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Returning 28 results for 'secret of rangers devourer verdan'.
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classes
Fizban's Treasury of Dragons
dragon’s hoard, creating your bond through that token’s lingering draconic magic.
2
A secret order of rangers who collect and guard draconic lore taught you their ways.
3
A
Backgrounds
Sword Coast Adventurer's Guide
proliferation of secret societies and conspiracies in those lands. If your background is as an agent for one of the main factions of the North and Sword Coast, here are some possibilities.
The Harpers
innkeepers, rangers, and the clergy of gods that are aligned with the Harpers’ ideals.
The Order of the Gauntlet: One of the newest power groups in Faerûn, the Order of the Gauntlet has an
classes
Fizban's Treasury of Dragons
dragon’s hoard, creating your bond through that token’s lingering draconic magic.
2
A secret order of rangers who collect and guard draconic lore taught you their ways.
3
A
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
graves or tombs. Many of these symbols were derived from elven lore or borrowed from groups like the Harpers. While by no means a secret language, these trail marks are often obtuse to non-rangers
Rangers Montolio held out his arm, and the great owl promptly hopped onto it, carefully finding its footing on the man’s heavy leather sleeve.
“You have seen the drow?” Montolio asked.
The owl
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
half-inch spy-holes for eyes. These holes are detected when the secret door is found. 2b. Pillar Forest Bugbears. Two bugbears hide behind pillars. (Each bugbear is host to an intellect devourer in its
wall. (Halaster artfully placed the skeleton here to help adventurers find the secret door to area 3.)
The carvings on the north wall of area 2a depict (from east to west) a balor, a barlgura, a chasme
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, wraiths, and Nightveil specters keep watch over secret Dimir territories. Dimir Creatures Challenge Creature Source 1/2 Shadow MM 1 Spy MM 1 Thought spy GGR 2 Grick MM 2 Intellect devourer MM 3
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Factions of the Sword Coast The lack of large, centralized governments in the North and along the Sword Coast is likely directly responsible for the proliferation of secret societies and conspiracies
proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and innkeepers, rangers, and the clergy of gods that are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(three bugbears, nineteen goblins, and two ettins) rely on a shrieker to warn them of intruders. 39a. Hall of the Two-Headed King Characters will most likely enter this hall through the secret door in
, stairs descend 200 feet to level 2. (These stairs are not immediately visible to characters entering through the secret door.)
Noise. The sound of squabbling goblins emanates from a tunnel leading
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Druid Circles Druidic ways are ancient and largely practiced in secret, away from the eyes of the uninitiated. In many lands, the Old Ways of the First Circle have given way to new churches and
even to leave the circle, if they wish, but the circle acts as one for the good of all. Druid circles often include non-druid allies, such as rangers, wood elves, and the fey creatures of the land
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the empty air. If a character engages the dwarf in battle or conversation, the dwarf attacks. Svirfneblin Lure A homeless deep gnome serves as host to an intellect devourer. It tries to lure one or
more characters to a “secret enclave where enemies of the drow plot to overthrow Menzoberranzan.” A successful DC 15 Wisdom (Insight) check reveals something indescribably odd or untrustworthy about
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
shadows of an alley, or candlelight under a closed secret door. FINDING A HIDDEN OBJECT
When your character searches for a hidden object such as a secret door or a trap, the DM typically asks you to
accomplish tasks like the following: Get a gut feeling about what course of action to follow Discern whether a seemingly dead or living creature is undead Spellcasting Ability Clerics, druids, and rangers
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
shadows of an alley, or candlelight under a closed secret door. FINDING A HIDDEN OBJECT
When your character searches for a hidden object such as a secret door or a trap, the DM typically asks you to make
accomplish tasks like the following: Get a gut feeling about what course of action to follow Discern whether a seemingly dead or living creature is undead Spellcasting Ability Clerics, druids, and rangers use Wisdom as their spellcasting ability, which helps determine the saving throw DCs of spells they cast.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
token’s lingering draconic magic.
2 A secret order of rangers who collect and guard draconic lore taught you their ways.
3 A dragon gave you a geode or gemstone to care for. To your surprise
Ranger: Drakewarden They say that rangers tend to look a lot like their bestial companions. That makes Drakewardens among the most attractive of humanoids!
-Fizban
Your connection to the natural
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Areas of the Lair The following areas correspond to the labels on map 5.1. This lair has two levels connected by staircases and secret doors. View Player Version X1. Staircase of Eyes Characters are
most likely to enter Xanathar’s lair by this route: a spiral staircase accessible from the Castle Ward’s sewers and hidden behind a secret door. This staircase circumvents a more difficult route
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
or endeavoring to mount a rescue themselves. Alternatively, adventures might have an investigative feel, requiring the heroes to uncover the dark secret that lies beneath the mundane. Adventure Hooks
Horror Monsters CR Creature 1/8 Slaad Tadpole 1/2 Bodytaker Podling* 1 Carrionette* 2 Gibbering Mouther, Intellect Devourer 3 Carrion Stalker,* Doppelganger, Grell 4 Black Pudding, Strigoi* 5
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
-seeking arrows will never find lack of use. Rangers like to work alone, but it is convenient when others are around to draw the arrows to themselves.
— Môrgæn
Control of the Market The notion of
locales. But there’s one place you just keep coming back to. Points of Interest d8 Point of Interest
1 A secret cove a few hours’ north of town that is a known meeting spot for pirates.
2
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
keeps the warriors and rangers headquartered here ready to fight at a moment’s notice. She is especially keen to hear news about the Scarlet Brotherhood. Kiara is convinced that the organization poses
House This abandoned house is the center of the action in The Sinister Secret of Saltmarsh. Use the description from that adventure for this place. The haunted house can be a useful location for
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Treasure. A closet-sized vault on the second floor is hidden behind a secret door that requires a successful DC 15 Wisdom (Perception) check to spot. The vault contains an empty Heward’s handy haversack
as follows, and every quest the characters complete earns them a 500 gp gemstone as payment: Urlam suspects that Othovir (see area T11) is hiding a secret, and he wants to know what it is. To complete
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Factions Factions are like political parties, religious organizations, or secret societies. Players can choose a connection to one of five factions: the Harpers, the Order of the Gauntlet, the
met their contacts before the adventure starts. The Lords’ Alliance and the Zhentarim, on the other hand, have an elaborate system of pass phrases and secret signs that identify their agents to one
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
by what they saw in the stars. 5 A scientist striving to make their body the perfect host for an ageless being. 6 A coroner who believes the bodies they autopsy contain secret messages. 7 The head
Monster Manual. Cosmic Horror Monsters CR Creature 1/4 Kuo-toa 2 Intellect Devourer, Mimic 3 Brain in a Jar,* Grell, Yuan-ti Malison (Type 1) 5 Vampire Mind Flayer* 7 Mind Flayer, Yuan-ti
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pass by 6 A bugbear with an intellect devourer in its skull that tries to lure characters to area 21f 7 Preeta Kreepa (see area 21m) 8–10 Three hobgoblins and a hobgoblin captain keeping the peace and
one or more items of equal or greater value. Kinrob’s true nature is a well-known “secret” in the Legion of Azrok, and fear of the oni has rendered the surrounding neighborhood a ghost town. Azrok
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Secret Door. A character who searches the walls for secret doors and succeeds on a DC 15 Wisdom (Perception) check finds such a door in the east wall. This 5-foot-wide, 10-foot-tall stone door swings
into a 5-foot-diameter tunnel that leads to a similar door blocking entry to area X4. No ability check is needed to find either secret door from inside the tunnel. DUERGAR NAMES
Here are some names
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crawls up to the landing and joins the battle. P6. Yngukulub the Devourer An aboleth named Yngukulub the Devourer has allied itself with Gar Shatterkeel and the Cult of the Crushing Wave. Deranged kuo-toa
tunnels connect this cave to areas P12 and area P18. Characters swimming underwater spot them automatically. Secret Passage. A one-way secret door blocks access to a submerged tunnel that ends at another
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
(attitude: 1d8 + 1) searching for a creature it killed whose soul escaped the Raven Queen’s clutches (the creature is now a revenant)
9 1 death giant shrouded one* (attitude: 1d6) debating 1 devourer
hopes of receiving a vision or prophetic word
9 1 storm herald* conferring with 1 kraken (attitude for both: 1d8 + 1)
10 1 adult blue dragon (attitude: 1d6) seeking the secret refuge of a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Masked Lords of Waterdeep — rulers who convene in secret and whose identities are largely unknown. The public face of this ruling body is the Open Lord of Waterdeep. The current Open Lord, Lady Laeral
honest) buyers for them. If the characters come to Yartar seeking an expeditious means of travel, the Hand of Yartar tells them about a not-so-secret teleportation circle guarded by a wizard named
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
lich is the means, which is a secret some mind flayer arcanists stop at nothing to discover. Yet lichdom requires an arcane spellcaster to be at the apex of power, something many mind flayers find is
ever afterward, all those who follow in their footsteps have been referred to by the same name.
A Psionic Secret. Alhoons can cooperate in the creation of a periapt of mind trapping, a fist-sized
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
tunnels beneath the warehouse were dug as smugglers’ byways. Later, worshipers of That-Which-Endures (see the sidebar in the “New Race: Verdan” section in chapter 3) excavated chambers beneath the ground
to hold clandestine meetings and worship at a secret shrine of destruction. Various thieves’ guilds employed the tunnels to move from place to place secretly. Renegade wizards did terrible experiments
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragon can possess. Brass dragons conceal their hoards under mounds of sand or in secret places far from their primary lairs. They have no trouble remembering where their treasure is buried, and therefore
dwell in dry uplands and on hilltops, where they make their lairs in narrow caves. False walls in the lair hide secret antechambers where the dragon stores valuable ores, art objects, and other oddities