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Returning 16 results for 'seeking ceilings'.
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serving ceilings
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Monsters
Ravenloft: The Horrors Within
Spider Climb. The mind flayer can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Sunlight Hypersensitivity. The mind flayer takes 20 Radiant damage if
originate from the alien domain of Bluetspur (see “Other Domains of Dread”). In seeking a cure for their degenerating elder brain, the illithids of that realm tried radical experiments. The
Monsters
Ravenloft: The Horrors Within
surfaces, including along ceilings, without needing to make an ability check.
Sunlight Hypersensitivity. The nosferatu takes 20 Radiant damage if it starts its turn in sunlight. While in sunlight, it
of the curse of vampirism. These ravenous, graceless predators stalk the night, desperately seeking blood and barely remembered comforts of life.
Nosferatu feed on anything with blood. Heaps of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
ceilings, without needing to make an ability check.Slam. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Slam"} to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3
ground it courses over, seeking any trace of its prey. To kill, a slithering tracker rises up and enshrouds a creature, attempting to drown the creature while also draining it of blood.
Achieving
Monsters
Mythic Odysseys of Theros
couldn’t best.
Chimeras typically roam the deep wilds of the world, constantly seeking a lair that would perfectly suit one of its heads, but then finding it unsatisfying to two-thirds of its
, such as a giant lizard or spider. The chimera gains a climbing speed equal to its walking speed and it can climb difficult surfaces, including upside down on ceilings, without needing to make an ability
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
castle. They’ve captured Zaythir and are now working to discover how to operate the castle. The Fiends’ goals are up to you; they could be seeking to claim the castle and sell it as a war machine, or
they might be working for Shemeshka through intermediaries seeking to track R04M. When the characters come within sight of the walking castle, read the following description: Amid a grove of strange
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Player Version Ceilings. Passageways have ceilings that are arched, and buttressed every 10 feet, with the peak of the arch about 18 feet overhead. The ceiling height in most smallish rooms in the
dungeon is 20 feet or so, again arched and buttressed. In the large rooms and chambers, the ceilings are 30 feet high. The roof in the natural caverns to the southeast (areas 19–21) is of varying height
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Nosferatu are vicious, feral hunters cursed with a primal offshoot of the curse of vampirism. These ravenous, graceless predators stalk the night, desperately seeking blood and barely remembered comforts of
.
Spider Climb. The nosferatu can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Sunlight Hypersensitivity. The nosferatu takes 20 Radiant damage if it
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tracker tastes the ground it courses over, seeking any trace of its prey. To kill, a slithering tracker rises up and enshrouds a creature, attempting to drown the prey while also draining it of blood. A
difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Watery Stealth. While underwater, the slithering tracker has advantage on Dexterity (Stealth) checks made
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
it courses over, seeking any trace of its prey. To kill, a slithering tracker rises up and enshrouds a creature, attempting to drown the creature while also draining it of blood. Achieving revenge
ceilings, without needing to make an ability check.
Actions
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.
Life Leech. One Large or smaller
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
feet from the floor. They open and close easily on ancient hinges. Doors and secret doors are unlocked unless otherwise specified. Ceilings Ceilings throughout the crypt are 12 feet high. Unnamed
roll a d4 instead. Crypt Hauntings d6 Haunting 1 Each character feels a creeping sensation along their scalp, as of probing tentacles seeking a weak spot in their skull. 2 The ghostly image of an
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Tunnels. Interior spaces are cavities in the surrounding junk with 8-foot-high ceilings. Lighting. During the day, the dump is brightly lit. At night and in interior spaces, the dump isn’t illuminated
sludge. They are influenced by energies from Carceri that make them gray, dour, and envious of anyone seeking freedom. If the characters don’t make themselves known as they approach, the otyughs are
Compendium
- Sources->Dungeons & Dragons->Arcana Unleashed: Deadfall
Sanctum Features Szass Tam’s sanctum has the following features. Ceilings Ceilings in the sanctum are 40 feet high, with the exception of areas Z13 and Z14. Ceilings in those areas are 100 feet high
figures peruse the volumes on the shelves.
Two Arisen Sarrukhs (see appendix B) search through these books about necromancy, seeking to better understand Szass Tam’s ritual. The sarrukhs fight the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
miss were it not for the excavation sites and abandoned tents surrounding them.
The Sunward Fortress was once a hermitage for those seeking to commune with Sirrion’s greatest flame: the sun. The
percent chance they are attacked by two red slaadi that fight to the death. Sunward Fortress Features The ruin has the following features: Ceilings. The ceilings in the ruins are 10 feet high. Light
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
seeking a lair that would perfectly suit one of its heads, but then finding it unsatisfying to two-thirds of its being. As a result, a hungry chimera might appear out of a clear sky to pick off prey
to its walking speed and it can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Head Attacks d4 Attack
1 Bull Horns. If the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
humanoid and fly. A chasme shuffles about on four spindly legs that can find purchase on walls and ceilings. A droning sound precedes the approach of a chasme, inflicting foes with a terrible lethargy
upside down on ceilings, without needing to make an ability check.
Actions
Proboscis. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 16 (4d6 + 2) piercing damage plus 24 (7d6
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
of basalt blocks and 10-foot-high ceilings roofed with slate. The smaller buildings (area B6a) are littered with ropes and loading hooks and contain stairwells that lead to the hold’s main storage
presumes they have come seeking an audience with Jarazoun. The arcanaloth languidly informs the characters that the efreeti is too busy to meet with them. If the characters reveal their true purpose