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                        Returning 35 results for 'searing score adventures'.
                    
                
                        
                            
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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must succeed on a DC 17
                                                
                                            
                                                
                                                     without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragon uses Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must
                                                
                                            
                                                
                                                     is learning, but without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks
                                                
                                            
                                        
                                                     Magic Items
                                                    Baldurβs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     radiant damage.
Divine Presence. Your Charisma score becomes 20, unless it is already 20 or higher.
Feathered Wings. You sprout a beautiful pair of feathered wings that grant you a flying speed of 90
                                                
                                            
                                                
                                                     Beneficial Properties table in chapter 7 of the Dungeon Masterβs Guide.
Searing Radiance. The sword deals an extra 9 (2d8) radiant damage to any creature it hits, or 16 (3d10) radiant damage if you
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     dangers during adventures.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race such as the
                                                
                                            
                                                
                                                     fairy or the harengon in this section, follow these additional rules during character creation.
Ability Score Increases
When determining your characterβs ability scores, increase one score by 2
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                    General Feat (Prerequisite: Level 4+, Spellfire Spark Feat or the Spellcasting or Pact Magic Feature)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence, Wisdom, or
                                                
                                            
                                                
                                                     Charisma score by 1, to a maximum of 20.
Fueled Spellfire. Once per turn, when a spell you cast deals Radiant damage, you can expend up to two Hit Point Dice, roll them, and add the total rolled to
                                                
                                            
                                        
                                                     Feats
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Youβve manifested the fiery combat emblematic of fire giants, granting you the following benefits:
Ability Score Increase. Increase your Strength, Constitution, or Wisdom score by 1, to a
                                                
                                            
                                                
                                                     maximum of 20.
Born of Flame. You have resistance to fire damage.
Searing Ignition. When you take the Attack action on your turn, you can replace a single attack with a magical burst of flame. Each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                       
   Horned Devil Large Fiend (Devil), Lawful Evil
 AC 18 Initiative +7 (17)
 HP 199 (19d10 + 95)
 Speed 30 ft., Fly 60 ft.
     Ability Score Mod Save 
    Str  22  +6  +10 
  Dex  17  +3  +7 
  Con
                                                
                                            
                                                
                                                      21  +5  +5 
      Ability Score Mod Save 
    Int  12  +1  +1 
  Wis  16  +3  +7 
  Cha  18  +4  +8 
   
 Resistances Cold
 Immunities Fire, Poison; Poisoned
 Senses Darkvision 150 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterβs Guide
                                                    
                                                
                                            
                                                     Score increases of 3 or 4 at once. Group Involvement. Once a character has established a Renown Score of 1+ with a group, the character can gain renown by spending time between adventures undertaking
                                                
                                            
                                                
                                                    Gaining Renown At your discretion, a character or party can increase their renown in the following ways: Completing Missions. Advancing a groupβs interests increases a characterβs Renown Score within
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Hobgoblins Hobgoblin Warrior Medium Fey (Goblinoid), Lawful Evil
 AC 18 Initiative +3 (13)
 HP 11 (2d8 + 2)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  13  +1  +1 
  Dex  12  +1  +1
                                                
                                            
                                                
                                                     
  Con  12  +1  +1 
      Ability Score Mod Save 
    Int  10  +0  +0 
  Wis  10  +0  +0 
  Cha  9  β1  β1 
   
 Gear Half-Plate Armor, Longbow, Longsword, Shield
 Senses Darkvision 60 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                    Tournament Rules If you wish to emulate the competitive adventures of old, you can run this adventure as a tournament-style scenario by following the guidance in this section. Rather than pitting
                                                
                                            
                                                
                                                     characters against one another, adventuring parties are scored as a group. These rules are optional. You donβt need to score your players to run this adventure. The scoring system included in this supplement is meant to spark joy, not contention.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    . These boons elevate the recipientsβ status among their kind, and they become champions or leaders. Sahuagin baronsβ blood is infused with profane magic capable of searing their enemies and making these
                                                
                                            
                                                
                                                     foes irresistible targets for other Fiends. Sahuagin Baron Large Fiend, Lawful Evil
 AC 16 Initiative +5 (15)
 HP 76 (9d10 + 27)
 Speed 30 ft., Swim 50 ft.
     Ability Score Mod Save 
    Str  19
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     classics that have hosted an untold number of adventurers, while others are newer creations boldly staking their place in the pantheon of notable D&D adventures. Just as these dungeons have made an
                                                
                                            
                                                
                                                     shifts its location from a dismal swamp, to a searing desert, to some other forbidding clime in each telling. The key elements remain the same in each version of the tales, lending a thread of truth to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterβs Guide
                                                    
                                                
                                            
                                                     that vent noxious fumes or searing flames. Gehenna is the birthplace of yugoloths, greedy and selfish Fiends that dwell here in great numbers.  Layers of Gehenna   Layer Description   Khalas Lava
                                                
                                            
                                                
                                                     Adventures Gehenna is the plane of suspicion and greed, with no space for mercy or compassion. Adventures on this plane might be an opportunity to explore themes of betrayal, examining how characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     necessary, thwarting foes with magical sleep and searing them with flame. Brass dragons favor warm climes, particularly steppes and rocky or sandy deserts, and they usually dwell near prominent crossroads or
                                                
                                            
                                                
                                                     quests.
 
 Brass Dragon Wyrmling Medium Dragon (Metallic), Chaotic Good
 AC 15 Initiative +2 (12)
 HP 22 (4d8 + 4)
 Speed 30 ft., Burrow 15 ft., Fly 60 ft.
     Ability Score Mod Save 
    Str  15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Remorhaz Full-grown remorhazes are single-minded ambush predators. They attempt to bite prey and trap it against their searing bodies, then swallow their meal whole. Remorhazes eat as much as they
                                                
                                            
                                                
                                                     can, since they might go months without feeding. Remorhaz Huge Monstrosity, Unaligned
 AC 17 Initiative +5 (15)
 HP 195 (17d12 + 85)
 Speed 40 ft., Burrow 30 ft.
     Ability Score Mod Save
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     your pact will play in your characterβs adventuring career. Your patronβs demands might drive you into adventures, or they might consist entirely of small favors you can do between adventures. What kind
                                                
                                            
                                                
                                                     with intermediaries. Quick Build You can make a warlock quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Constitution. Second, choose the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     subrace replace the tieflingβs Ability Score Increase and Infernal Legacy traits given in the Playerβs Handbook. There is one exception: tieflings connected to Asmodeus. Those tieflings use the traits in
                                                
                                            
                                                
                                                     tieflings use the Ability Score Increase and Infernal Legacy traits in the Playerβs Handbook. Baalzebul The crumbling realm of Maladomini is ruled by Baalzebul, who excels at corrupting those whose minor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     thievesβ guild master? Or did you leave your guild in search of bigger risks and bigger rewards? Is it greed that drives you in your adventures, or some other desire or ideal? What was the trigger that
                                                
                                            
                                                
                                                     rogue quickly by following these suggestions. First, Dexterity should be your highest ability score. Make Intelligence your next-highest if you want to excel at Investigation or plan to take up the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     introduce commoners in your adventures: Artist
 Baker
 Bartender
 Blacksmith
 Butcher
 Captive
 Carpenter
 Castaway
 Cobbler
 Cook
 Dyer
 Farmer
 Fisher
 Fletcher
 Flimflam artist
                                                
                                            
                                                
                                                    
 Tanner
 Town crier
 Weaver
 Youngster
 Commoner Medium or Small Humanoid, Neutral
 AC 10 Initiative +0 (10)
 HP 4 (1d8)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  10  +0  +0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaβs Cauldron of Everything
                                                    
                                                
                                            
                                                     average level goes up, the sidekick gains a level. It doesnβt matter how much of the groupβs recent adventures the sidekick experienced; the sidekick levels up because of a combination of the
                                                
                                            
                                                
                                                     adventures it shared with the group and its own training. Hit Points Whenever the sidekick gains a level, it gains one Hit Die, and its hit point maximum increases. To determine the amount of the increase
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Aasimar Traits Your aasimar character has the following racial traits. Ability Score Increase. Your Charisma score increases by 2. Age. Aasimar mature at the same rate as humans, but they can live up
                                                
                                            
                                                
                                                     urge to stand against evil. Ability Score Increase. Your Wisdom score increases by 1. Radiant Soul. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     score, the mortal can tap into hidden properties of the weapon (see chapter 2 for details on piety). Alternatively, those who donβt worship the weaponβs divine owner often find themselves cursed for
                                                
                                            
                                                
                                                     their lack of proper devotion. Occasionally a godβs weapon might fall into the wrong hands or go missing entirely, sparking fantastic quests. Consult the Weapons of the Gods Adventures table for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Relaxation Sometimes the best thing to do between adventures is relax. Whether a character wants a hard-earned vacation or needs to recover from injuries, relaxation is the ideal option for
                                                
                                            
                                                
                                                     restore one ability score that has been reduced to less than its normal value. This benefit cannot be used if the harmful effect was caused by a spell or some other magical effect with an ongoing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     renown score. You can use the time between adventures to improve your renown within your guild by performing these tasks, as well as by socializing with prominent people in the guild. After doing so
                                                
                                            
                                                
                                                     advance the goals of your guild through your adventures, you become an increasingly important part of the guildβs activities. You might rise through the ranks, eventually taking up a position at the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterβs Guide
                                                    
                                                
                                            
                                                    , creature type, Intelligence score, and ability to speak. At the end of each Long Rest, the shape-shifted creature repeats the save. On a successful save, the creature returns to its true form. After three
                                                
                                            
                                                
                                                     in this wilderness of eternal night.  Beastlands Adventures The Beastlands embodies wild, beautiful nature and the vibrant power of life thriving in the natural world. Visitors to the plane feel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     members whose skills are great for reporting but less useful on adventures. This could be the designated writer, a political cartoonist, or a chronicler who records the partyβs adventures. This might
                                                
                                            
                                                
                                                     be a challenging role for a player character to fill, but an NPC could provide services to the party, making them worth keeping around. Face. Typically gifted with a high Charisma score and skilled in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    , Paladinβs Smite β 3 2 β β β β 3 +2 Channel Divinity, Paladin Subclass 2 4 3 β β β β 4 +2 Ability Score Improvement 2 5 3 β β β β 5 +3 Extra Attack, Faithful Steed 2 6 4 2 β β β 6 +3 Aura of Protection 2 6
                                                
                                            
                                                
                                                     4 2 β β β 7 +3 Subclass feature 2 7 4 3 β β β 8 +3 Ability Score Improvement 2 7 4 3 β β β 9 +4 Abjure Foes 2 9 4 3 2 β β 10 +4 Aura of Courage 2 9 4 3 2 β β 11 +4 Radiant Strikes 3 10 4 3 3 β β 12
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     deities, the features of these locations vary between communities. Roll on or choose a result from the Kuo-toa Ritual Sites table to inspire features and suggest adventures within a kuo-toa community
                                                
                                            
                                                
                                                      
 Kuo-toa Medium Aberration, Neutral Evil
 AC 13 Initiative +0 (10)
 HP 18 (4d8)
 Speed 30 ft., Swim 30 ft.
    Ability Score Mod Save   Str 13 +1 +1 Dex 10 +0 +0 Con 11 +0 +0     Ability Score
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerβs Handbook
                                                    
                                                
                                            
                                                    , Paladinβs Smite β 3 2 β β β β 3 +2 Channel Divinity, Paladin Subclass 2 4 3 β β β β 4 +2 Ability Score Improvement 2 5 3 β β β β 5 +3 Extra Attack, Faithful Steed 2 6 4 2 β β β 6 +3 Aura of Protection 2 6
                                                
                                            
                                                
                                                     4 2 β β β 7 +3 Subclass feature 2 7 4 3 β β β 8 +3 Ability Score Improvement 2 7 4 3 β β β 9 +4 Abjure Foes 2 9 4 3 2 β β 10 +4 Aura of Courage 2 9 4 3 2 β β 11 +4 Radiant Strikes 3 10 4 3 3 β β 12
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerβs Handbook
                                                    
                                                
                                            
                                                     β β β β β β β β 3 +2 Wizard Subclass 3 6 4 2 β β β β β β β 4 +2 Ability Score Improvement 4 7 4 3 β β β β β β β 5 +3 Memorize Spell 4 9 4 3 2 β β β β β β 6 +3 Subclass feature 4 10 4 3 3 β β β β β β 7
                                                
                                            
                                                
                                                     +3 β 4 11 4 3 3 1 β β β β β 8 +3 Ability Score Improvement 4 12 4 3 3 2 β β β β β 9 +4 β 4 14 4 3 3 3 1 β β β β 10 +4 Subclass feature 5 15 4 3 3 3 2 β β β β 11 +4 β 5 16 4 3 3 3 2 1 β β β 12 +4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     β β β β β β β β 3 +2 Wizard Subclass 3 6 4 2 β β β β β β β 4 +2 Ability Score Improvement 4 7 4 3 β β β β β β β 5 +3 Memorize Spell 4 9 4 3 2 β β β β β β 6 +3 Subclass feature 4 10 4 3 3 β β β β β β 7
                                                
                                            
                                                
                                                     +3 β 4 11 4 3 3 1 β β β β β 8 +3 Ability Score Improvement 4 12 4 3 3 2 β β β β β 9 +4 β 4 14 4 3 3 3 1 β β β β 10 +4 Subclass feature 5 15 4 3 3 3 2 β β β β 11 +4 β 5 16 4 3 3 3 2 1 β β β 12 +4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     related to each. Either one could be positive or negative: you might work hard to overcome a low score, for example, or be cocky about your high score. Ideals Describe one ideal that drives your
                                                
                                            
                                                
                                                     to your class, your background, your race, or some other aspect of your characterβs history or personality. You might also gain new bonds over the course of your adventures. Flaws Finally, choose a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     determine whether your character notices something without asking you to make a Wisdom (Perception) check; the DM uses your Passive Perception instead. Passive Perception is a score that reflects a general
                                                
                                            
                                                
                                                     awareness of your surroundings when youβre not actively looking for something. Use this formula to determine your Passive Perception score: Passive Perception = 10 + Wisdom (Perception) check modifier
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerβs Handbook
                                                    
                                                
                                            
                                                     your character notices something without asking you to make a Wisdom (Perception) check; the DM uses your Passive Perception instead. Passive Perception is a score that reflects a general awareness of
                                                
                                            
                                                
                                                     your surroundings when youβre not actively looking for something. Use this formula to determine your Passive Perception score: Passive Perception = 10 + Wisdom (Perception) check modifier Include all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     that name when she hit a would-be-thief with a searing-hot frying pan.) Zurb can also describe any of the tavernβs regulars, including warning the characters that Rakeem canβt be trusted. When the
                                                
                                            
                                                
                                                    . Any character with a passive Wisdom (Perception) score of 12 or higher might hear her refer to the half-elf as Rakeem as she talks to him. She is in the service of Dran Enterprises, receiving
                                                
                                            
                                        






