Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'search several'.
Other Suggestions:
seared several
Monsters
Forgotten Realms: Adventures in Faerûn
only.Cold and Calculating Lich Wizard
Valindra Shadowmantle was a selfish and ambitious high elf wizard who eschewed her community in search of arcane power in the wider world. Valindra has no compunctions
or regret, but to hide the powers she has since gained as an Undead creature.Valindra Shadowmantle’s Lair
Valindra lairs within a sprawling, ruined library in the Shadowfell. After several
Monsters
Storm King's Thunder
forceSansuri, a vainglorious cloud giant countess, is one of several cloud giant nobles who have retreated to their cloud castles and embarked on expeditions to map the present-day Sword Coast in
search of long-lost Ostorian treasures and battlegrounds. Like archaeologists, they seek to uncover secrets of the past and retrieve relics of their ancient history to impress the gods. Sansuri, a powerful
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hive abandon their lair and search for a new one. When a suitable location is found, the largest kruthik in the hive undergoes a metamorphosis, forming a cocoon around itself and emerging several weeks
later as a hive lord—a bigger and smarter kruthik with the ability to spray digestive acid from its maw. The hive lord claims the largest chamber of the lair and keeps several adult kruthik
Monsters
Curse of Strahd
);{"diceNotation":"1d6+1","rollType":"damage","rollAction":"Silvered Sword","rollDamageType":"piercing"} piercing damage (silvered sword).Several months ago, a colorfully dressed half-elf bard came to Barovia in a
carnival wagon, with a pet monkey on his shoulder. He took over an abandoned tower on Lake Baratok before rolling into the town of Vallaki several months later. Claiming to be a carnival ringmaster
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
20. Servants’ Quarters This large room once housed servants. It now contains the web-shrouded wreckage of several beds and dressers. A fireplace on the east wall is choked with rubble. Treasure If
the characters search the rubble-filled fireplace, they find a half-burned wooden scroll tube containing a spell scroll of hold person.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
clearings where the fungi have been torn out of the mossy ground.
Characters who search for tracks and succeed on a DC 10 Wisdom (Survival) check find several large, bare footprints made by the ettin who regularly feeds on the mushrooms in this cavern.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
in the nearby watchtowers (area 2a). Footprints Characters who search the area west of the drawbridge see several humanoid tracks in the grass and dirt. A successful DC 15 Wisdom (Survival) check
reveals that most of the tracks (made by several dozen fleeing villagers) lead north. A successful check also reveals smaller humanoid tracks (made by roughly a dozen goblins) heading from the north
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
several natural fissures in the floor (leading to the underground lake below), and is used as a privy. Manipulating Time Having a mechanical guide spend 1 charge in this area causes the lizardfolk to
head into the temple complex to search for Moghadam’s thieves, believing the thieves have just arrived. You determine where the guards might be encountered as a result.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
bookshelf, and several chairs. Torn-up books, old quill pens, and tattered clothes are also strewn about. The ceiling here is 10 feet high. A poltergeist (see the specter entry in the Monster Manual
) haunts this room and telekinetically hurls broken furnishings at intruders so as not to give away its location. Treasure A search of the room yields a wooden scroll tube containing an intact spell scroll of wall of fire.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
characters search for a missing supply of iron ingots.
3 Caer-Dineval “Black Swords”, in which the characters confront devil-worshiping cultists in a clifftop castle.
4 Caer-Konig “The
missing youngsters.
6 Easthaven “Toil and Trouble”, in which the characters search for missing fishers in a hag’s lair.
7 Good Mead “The Mead Must Flow”, in which the characters retrieve
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
that the dragon mistook for a Bag of Holding. Ylagan brought the bag home and stored several of his favorite gemstones inside. The next day, he was horrified to find the bag empty. Unaware that it was
actually a Bag of Devouring and had devoured the gemstones, Ylagan instructed the modrons to search the outpost for thieves. When no intruders were found, the dragon began harboring fears that one or
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
carved to resemble a smaller version of the famed statue of Moloch in the main temple (area 25). Treasure With successful DC 14 Intelligence (Investigation) checks made to search this area, the characters
can uncover several items of interest: A vial of thessaltoxin poison (see appendix C) A tiny mimic in the shape of a jewelry box; the mimic deals half damage with its pseudopod and bite attacks, and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
a longsword (nonmagical) with a windmill cameo worked into the hilt. The wood-paneled walls are ornately sculpted with images of vines, flowers, nymphs, and satyrs. Characters who search the walls for
follows the staircase as it circles upward to the second floor. A cloakroom (area 2B) has several black cloaks hanging from hooks on the walls. A top hat sits on a high shelf.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
magical creatures, arcane symbols, and the Eye of Hazlik cover the town’s rough wooden and adobe structures. Several times each season, one of Hazlik’s apprentices leads a procession of attendants
and magical wonders to Toyalis in search of replacement servants, new apprentices, or stock for magical experiments. A carnival atmosphere ensues, with this apprentice displaying their magical
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
on the floor are the bones of several troglodytes mingled with the remains of kuo-toa and other unidentifiable humanoids. Characters who search the bones find a lost treasure (see “Treasure” below
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters’ search for Kas takes them to several locations, from the Ruinous Citadel, where Miska the Wolf-Spider is in the process of breaking free from his prison; to the Hurricane Tower, where the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Between the towering fungi lie a few toppled zurkhwoods, as well as several stumps.
Monsters. Near the edge of the forest, feeding on a duergar carcass, is a lone carrion crawler. The deeper forest is
fighting back. He was killed by the awakened zurkhwoods and left behind. The duergar’s scale mail is not salvageable. The carrion crawler plans to spend the next several hours quietly devouring its
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Kruthik Hive Lord A hive lord rules each kruthik hive. When the hive lord dies, the surviving members of the hive abandon their lair and search for a new one. When a suitable location is found, the
largest kruthik in the hive undergoes a metamorphosis, forming a cocoon around itself and emerging several weeks later as a hive lord — a bigger and smarter kruthik with the ability to spray digestive
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
, it will be seen that the whole is shaped like a human skull, with piles of rock appearing as eyeholes, a nose hole, and the jagged teeth of a grinning death’s head. A thorough inspection and search of
edge of map 7.1.) A low stone ledge overhangs this eroded area, and shrubs and bushes obscure it from observation at a distance. It takes 10 minutes for characters to search each 10-foot-wide space along
Monsters
Fizban's Treasury of Dragons
a constant battle against deep gnome miners, who scour the tunnels of the dragon’s lair in search of emeralds.
2
An adult silver dragon tries to befriend and draw out a reclusive adult
harry enemies with repeated ambushes. Emerald dragons frequently lay traps and alarms at the entrance points to their lairs, with older (and more paranoid) dragons employing several layers of such
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
What Tarina Knows Once her pirate friends are dealt with, Tarina shares the following information with the characters: “Several blocks northwest of here is a public bathhouse with a walled garden and
corpse reveals what it knows, Zodge gives that information to the characters. With the knowledge provided by Tarina or her corpse, the characters can head to the bathhouse and search for the dungeon hidden
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
read or write without being disturbed. Treasure. If the characters search this area, a successful DC 15 Wisdom (Perception) check reveals several small hidden drawers in the frame of one of the day beds
stat block. C12. Faculty Office This office is comfortably furnished with a wide oak desk, a high-backed leather armchair, a towering bookcase, and homey wall hangings.
Characters who search any of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
they still live. After several failed expeditions and countless nights of worry, I believe I finally know where they’ve gone. If you bring them home safely, I will reward you handsomely.”
The governor
families have sent numerous adventurers in search of the couple; the few that returned did so empty-handed. Governor Folcarae can also relate the legend of the Eternal Garden, but she doesn’t know details
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Palace of Exile The adventurers who discovered and reoccupied the Radiant Citadel were from the civilizations that founded the city long ago. Among them, several had been set on the path of adventure
new land. The Palace’s staff coordinate with the House of Convalescence to provide the best possible aid to the sick and wounded. The Shieldbearers, the Radiant Citadel’s dedicated search-and-rescue force, are headquartered at the Palace of Exile. Where there is a need, the Shieldbearers help.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Palace of Exile The adventurers who discovered and reoccupied the Radiant Citadel were from the civilizations that founded the city long ago. Among them, several had been set on the path of adventure
new land. The Palace’s staff coordinate with the House of Convalescence to provide the best possible aid to the sick and wounded. The Shieldbearers, the Radiant Citadel’s dedicated search-and-rescue force, are headquartered at the Palace of Exile. Where there is a need, the Shieldbearers help.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
approximately six hundred feet wide, nine hundred feet long, and sixty feet high. Characters who ascend the hill to search the top discover a number of large black rocks dumped there. (The rocks will
. Manipulating Time Having a mechanical guide spend 1 charge in this area causes several workers to emerge from inside the tomb, hauling a large black rock to add to the pile atop the hill.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Gauntlet, perhaps in Summit Hall, look for other faction members to find Erned Stoutblade, because he hasn’t been heard from in several days (see the “Dellmon Ranch” section). Members of the Emerald
Enclave are worried about missing members of the delegation sent to meet with the elves of the High Forest and need someone to search for them (see the “Dellmon Ranch” section). Using the animal
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
these NPCs know what they know, the adventurers must question the key characters. These conversations should suggest several ways to begin the search for the delegation from Mirabar. Continue with the “Early Investigations” encounters in chapter 3 when the adventurers decide which lead to follow.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
search the harbor for treasure, roll any die. If an even number is rolled, an awakened shark named Obliteros attacks them. Grinda has had several close encounters with the shark recently, but fails
Areas of Mistshore Mistshore is a riotous assemblage of ramshackle homes made of wood from old ships and inhabited by impoverished Waterdavians. Several buildings were reduced to ash by the fire last
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of mist and branches suddenly gives way to black clouds boiling far above. There is a clearing here, next to a river that widens to form a small lake several hundred feet across. Five colorful round
unbridled horses drink from the river.
The mournful strains of an accordion clash with the singing of several brightly clad figures around bonfire. A footpath continues beyond this encampment
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
is not widely known even among learned scholars. Or it was not widely known, that is, until several weeks ago, when three highly valued magic weapons named Wave, Whelm, and Blackrazor disappeared
from the vaults of their owners. Rewards were posted, servants hanged, even the sanctuary of the thieves’ guild was violated in the frantic search for the priceless arms, but not even a single clue was
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
for several minutes before the passage turns north and leads up a set of natural stone steps. A group of caverns continues out ahead of you.
The ceiling of these caverns is choked with webs, and the
(Perception) check. On a success, they notice the bodies of two Medium-size spiders entangled in the webs. If characters inspect the bodies, they can see several crossbow bolts sticking out of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Guardhouses Two windowless stone guardhouses with peaked, slate-tiled rooftops stand in the middle of the forest where several elevated walkways converge. The buildings were built on higher ground
in this guardhouse, believing that act would prevent the will-o’-wisp from reaching him. An examination of his corpse and a successful DC 12 Wisdom (Medicine) check reveals that he died from several
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
life of adventure, or did you come here in search of fame and fortune? Regardless of your origin, your Position of Privilege feature allows you to request an audience with any official in town
you can. 3–4 Your family owns a small manor outside town. Your siblings are in line to inherit your family’s land, leaving you with few prospects. Perhaps with several successful adventures under your
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
squares of two leaded glass windows. Several tables stand throughout the room, weighed down by stacks of glass jars and bottles, all of them bearing labels. The labeled glass containers hold various
chance that a vampire spawn crawling around the outside wall of the tower notices the open window and investigates. Characters who search the room spot numerous boot prints in the dust, as well as a