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Returning 35 results for 'series'.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Variety Series Some groups don’t want a long campaign with sweeping plotlines; they prefer short, unconnected adventures. With that style of game, different players might take turns as DM for one to three sessions at a time, with each adventure standing as a self-contained story.
Magic Items
Dungeon Master’s Guide
Blackrazor. Blackrazor can be destroyed by crushing it in the great gears of Mechanus. Primus, the creator of the modrons, also knows a series of musical tones that Blackrazor can’t stand to hear, causing the sword to shatter.
Monsters
Strixhaven: A Curriculum of Chaos
their magic into creating breaks that are to their advantage. Whether those breaks are in a series of events, in obstacles, or in enemies depends on the needs in the moment. They crush enemies&rsquo
Monsters
Bigby Presents: Glory of the Giants
, while others describe a series of increasingly improbable events favoring the Raven Queen in every wager. What is certain is that the giants severely underestimated the Raven Queen. When they lost
classes
Sword Coast Adventurer's Guide
elven ways.
In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense. Many
classes
Sword Coast Adventurer's Guide
elven ways.
In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense. Many
magic-items
This steel Shield hides a slim chamber in its center where magical flora grow, accumulating toxic pollen. The chamber is covered with an intricate, interlocking series of metal plates and flaps that
Monsters
Mordenkainen Presents: Monsters of the Multiverse
chambers, incorporating them into their lairs when they can.
Kruthiks communicate with one another through a series of hisses and chittering noises. These sounds can often be heard in advance of a kruthik
Monsters
Mordenkainen Presents: Monsters of the Multiverse
series of hisses and chittering noises. These sounds can often be heard in advance of a kruthik attack. Whenever their lair is invaded, kruthik guards send out an alarm by rapidly tapping the stone
magic-items
Sphere and smells both foul and sickly sweet
5
Blue
Releases a series of comically large bubbles that float outward from the point of impact in a 5-foot radius
6
Purple
Releases the sound
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Kruthiks also make use of preexisting underground chambers, incorporating them into their lairs when they can.
Kruthiks communicate with one another through a series of hisses and chittering noises. These
Monsters
Mordenkainen Presents: Monsters of the Multiverse
have resided in the Material Plane for centuries. A candidate for admission undergoes a series of tests designed to reveal any potential for treachery. Those who fail are slain, while those who pass
Sage
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
work to preserve a library, university, scriptorium, or monastery.
4
My life’s work is a series of tomes related to a specific field of lore.
5
I’ve been searching my whole
Monsters
Bigby Presents: Glory of the Giants
: some say the Raven Queen answered every riddle the giants posed until the giants collapsed from exhaustion, while others describe a series of increasingly improbable events favoring the Raven Queen in
Backgrounds
Bigby Presents: Glory of the Giants
.
5
After you had a series of strange dreams as a child, your superstitious parents sent you to study with a powerful but aloof storm giant oracle.
6
While playing hide-and-seek with your friends
Backgrounds
Sword Coast Adventurer's Guide
work is a series of tomes related to a specific field of lore.
5
I’ve been searching my whole life for the answer to a certain question.
6
I sold my soul for knowledge. I hope to do
Magic Items
Tasha’s Cauldron of Everything
sight of the servant, starting with those threatening the artifact— preferably using the servant, if possible.
Self-Destruct. By inputting a specific series of lever pulls and button presses
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
characters from the beloved 1980s Dungeons & Dragons animated series. This adventure is designed for four to six level 4 characters. Accompanying the adventure are character sheets for six of the
animated series’ protagonists: Bobby, Diana, Eric, Hank, Presto, and Sheila, all presented in young adulthood. The seventh character sheet presents Niko, a Cleric from a different set of adventurers who
Backgrounds
Baldur’s Gate: Descent into Avernus
ancient text that holds terrible secrets that must not fall into the wrong hands.
3
I work to preserve a library, university, scriptorium, or monastery.
4
My life’s work is a series of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
are connected in a longer adventure that takes several sessions to complete, and adventures can be strung together into a larger narrative called a campaign. A campaign is like a TV series, while an
adventure is like a season of the series. And a game session is like a single episode—it might be self-contained, but it usually links to the larger plot if there is one.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Campaign A campaign is a series of adventures. See also “Adventure.”
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
are connected in a longer adventure that takes several sessions to complete, and adventures can be strung together into a larger narrative called a campaign. A campaign is like a TV series, while an
adventure is like a season of the series. And a game session is like a single episode—it might be self-contained, but it usually links to the larger plot if there is one.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Adventure An adventure is a series of encounters. A story emerges through playing them. See also “Encounter.”
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Campaign A campaign is a series of adventures. See also “Adventure.”
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Adventure An adventure is a series of encounters. A story emerges through playing them. See also “Encounter.”
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
features of a novel, a movie, an issue of a comic, or an episode of a TV show. Comic series and serialized TV dramas are particularly good comparisons, because of the way individual adventures are
limited in scope but blend together to create a larger narrative. If an adventure is a single issue or episode, a campaign is the series as a whole. Whether you’re creating your own adventures or using
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Introduction This adventure, designed for three to seven 4th-level characters, is the last in a series of four adventures. The adventure takes place in Realmspace, a Wildspace system described in the
series’ third installment, Spelljammer Academy: Realmspace Sortie! Playing in the Adventurers League
You can play the Spelljammer Academy adventures as a part of the D&D Adventurers League
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Casting Spells Each spell description has a series of entries that provide the details needed to cast the spell. The following sections explain each of those entries, which follow a spell’s name.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. Entrance Characters who descend the tunnel from level 17 come to a series of rough-hewn tunnels that open into a 10-foot-high corridor of smooth worked stone.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
4. Side Entrance This section of the wall has not yet been plastered or painted over, leaving an open doorway leading west. The pit before the doorway is crossed by a series of wooden planks.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Casting Spells Each spell description has a series of entries that provide the details needed to cast the spell. The following sections explain each of those entries, which follow a spell’s name.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Introduction This adventure, designed for three to seven 1st-level characters, is the first in a series of four adventures. It is set in Spelljammer Academy on the island of Nimbral, many miles southwest of the Chultan peninsula in the Forgotten Realms campaign setting.
Backgrounds
Guildmasters’ Guide to Ravnica
through a series of code phrases we exchange.
3
An ostentatiously wealthy vampire is my secret guild superior, summoning me to a luxurious estate by means of coded messages.
4
I have never
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Introduction This adventure, designed for three to seven 2nd-level characters, is the second in a series of four adventures. It is set in Spelljammer Academy on the island of Nimbral, many miles off the southwest coast of the Chultan peninsula in the Forgotten Realms setting.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
1st, 2nd, or 3rd level that unlocks a series of special features, not available to the class as a whole. That choice is called a subclass. Each class has a collective term that describes its
result if desired. Following the subclasses, the section called “This Is Your Life” presents a series of tables for adding detail to your character’s backstory. The chapter concludes with a selection