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Returning 5 results for 'sensor swarm'.
Other Suggestions:
sensor start
senses swarm
sense swarm
sensor sword
sensor storm
Monsters
Waterdeep: Dungeon of the Mad Mage
, symbol, teleport
8th level (1 slot): maze, mind blank
9th level (1 slot): meteor swarm, wishBlast Scepter. Halaster uses his blast scepter to cast thunderwave as a 4th-level spell (save DC 16
is in Undermountain, the following effects can occur in any location within the dungeon or in any extraplanar extension of the dungeon:
A magical scrying sensor appears, taking the form of a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
down to the water. The water at the bottom of the pit is 10 feet deep (enough to cushion a fall). Four kuo-toa and a kuo-toa whip have filled the pit with a swarm of quippers. They ritually feed
throw, and turns the pool’s surface into a scrying sensor. If the horn’s wielder doesn’t specify a target before touching the horn to the pool, roll a d20. The roll is the number of the area shown in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
down to the water. The water at the bottom of the pit is 10 feet deep (enough to cushion a fall). Four kuo-toa and a kuo-toa whip have filled the pit with a swarm of quippers. They ritually feed
throw, and turns the pool’s surface into a scrying sensor. If the horn’s wielder doesn’t specify a target before touching the horn to the pool, roll a d20. The roll is the number of the area shown in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
down to the water. The water at the bottom of the pit is 10 feet deep (enough to cushion a fall). Four kuo-toa and a kuo-toa whip have filled the pit with a swarm of quippers. They ritually feed
throw, and turns the pool’s surface into a scrying sensor. If the horn’s wielder doesn’t specify a target before touching the horn to the pool, roll a d20. The roll is the number of the area shown in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
down to the water. The water at the bottom of the pit is 10 feet deep (enough to cushion a fall). Four kuo-toa and a kuo-toa whip have filled the pit with a swarm of quippers. They ritually feed
throw, and turns the pool’s surface into a scrying sensor. If the horn’s wielder doesn’t specify a target before touching the horn to the pool, roll a d20. The roll is the number of the area shown in