Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'see of intent'.
Other Suggestions:
see of insect
see of intense
see of inert
see of intend
see of intact
Monsters
Mordenkainen Presents: Monsters of the Multiverse
can see within 10 feet of it. The worm latches onto the target’s skin unless the target succeeds on a DC 11 Dexterity saving throw. The worm is a Tiny Undead with AC 6, 1 hit point, a 2 (&minus
scraped-off worm at a Humanoid it can see within 10 feet of the worm). Otherwise, the worm burrows under the target’s skin at the end of the target’s next turn, dealing 1 piercing damage
Monsters
Eberron: Rising from the Last War
it finishes a long rest.Dream Eater. When an unconscious creature the hag can see within 30 feet of her regains consciousness, the hag can force the creature to make a DC 15 Wisdom saving throw
to the amount of damage taken.Dusk hags resemble gnarled crones with shriveled orange skin, tangled gray hair, and eyes that burn like hot coals. They see visions of the future in their dreams, and
Monsters
The Wild Beyond the Witchlight
wish stones, discarding the ones that contain wishes of ill intent and keeping those that hold good wishes. Brigganocks refine wish stones into gems and use them to decorate their architecture
brigganock see in the dark. Brigganocks have minor spellcasting abilities that help them survive. They also have the ability to manipulate time, allowing them to accomplish hour-long tasks in a matter of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
chooses a living Humanoid with 0 hit points that it can see within 30 feet of it. That creature is teleported inside the devourer’s ribcage and imprisoned there. While imprisoned in this way, the
appear in the Monster Manual) are particularly attracted to the presence of a devourer.
Devourers hunt Humanoids with the intent of consuming them body and soul. After a devourer brings a target to the
feats
and drain your life force. You gain the following features.
Domain Traveler. When you enter the Mists intent on reaching a specific domain, you are treated as if you possess a Mist talisman keyed to
and teleport up to 15 feet to an unoccupied space you can see. You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest
Monsters
Fizban's Treasury of Dragons
scales of perfect clarity that bend and refract light, sometimes making them difficult to see clearly.
The radiant energy of the Positive Plane shimmers in crystal dragons’ scales. It glows like
.
4
A crystal dragon intent on exploring a new world of the Material Plane has acquired a magic ship for the journey and now just needs a brave crew.
5
A crystal dragon who has guarded a
Monsters
Candlekeep Mysteries
Miirym fails a saving throw, she can choose to succeed instead.
X-Ray Vision. Miirym can see through solid matter out to a range of 60 feet. To her, opaque creatures, objects, and obstacles within
see.Well over 1,500 years ago, the silver dragon Miirym broke into Candlekeep, intent on adding its riches to her hoard. She devoured scholars and destroyed a score of irreplaceable books before she was
Monsters
Fizban's Treasury of Dragons
clarity that bend and refract light, sometimes making them difficult to see clearly.
The radiant energy of the Positive Plane shimmers in crystal dragons’ scales. It glows like starlight between
dragon intent on exploring a new world of the Material Plane has acquired a magic ship for the journey and now just needs a brave crew.
5
A crystal dragon who has guarded a mountain pass for
Monsters
Fizban's Treasury of Dragons
Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must succeed on a DC 17
crystal dragons have scales of perfect clarity that bend and refract light, sometimes making them difficult to see clearly.
The radiant energy of the Positive Plane shimmers in crystal dragons&rsquo
Monsters
Fizban's Treasury of Dragons
dragon uses Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must
. The oldest crystal dragons have scales of perfect clarity that bend and refract light, sometimes making them difficult to see clearly.
The radiant energy of the Positive Plane shimmers in crystal
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Stone Giants A group of 1d3 + 1 stone giants is searching for settlements to destroy and ruins to dismantle. The giants might already be in the midst of dismantling a ruin, intent on wiping its
existence from the face of the world. They hurl rocks at any ”small folk” they see. Treasure. Each giant has a sack containing 2d6 × 100 gp, 1d6 100 gp gems, and one mundane item, determined by rolling on the Items in a Giant’s Bag table in the introduction.
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
running. There are times, though, when the design intent of a rule isn’t clear or when one rule seems to contradict another. Dealing with those situations is where Sage Advice comes in. This column
perspectives that help you see parts of the game in a new light and that aid you in fine-tuning your D&D experience. When I answer rules questions, I often come at them from one to three different
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
and hungry.
3–4. The explorers are in good shape but are actively hunted by firenewts, ghouls, goblins, or grungs (see the appropriate entry in this appendix).
5. The explorers are healthy and
headed toward the nearest landmark, intent on exploring it.
6. The explorers are healthy and heading back to Port Nyanzaru for rest and supplies.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
, though, when the design intent of a rule isn’t clear or when one rule seems to contradict another. Dealing with those situations is where Sage Advice comes in. It doesn’t replace a DM’s adjudication
. RAW “Rules as written”—that’s what RAW stands for. When we dwell on the RAW interpretation of a rule, we’re studying what the text says in context, without regard to the designers’ intent. The text is
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
8. Kraken Kibble This half of the broken vessel is more accessible, so the characters can easily peer into this section as they approach. As the characters get close enough to see into this area
that is their charge. They dutifully maintain the stores here while they work to carve a passage through the coral, which is turning out to be more difficult than originally thought. The intent is to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Rezmir Because they are enemies, Rezmir does not warn Talis that attackers might be coming through the portal on her heels, but instead slips off to Skyreach Castle (see chapter 8) with the intent of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Rezmir Because they are enemies, Rezmir does not warn Talis that attackers might be coming through the portal on her heels, but instead slips off to Skyreach Castle (see chapter 8) with the intent of
Monsters
Fizban's Treasury of Dragons
Actions). The dragon targets a creature or an object not being worn or carried that it can see within 60 feet of it. The target must succeed on a DC 19 Constitution saving throw or take 40 (9d8
.
8
A topaz dragon is intent on destroying the homes of all intelligent creatures in the dragon’s territory, and desperate locals seek to find out what’s behind the dragon’s wrath
Monsters
Fizban's Treasury of Dragons
targets a creature or an object not being worn or carried that it can see within 60 feet of it. The target must succeed on a DC 17 Constitution saving throw or take 28 (8d6);{"diceNotation":"8d6
intent on destroying the homes of all intelligent creatures in the dragon’s territory, and desperate locals seek to find out what’s behind the dragon’s wrath.
Connected
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Vogler Militia (see below) Airborne Assassin A kapak draconian (see appendix B) glides overhead from the cliffs, intent on dropping onto one of the characters. Only characters who have a passive Wisdom
feet gouging the dirt. They wave torches and fierce blades above their reptilian heads.
Five baaz draconians (see appendix B) charge toward the wharf, intent on setting buildings ablaze and murdering
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
initially assume, Javenesh is a friendly sort. To make ends meet, he works at Bow’s End Tavern, managing servers and keeping the peace, relying on his rough appearance to dissuade those intent on making
trouble. When not attending classes, Javenesh is an intimidating presence at the Intramural Silkball Club, where few people want to see him barreling toward them. He wishes more people would take the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, the gold dragon Karavarix refused to hold back. He led a contingent of metallic dragons to the soaring city, intent on forcing it to land. The god Paladine tasked the Knight of Solamnia Zanas Sarlamir
(see chapter 4) with peaceably ending the conflict between the dragons and the kingpriest. However, Sarlamir’s quest was a dismal failure, ultimately resulting in the knight attacking and killing
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Acquisitions One or more of the characters might have useful items in their possession (see “Scavenged Possessions”), and working outside the slave pen creates new opportunities for the characters to
equipment (normally in Ilvara’s quarters) in an alternate location if the characters are intent on escaping without exploring all of the outpost, such as the elite drow barracks (area 4) or the armory (area 10).
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
around the fortress, obscuring everything more than a few dozen yards from the walls.
Shouts of confusion echo through the fortress, as no one can see the horde’s movements. Soon, the horde’s intent is
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
of a book, complete with all its text, if the wizard hasn’t seen all the text? No. In the case of a multipart object, the intent is that you must have seen all parts of the object to duplicate those
on the Ethereal Plane use Portent on a creature that the wizard can see on the Material Plane? Yes. Portent requires you to be able to see the creature, but it has no range restriction. For a wizard
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
. Once inside the brain, the worm kills its host and animates the corpse, transforming it into a spawn of Kyuss, which breeds more worms. Spawn of Kyuss are expressions of Orcus’s intent to replace all
life with undeath. Left to its own devices, a solitary spawn of Kyuss travels aimlessly. If it stumbles across a living creature, the spawn attacks with the sole intent of creating more spawn
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
The Three Mothers The three green hags are intent on capturing the unicorn, Banrion, and corrupting the entirety of the woods. Over time, they have taken on characteristics of certain animals. Mother
Mole can hardly see, and constantly sniffs the air to find her way about. Whenever they are encountered, the hags disguise themselves with illusions, making them resemble kindly dryads with their
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, the cambion Saeth (see “Coven Minions” earlier in the adventure) leaves area T1 to intercept them. He encourages the characters to return with him to the bathhouse, describing the abandoned shrine as a
anyone tries to forcibly enter the abandoned shrine or the tower. If the characters are intent on starting this part of the adventure with combat, you might lead off with a challenging fight against the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
chaos. The characters will make saving throws against acquiring levels of madness, as called for in different encounters and whenever you feel it is appropriate. (See chapter 2 of the adventure for more
paranoia on that NPC. In addition to the effect of Wisdom and Charisma checks, that character might believe that the adventurers are actually agents of the demon lords, and are intent on leading the NPCs to their doom.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
are common, as are the fierce and aggressive giant snapping turtles that give the bay its name. See appendix D for more information on these creatures. Cyclopes roam the shore and lair in mountain
caves overlooking the bay. These simple creatures aren’t inherently hostile, but they are suspicious and wary around newcomers. Any show of malicious intent on the part of strangers is enough to shift
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
party’s mission. At a predetermined signal or after some period of time, the keelboat will return to see if the characters are ready to be collected. COMBAT NOT REQUIRED
The characters are considered
achieve the mission goals without combat, they’re playing smart and well. The intent is to get the players to think tactically and avoid unnecessary fights against a superior foe. Reward the characters
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
3. The Boneyard As the characters emerge into this area, read or paraphrase the following boxed text: This area extends well beyond where you can see, stretching into the darkness. Thousands of
relative seclusion.” Gar’s intent, of course, is to use the blood from the young creature in a much larger ritual, to animate what will certainly be a terrifying army of undead to assault the coastline
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
relatively regular dimensions. They are known for their unusual rock formations and abundant patches of fungi, and for being suffused with faerzress (see chapter 2). There are currently two factions
mysterious black obelisk in the farthest cave (see area 16). The other group is a budding cult of derro demon worshipers led by a renegade member of the Council of Savants. Sensing that the demon lords are
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
costs 3 sp. Instead of paying money, a visitor can try to barter with the ticketer, Nikolas Midnight, a wrinkled goblin (see “Bartering for a Ticket” below). For more information on Nikolas Midnight
, see “Roleplaying Nikolas” below. Under the ticket counter is an ornate wooden box with a silver clasp and the monogram N.M. It contains one prepaid ticket for each visiting character. These tickets
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Neverlight Grove (see chapter 5). He claims to want to take advantage of Stool’s offer of sanctuary, but it is actually the influence of Zuggtmoy’s demon-tainted spores upon his mind. Shuushar can
characters encounter creatures able to give them directions or intent on capturing them. Such creatures can include kuo-toa from Sloobludop, duergar slavers or merchants from Gracklstugh, the goblins from the Silken Paths encounter, or even their drow pursuers intent on dragging them back to Velkynvelve.