Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 5 results for 'searing sees'.
Other Suggestions:
saving sees
searing seek
searing see
starting sees
searing seems
Monsters
Planescape: Adventures in the Multiverse
":"Searing Gaze", "rollDamageType":"fire"} fire damage.
Teleport. Immediately after a creature the incarnate sees ends its turn, the incarnate teleports up to 60 feet to an unoccupied space it can see.The
only.The incarnate can take up to three reactions per round but only one per turn.
Searing Gaze. In response to being hit by an attack roll, the incarnate turns its magical gaze toward one creature it
Monsters
Planescape: Adventures in the Multiverse
":"Searing Gaze", "rollDamageType":"fire"} fire damage.
Teleport. Immediately after a creature the incarnate sees ends its turn, the incarnate teleports up to 60 feet to an unoccupied space it can
damage only.The incarnate can take up to three reactions per round but only one per turn.
Searing Gaze. In response to being hit by an attack roll, the incarnate turns its magical gaze toward one
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
incarnate’s next turn. On a successful save, a creature takes half as much damage only.
Reactions
The incarnate can take up to three reactions per round but only one per turn.
Searing Gaze. In response
saving throw or take 16 (3d10) fire damage.
Teleport. Immediately after a creature the incarnate sees ends its turn, the incarnate teleports up to 60 feet to an unoccupied space it can see.
Kent Davis
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
incarnate’s next turn. On a successful save, a creature takes half as much damage only.
Reactions
The incarnate can take up to three reactions per round but only one per turn.
Searing Gaze. In response
saving throw or take 16 (3d10) fire damage.
Teleport. Immediately after a creature the incarnate sees ends its turn, the incarnate teleports up to 60 feet to an unoccupied space it can see.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
other detritus to their bodies for protection. These slugs scour the wreck for organic matter to feed on, clinging to torn sections of wall, floor, and ceiling while taking shelter from the searing
creatures it sees. This creature uses the remorhaz stat block, with these changes: Whenever the monster would deal fire damage, it deals necrotic damage instead. It has immunity to necrotic damage instead of cold damage.






