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Returning 35 results for 'senses curse'.
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sense curse
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Magic Items
Dungeon Master’s Guide
Fates card can end this curse.
Fates. Reality’s fabric unravels and spins anew, allowing you to avoid or erase one event as if it never happened. You can use the card’s magic as soon as
, Paralyzed, Petrified, Poisoned, Unconscious
Senses Truesight 60 ft.; Passive Perception 13
Languages All languages known to its summoner
CR None (XP 0; PB equals its summoner’s)
Traits
Incorporeal
Monsters
Curse of Strahd
"} hit points and is freed from any curse, disease, poison, blindness, or deafness.
Change Shape. The Abbot magically polymorphs into a humanoid or beast that has a challenge rating equal to or less
Abbot retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and
Monsters
Adventure Atlas: The Mortuary
", "rollType":"spell", "rollAction":"Spellcasting"} to hit with spell attacks):
At-will: detect evil and good, mage armor (self only), mage hand
2/day each: protection from evil and good, remove curse
radiant energy from their staves to repel a host of supernatural entities.
An exorcist’s senses pierce the veil of death to perceive wandering ghosts on the Ethereal Plane as well as shadow demon
Species
Van Richten’s Guide to Ravenloft
shades, long hair that regrows if cut, and an irremovable living crown. Along with these marks, hexbloods manifest hag-like traits, such as darkvision and a variety of magical methods to beguile the senses
lost hag.
4
You were cursed as a child. A deal with the spirits of the forest transformed you into a hexblood, now free of the curse.
5
You began life as a fey creature, but an accident
Monsters
Quests from the Infinite Staircase
the garden. In times of danger, thunderstorms shake the sky. During times of melancholy or mourning, chill rain patters throughout the domain.
Gardener’s Vigil. The Gardener senses when
or the Palace of Spires. On a successful save, the creature’s memories remain intact, but they’re hazy and dreamlike. A Remove Curse or Greater Restoration spell restores the creature
Deva
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
"} hit points and is freed from any curse, disease, poison, blindness, or deafness.
Change Shape. The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than
retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and
races
of the other typical senses of “curse” in the game. Rather, accursed reflects the grim sense of how most other folk in the campaign will view such a character, especially those who don
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
-like visage curses you. You take a −2 penalty on saving throws while cursed in this way. Only a god or the magic of The Fates card can end this curse.
The Fates. Reality's fabric unravels and
Immunities charmed, frightened, paralyzed, petrified, poisoned, unconscious
Senses darkvision 60 ft., truesight 60 ft., passive Perception 13
Languages all languages known to its summoner
Compendium
- Sources->Dungeons & Dragons->Monster Manual
curse stole their wings and transformed their voices. Now kenku slip through the shadows of cities and the Shadowfell, trying to recover what they’ve lost. To some, this means seeking an end to their
curse; others search for magic or contraptions to enable them to fly and sing again. The curse affecting kenku allows them to vocally communicate only by mimicking sounds they’ve heard. Kenku can
Compendium
- Sources->Dungeons & Dragons->Monster Manual
curse stole their wings and transformed their voices. Now kenku slip through the shadows of cities and the Shadowfell, trying to recover what they’ve lost. To some, this means seeking an end to their
curse; others search for magic or contraptions to enable them to fly and sing again. The curse affecting kenku allows them to vocally communicate only by mimicking sounds they’ve heard. Kenku can
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Vargouille Reflection Vargouilles are flying Fiends that resemble disembodied Humanoid heads with wings. While most vargouilles roam the planes to curse Humanoids and create more vargouilles, a
6 (−2)
WIS
10 (+0)
CHA
2 (−4)
Damage Resistances cold, fire, lightning, psychic
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Material Plane are a dire threat to all creatures. Their awful shrieking can paralyze other creatures with fear, which also makes the creatures susceptible to the vargouille’s curse. If the curse is allowed
overcome the curse. Vargouille
Tiny Fiend, Typically Chaotic Evil
Armor Class 12
Hit Points 18 (4d4 + 8)
Speed 5 ft., fly 40 ft.
STR
6 (-2)
DEX
14 (+2)
CON
14 (+2
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Blue Slaad Almost as numerous as red slaadi, blue slaadi are muscular brutes with vicious blades extending from the backs of their claws. These claws carry a magical curse called chaos phage, which
Mod Save
Int 7 −2 −2
Wis 7 −2 −2
Cha 9 −1 −1
Skills Perception +1
Resistances Acid, Cold, Fire, Lightning, Thunder
Senses Darkvision 60 ft.; Passive
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Vargouille Reflection Vargouilles are flying Fiends that resemble disembodied Humanoid heads with wings. While most vargouilles roam the planes to curse Humanoids and create more vargouilles, a
6 (−2)
WIS
10 (+0)
CHA
2 (−4)
Damage Resistances cold, fire, lightning, psychic
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Blue Slaad Almost as numerous as red slaadi, blue slaadi are muscular brutes with vicious blades extending from the backs of their claws. These claws carry a magical curse called chaos phage, which
Mod Save
Int 7 −2 −2
Wis 7 −2 −2
Cha 9 −1 −1
Skills Perception +1
Resistances Acid, Cold, Fire, Lightning, Thunder
Senses Darkvision 60 ft.; Passive
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Material Plane are a dire threat to all creatures. Their awful shrieking can paralyze other creatures with fear, which also makes the creatures susceptible to the vargouille’s curse. If the curse is allowed
overcome the curse. Vargouille
Tiny Fiend, Typically Chaotic Evil
Armor Class 12
Hit Points 18 (4d4 + 8)
Speed 5 ft., fly 40 ft.
STR
6 (-2)
DEX
14 (+2)
CON
14 (+2
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
necrotic, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Common, Sylvan
Challenge 6 (2,300 XP
hours that elapse. If the curse reduces the target’s hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or similar magic
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Skills History +7, Perception +7, Religion +7
Resistances Necrotic, Radiant
Immunities Psychic; Charmed, Frightened
Senses Truesight 60 ft.; Passive Perception 17
Languages Celestial
attacks. It can replace one attack with a use of Curse of the Riddle.
Claw. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage plus 7 (2d6) Radiant damage.
Curse of the Riddle
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Skills History +7, Perception +7, Religion +7
Resistances Necrotic, Radiant
Immunities Psychic; Charmed, Frightened
Senses Truesight 60 ft.; Passive Perception 17
Languages Celestial
attacks. It can replace one attack with a use of Curse of the Riddle.
Claw. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage plus 7 (2d6) Radiant damage.
Curse of the Riddle
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Fomorian Cursed Giant of the Dark Habitat: Underdark; Treasure: Any DAARKEN Once infamous for their magical aptitude, fomorians are giants afflicted with a fey curse. In their pride, they were
bodies match their vile souls. Ever since, fomorians have dwelled in the Underdark amid the ruins of their magical cities. The archfey’s curse afflicts them still, tormenting them with wandering cankers
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
necrotic, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Common, Sylvan
Challenge 6 (2,300 XP
hours that elapse. If the curse reduces the target’s hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or similar magic
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Fomorian Cursed Giant of the Dark Habitat: Underdark; Treasure: Any DAARKEN Once infamous for their magical aptitude, fomorians are giants afflicted with a fey curse. In their pride, they were
bodies match their vile souls. Ever since, fomorians have dwelled in the Underdark amid the ruins of their magical cities. The archfey’s curse afflicts them still, tormenting them with wandering cankers
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Medusa As deadly as they are ravishing, the serpent-haired medusas suffer an immortal curse brought on by their vanity. They lurk in quiet exile among the tumbled ruins of their former lives
ancient magic, or seek out powerful archmages to fulfill their wishes. Others make sacrifices to demon lords or archdevils, offering all in exchange for this gift, oblivious to the curse that accompanies it
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Any creatures meazels draw through the shadows are cursed by the meazels’ baleful magic. The curse acts as a beacon; sorrowsworn (which appear in this book), Undead, and other terrors sense where they
)
DEX
17 (+3)
CON
9 (−1)
INT
14 (+2)
WIS
13 (+1)
CHA
10 (+0)
Skills Perception +3, Stealth +5
Senses darkvision 120 ft., passive Perception 13
Languages
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Any creatures meazels draw through the shadows are cursed by the meazels’ baleful magic. The curse acts as a beacon; sorrowsworn (which appear in this book), Undead, and other terrors sense where they
)
DEX
17 (+3)
CON
9 (−1)
INT
14 (+2)
WIS
13 (+1)
CHA
10 (+0)
Skills Perception +3, Stealth +5
Senses darkvision 120 ft., passive Perception 13
Languages
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Medusa As deadly as they are ravishing, the serpent-haired medusas suffer an immortal curse brought on by their vanity. They lurk in quiet exile among the tumbled ruins of their former lives
ancient magic, or seek out powerful archmages to fulfill their wishes. Others make sacrifices to demon lords or archdevils, offering all in exchange for this gift, oblivious to the curse that accompanies it
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
)
CON
13 (+1)
INT
12 (+1)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws Con +3, Wis +6
Skills Arcana +5, Deception +6, History +5, Perception +6
Condition Immunities charmed
Senses
spellcasting ability (spell save DC 14):
At will: Bless, Guidance, Silent Image
1/day each: Bane, Bestow Curse, Divination, Scrying (as an action)
Legendary Actions
The hag can take 3
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
witch sisters performed a grand ritual to create a sleeping curse. Even with the Phyrexians defeated, the curse remains and spreads unchecked through Eldraine due to interference from the planeswalker
Ashiok and Eriette, one of the witches who helped create the curse. The Wicked Slumber affects rich and poor alike, causing them to fall into an endless sleep or roam as sleepwalkers. Animals are also
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
)
CON
13 (+1)
INT
12 (+1)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws Con +3, Wis +6
Skills Arcana +5, Deception +6, History +5, Perception +6
Condition Immunities charmed
Senses
spellcasting ability (spell save DC 14):
At will: Bless, Guidance, Silent Image
1/day each: Bane, Bestow Curse, Divination, Scrying (as an action)
Legendary Actions
The hag can take 3
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
witch sisters performed a grand ritual to create a sleeping curse. Even with the Phyrexians defeated, the curse remains and spreads unchecked through Eldraine due to interference from the planeswalker
Ashiok and Eriette, one of the witches who helped create the curse. The Wicked Slumber affects rich and poor alike, causing them to fall into an endless sleep or roam as sleepwalkers. Animals are also
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
kiss. The kiss of a vargouille infects a humanoid with a fiendish curse. If allowed to run its course, the curse brings about a gruesome transformation as an abyssal spirit invades the person’s body
Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands Abyssal, Infernal, and any languages it knew before becoming a vargouille but
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
plague of lycanthropy. Only through the death of a loup garou might those afflicted by it escape their curse. Loup Garou
Medium Monstrosity (Shapechanger)
Armor Class 16 (natural armor)
Hit
16 (+3)
Saving Throws Dex +9, Con +9, Cha +8
Skills Perception +13, Stealth +9
Condition Immunities charmed, frightened
Senses darkvision 120 ft., passive Perception 23
Languages Common
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Medusa As deadly as they are ravishing, the serpent-haired medusas suffer an immortal curse brought on by their vanity. They lurk in quiet exile among the tumbled ruins of their former lives
)
DEX
15(+2)
CON
16(+3)
INT
12(+1)
WIS
13(+1)
CHA
15(+2)
Skills Deception +5, Insight +4, Perception +4, Stealth +5
Senses darkvision 60 ft., passive
Compendium
- Sources->Dungeons & Dragons->Monster Manual
worshipers into driders, as either a blessing or a curse. These driders often become fanatical servants of their god, or they are overwhelmed by their transformation and live only to indulge their
, dangerous wildernesses, or the Underdark. 2 A curse from a powerful hag, vengeful witch, or strange Artifact. 3 An experiment by an aboleth, a mind flayer, or another life-shaping magic-user. 4 A magical
Compendium
- Sources->Dungeons & Dragons->Monster Manual
wereboars suffer their shape-shifting nature as a curse, with some involuntarily transforming any time they perform a greedy act or indulge their selfish nature. Wereboar Medium or Small Monstrosity
Mod Save
Int 10 +0 +0
Wis 11 +0 +0
Cha 8 −1 −1
Skills Perception +2
Gear Javelins (6)
Senses Passive Perception 12
Languages Common (can’t speak in boar form