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Returning 10 results for 'sensor contains'.
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Compendium
- Sources->Dungeons & Dragons->Dragon Delves
into Modron. Create Sensor. You create an invisible sensor in one of the following locations (your choice): the atrium (area S2), fountain court (area S3), merchants’ concourse (area S7), Astral gate
(area S12), or apartment hallway (area S19). The sensor is situated to provide an unobstructed view of the location, which displays on the glass screen above the console. Things can be seen but not
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
into Modron. Create Sensor. You create an invisible sensor in one of the following locations (your choice): the atrium (area S2), fountain court (area S3), merchants’ concourse (area S7), Astral gate
(area S12), or apartment hallway (area S19). The sensor is situated to provide an unobstructed view of the location, which displays on the glass screen above the console. Things can be seen but not
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
magical sensor that allows one of the apprentice wizards in area X16 to monitor this corridor (see area X2 for more information). X33. Crypt of Xanathars Past This room contains the following
eyestalk (scrying sensor) protruding from the ceiling directly in front of the double door to the south. A secret door is hidden in the west wall. Blinking Eyes. The blinking eye carvings are slightly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
magical sensor that allows one of the apprentice wizards in area X16 to monitor this corridor (see area X2 for more information). X33. Crypt of Xanathars Past This room contains the following
eyestalk (scrying sensor) protruding from the ceiling directly in front of the double door to the south. A secret door is hidden in the west wall. Blinking Eyes. The blinking eye carvings are slightly
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
door contains a mechanical trap with a magical sensor. When a creature enters this area, giant spring-loaded gears hidden in the walls cause blocks of stone on either side of the hall to slam
room contains booty ransacked from shipwrecks, held in two sealed barrels, nine locked wooden chests, four clay urns, and four sealed crates. The Treasury Containers table describes each container and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
door contains a mechanical trap with a magical sensor. When a creature enters this area, giant spring-loaded gears hidden in the walls cause blocks of stone on either side of the hall to slam
room contains booty ransacked from shipwrecks, held in two sealed barrels, nine locked wooden chests, four clay urns, and four sealed crates. The Treasury Containers table describes each container and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
throw, and turns the pool’s surface into a scrying sensor. If the horn’s wielder doesn’t specify a target before touching the horn to the pool, roll a d20. The roll is the number of the area shown in
the pool for the spell’s duration. (For example, a roll of 9 focuses the scrying sensor on area P9.) A submerged passage leads to area P14. Characters swimming underwater spot it automatically. Secret
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
throw, and turns the pool’s surface into a scrying sensor. If the horn’s wielder doesn’t specify a target before touching the horn to the pool, roll a d20. The roll is the number of the area shown in
the pool for the spell’s duration. (For example, a roll of 9 focuses the scrying sensor on area P9.) A submerged passage leads to area P14. Characters swimming underwater spot it automatically. Secret
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
creatures live in the servants’ quarters (area G7) and come to the naga’s aid when called. Sacred Objects. Each of the alcoves on the north and south walls contains an object with sacred significance to
failed save or half as much damage on a successful one. At the same time, an Invisible sensor appears before the statue’s face, showing Xabazhut the room as if he had cast Clairvoyance. The Large statue
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
creatures live in the servants’ quarters (area G7) and come to the naga’s aid when called. Sacred Objects. Each of the alcoves on the north and south walls contains an object with sacred significance to
failed save or half as much damage on a successful one. At the same time, an Invisible sensor appears before the statue’s face, showing Xabazhut the room as if he had cast Clairvoyance. The Large statue