf
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, owing to a mutual disgust for their split nature. Stolos offers to work with the characters if they harm or impede Andras (most easily by freeing the prisoners being tortured in area 9). His only real
. Stolos carries the keys to the cells in area 10. Treasure A successful DC 14 Intelligence (Investigation) check to search the desk uncovers a box of nine paper birds (see appendix C) used to send
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to bring down that beast. Its pelt would be worth a fortune, even if it’s not real gold. A few of the more cautious types warn that the creature is clearly a blessed being and that killing it would
them, and then the stag fades from view saying, “Not all will survive ...” When the characters search the tumbled ruins, they find no sign of the stag but see a thin person who resembles a wood elf
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
out of existence around them — the echoes of those who have come or will come to Gravenhollow in search of knowledge. The time-displaced echoes in Gravenhollow are a prime opportunity to introduce
experienced adventurers and heroes, and for the players to interact with some of their favorite characters from the Forgotten Realms. An echo is a quasi-real duplicate of the original creature, except it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
trek across the desert or a harrowing journey into the jungle can be an exciting adventure in its own right. Outdoors, dragons wheel across the sky in search of prey, fierce warriors pour forth from
location you have in mind. Map Inspiration. The internet is a great place to find adventure maps that have been made available, as well as real-world building floor plans and city maps and other images
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
slip through the gap between the doors with a successful DC 13 Dexterity (Acrobatics) check; failing this check triggers the trap. Detect and Disable. As a Search action, a character can examine the
, two Gnoll Warriors pace about this chamber, frustrated in their fruitless search for treasure. The Hostile gnolls behave similarly to the pair in area J3; combat in this chamber draws those gnolls here
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, warlocks, and other spellcasters—members are divided into three orders. Each order dedicates itself to virtues extolled by a god of magic and honors the moon its deity is associated with. The three orders
Reality. Friends, enemies, and loved ones might appear in the test, along with all manner of hazards and puzzles. The applicant has no way of knowing which challenges are illusory and which are real. In
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
dragonologist on a planar quest to find a “time dragon” (which may or may not be a real thing). Until a few moments ago, Ethlynn and Quintus were cabin mates. Ethlynn currently shares her cabin (the one
Ignatius) might want him dead. These reasons are summarized in the Murder Suspects table. Searching the Cabins Characters can search for clues in the passenger cabins and question the modron valet in each
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
spell. The patrol was ordered to search near the grove for the characters, anticipating that the escapees might seek shelter among the peaceful mushroom folk. Upon her arrival, Xinaya made the mistake of
creature XP for this encounter, the characters earn a special award of 1,000 XP (divided equally among all party members) for defeating Yestabrod and its minions.