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Returning 35 results for 'sending craft'.
Other Suggestions:
searing craft
sending cast
serving craft
singing craft
sealing craft
Monsters
Spelljammer: Adventures in Space
, prestidigitation
2/day each: dimension door, phantasmal force
1/day each: mass suggestion, sending
Summon Duplicate (Recharges after a Short or Long Rest). The reigar uses their talarith to summon a
can attune. If this object is lost or destroyed, it takes 1d10 + 20;{"diceNotation":"1d10+20","rollType":"roll","rollAction":"Craft Talarith"} days for the reigar to craft another one.
Talarith
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
their Bastion on a given Bastion turn, the Bastion acts as though it were issued the Maintain order on that turn unless the owner can communicate with the Bastion hirelings using the Sending spell or
similar magic. The orders are as follows: Craft Hirelings in the special facility craft an item that can be made in that facility. During the time required to craft an item, the facility can’t be used
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
their Bastion on a given Bastion turn, the Bastion acts as though it were issued the Maintain order on that turn unless the owner can communicate with the Bastion hirelings using the Sending spell or
similar magic. The orders are as follows: Craft Hirelings in the special facility craft an item that can be made in that facility. During the time required to craft an item, the facility can’t be used
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
their Bastion on a given Bastion turn, the Bastion acts as though it were issued the Maintain order on that turn unless the owner can communicate with the Bastion hirelings using the Sending spell or
similar magic. The orders are as follows: Craft Hirelings in the special facility craft an item that can be made in that facility. During the time required to craft an item, the facility can’t be used
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
their Bastion on a given Bastion turn, the Bastion acts as though it were issued the Maintain order on that turn unless the owner can communicate with the Bastion hirelings using the Sending spell or
similar magic. The orders are as follows: Craft Hirelings in the special facility craft an item that can be made in that facility. During the time required to craft an item, the facility can’t be used
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
class is that no two fighters ply their craft in quite the same way; their weapons, armor, and tactics differ across a vast spectrum. On the other hand, regardless of the tools and methods one uses, at
true reward for most fighters comes from sending enemies to their doom. The sections below offer ways to add a little depth and a few personal touches to your fighter character. Sticks and stones
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
class is that no two fighters ply their craft in quite the same way; their weapons, armor, and tactics differ across a vast spectrum. On the other hand, regardless of the tools and methods one uses, at
true reward for most fighters comes from sending enemies to their doom. The sections below offer ways to add a little depth and a few personal touches to your fighter character. Sticks and stones
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
class is that no two fighters ply their craft in quite the same way; their weapons, armor, and tactics differ across a vast spectrum. On the other hand, regardless of the tools and methods one uses, at
true reward for most fighters comes from sending enemies to their doom. The sections below offer ways to add a little depth and a few personal touches to your fighter character. Sticks and stones
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
class is that no two fighters ply their craft in quite the same way; their weapons, armor, and tactics differ across a vast spectrum. On the other hand, regardless of the tools and methods one uses, at
true reward for most fighters comes from sending enemies to their doom. The sections below offer ways to add a little depth and a few personal touches to your fighter character. Sticks and stones
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Sending Off a Friend Cudgel Ironsmile and Becklin Uth Viharin send off their friend Ispin Greenshield The funeral takes place at dusk on the stage and dock extending from the rear of the Brass Crab
. Becklin encourages the characters to linger near the dock, while many mourning locals in small fishing craft assemble in the nearby water. When you’re ready for the funeral to begin, Becklin takes
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Sending Off a Friend Cudgel Ironsmile and Becklin Uth Viharin send off their friend Ispin Greenshield The funeral takes place at dusk on the stage and dock extending from the rear of the Brass Crab
. Becklin encourages the characters to linger near the dock, while many mourning locals in small fishing craft assemble in the nearby water. When you’re ready for the funeral to begin, Becklin takes
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Sending Off a Friend Cudgel Ironsmile and Becklin Uth Viharin send off their friend Ispin Greenshield The funeral takes place at dusk on the stage and dock extending from the rear of the Brass Crab
. Becklin encourages the characters to linger near the dock, while many mourning locals in small fishing craft assemble in the nearby water. When you’re ready for the funeral to begin, Becklin takes
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Sending Off a Friend Cudgel Ironsmile and Becklin Uth Viharin send off their friend Ispin Greenshield The funeral takes place at dusk on the stage and dock extending from the rear of the Brass Crab
. Becklin encourages the characters to linger near the dock, while many mourning locals in small fishing craft assemble in the nearby water. When you’re ready for the funeral to begin, Becklin takes
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
vessel and can see the enormous kraken approaching from directly below the craft. Once the kraken strikes, all creatures in this encounter must roll initiative. Slarkrethel wants to terrify and humble the
following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 22):
At will: detect magic, detect thoughts, sending
2/day each: control weather
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
vessel and can see the enormous kraken approaching from directly below the craft. Once the kraken strikes, all creatures in this encounter must roll initiative. Slarkrethel wants to terrify and humble the
following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 22):
At will: detect magic, detect thoughts, sending
2/day each: control weather
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
claiming dominion over an aspect of the world, such as war, forests, or the sea. Gods exert influence over the world by granting divine magic to their followers and sending signs and portents to guide them
world’s fate. The World Is Magical. Practitioners of magic are relatively few in number, but they leave evidence of their craft everywhere. The magic can be as innocuous and commonplace as a potion that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
vessel and can see the enormous kraken approaching from directly below the craft. Once the kraken strikes, all creatures in this encounter must roll initiative. Slarkrethel wants to terrify and humble the
following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 22):
At will: detect magic, detect thoughts, sending
2/day each: control weather
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
claiming dominion over an aspect of the world, such as war, forests, or the sea. Gods exert influence over the world by granting divine magic to their followers and sending signs and portents to guide them
world’s fate. The World Is Magical. Practitioners of magic are relatively few in number, but they leave evidence of their craft everywhere. The magic can be as innocuous and commonplace as a potion that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
claiming dominion over an aspect of the world, such as war, forests, or the sea. Gods exert influence over the world by granting divine magic to their followers and sending signs and portents to guide them
world’s fate. The World Is Magical. Practitioners of magic are relatively few in number, but they leave evidence of their craft everywhere. The magic can be as innocuous and commonplace as a potion that
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Level 2+) table (see the Dungeon Master’s Guide for the items’ descriptions). Bag of Holding, Cap of Water Breathing, Sending Stones, and Wand of the War Mage are recommended. Whenever you gain an
the Dungeon Master’s Guide, the character gains no special connection to that item. Class features that refer to items created by your Replicate Magic Item feature don’t apply to items you craft by
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Level 2+) table (see the Dungeon Master’s Guide for the items’ descriptions). Bag of Holding, Cap of Water Breathing, Sending Stones, and Wand of the War Mage are recommended. Whenever you gain an
the Dungeon Master’s Guide, the character gains no special connection to that item. Class features that refer to items created by your Replicate Magic Item feature don’t apply to items you craft by
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Level 2+) table (see the Dungeon Master’s Guide for the items’ descriptions). Bag of Holding, Cap of Water Breathing, Sending Stones, and Wand of the War Mage are recommended. Whenever you gain an
the Dungeon Master’s Guide, the character gains no special connection to that item. Class features that refer to items created by your Replicate Magic Item feature don’t apply to items you craft by
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
vessel and can see the enormous kraken approaching from directly below the craft. Once the kraken strikes, all creatures in this encounter must roll initiative. Slarkrethel wants to terrify and humble the
following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 22):
At will: detect magic, detect thoughts, sending
2/day each: control weather
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
claiming dominion over an aspect of the world, such as war, forests, or the sea. Gods exert influence over the world by granting divine magic to their followers and sending signs and portents to guide them
world’s fate. The World Is Magical. Practitioners of magic are relatively few in number, but they leave evidence of their craft everywhere. The magic can be as innocuous and commonplace as a potion that
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Level 2+) table (see the Dungeon Master’s Guide for the items’ descriptions). Bag of Holding, Cap of Water Breathing, Sending Stones, and Wand of the War Mage are recommended. Whenever you gain an
the Dungeon Master’s Guide, the character gains no special connection to that item. Class features that refer to items created by your Replicate Magic Item feature don’t apply to items you craft by
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
magically regenerate his severed limb failed, forcing him to craft an artificial arm and hand for himself. Manshoon took control of Kolat Towers, a crumbling residence in the Southern Ward that was abandoned
thoughts, mirror image, misty step
3rd level (3 slots): counterspell, lightning bolt, sending
4th level (3 slots): fire shield, greater invisibility, polymorph
5th level (3 slots): Bigby’s hand
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
magically regenerate his severed limb failed, forcing him to craft an artificial arm and hand for himself. Manshoon took control of Kolat Towers, a crumbling residence in the Southern Ward that was abandoned
thoughts, mirror image, misty step
3rd level (3 slots): counterspell, lightning bolt, sending
4th level (3 slots): fire shield, greater invisibility, polymorph
5th level (3 slots): Bigby’s hand
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
magically regenerate his severed limb failed, forcing him to craft an artificial arm and hand for himself. Manshoon took control of Kolat Towers, a crumbling residence in the Southern Ward that was abandoned
thoughts, mirror image, misty step
3rd level (3 slots): counterspell, lightning bolt, sending
4th level (3 slots): fire shield, greater invisibility, polymorph
5th level (3 slots): Bigby’s hand
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
magically regenerate his severed limb failed, forcing him to craft an artificial arm and hand for himself. Manshoon took control of Kolat Towers, a crumbling residence in the Southern Ward that was abandoned
thoughts, mirror image, misty step
3rd level (3 slots): counterspell, lightning bolt, sending
4th level (3 slots): fire shield, greater invisibility, polymorph
5th level (3 slots): Bigby’s hand
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
through a magic gate into Undermountain. He then boarded the vessel, stole its spelljamming helm (the magic device that propels and steers the craft), and took the helm to level 23, leaving the captain
20 Wisdom (Perception) spot a tiny hole at the base of the wall that separates this cabin from area 13d. Two feet above this hole, lodged inside the wall, is a sending stone. (The matching stone can be
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
through a magic gate into Undermountain. He then boarded the vessel, stole its spelljamming helm (the magic device that propels and steers the craft), and took the helm to level 23, leaving the captain
20 Wisdom (Perception) spot a tiny hole at the base of the wall that separates this cabin from area 13d. Two feet above this hole, lodged inside the wall, is a sending stone. (The matching stone can be
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
through a magic gate into Undermountain. He then boarded the vessel, stole its spelljamming helm (the magic device that propels and steers the craft), and took the helm to level 23, leaving the captain
20 Wisdom (Perception) spot a tiny hole at the base of the wall that separates this cabin from area 13d. Two feet above this hole, lodged inside the wall, is a sending stone. (The matching stone can be
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
through a magic gate into Undermountain. He then boarded the vessel, stole its spelljamming helm (the magic device that propels and steers the craft), and took the helm to level 23, leaving the captain
20 Wisdom (Perception) spot a tiny hole at the base of the wall that separates this cabin from area 13d. Two feet above this hole, lodged inside the wall, is a sending stone. (The matching stone can be
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
is taking most of the carcasses the Circle of Hunters bring in, and are sending groups of myconids outside the grove without telling anybody. If Basidia rapports with Sarith or any other non-myconid
can also brew potions out of the different molds and fungi in the grove, storing them in hollow gourd-like mushrooms. Basidia can craft a common or uncommon potion in eight hours, or a rare potion in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
is taking most of the carcasses the Circle of Hunters bring in, and are sending groups of myconids outside the grove without telling anybody. If Basidia rapports with Sarith or any other non-myconid
can also brew potions out of the different molds and fungi in the grove, storing them in hollow gourd-like mushrooms. Basidia can craft a common or uncommon potion in eight hours, or a rare potion in